Federation Vehicles

AC Suits

Assault Wolf

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ASSAULT WOLF
Movement Vectors Forward Sides Rear Vertical
Tactical Speed 45m 15m 15m 10m
Armor Facings Forward Sides Rear
Hull Armor Value 30 25 22
Motive Armor Value Penalty -3 -2 -1
Weapons Armor Value Penalty -6 -4 -2
Cruising Speed 75kmh
Crew Complement One (Operator)
Passenger Complement One Passenger (reduces maneuverability to 0)
Piloting Skill Operate (Superheavy)
Maneuverability +10
Special Equipment AI (Basic)
Vehicle Traits Aero (Variable), Amphibious, Powered (2), Void, Walker; Armour (Ablative), All Terrain (3), Reinforced (3), Rugged (2), Sealed, Stabilised, Strength (3)
Vehicle Size Size 7 (Enormous)
Weapon Positions Hand-Held Left Arm Right Arm Chest
Weapon Mounting Sponson Slaved (Right Arm/Chest) Sponson Slaved (Left Arm/Chest) Sponson Slaved (Left Arm/Right Arm) Sponson
Weapon Facing Front Front Front Front
Weapons AC Melee or AC Basic AC Secondary AC Secondary AC Secondary

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Gun Bear

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GUN BEAR
Movement Vectors Forward Sides Rear Vertical
Tactical Speed 30m 10m 10m 5m
Armor Facings Forward Sides Rear
Hull Armor Value 30 25 22
Motive Armor Value Penalty -3 -2 -1
Weapons Armor Value Penalty -6 -4 -2
Cruising Speed 55kmh
Crew Complement One (Operator)
Passenger Complement One Passenger (reduces maneuverability to -10)
Piloting Skill Operate (Superheavy)
Maneuverability +0
Special Equipment AI (Sniper)
Vehicle Traits Aero (Variable), Amphibious, Powered (2), Void, Walker; Armour (Ablative), All Terrain (3), Reinforced (3), Rugged (2), Sealed, Stabilised, Strength (3)
Vehicle Size Size 7 (Enormous)
Weapon Positions 1 Hand-Held 1 Chest - -
Weapon Mounting Sponson Sponson - -
Weapon Facing Front Front - -
Weapons AC Basic or Heavy AC Secondary - -

Peaceknight

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PEACEKNIGHT
Movement Vectors Forward Sides Rear Vertical
Tactical Speed 80m 30m 30m 20m
Armor Facings Forward Sides Rear
Hull Armor Value 36 30 27
Motive Armor Value Penalty -2 -2 -4
Weapons Armor Value Penalty -4 -2 -2
Cruising Speed 285kmh
Crew Complement One (Operator)
Passenger Complement One Passenger (reduces maneuverability to 0)
Piloting Skill Operate (Superheavy)
Maneuverability +20
Special Equipment Armour Enhancement (Suzanium Alloy); Custom Armament; AI (Peaceknight); Command and Control (C&C Gear)
Vehicle Traits Aero (Variable), Amphibious, Powered (2), Void, Walker; All Terrain (4), Armour (Ablative, Suzanium), EMS, Reinforced (4), Rugged (2), Sealed, Strength (5)
Vehicle Size Size 7 (Enormous)
Weapon Positions Left Arm Right Arm Head Chest
Weapon Mounting Sponson Sponson Slaved (Right/Left Arm) Sponson Slaved (Right/Left Arm) Sponson
Weapon Facing Front Front Front Front
Weapons AC Melee or AC Basic/Secondary AC Melee or AC Basic/Secondary AC Secondary AC Secondary

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Vladimir

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VLADIMIR
Movement Vectors Forward Sides Rear Vertical
Tactical Speed 30m 10m 10m 5m
Armor Facings Forward Sides Rear
Hull Armor Value 32 27 24
Motive Armor Value Penalty -3 -2 -1
Weapons Armor Value Penalty -6 -4 -2
Cruising Speed 75kmh
Crew Complement One (Operator)
Passenger Complement One Passenger (reduces maneuverability to -10)
Piloting Skill Operate (Superheavy)
Maneuverability +0
Special Equipment Tactical Barriers; AI (Enhanced)
Vehicle Traits Aero (Variable), Powered (3), Submersible, Void, Walker; Armour (Ablative), All Terrain (3), Reinforced (3), Rugged (3), Sealed, Stabilised, Strength (4)
Vehicle Size Size 7 (Enormous)
Weapon Positions Hand-Held Left Arm Right Arm Chest
Weapon Mounting Sponson Slaved (Right Arm/Chest) Sponson Slaved (Left Arm/Chest) Sponson Slaved (Left Arm/Right Arm) Sponson
Weapon Facing Front Front Front Front
Weapons AC Melee or AC Basic AC Secondary AC Secondary AC Secondary

