Followers And Entourages

Introduction to Followers and Entourages

Followers are groups of talented NPCs attached to a single PC- typically an Operations Director of some kind. These Followers might be friends, members of their Ops Staff, bodyguards, or even an advanced computer system or particularly ferocious pet dog. Either way, Followers are under the direct control of their PC, even though it may not (sometimes through inability) fulfill their orders to the letter, they'll nevertheless do their best.

Entourages are special, unique Hordes attached to a single PC- again, typically an OD. Entourages typically take the form of elite Horde units that answer directly to the PC, such as a crack commando unit, a group of bodyguards or an informal, handpicked group of special agents.

Followers can help supplement a character's weaknesses, especially for ODs, who are often not completely suited to combat or have many responsibilities to fulfill.
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Possessing Followers

All Operations Directors have access to three Followers right at the start; these represent their starting Ops Staff. Finally, they may gain extra Followers and Entourages by buying the Follower advance (which replaces Elite Agent). An OD may not have more Followers or Entourages than their Fellowship Bonus.
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Generating Followers

All Followers have a set of Characteristics, just like characters. Followers have access to a pool of 300 points. They divide these points up amongst their Characteristics. A Follower's Strength, Toughness and Intelligence may not be lower than 1, but its other Characteristics may be set to 0. Followers with a Characteristic value of 0 automatically fail any tests in that category.

Finally, a Follower can not have more than 50 in a single Characteristic without the benefit of boosting a Characteristic by spending a Trait point.

Example
Doctor Sophie Riel is generating a Follower: in her case, a powerful AI system. Like all Followers, it is allocated 300 points to spread out amongst its characteristics. The AI system needs to be intelligent, as well as resistant to damage; it also needs to have a good BS system in order to attack intruders, as well as a solid Perception score to detect them. After some spending, Riel's AI system looks like this:
WS BS Strength Toughness Agility Intelligence Perception Willpower Fellowship
00 50 50 50 00 50 50 40 10

Generating Entourages

All Entourages have a set of Characteristics, just like characters. Entourages have access to a pool of 300 points. They divide these points up amongst their Characteristics. An Entourage's Strength, Toughness and Intelligence may not be lower than 1, but its other Characteristics may be set to 0. Entourages with a Characteristic value of 0 automatically fail any tests in that category.

Finally, an Entourage can not have more than 50 in a single Characteristic.

Appendix

Horde Bonuses

Followers can be assigned a single Horde Specialist Bonus from the usual list. Again, use common sense here.

Entourage Adept Packages

Adept Packages are special alterations that are made to an Entourage that allow it to occupy a special role. These packages mostly do not deal with pure military affairs; often they instead deal with allowing you to make support entourages in a feasible way.

Adept Packages are taken at creation. You select one of the packages below. Adept packages often have special restrictions or deployment outlines. Read carefully. Note that many of these packages allow for the replacement of Specialists. If a Horde has the option to replace its Specialist with more than one option, it only chooses one.

Coordinator Package

This package tailors your Entourage to represent a cadre of close combat specialists.

Instead of deploying as a horde, on any mission in which you take part, you may choose to deploy the Coordinator entourage in the 'Coordinator' or 'Weapons Specialist' patterns.

In the Coordinator pattern, every other allied Horde on the field using the Coordinator specialist has their specialist replaced with a Coordinator Specialist that uses your entourage's profile, not the profile of the owning Horde.

In the Weapons Specialist pattern, any other allied Horde on the field using a Weapons Specialist wielding a melee weapon has their specialist replaced with a Weapons Specialist that uses your entourage's profile, not the profile of the owning horde.

Engineer Package

This package tailors your Entourage to represent a cadre of technicians and engineers. Their EP is halved and they may not carry a Primary weapon or melee sidearm, instead they are counted as carrying Toolkits or Combi Tools. Engineer Entourages may use the Tech Use skill as a Normal Action, and may provide assistance to that action by expending one Normal Action per assist.

Instead of deploying as a horde, on any mission in which you take part, you may choose to deploy the Engineer entourage in the 'Free' or 'Specialist' pattern.

In the Free pattern, the horde is dissolved and replaced with five independent characters that possess the Entourage's profile. Their wounds are calculated in the normal way (TB*3) and they use the standard 'Engineer' Specialist entry.

