Investigations are the main gameplay element that players engage with besides combat, and they're a critical element that the players will become familiar with very quickly. Investigations represent the players using their varied abilities and skills to solve mysteries, find information, set up traps, sneak up on enemies, make contacts, and many other uses they can come up with. Investigations rely moreso on narrative rules and narrative time instead of structured rules. They are divided into rounds, but one round might be ten seconds long whilst another is hours long.

Stages of Investigation

Broadly speaking, Investigations are broken up into the following stages.

  • Preparation. The players decide what assets each player is using, as well as make some pre-investigative plans. For example they might decide a rough objective ("Find out where Nasty Dave is going at 4 PM!") or contingencies.
  • Investigation Proper. The players begin Investigating, executing plans and overcoming obstacles. Investigations are divided into rounds, with each player having one turn each. There are no initiatives used to determine Turns; players are encouraged to act as they see fit.
  • Aftermath. The Investigation ends, either successfully or as a failure. The outcomes are announced and discussed.

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Preparation Stage

In this stage, each player declares what assets they're using for the Investigation.

  • It is wise for players to discuss a plan in this stage, or at the very least define some objectives.
  • Once all players are ready, they declare where they intend to start and then the Investigation begins.

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Investigation Stage

  • Investigations are divided up into Rounds. Each Round, a Player gains a turn in which they perform a single Action.
  • An Action is usually something that either requires a test or significantly alters another individual or an environment. Crossing a sleepy road is not action-worthy, but running across a road and evading oncoming traffic is.
  • The amount of time an Action takes is fluid, and can take a few seconds to an hour depending.
  • Sometimes, players will be confronted with obstacles: challenges that have to be overcome. They should work together, use their resources, utilise group actions, flashbacks, assists and whatever they can to overcome the obstacle. Skills are a heavy part of Investigations, and players are encouraged to be creative and adventurous with them.
  • Investigations can, to a certain extent, simulate fights; if they become too serious, however, combat rules will be invoked, with or without a map.

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In this stage, the Investigation comes to an end, players discuss the aftermath, and any rewards, consequences and damages (such as stress) are revealed.
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