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Iron Guard Juggernaut

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JUGGERNAUT
Movement Vectors Forward Sides Rear Vertical
Tactical Speed 35m 10m 10m 5m
Armor Facings Forward Sides Rear
Hull Armor Value 40 34 30
Motive Armor Value Penalty -3 -2 -1
Weapons Armor Value Penalty -6 -4 -2
Cruising Speed 60kmh
Crew Complement One (Operator)
Passenger Complement None
Piloting Skill Operate (Superheavy)
Maneuverability +0
Special Equipment Smoke Launcher; Armament Heavy Casing; AI (Enhanced); Command and Control (C&C Gear) or Enhanced Relay Gear.
Vehicle Traits Aero (Variable), Powered (2), Void, Walker; Armour (Iron Guard; Ablative), All Terrain (3), Reinforced (4), Rugged (3), Sealed, Stabilised, Strength (5), Superior Armour
Vehicle Size Size 7 (Enormous)
Weapon Positions Left Arm Right Arm Chest 1 Chest 2
Weapon Mounting Sponson Sponson Slaved (Chest 2) Sponson Slaved (Chest 1) Sponson
Weapon Facing Front Front Front Front
Weapons AC Melee, AC Basic or AC Heavy AC Melee, AC Basic or AC Heavy AC Secondary AC Secondary

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Tracked Vehicles

FA. Artillery Vehicle

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FA. ARTILLERY VEHICLE
Movement Vectors Forward Sides Rear Vertical
Tactical Speed 10m 0m 5m 0m
Armor Facings Forward Sides Rear
Hull Armor Value 25 21 16
Motive Armor Value Penalty -4 -4 -4
Weapons Armor Value Penalty -4 -4 0
Cruising Speed 60kmh
Crew Complement ** 1 Commander, 1 Gunner and 1 Loader (Artillery Piece), 1 Gunner (Defense Gun), 1 Operator
Passenger Complement **None
Piloting Skill Operate (Military Ground)
Maneuverability -10
Special Equipment -
Vehicle Traits Powered (2), Tracked; Rugged (1), Stabilised; Ponderous
Vehicle Size Size 7 (Massive)
Weapon Positions Artillery Piece Defense Gun - -
Weapon Mounting Fixed Hull - -
Weapon Facing Front Front - -
Weapons Artillery Heavy AC Secondary - -

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FA. Main Battle Tank

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FA. MAIN BATTLE TANK
Movement Vectors Forward Sides Rear Vertical
Tactical Speed 15m 0m 5m 0m
Armor Facings Forward Sides Rear
Hull Armor Value 40 34 26
Motive Armor Value Penalty -4 -4 -4
Weapons Armor Value Penalty -4 -4 -4
Cruising Speed 60kmh
Crew Complement 1 Commander, 1 Gunner and 1 Loader (Artillery Piece), 3 Gunners (Sponsons+Pintle), 1 Operator
Passenger Complement None
Piloting Skill Operate (Military Ground)
Maneuverability -10
Special Equipment -
Vehicle Traits Powered (2), Tracked; Reinforced (2), Rugged (1), Stabilised
Vehicle Size Size 7 (Massive)
Weapon Positions Main Gun Left Sponson Right Sponson Pintle
Weapon Mounting Turret Sponson Sponson Pintle
Weapon Facing Front Left Right Front
Weapons Ground Heavy or Ground Basic (Twin-Linked) Ground Secondary Ground Secondary Ground Secondary

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FA. Armoured Personnel Carrier

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FA. ARMOURED PERSONNEL CARRIER
Movement Vectors Forward Sides Rear Vertical
Tactical Speed 25m 0m 10m 0m
Armor Facings Forward Sides Rear
Hull Armor Value 30 25 20
Motive Armor Value Penalty -4 -4 -4
Weapons Armor Value Penalty -4 -4 -4
Cruising Speed 80kmh
Crew Complement 1 Commander, 3 Gunners (Turret+Hull Weapon+Pintle), 1 Operator
Passenger Complement Twenty~ (2 normal-sized Hordes w/Leaders and Specialists)
Piloting Skill Operate (Military Ground)
Maneuverability +0
Special Equipment Fire Ports
Vehicle Traits Amphibious, Powered (2), Tracked; Reinforced (2), Rugged (1), Stabilised
Vehicle Size Size 7 (Massive)
Weapon Positions Turret Hull Weapon Pintle -
Weapon Mounting Turret Hull Pintle -
Weapon Facing Front Front Front -
Weapons Ground Secondary Ground Secondary Ground Secondary -

