Spawn Creation Rules

Introduction

This section covers the rules for both Angelspawn and Evaspawn generation, collectively known as just Spawn. These rules cover the creation of Spawn models, and covers how they play in both the P-Scale and E-Scale.

Angelspawn are created by Angels with the Angelspawn trait. They gain a number of models equal to their Angelspawn trait.

Evaspawn are the special ability tied to the Celestial Morphology. Upon purchasing the Celestial Morphology, your Eva gains two Models of Evaspawn, with the ability to purchase more.

The general principles of creating Spawn are as follows: They gain a number of Spawn Points (SP) at the start of creation, which will be spent throughout the process to make them stronger. Angelspawn gain Rank*2 Spawn Points, whilst Evaspawn gain 6 Spawn Points.

There are nine steps to creating an Evaspawn Model:
Spawn Template: All Spawn have a template, which decides their size, function and starting characteristics.
Spawn Characteristics: You shape your Spawns' Characteristic line.
Spawn Traits: You grant special traits to your Spawn.
Spawn Horde Traits: If your Spawn is a Horde, then you grant special Horde Traits to your Spawn.
Spawn Horde Abilities: If your Spawn is a Horde, then you grant special Horde Abilities to your Spawn.
Spawn Skills and Talents: You buy skill and talent packs for your Spawn.
Spawn Attacks: You generate one or two attacks for your Spawn.
Spawn Banes: You generate a number of weaknesses for your Spawn.
Spawn Mother Bonuses: You apply a single Bonus to the Model which grants special bonuses to you whenever it is deployed.

All Spawn belong to one of four Spawn templates: Legionspawn, Warriorspawn, Titanspawn and Herospawn.

  • Legionspawn represent teeming masses of entities, like Banshees or Shadowmen.
  • Warriorspawn represent 'battletank' Spawn like Annihilators or Apocalypse Engines.
  • Titanspawn represent large Spawn near the size of an Eva, but weak enough so as to need to be grouped up in order to pose a threat.
  • Herospawn represent Spawn as big or bigger than an Eva, and capable of posing a threat to just about anything.

Legionspawn and Warriorspawn are special in that they only have Characteristics in P-Scale, not E-Scale; they are simply too small to matter in a proper E-Scale Mission. However, Legionspawn and Warriorspawn possess Battlefront Horde entries for E-Scale Battlefronts. If you are deployed to a Mission with a linked Battlefront, then you may dispatch a single copy of a single Model to aid in that Battlefront. Note that a Battlefront Conflict can only benefit from one copy per side.

Furthermore, Legionspawn and Titanspawn are special in that they are always generated as a Horde, with Legionspawn being a P-Scale Horde and Titanspawn being an E-Scale Horde.


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Characteristics

All Evaspawn Models begin with 10 points, which may be spent to improve their starting characteristic line however you like. You may also take points from one characteristic to put into another, although you may not reduce a Characteristic by more than 10 points. You may spend 1 SP to add +10 points to this total. No Evaspawn may have a Strength or Toughness above 60 or below 10, or a WS/BS above 75.

Traits

All Spawn may purchase extra traits, as shown below. All Spawn gain 3 free SP to spend at this stage.

Each Template has its own list of Traits, although the lists are broadly the same with the differences being how often they can purchase a specific trait and how much it gives them.

All Traits cost 1 SP.


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Battlefront Abilities

Legionspawn and Warriorspawn possess a special step: they may gain Battlefront Abilities, which improves their ability in Battlefronts. They gain 1 free SP at this step.

Both Legionspawn and Warriorspawn draw on the same list of Abilities, and each Ability has a name, a special effect, a prerequisite and a Contest; this prerequisite is given in traits (i.e you need to have purchased the traits for the Angelspawn to have them), characteristics or something else. The Contest field lists which Contes this ability is used in; for example, Infantry is only used in Land contests, so a Horde with it in a Naval Contest doesn't benefit.

All Abilities cost 1 SP.


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Horde Traits

All Evaspawn with a Horde build may purchase Horde Traits, as shown below. They may choose two (Legionspawn choose three) for free, and spend 1 SP to purchase another.

