Model Type |
Peace Cannon DF-2 Jupiter |
Trait |
Subname |
Effect |
All Terrain |
AB |
Can fly, hover, and go underwater as though it has the Flight, Hover, and Amphibious traits. |
Old Faithful |
- |
Whenever the unit restores a wound, it restores one extra. Modules that reduce the unit’s Agility reduce it by 5 less than they would otherwise. |
Machine |
- |
Does not suffer the effects of vacuum or extreme cold, does not need to breathe, and would be unaffected by mind-influencing mental attacks if it wasn’t, you know, being piloted by Liane. |
- |
- |
|
- |
- |
|
- |
- |
|
- |
- |
|
- |
- |
|
Types |
Name |
Effect |
Agility Boost |
Agility Boost L2 |
You improve your Construct's Agility by +5 (total +10) |
Hardiness |
Hardiness L2 |
You improve your Construct's Wounds on all areas by +2 (total +4) |
Strength Boost |
Strength Boost L2 |
You improve your Construct's Strength by +5 (total +10) |
Toughness Boost |
Toughness Boost L2 |
You improve your Construct's Toughness by +5 (total +10) |
Name |
Effect |
Armour Enhancement L2 |
You improve your Construct's AP on all areas by +1 (total +2) |
Active Camo |
You gain a +10 bonus to Stealth tests. |
|
|
|
|
|
|
Slots |
Name |
Effect |
Head Slot 1 |
PD Scanner |
Your first Point Defense reaction per round is free. |
Torso Slot 1 |
Extra Armour |
You increase your AP on all areas by +2, but reduce your Agility by -10. |
Torso Slot 2 |
Ablative Shell |
You gain the Ablative (8) Quality. |
Right Arm Slot 1 |
Gunmount Arm |
Before battle, select one Pistol or Basic ranged weapon (a Heavy one can also be taken if you have a Titan Frame equipped); it is integrated into the arm, allowing it to be wielded and fired one-handed without penalty. Its ammo clip also doubles and you gain a +10 bonus to BS tests with it (including Point Defense). The weapon cannot be dropped or disarmed, even willingly; also, the arm is unable to freely manipulate anything. |
Left Arm Slot 1 |
Recoil Vambrace |
Reduces the penalty for firing Basic weapons one-handed by 10. |
Legs Slot 1 |
Autobalancers |
You gain a +10 bonus to Acrobatics tests, and once per battle, you may use this to automatically disengage as a Free Action. |
Name |
Type |
Effect |
Haze Launcher |
Module (Torso) |
You have an in-built Haze Grenade launcher that comes pre-loaded with two Haze Grenades, which can be fired as normal. Cannot be reloaded. |
Gunmount Arm |
Module (Arm) |
Before battle, select one Pistol or Basic ranged weapon (a Heavy one can also be taken if you have a Titan Frame equipped); it is integrated into the arm, allowing it to be wielded and fired one-handed without penalty. Its ammo clip also doubles and you gain a +10 bonus to BS tests with it (including Point Defense). The weapon cannot be dropped or disarmed, even willingly; also, the arm is unable to freely manipulate anything. |
Extra Armour |
Module (Torso) |
You increase your AP on all areas by +2, but reduce your Agility by -10. |
Ablative Shell |
Module (Torso) |
You gain the Ablative (8) Quality. |
Ballistic Suite |
Module (Head) |
You increase your Construct's BS by +10. |
ECM |
Module (Head) |
Attacks against you do not benefit from the Guided Quality. |
Field Repair Suite |
Module (Torso) |
You can now use Tech Use tests to repair Machine Constructs within 1m as a Full Action, restoring 1 wound to a single location per 2 DoS. |
Loader Suite |
Module (Torso) |
As a Half Action, you can reduce the reload cost for all allied weapons within 1m by a Half Action for this round only. |
Magclaw |
Module (Arm) |
The arm's hand is equipped with a magnetic claw, giving it a +10 stacking bonus to initiate Grapples or use Grapple actions on Machine enemies, and giving it automatic successes at climbing on magnetic surfaces. |
Netcannon |
Module (Arm) |
You may use this once per battle as part of an attack on an enemy within 20m. The enemy takes a -20 penalty to evade the attack. |
Recoil Vambrace |
Module (Arm) |
Reduces the penalty for firing Basic weapons one-handed by 10. |
Lancemount Arm |
Module (Arm) |
Before battle, select one One-Handed Melee weapon (a Two-Handed one can also be taken if you have a Titan Frame equipped); it is integrated into the arm, allowing it to be wielded and fired one-handed without penalty. You gain a +10 bonus to WS tests with the weapon (including parry). The weapon cannot be dropped or disarmed, even willingly; also, the arm is unable to freely manipulate anything. |
Simurgh Relay |
Module (Arm) |
Simurgh Analysis scans gain a +20 non-stacking bonus on any enemies within 20 squares of you. This takes up the arm's Cargo Dock. |
Aqua Finjets |
Module (Legs) |
You gain an extra reaction per round when immersed in water. |
Autobalancers |
Module (Legs) |
You gain a +10 bonus to Acrobatics tests, and once per battle, you may use this to automatically disengage as a Free Action. |
PD Scanner |
Module (Head) |
Your first Point Defense reaction per round is free. |
Phoenix Sensors |
Module (Head) |
You increase your Construct's Perception by +10; it also comes with an integrated Markerlight, which can be used once per turn as a Free Action. |
Damaskite Weave |
Module (Torso) |
You gain the Durable (3) and Slippery Qualities. |
Holofield |
Module (Torso) |
You can activate a Holofield three times per battle as a Free Action. Attacks against you take a -20 penalty until the start of your next turn. |
Kinefield Module |
Module (Torso) |
You gain a Deflector with a strength of 40. |
Stealth Suit |
Module (Torso) |
You gain the Chameleon (2) and Shadowy Qualities. |
Disposable Launcher |
Module (Arm) |
The arm is equipped with a shoulder-mounted launcher, which contains a single Missile of your choice. Once fired, it cannot be reloaded. It also takes up the arm's Cargo Dock. |
Entrenchers |
Module (Legs) |
You may use these to entrench into solid ground below you as a Full Action. Whilst entrenched you cannot take Move Actions, but you gain a +20 bonus to Toughness tests, may test Toughness to negate any attempt to forcibly negate you, and gain a +10 bonus to WS and BS tests. |
Superburners |
Module (Legs) |
You may make Boosted Jumps. In any turn in which you do so, you take a -10 penalty to WS and BS tests until the start of your next turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Name |
Class |
Range |
Hits |
Damage |
Penetration |
Qualities |
Shield |
One Handed |
1 |
- |
1d5 Impact |
0 |
Shield (2); Defensive |
Prog Knife |
One Handed |
1 |
+2 |
1d5+3 Rending |
3 |
Balanced, Proven (3), Rapid, Tearing |
Positron Sabre |
One Handed |
1 |
- |
1d10+4 Energy |
5 |
Breaching, Balanced, Powerfield (25) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|