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Tyrannosaur Tank

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TYRANNOSAUR TANK
Movement Vectors Forward Sides Rear Vertical
Tactical Speed 25m 0m 10m 0m
Armor Facings Forward Sides Rear
Hull Armor Value 44 36 27
Motive Armor Value Penalty -4 -4 -4
Weapons Armor Value Penalty -4 -4 -4
Cruising Speed 80kmh
Crew Complement 1 Commander, 1 Gunner and Loader (Main Weapon), 3 Gunners (2 Sponsons+1 Pintle), 1 Operator
Passenger Complement None
Piloting Skill Operate (Military Ground)
Maneuverability +10
Special Equipment Armament Heavy Casings
Vehicle Traits Amphibious, Powered (2), Tracked; Reinforced (5), Rugged (2), Sealed, Stabilised
Vehicle Size Size 7 (Massive)
Weapon Positions Main Weapon Left Sponson Left Sponson Pintle
Weapon Mounting Twin-Linked Turret Sponson Sponson Pintle
Weapon Facing Front Left Right Front
Weapons Ground Basic or Heavy Ground Secondary, Basic or Heavy Ground Secondary, Basic or Heavy Ground Secondary

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Viking APC

Viking.png?raw=1 Viking%20Sprite.png?raw=1
VIKING APC
Movement Vectors Forward Sides Rear Vertical
Tactical Speed 35 0m 15m 0m
Armor Facings Forward Sides Rear
Hull Armor Value 35 30 22
Motive Armor Value Penalty -4 -4 -4
Weapons Armor Value Penalty -4 -4 -4
Cruising Speed 100kmh
Crew Complement 1 Commander, 3 Gunners (Turret+Hull Weapon+Pintle), 1 Operator
Passenger Complement Twenty~ (2 normal-sized Hordes w/Leaders and Specialists, or 1 Large-sized Horde w/Leaders and Specialists)
Piloting Skill Operate (Military Ground)
Maneuverability +15
Special Equipment Fire Ports; C&C Gear
Vehicle Traits Amphibious, Powered (2), Tracked; Reinforced (4), Rugged (2), Sealed, Stabilised
Vehicle Size Size 7 (Massive)
Weapon Positions Turret Hull Weapon Pintle -
Weapon Mounting Turret Hull Pintle -
Weapon Facing Front Front Front -
Weapons Ground Secondary or Basic Ground Secondary Ground Secondary -

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Wheeled Vehicles

Iron Guard Combat Bike

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IRON GUARD COMBAT BIKE
Movement Vectors Forward Sides Rear Vertical
Tactical Speed 45m 0m 10m 0m
Armor Facings Forward Sides Rear
Hull Armor Value 20 18 18
Motive Armor Value Penalty -4 -4 -4
Weapons Armor Value Penalty 0 0 0
Cruising Speed 120km
Crew Complement 1 Operator
Passenger Complement None
Piloting Skill Operate (Military Ground)
Maneuverability +20
Special Equipment -
Vehicle Traits Bike, Open-Topped, Powered (2), Wheeled; All-Terrain (3), Armour (Iron Guard), EMS, Rugged (2)
Vehicle Size Size 5 (Hulking)
Weapon Positions Front Bolters - - -
Weapon Mounting Hull - - -
Weapon Facing Front - - -
Weapons Twin-Linked-Storm Iron Guard Bolters - - -

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Fixed Wing Aircraft

Federation Interceptor

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FEDERATION INTERCEPTOR
Movement Vectors Forward Sides Rear Vertical
Tactical Speed 120m 0 0 40m
Armor Facings Forward Sides Rear
Hull Armor Value 20 16 14
Motive Armor Value Penalty 0 0 -2
Weapons Armor Value Penalty -2 -2 -2
Cruising Speed 2200kmh
Crew Complement One (Operator)
Passenger Complement None
Piloting Skill Operate (Military Craft)
Maneuverability +30
Vehicle Traits Aero (Fixed), Powered (4), Sealed
Vehicle Size Size 2 (Enormous)
Weapon Positions Main Gun Wings - -
Weapon Mounting Hull Hull - -
Weapon Facing Front Front - -
Weapons Air Basic Air Basic/Heavy - -