Mobility Traits
Mobile (AB/2) This horde is made up of quick, mobile forces who are not easily slowed down by poor terrain. This Horde treats all Difficult Terrain Values as being X points less than they really are; if this would reduce DTV to zero, then it does not count as Difficult Terrain.
Mounted (AB+2) This Horde is mounted, either on horses or motorcycles or other light vehicles. They may dismount with the Dismount Action. Mounted Hordes treat their AB as X when moving across ground, gain +2 DoS on all Charge attacks, and gain the Brutal Charge trait. Conversely, they treat all DTVs as being 2 points higher than they really are, and attacks made against Mounted hordes gain a +10 to hit due to the size of their mounts.
Morale Traits
Battle-Hardened This Horde ignores its first failed Break test of the battle.
Blood Soaked Tide When the Horde fails a Willpower test to avoid being broken, it instead gains the Fearless, and Overwhelming (1) traits.
Disciplined This Horde does not suffer the -10 Willpower penalty for having lost two Squads, nor does it automatically break and flee after losing three Squads.
Fanatics This Horde counts as fearless. Furthermore, whenever this Horde loses a squad, it gains the Overwhelming (+1) and Fire Drill (+1) traits.
Fighting Withdrawal When this Horde breaks, it does not flee at top speed but rather moves at whatever speed is appropriate away from the battle, making ranged attacks as it withdraws. It will Disengage from melee instead of fleeing.
Stubborn This Horde, if Broken, may automatically test WP at the start of every turn regardless of circumstances.
Offensive Traits
Brutal Efficiency Whenever this Horde uses the All Out Attack action, it applies a -5 penalty to hit per squad to attacks against its leaders and specialists, instead of the zero penalty when All Outs are used by a Horde.
Dirty Fighter When this Horde attacks, it always hits its target's body location with the lowest AP. If the target is an E-Scale unit such as an Eva, it may choose to target the body location with the lowest Wounds remaining instead. Against enemy Hordes, this Horde instead increases its Penetration of all attacks by +2. Doesn't affect Specialists.
Fear Incarnate (SB or WPB) This Horde forces enemies within a number of KM equal to X to take a -5 penalty to all Willpower tests per Squad remaining. If a single target is affected by multiple versions of Fear Incarnate at once, they ignore all but the most powerful (in squads) version.
Fire Drill (BSB/2) This Horde's ranged attacks deal +x extra damage to Independent Characters, and +x extra Magnitude damage to Hordes. Doesn't affect Specialists.
Overwhelming (WSB/2) This Horde's melee attacks deal +x extra damage to Independent Characters, and +x extra Magnitude damage to Hordes. Doesn't affect Specialists.
Reckless Charge Whenever this Horde uses the Charge action, it gains the Brutal Charge (Number of Squads) trait, but takes 2 Magnitude Damage to itself per squad.
Wild Fire This Horde may always make Burst attacks as a half action, but whenever it fires these weapons and misses, it takes 1 Magnitude damage per squad.
Support Traits
Ambushers The Horde is able to hide and move without being detected, given appropriate cover, using the Stealth skill. Attacks against unaware enemies treat the enemies as Surprised. Specialists/Leaders attached to the horde may ignore the Horde Penalty to called attacks.
Evasive This Horde uses its AB to reduce damage in place of TB.
Exemplary Leadership This Horde may possess two Specialists. The two Specialists must be of two different types (two different Weapon Specialists is allowed).
Replenishing (TB/2) This Horde regains X amount of Magnitude per turn.
Support(FB/2) This Horde grants a +10 Bonus to all Weapon Skill, Ballistic Skill, Perception and Willpower tests made by allies within range equal to X. This bonus does not stack.
Terrain Traits
Alpine So long as you're on a Rough square, you gain the following bonuses: enemies take a -20 penalty to attacks to hit you, you reduce Rough DTV by 2, you gain a +10 to stealth tests, and increase the Rough AP bonus by 1. You gain a +20 to attacks to enemies on Rough squares and deal +1 damage against them.
Marine So long as you're on a Water or Shallows square, you gain the following bonuses: enemies take a -20 penalty to attacks to hit you, you gain a +10 to stealth tests, and reduce the Water or Shallows' DTV by 2. You gain a +20 to attacks to enemies on Water/Shallows squares and deal +1 damage against them.
Ranger So long as you're on a Forest square, you gain the following bonuses: enemies take a -20 penalty to attacks to hit you, you reduce Forest DTV by 1, you gain a +10 to stealth tests, and increase the forest's AP bonus by 1. You gain a +20 to attacks to enemies on forest squares and deal +1 damage against them.
Siege Rat So long as you're on an Urban square, you gain the following bonuses: enemies take a -20 penalty to attacks to hit you, you gain a +10 to stealth tests, and increase the Urban AP bonus by 2. You gain a +20 to attacks to enemies on Urban squares and deal +1 damage against them.

