Tactics List

Tactics

Tactics are powerful abilities that Commanders can use on their subordinate Hordes to give them impressive bonuses.

Horde Armies

Horde Armies
Hordes represent masses of weaker units acting as a single entity, with a single block of characteristics, skills and talents. Most Hordes are part of an 'army'.
An Army is just a collection of Hordes that are linked together, acting at the same time. The composition of an Army is usually permanent and chosen before battles. 'Army' is a generic term for any organised group of Hordes, even if that group is more properly a Navy or an Air Force.
Once a Horde is put into an Army, it always counts as being part of that Army and any abilities that would affect the whole Army affect the Horde.
Commanders and Horde Leaders
All Hordes may be outfitted with a single Horde Leader. This Leader provides bonuses to the Horde, and may activate Tactics for that Horde. The Leader also travels as part of the Horde.
An Army, on the other hand, may also possess a single Commander. Commanders must have the Great Leader talent, but they can act as Horde Leaders for every Horde in the army, and may activate tactics that affect the entire Army, as well as tactics that affect just an individual. They also provide bonuses to all Hordes in the Army. A Commander is also attached to a single Horde in that Army, like a Horde Leader.
A Horde thus can have two leaders at any given time: a Horde Leader, and an Army Commander. They may benefit from tactics from either leader, but may only benefit from one Horde Bonus at any given time.
If a Horde Leader or a Commander is stunned, knocked unconscious, rendered helpless or killed, then any bonuses they provide, including sustained tactics, instantly end.

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Mechanics of a Tactic

Basic Details
Every Tactic has the following field: an Action Cost, a Skill Test, a Sustain Cost, Keywords, any extra restrictions, an effect, and finally, special notes.
Action Cost refers to which Action the one declaring the Tactic must expend to activate the Formation. Usually, it is a Full, Half or Reaction.
Skill Test refers to which Skill the one declaring the Tactic must use to activate the Formation.
Sustain Cost refers to which Action the one declaring the Tactic must expend to sustain the Tactic. If the Tactic is not one which is sustained, this entry will be blank.
Keywords refers to a collection of keywords that are applied to Tactic. These words are simple markers that may carry special rules.
Extra Restrictions refers to special parameters which must be met before a Tactic can be used. For example, it might require the Horde to be in cover.
Effect refers to the specific effects the Tactic puts in place.
Special Notes refers to any miscellaneous additions that might modify how the Tactic works. This includes incidental bonuses to the test.
For Sustained Tactics, the activator may, on their turn, spend the same action it took to activate the tactic in order to 'enhance' it, increasing the DoS of the activation roll by 1. This may be done up until the DoS of the roll is equal to the Characteristic Bonus of the skill you used to activate the Tactic in the first place.
Keywords
Tactics can have the following Keywords: Army, Defensive, Horde, Offensive, Ploy, Stance, Support.
The 'Army' Keyword refers to Tactics that, when used, may affect all Hordes in the Army. Do note that they only affect all Hordes if the Commander is using the Tactic; a Horde Leader's tactics only ever affect his specific horde.
The 'Horde' Keyword refers to Tactics that may only ever affect a single Horde.
The "Defensive' Keyword refers to Tactics that are primarily defensive in nature, such as increasing AP or applying penalties to hit the Hordes.
The 'Offensive' Keyword refers to Tactics that are primarily Offensive in nature, such as increasing the damage dealt by a Horde.
The 'Ploy' Keyword refers to Tactics that primarily affect enemy Hordes, applying negative modifiers to them.
The 'Stance' Keyword means that a Horde may only benefit from a single Tactic with this Keyword at any given time. i.e. a Horde may only ever benefit from a single Stance Tactic at once. If a situation arises where a Horde Leader uses a Stance on their Horde, but the Army is already benefiting from a Stance, the Leader's Stance overrules the Army Stance. If the Leader's Stance is discontinued, then the Army Stance reapplies.
The 'Support' Keyword refers to Tactics that may modify or make things easier for a Horde but aren't straight defensive or offensive buffs.