In the Specialist pattern, every other allied Horde on the field using the Engineer specialist has their specialist replaced with an Engineer Specialist that uses your entourage's profile, not the profile of the owning Horde.

Medic Package

This package tailors your Entourage to represent a cadre of medics. Their EP is halved and they may not carry a Primary weapon or melee sidearm, instead they are counted as carrying Medikits or Medigloves. Medic Entourages may use the Medicae skill as a Normal Action, and may provide assistance to that action by expending one Normal Action per assist.

Instead of deploying as a horde, on any mission in which you take part, you may choose to deploy the Medic entourage in the 'Free' or 'Specialist' pattern.

In the Free pattern, the horde is dissolved and replaced with five independent characters that possess the Entourage's profile. Their wounds are calculated in the normal way (TB*3) and they use the standard 'Medic' Specialist entry.

In the Specialist pattern, every other allied Horde on the field using the Medic specialist has their specialist replaced with a Medic Specialist that uses your entourage's profile, not the profile of the owning Horde.

Pathfinder Package

This package tailors your Entourage to represent a cadre of experienced trackers, scouts and rangers.

Instead of deploying as a horde, on any mission in which you take part, you may choose to deploy the Sergeant entourage in the 'Specialist' pattern.

In the Specialist pattern, every other allied Horde on the field using the Pathfinder specialist has their specialist replaced with a Pathfinder Specialist that uses your entourage's profile, not the profile of the owning Horde.

Pilot Package

This package tailors your Entourage to represent a cadre of pilots or crewmen. Their EP is halved and they may not carry a Primary weapon or melee sidearm.

Instead of deploying as a horde, on any mission in which you take part, you may choose to deploy the Pilot entourage in the 'Crew' pattern.

In the Crew pattern, the Horde is dissolved. Instead, up to five vehicles may be entirely crewed by independent characters that possess your Entourage's profile. Their wounds are calculated in the normal way (TB*3). They possess no Specialist entry.

If you are deployed on a map with E-Scale combat, and you possess under your command a Superheavy unit that has functional vehicles but no pilots for them (either due to excess machines or wounded pilots), you may fill in vacated units with pilots possessing your Entourage's profile.

Sapper Package

This package tailors your entourage to represent a cadre of veteran anti-fortification experts. Their EP is halved, instead they are counted as carrying Demo or Fusion charges. Sapper Entourages may use the Sapper skill as a Normal Action, and may provide assistance to that action by expending one Normal Action per assist.

Instead of deploying as a horde, on any mission in which you take part, you may choose to deploy the Sapper entourage in the 'Free' or 'Specialist' pattern.

In the Free pattern, the horde is dissolved and replaced with five independent characters that possess the Entourage's profile. Their wounds are calculated in the normal way (TB*3) and they use the standard 'Sapper' Specialist entry.

In the Specialist pattern, every other allied Horde on the field using the Sapper specialist has their specialist replaced with a Sapper Specialist that uses your entourage's profile, not the profile of the owning Horde.

Sergeant Package

This package tailors your entourage to represent a cadre of experienced squad leaders. Sergeant Entourages may use the Command skill as a Normal Action, and may provide assistance to that action by expending one Normal Action per assist.

Instead of deploying as a horde, on any mission in which you take part, you may choose to deploy the Sergeant entourage in the 'Specialist' pattern.

In the Specialist pattern, every other allied Horde on the field using the Sergeant specialist has their specialist replaced with a Sergeant Specialist that uses your entourage's profile, not the profile of the owning Horde.

Spotter Package

This package tailors your entourage to represent a cadre of technical officers trained to enhance a unit's ranged combat abilities.

Instead of deploying as a horde, on any mission in which you take part, you may choose to deploy the Spotter entourage in the 'Spotter' or 'Weapons Specialist' pattern.

In the Specialist pattern, every other allied Horde on the field using the Spotter specialist has their specialist replaced with a Spotter Specialist that uses your entourage's profile, not the profile of the owning Horde.

In the Weapons Specialist pattern, any other allied Horde on the field using a Weapons Specialist wielding a melee weapon has their specialist replaced with a Weapons Specialist that uses your entourage's profile, not the profile of the owning horde.

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