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Horde Abilities

Legionspawn and Warriorspawn may take Horde Abilities. They may choose any two (Legionspawn may choose three) for free, and choose more by spending 1 SP per ability. Do note that E-Scale Abilities have no effect in P-Scale Horde combat.

Skills and Talents

Skills

All Evaspawn begin with a number of skill ranks equal to twice their IB. Evaspawn may spend 1 Sp to increase this amount by two.

Talents

All Evaspawn may purchase a number of talents from the list below. All Evaspawn may take two packages for free and spend 1 SP to take another.

Talents, like Traits, are organised into Packages.

Package Name Talents
Melee Packages
Bodyguard Guardian, Maneuver Mastery, Sacrifice
Bruiser Crushing Blow, Takedown, Vice Grip
Flesh Render Flesh Render
Leaper Assassin Strike, Leap Up, Talented (Acrobatics)
Lightning Attack Lightning Attack
Murderer Crippling Strike, Precise Blow
Whirlwind of Death Whirlwind of Death
Ranged Packages
Artillerist Crack Shot, Mighty Shot
Sniper Marksman, Sharpshooter
Storm of Iron Storm of Iron
Suppressor Covering Fire, Flush Out, Heavy Suppression
Physical Packages
Durable Iron Jaw, True Grit
Speedster Hard Target, Lightning Reflexes, Sprint
Stalker Muffled Armament, Swift Shadow, Talented (Stealth)
AT Field Packages
AT Adept AT Reserve, Scan Field, Quick Spread
AT Support AT Extension, AT Focus
Offensive Mastery Offensive Mastery (one)

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AT Field Powers

If the Evaspawn has the AT Field trait, then it may choose a number of AT Field Powers equal to its AT Field trait rank plus its Willpower Bonus. Deflection Field and Neutralise are free. Evaspawn may spend 1 SP to add an extra Power.

Weapons

Weapon Fields
All Evaspawn Models possess weapons, with which it uses to attack. There are five fields to cover: Template; Aptitude; Values; Upgrades; and WP.
Weapons are divided into multiple templates. These templates decide the weapon's Aptitudes and Values.
Aptitudes decide how expensive Upgrades for a weapon are. Every Upgrade possesses one or more Aptitudes; if the weapon aptitude matches one of the Upgrade's aptitudes, then the Upgrade's WP cost is halved, rounded down, to a minimum of 1.
Values work out the weapon's core stats, such as range, damage, penetration and starting Qualities. For Legionspawn and Warriorspawn weapons, these weapons will have E-Scale and P-Scale values both. These can be modified with Upgrades.
Upgrades modify the weapon's values, giving them more flavour and specialisation. They cost WP to purchase.
WP is used to buy Upgrades. Every weapon comes with a certain amount of WP. You may spend 1 SP to increase a weapon's WP value by 2, but a weapon may only possess up to double its starting WP.
Evaspawn and Weapons
All Evaspawn begin with one free Weapon. If the Spawn model in question has both an E-Scale and P-Scale form, then it gains a free Weapon in both sizes. It is encouraged that the weapons be similar in design.
Evaspawn may purchase an extra Weapon, at the cost of 1 SP. Again, if the model has both E-Scale and P-Scale forms, then this purchase gives it a free Weapon in both sizes.
Note that Weapons marked with the 'Specialist' Quality may only be used if the Horde has a Weapons Specialist. Evaspawn do not ordinarily have Weapon Specialists! These must be bought using a Horde Ability or the 'Elite Strain' Mother Bonus.