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Tactics List

Name Action Cost Skill Test Sustain Cost Extra Restrictions Keywords XP Cost
Offensive Tactics
Ambuscade Full Tactics-10 - Horde must be in stealth and undetected Horde, Offensive 200
Butts and Bayonets Half Tactics-10 - - Horde, Offensive 200
Coordinate Volleys Half Tactics-10 - - Horde, Offensive 200
Fanatical Fury Half Command-10 - - Horde, Offensive 200
Harass Half Tactics-10 - - Horde, Offensive 200
Massive Damage Full Awareness-10 or Tactics-10 - - Horde, Offensive 300
Momentous Assault Full Command-20 - - Horde, Offensive 300
Offensive Stance Half Tactics+10 Free - Army, Offensive, Stance 200
Rip and Tear Half Command+10 Free - Army, Offensive, Stance 200
Vanguard Half Tactics-10 - - Horde, Offensive 300
Defensive Tactics
Defensive Stance Half Tactics+10 Free - Army, Defensive, Stance 200
Fortify Half Tactics+0 - - Horde, Defensive 200
Go to Ground Reaction Command-10 - The Horde has just been hit with a Ranged Attack Horde, Defensive 200
Hold the Line Half Command-10 - - Horde, Defensive 300
Repel Attackers Reaction Tactics-20 - The Horde has just been attacked in melee Horde, Defensive 300
Sternguard Half Tactics-10 - - Horde, Defensive 200
Stiffen Backs Half Command+10 Free - Army, Defensive, Stance 200
Support Tactics
Example to Others Half Command-10/Tactics-10 Free - Horde, Support 200
Harbingers of Dread Half Command-10/Intimidate-10 Free - Horde, Support 200
Master Tactician Half Tactics+10 Free - Army, Support 300
Mobile Stance Half Tactics+10 Free - Army, Support, Stance 200
Reconnaissance Half Tactics-10 Free - Horde, Support 200
Watchful Stance Half Tactics+10 Free - Army, Support, Stance 200
Ploys
Baiting Feint Full Tactics, opposed by Horde or Horde Leader's Willpower or Command - Target Horde is within IB km of you Horde, Ploy 200
Black Propaganda Full Tactics, opposed by Horde or Horde Leader's Awareness or Command - Target Horde is within IB km of you Horde, Ploy 300
Conflicting Orders Half Tactics, opposed by Horde or Horde Leader's Awareness - Target Horde is within IB km of you Horde, Ploy 300
Delaying Tactics Half Tactics, opposed by Horde or Horde Leader's Awareness - Target Horde is within IB km of you Horde, Ploy 200
Isolation Tactics Half Tactics, opposed by Horde or Horde Leader's Awareness - Target Horde is within IB km of you Horde, Ploy 200
Shoot the Big Ones Half Tactics, opposed by Horde or Horde Leader's Awareness - Target Horde is within IB km of you Horde, Ploy 200
Watch the Skies Half Tactics, opposed by Horde or Horde Leader's Awareness - Target Horde is within IB km of you Horde, Ploy 200

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Offensive Tactics

Action Cost Skill Test Sustain Cost Extra Restrictions
Full Tactics-10 - Horde must be in stealth and undetected
Keywords
Horde, Offensive
Effect
Until the start of your next turn, if the Horde lands an attack on a Surprised target, that target must test Awareness or be Dazed for one round.
Special Notes and Effects
Thrown into Chaos. The targeted enemy takes a -5 penalty to their Awareness test per 2 DoS on the activation test. If the enemy fails the test by 3 DoF or more, they are Stunned instead.
Horde Trait Bonus. You gain +5 bonuses to the test for each of the following your horde possesses: Ambushers, Dirty Fighters
Terrain Trait Bonus. You gain a +10 bonus if your your horde possesses any of the Alpine, Marine, Ranger or Siege Rat traits and is in terrain matching the trait.
Talent Bonus. You gain +5 bonuses to the test for each of the following your horde possesses: Silent Hunter, Stalking Predator
Stance Bonus. You gain a +10 bonus to the test if the Horde is benefitting from the Offensive Stance tactic.

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Defensive Tactics

Action Cost Skill Test Sustain Cost Extra Restrictions
Half Tactics+10 Free -
Keywords
Army, Defensive, Stance
Effect
Affected Hordes reduce total Magnitude Damage taken by 1, -1 per 3 DoS, to a minimum of 1.
Special Notes and Effects
Organisation Penalty. You take a -5 penalty to the test for every Horde affected past the first.
Army Trait Bonus. You gain +5 bonuses to the test for each of the following all affected hordes possess: Battle-Hardened, Disciplined

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Support Tactics

Action Cost Skill Test Sustain Cost Extra Restrictions
Half Command-10/Tactics-10 Free -
Keywords
Horde, Support
Effect
The Affected Horde gains the Support (+1) trait, +1 extra per 3 Degrees of Success. Any allied Hordes within Support Range of this Horde may each, once per round, make a Characteristic or Skill test based off this Horde's values instead of their own.
Special Notes and Effects
Horde Trait Bonus. You gain +5 bonuses to the test for each of the following your horde possesses: Battle-Hardened, Support
Horde Trait Bonus. You gain +10 bonuses to the test for each of the following your horde possesses: Capital Ship, Exemplary Leadership, Fortress
Talent Bonus. You gain +5 bonuses to the test for each of the following your horde possesses: Iron Discipline, Into the Jaws of Hell

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Ploys

Action Cost Skill Test Sustain Cost Extra Restrictions
Full Tactics, opposed by Horde or Horde Leader's Willpower or Command - Target Horde is within IB km of you
Keywords
Horde, Ploy
Effect
Until the start of your next turn, ranged attacks against the target which must roll to determine whether their attacks hit cover or hit the target may reroll and take the preferred result.
Special Notes and Effects
Forced Movement. If you succeed by 4 DoS or more, then you may instantly force the target to move one square in any direction, so long as the destination isn't occupied or terrain that they would not ordinarily be able to move onto with their usual MP.
Horde Trait Penalty. You take -5 penalties to the test for each of the following your targeted horde possesses: Battle-Hardened, Disciplined, Exemplary Leadership
Horde Trait Bonus. You gain +5 bonuses to the test for each of the following your targeted horde possesses: Blood-Soaked Horde, Fanatics, Reckless Charge
Immunity. Soul-Bound and Adept-Linked Hordes are immune to this Tactic.