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Variable Wing Aircraft

Stormbird Gunship

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STORMBIRD GUNSHIP
Movement Vectors Forward Sides Rear Vertical
Tactical Speed 50m 30m 15m 20m
Armor Facings Forward Sides Rear
Hull Armor Value 26 20 14
Motive Armor Value Penalty 0 0 -4
Weapons Armor Value Penalty -4 -2 -2
Cruising Speed 1800kmh
Crew Complement 1 Gunner (Main Turret, Port Wing, Starboard Wing), 1 Gunner (Rear), 1 Operator
Passenger Complement Thirty~ (3 Infantry Hordes w/leaders/specialists), or 6 AC Suits (1 AC Suit per 5 passengers). Exit from rear.
Piloting Skill Operate (Military Aircraft)
Maneuverability +20
Vehicle Traits Aero (Variable), Powered (4), Reinforced (2), Sealed
Vehicle Size Size 3 (Massive)
Weapon Positions Main Turret Port Wing Starboard Wing Rear
Weapon Mounting Turret Slaved (Turret/Port Wing) Sponson Slaved (Turret/Port Wing) Sponson Hull
Weapon Facing Front Left Right Rear
Weapons Air Basic Air Basic/Heavy Air Basic/Heavy Air Secondary

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Static Defenses

Superheavies

Dreadnought

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DREADNOUGHT
Movement Vectors Forward Sides Rear Vertical
Tactical Speed 20m 5m 5m -
Armor Facings Forward Sides Rear
Hull Armor Value 75 64 56
Motive Armor Value Penalty -3 -2 -1
Weapons Armor Value Penalty -6 -4 -2
Cruising Speed 50kmh
Crew Complement One (Operator)
Passenger Complement One Passenger
Piloting Skill Operate (Superheavy)
Maneuverability -10
Special Equipment AI (Enhanced)
Vehicle Traits Powered (10), Superheavy, Walker; All-Terrain (5), Armour (Ablative), Reinforced (5), Rugged (5), Sealed, Strength (10), Stabilised, Superior Armour; Ponderous
Vehicle Size Size 10 (Titanic)
Weapon Positions Left Arm Left Arm Minor Right Arm Right Arm Minor
Weapon Mounting Sponson Slaved (Left Arm) Sponson Sponson Slaved (Right Arm) Sponson
Weapon Facing Front Front Front Front
Weapons SH Basic, Heavy or Melee SH Secondary SH Basic, Heavy or Melee SH Secondary

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Weapon Mountings

Name Effect
Fixed Weapon This weapon is built immovably into the hull of the vehicle. It fires strictly in a straight line ahead.
Hull Weapon Hull Weapons are like fixed weapons, but have a degree of movement. Hull Weapons have a 45 degree angle of fire from their facing. (Thus a front-mounted Hull weapon would be able to hit everything in the arc to the front of it)
Turret Weapon This weapon is built into a fortified rotating turret, allowing it to fire at a 360 degree angle. Rotating a turret requires a half action to turn a full 180 degrees. Furthermore, turrets are heavily reinforced; hits against the Turret weapon always compare its damage against the frontal Weapon AP of a vehicle, regardless of the direction of the hit.
Pintle Weapon Pintle Weapons are (usually) light weapons mounted onto turret rings or the like. Pintle weapons often have a 360 degree angle, and can sometimes fire in both firing planes as well, but in many cases, anyone using a pintle is treated as though they were in an Open Topped vehicle and can be targeted by attacks.
Sponson Weapon Sponson weapons can fire in a 180 degree angle of fire from their facing. (Thus a front-mounted Sponson weapon would be able to fire directly ahead as well as directly left and directly right, but it would not be able to fire to its left-rear). All Walkers treat their weapons as Sponsons to represent their ability to turn their torsos or arms independently of the rest of their body.
Slaved (X) Weapon This weapon is designed so that it may be fired at the same time as another weapon, but using the same inputs. Whenever Weapon (X) is fired, this weapon may be fired as well as part of the same action.
Twin-Linked (X) Weapon This weapon mounting is specially designed to fit two of the same weapon together. Any weapon slotted into this Mounting gains the Twin-Linked quality.

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