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Weapon Templates

Template Aptitude Type Class Range RoF Damage Penetration Qualities WP
Legionspawn (E-Scale)
Melee Weapon Power, Technique Small Arm Melee - - 1d5+0 I/R/E 0 Conventional 3
Basic Weapon Assault Small Arm Basic Close (30dm/3km) S/2/4 1d5+0 I/R/E/X 0 Close, Conventional 3
Heavy Weapon (Cannon) Power Cannon Heavy Close (30dm/3km) S/2/- 1d10+3 I/R/E/X 0 Conventional 3
Heavy Weapon (Missile) Power, Technique Missile Heavy Medium (60m/6dm) S/2/- 1d10+0 E/X 0 Conventional; Indirect (2) 3
Heavy Weapon (Rapid) Assault Cannon Heavy Close (30dm/3km) -/-/6 1d5+0 I/R/E/X 0 Conventional 3
Legionspawn (P-Scale)
Melee Weapon (Potent) Power - Melee - - 1d10 I/R/E 2 - 4
Melee Weapon (Elegant) Technique - Melee - - 1d10 I/R/E 2 - 4
Basic Weapon (High Rate) Assault - Basic Medium (60dm/6km) S/2/4 1d10+0 I/R/E/X 0 - 4
Basic Weapon (Mid Rate) Power - Basic Medium (60dm/6km) S/2/- 1d10+2 I/R/E/X 2 - 4
Basic Weapon (Special) Special, Technique - Basic Medium (60dm/6km) S/-/- 1d10+0 I/R/E/X 2 - 4
Heavy Weapon (Potent) Power - Heavy Long (100dm/10km) S/-/- 2d10+0 I/R/E/X 6 Bulky, Specialist, Ungainly 4
Heavy Weapon (Rapid) Assault - Heavy Medium (60dm/6km) -/3/6 1d10+0 I/R/E/X 0 Specialist 4
Warriorspawn (E-Scale)
Melee Weapon Power, Technique Small Arm Melee - - 1d5+0 I/R/E 0 Conventional 4
Basic Weapon Assault Small Arm Basic Close (30dm/3km) S/2/4 1d5+0 I/R/E/X 0 Close, Conventional 4
Heavy Weapon (Cannon) Power Cannon Heavy Close (30dm/3km) S/2/- 1d10+3 I/R/E/X 0 Conventional 4
Heavy Weapon (Missile) Power, Technique Missile Heavy Medium (60m/6dm) S/2/- 1d10+0 E/X 0 Conventional; Indirect (2) 4
Heavy Weapon (Rapid) Assault Cannon Heavy Close (30dm/3km) -/-/6 1d5+0 I/R/E/X 0 Conventional 4
Warriorspawn (P-Scale)
Melee Weapon (Potent) Power - Melee - - 2d10 I/R/E 2 - 5
Melee Weapon (Elegant) Technique - Melee - - 1d10 I/R/E 2 - 5
Basic Weapon (High Rate) Assault - Basic Medium (60dm/6km) S/2/4 1d10+0 I/R/E/X 2 - 5
Basic Weapon (Mid Rate) Power - Basic Medium (60dm/6km) S/2/- 1d10+2 I/R/E/X 4 - 5
Basic Weapon (Special) Special, Technique - Basic Medium (60dm/6km) S/-/- 1d10+0 I/R/E/X 4 - 5
Heavy Weapon (Potent) Power - Heavy Long (100dm/10km) S/-/- 2d10+0 I/R/E/X 6 Ungainly 5
Heavy Weapon (Rapid) Assault - Heavy Medium (60dm/6km) -/3/6 1d10+0 I/R/E/X 2 - 5
Titanspawn
Melee Weapon (Potent) Power - Melee - - 1d10 I/R/E 2 - 5
Melee Weapon (Elegant) Technique - Melee - - 1d10 I/R/E 2 - 5
Basic Weapon (High Rate) Assault - Basic Medium (60dm/6km) S/2/4 1d10+0 I/R/E/X 0 - 5
Basic Weapon (Mid Rate) Power - Basic Medium (60dm/6km) S/2/- 1d10+2 I/R/E/X 2 - 5
Basic Weapon (Special) Special, Technique - Basic Medium (60dm/6km) S/-/- 1d10+0 I/R/E/X 2 - 5
Heavy Weapon (Potent) Power - Heavy Long (100dm/10km) S/-/- 2d10+0 I/R/E/X 6 Bulky, Specialist, Ungainly 5
Heavy Weapon (Rapid) Assault - Heavy Medium (60dm/6km) -/3/6 1d10+0 I/R/E/X 0 Specialist 5
Herospawn
Melee Weapon (Potent) Power - Melee - - 1d10 I/R/E 2 - 7
Melee Weapon (Elegant) Technique - Melee - - 1d10 I/R/E 2 - 7
Basic Weapon (High Rate) Assault - Basic Medium (60dm/6km) S/2/4 1d10+0 I/R/E/X 0 - 7
Basic Weapon (Mid Rate) Power - Basic Medium (60dm/6km) S/2/- 1d10+2 I/R/E/X 2 - 7
Basic Weapon (Special) Special, Technique - Basic Medium (60dm/6km) S/-/- 1d10+0 I/R/E/X 2 - 7
Heavy Weapon (Potent) Power - Heavy Long (100dm/10km) S/-/- 2d10+0 I/R/E/X 6 Ungainly 7
Heavy Weapon (Rapid) Assault - Heavy Medium (60dm/6km) -/3/6 1d10+0 I/R/E/X 0 - 7