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Unique Tactics

Almighty Broadside (Marianne Amatore-DeForest)

Action Cost Skill Test Sustain Cost Extra Restrictions
Full Command-20 - Targeted Horde has the Capital Ship or Fortress Quality
Keywords
Horde, Offensive
Effect
On the Horde's next turn, it may use a Weapon Specialist's Weapon in place of its normal weapons. This does not prevent the Weapon Specialist from attacking.
Special Notes and Effects
Horde Trait Bonus. You gain +5 bonuses to the test for each of the following your horde possesses: Fire Drill
Talent Bonus. You gain +5 bonuses to the test for each of the following your horde possesses: Barrage, Overcharge, Rapid Reload
Stance Bonus. You gain a +10 bonus to the test if the Horde is benefitting from the Offensive Stance tactic.

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Hammer and Anvil (Augustus Harken)

Action Cost Skill Test Sustain Cost Extra Restrictions
Reaction Tactics-20 - Targeted Horde has just made a Point Blank or Melee attack against an enemy unit
Keywords
Horde, Offensive
Effect
The Horde may instantly make another attack identical to the one it has just performed. This attack may be performed against any enemy in range, including the one it just attacked. Specialists are unaffected.
Special Notes and Effects
Horde Trait Bonus. You gain +5 bonuses to the test for each of the following your horde possesses: Overwhelming
Talent Bonus. You gain +5 bonuses to the test for each of the following your horde possesses: Furious Assault, Swift or Lightning Attack
Stance Bonus. You gain a +10 bonus to the test if the Horde is benefitting from the Offensive Stance tactic.

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Shadow of the Maltese Vampire (Raphael Guillory)

Action Cost Skill Test Sustain Cost Extra Restrictions
Full Tactics or Intimidate, opposed by Horde or Horde Leader's Willpower or Command - Target Horde is within IB km of you
Keywords
Horde, Ploy
Effect
Until the start of your next turn, the Horde is treated as lacking the following horde traits: Battle-Hardened, Disciplined. If the Horde breaks before the start of your next turn, then all Hordes in that Army suffer the same effects until the start of your turn after next.
Special Notes and Effects
Deep Shadow. The target takes a -5 penalty to their Willpower test per 2 DoS on the activation test. For every 3 DoF, you may remove another one of the following traits: Blood-Soaked Tide, Fanatics, Fanatics, Stubborn
Horde Trait Penalty. You take -10 penalties to the test for each of the following your targeted horde possesses: Exemplary Leadership
Immunity. Soul-Bound and Adept-Linked Hordes are immune to this Tactic.

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Slay the Dragon to awe the Sheep (Liu Lin)

Action Cost Skill Test Sustain Cost Extra Restrictions
Full Tactics or Intimidate, opposed by Horde or Horde Leader's Willpower or Command - Target Horde is within IB km of you
Keywords
Horde, Ploy
Effect
Until the start of your next turn, any benefits the Horde receives from any Horde Leaders or Commanders, including tactics, talents and Horde Leader Bonuses, are removed.
Special Notes and Effects
Exemplary. The target takes a -5 penalty to their Willpower test per 2 DoS on the activation test.
Horde Trait Penalty. You take -5 penalties to the test for each of the following your targeted horde possesses: Battle-Hardened, Disciplined
Horde Trait Penalty. You take -5 penalties to the test for each of the following your targeted horde possesses: Exemplary Leadership
Immunity. Soul-Bound and Adept-Linked Hordes are immune to this Tactic.

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Value of a Miracle (Misato Katsuragi)

Action Cost Skill Test Sustain Cost Extra Restrictions
Reaction Command-20 - Targeted Horde has just been attacked by an enemy
Keywords
Horde, Defensive
Effect
The Horde halves all magnitude damage taken from enemy attacks until the start of your next turn, including the one that just hit it. So long as it is under this effect, the Horde may not be destroyed (Mag becomes 1 instead). For every consecutive turn in which this Horde is targeted by Value of a Miracle, the penalty to activate the tactic increases by -20.
Special Notes and Effects
Horde Trait Bonus. You gain +5 bonuses to the test for each of the following your horde possesses: Battle-Hardened, Stubborn
Talent Bonus. You gain +5 bonuses to the test for each of the following your horde possesses: Iron Jaw
Stance Bonus. You gain a +10 bonus to the test if the Horde is benefitting from the Defensive Stance tactic.

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