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Weapon Upgrades

Name Disallowed Classes/Types Permitted Classes Aptitudes Effect WP Cost
General Value Upgrades
Increase Damage - All General Increase damage by 1. May be taken up to six times. 1 WP
Increase Penetration - All General Increase penetration by 1. May be taken up to ten times. 1 WP
Increase Burst - Basic, Heavy Assault Increase Semi-Auto value by 1 and Full-Auto value by 2. Only affects weapons if they possess a Semi-Auto or Full-Auto value. May be taken up to three times. 2 WP
Increase Range Small Arms Basic, Heavy Technique Increase range by one step. May be taken up to 'Longshot'. 2 WP
Design Upgrades. Weapon may not possess more than one Design Upgrade.
Large Form - Melee Power Increase Damage by 2. However, the weapon now gains the Unbalanced Quality; if it already has it, it gains Unwieldy instead. If it already has Unwieldy, then attacks with the weapon take a -10 penalty to hit. May be taken twice, but the second time makes it two-handed, Unwieldy, and adds +1d10 Damage instead of +2. 2 WP
Light Form - Melee Technique Reduce damage and penetration by 1. However, the weapon now loses the Unbalanced Quality; if it doesn't have Unbalanced, it gains Balanced instead. 2 WP
Shield Small Arms Melee General Damage code is always 1d5. However, the weapon now gains the Shield (2) and Defensive Qualities. May be taken up to three times, but each time past the 1st just increases Shield by 1. 2 WP
Blast Small Arms Basic, Heavy Power Weapon gains the Blast (2) Quality. May be taken up to three times, but each time past the 1st just increases the Blast Quality by 1. 2 WP
Line Small Arms Basic, Heavy Technique Weapon gains the 'Line' Quality. 2 WP
Scatter - Basic, Heavy Assault Weapon gains the 'Scatter' Quality. 2 WP
Spray - Basic, Heavy Assault Weapon gains the 'Spray' Quality. However, if its range may never be larger than Close (30m/3dm, or 30dm/3km). 2 WP
Weapon Type Upgrades
Force Small Arms All Power Weapon gains the Force Quality. 6 WP
Hallucinogen - All Technique Weapon gains the Hallucinogen Quality. However, attacks with this weapon only trigger a Hallucinogen effect once per target per turn, even if the target is hit multiple times. 6 WP
Positron - All Special Weapon gains the Positron Quality. Energy Weapons only. 4 WP
Fusion Small Arms Basic, Heavy Special Weapon gains the Fusion Quality. However, its range may never be longer than Close (30m/3dm, or 30dm/3km). Energy Weapons only. 4 WP
Hellgun - Basic, Heavy Power Weapon gains the Hellgun Quality. Energy Weapons only. 3 WP
Maser - Basic, Heavy Assault Weapon gains the Maser and Proven (4) Qualities. Energy Weapons only. 2 WP
Shuriken - Basic, Heavy Assault Weapon gains the Shuriken Quality. Rending Weapons only. 4 WP
Hyper-Progressive - Melee Power Weapon gains the Hyper-Progressive and Proven (4) Qualities. Rending Weapons only, does not stack with Progressive. 3 WP
Nanoblade - Melee Technique Weapon gains the Nanoblade Quality. Rending Weapons only. 3 WP
Pneumatic - Melee Power Weapon gains the Pneumatic Quality. Impact Weapons only. 3 WP
Progressive - Melee Power Weapon gains the Progressive Quality. Rending Weapons only. 2 WP
Tesla - Melee Power Weapon gains the Tesla Quality. Impact Weapons only. 2 WP
Quality Upgrades
Acid - All Technique Weapon gains the Acid (1) Quality. May be taken up to three times. 2 WP
Concussive - All Power Weapon gains the Concussive Quality. Explosive or Impact Weapons Only. 3 WP
Devastating - All Power Weapon gains the Devastating (1) Quality. May be taken up to four times. 2 WP
Disabling - All Technique Weapon gains the Disabling Quality. 2 WP
Disrupt - All Power, Assault Weapon gains the Disrupt (1) Quality. May be taken up to five times. 2 WP
Felling - All Power, Technique Weapon gains the Felling (1) Quality. May be taken twice. 4 WP
Flame - All Power Weapon gains the Flame Quality. 2 WP
Necrotoxin - All Technique Weapon gains the Necrotoxin Quality. 3 WP
Precise - All Technique Weapon gains the Precise Quality. 2 WP
Proven - All Power Weapon gains the Proven (1) Quality. May be taken twice. 2 WP
Razor Sharp - All Technique Weapon gains the Razor Sharp Quality. Rending Weapons only. 4 WP
Shocking - All Technique Weapon gains the Shocking (0) Quality. May be taken up to four times, each time past the 1st increasing the Shocking Quality by 10. 4 WP
Toxic - All Technique Weapon gains the Toxic (0) Quality. May be taken up to four times, each time past the 1st increasing the Toxic Quality by 10. 4 WP
Accurate Small Arms Basic, Heavy Technique Weapon gains the Accurate Quality. 4 WP
Anti-Air - Basic, Heavy Assault Weapon gains the Anti-Air (30) Quality. 2 WP
Indirect - Basic, Heavy Technique Weapon gains the Indirect (2) Quality. May be taken up to three times, each time past the first decreasing the Indirect Quality by 1. If the Weapon naturally has the Indirect Quality, then reduce it by 1. 2 WP
Lock On - Basic, Heavy Technique Weapon gains the Lock-On Quality. 3 WP
Quelling Small Arms, Cannons Heavy Power Weapon gains the Quelling Quality. 4 WP
Rapid Fire - Basic, Heavy Assault Weapon gains the Rapid Fire Quality. 3 WP
Reliable - Basic, Heavy General Weapon gains the Reliable Quality. 2 WP
Storm - Basic, Heavy Assault Weapon gains the Storm Quality. 4 WP
Tearing - Basic, Heavy Power Weapon gains the Tearing Quality. 2 WP
Devouring - Melee Power Weapon gains the Devouring Quality. 3 WP
Fast - Melee Technique Weapon gains the Fast Quality. Not applicable to Unbalanced or Unwieldy melee weapons. 2 WP
Flexible - Melee Technique Weapon gains the Flexible Quality. 4 WP
Lash Small Arms Melee Technique Weapon gains the Lash Quality. 3 WP
Power Field Small Arms Melee Power Weapon gains the Power Field (5) Quality. May be taken up to four times, each time past the first increasing the Power Field Quality by 5. 2 WP
Snare Small Arms Melee Technique Weapon gains the Snare (0) Quality. May be taken up to four times, each time past the first increasing the Snare Quality by 10. 3 WP

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Banes

Banes are weaknesses that you may apply to your Evaspawn Model. For each Bane applied, they gain an extra SP to spend. They may not choose more than three Banes.
Bane Effect
AT Reliant For every copy of this Model you have deployed, reduce your ATS by 1.
Backlash Whenever a copy of this Model is destroyed or Stunned, you take a stacking -10 penalty to Intelligence, Perception, Willpower and Fellowship tests for 1 round.
Clumsy This Model's attacks all have the Recharge quality (for ranged weapons) or the Unwieldy quality (for melee weapons).
Demoralising The first time you deploy this Model during a mission, your side reduces its morale by -2.
Ephemeral At the start of your next turn, reduce the Magnitude of all Copies of this Model by 20. If this Copy is an Independent Character, then it gains a point of Fatigue per turn; when it hits the Fatigue Threshold, it dies.
Exhausting Labour Whenever you generate copies of this Model, you test toughness or Willpower; on a failure you take a level of fatigue.
Flawed Composition Attacks against this model treat its TB as AP for the purposes of Penetration.
Flesh Egg Whenever you generate copies of this Model, you take 1d5 damage to a single body part, which bypasses AP, TB or other defensive effects. This effect may not produce critical damage but must be used on a body part that still possesses wounds.
Horrid Allied Hordes take a -10 penalty to all tests if this Model is within 3km/dm of it.
Inefficient When generating copies of this Model, you must also expend a Reaction action to do so.
Poor Weaponry This Model's ranged attacks all have the Unreliable quality or, if Energy type, the Overheat quality. Melee attacks miss on a roll of 91+.
Synapse Lapse Whenever you are disabled or Stunned, or this Model ends up more than your WP*2 dm/m (or WPB*2 km/dm strategic) away, it must take a Willpower Test. On a failure, roll a 1d3. On a result of 1, it frenzies and attacks the nearest unit to it. On a result of 2, it makes an instant break test, not benefiting from Morale. On a result of 3 it is stunned until you are able to act again.
Uneven Covering If this Model is a P-Scale Warriorspawn or a Herospawn, then it gains the Weak Spot (4) Armour Quality on all locations except the Body. Models from other Templates instead count their TB as being 3 points lower for the purposes of Natural Armour. This Bane may be taken multiple up to three times; on each time past the 1st, P-Scale Warriorspawn and Herospawn increase the Weak Spot Quality by 4; other Templates instead reduce their TB by 3 again.
Weakness (I/R/E/X) Choose one attack type. This Model halves its TB and AP against this attack type and, if a Horde, suffers an extra point of magnitude damage when hit by weapons of this type.

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Mother Bonus

Mother Bonuses are special bonuses that are provided to you, the creator, by having a copy of your Model on the field. Every Model gains a single Mother Bonus. These bonuses can be beneficial to you or to your situation, but each is quite potent.

Mother Bonus Effect
AT Augment For every two copies of this Model adjacent to you, you gain +1 ATS.
AT Conduit You may treat copies of this Model as being the origin point of any AT Powers you possess. (i.e. you may calculate a power's range starting in the Model's square, not your own). This also allows you to use 'self' ranged Powers on copies of this Model.
Biobomb In place of its normal attack, copies of this Model may make a suicidal explosive attack, dealing 2d10+5X damage with a Pen of 5 and a Blast of 5. Damage, Penetration and Blast all increase by +1 per Squad remaining. Warriorspawn Hordes gain a +2 to damage and penetration; Titanspawn Hordes gain +4 instead. If the Model is a single unit instead (e.g. Herospawn) they instead deal +1 damage and Penetration per 5 wounds remaining. After using this, the copy is completely destroyed.
Biomass Recovery Whenever a copy of this Model is destroyed, you regain 1d5 wounds.
Chantry Relay You gain a +10 bonus to all tests for every copy of this Model within 100dm/m (or 5km/dm Strat) of you, to a maximum of +30. You also grant this bonus to all Evaspawn within 100dm/m (or 5km/dm strat) of you.
Combined Offensive Whenever a copy of this Model attacks a target, that target takes a -10 penalty to evasion tests against your attacks, to a maximum of -30.
Elite Strain Horde versions of this Model may possess a single Specialist. This may be a Coordinator, Pathfinder, Spotter or Weapon Specialist.
Harvesters Whenever a copy of this Model kills a biological E-Scale target (i.e. any one which does not possess the Machine quality), you gain 1 BUP instantly. If the target possessed an AT Field, you also gain +2 ATS until the end of your next round.
Heralds By focusing your mind you may possess a Copy of this Model. For the duration of this possession, your body remains inert, but the Copy gains all of your talents and skills, uses your WS, BS, Intelligence, Perception, Willpower and Fellowship (if higher). You control its movements perfectly, see through its eyes and can speak through it (if appropriate).
Infiltrators Whenever you generate copies of this Model, you may make a single Stealth test, using the Model's stealth value. On a success, you may take a single Copy and, instead of generating it next to you, generate it within any point of Natural Cover on the map that isn't occupied by an enemy unit or within visual range of an enemy unit.
Parasitic Birth Whenever you deal damage to an Independent Character in E-Scale with either a melee Bio/Natural/Angelic Weapon or an I/R ranged Angelic/Bioweapon, you may choose to activate this ability. At the start of your next turn, a Copy of this Model explodes out of the target's hit body part, spawning adjacent to the target and dealing 1d10 rending damage on the way out, ignoring TB/AP.
Quantum Shift As a Full Action from you, you may swap the location of yourself as well as any one of your Copies of this Model on the battlefield with each other.
Radiant Life Whenever you generate copies of this Model, until the end of your next turn, you possess a conditional fate point and ignore any status effects until after the end of your next turn has passed.
Resilient Biology Independent Character copies of this Horde (P-Scale Warriorspawn, Herospawn) gain Critical Damage pools.
Screen Whenever you take damage, you may freely transfer up to 10 points of it to an adjacent copy of this Model (if the Model is a Horde, then it takes 5 Magnitude per damage soaked up).

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