Vehicle Weapon List

Ranged Vehicle Weapons

Bolt Weapons

BOLT WEAPONS
Name Class Range RoF Dam. Pen. Clip Rld. Special Avail. Design
Secondary
Heavy Bolter Secondary Long (100m/10dm) -/3/6 1d10+6x 4 30 2 Full Anti-Air (10), Devastating (4), Tearing; Inaccurate All AC/Ground/Air
Basic
Bolt Cannon Basic Long (100m/10dm) S/-/- 2d10+6X 8 5 2 Full Tearing; Ungainly All AC/Ground
Bolt Autocannon Basic Long (100m/10dm) S/3/- 1d10+10X 6 9 2 Full Anti-Air (10), Tearing; Ungainly All Air
Heavy
Heavy Bolt Cannon Heavy Very Long (150m/15dm) S/-/- 3d10+4X 8 3 2 Full Tearing; Ungainly All AC/Ground
Bolt Missile Launcher Heavy Longshot S/-/- 2d10+8X 8 4 2 Full Anti-Air (10), Blast (4), Longshot, Tearing; Ungainly All AC/Air/Artillery/Bomber

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Maser Weapons

MASER WEAPONS
Name Class Range RoF Dam. Pen. Clip Rld. Special Avail. Design
Secondary
Hellstorm Vulcan Heavy Long (100m/10dm) S/4/6 1d10+5E 4 30 2Full Hellgun; Proven (5); Overheats Federation AC/Ground/Air
Multi-Maser Secondary Very Long (150m/15dm) S/5/10 1d10+3E 3 80 2Full Maser, Variable; Anti-Air (20), Devastating (2), Inaccurate, Proven (4), Reliable All AC/Ground/Air
Basic
Hellfire Cannon Basic Long (100m/10dm) S/2/4 1d10+8E 8 12 2 Full Hellgun; Anti-Air (10), Proven (5), Reliable; Overheats Federation Air
Maser Assault Cannon Basic Very Long (150m/15dm) S/2/6 1d10+5E 5 12 2 Full Maser, Variable; Anti-Air (20), Proven (4), Reliable All Air
Maser Swatter Basic Longshot S/2/3 2d10E 6 30 2 Full Maser, Variable; Anti-Air (30), Longshot, Proven (4), Reliable; Ungainly All Ground
Maser Cannon Basic Longshot S/2/- 2d10+2E 10 5 2 Full Maser, Variable; Anti-Air (10), Proven (4), Reliable; Ungainly All AC/Ground
Heavy
Maser Powercannon Heavy Longshot S/-/- 3d10E 10 6 2 Full Maser, Variable; Anti-Air (10), Proven (4), Reliable; Ungainly All AC/Ground

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Positron Weapons

POSITRON WEAPONS
Name Class Range RoF Dam. Pen. Clip Rld. Special Avail. Design
Secondary
Burst Cannon Secondary Long (100m/10dm) S/4/8 1d10+4E 5 40 2Full Modal (1), Positron; Anti-Air (10), Devastating (3); Inaccurate, Overheats All AC/Ground/Air
Positron Gun Secondary Medium (60m/6dm) S/-/- 1d10+5E 7 6 Full Maximal, Positron; Overheats All AC/Ground/Air
Basic
Heavy Burst Cannon Basic Very Long (150m/15dm) S/5/10 1d10+8E 6 30 2Full Modal (1), Positron; Anti-Air (20), Devastating (4), Inaccurate, Overheats, Ungainly All AC/Ground/Air
Positron Caster Basic Very Long (150m/15dm) S/-/- 2d10+6E 10 4 2Full Maximal, Positron; Overheats, Ungainly All AC/Ground
Pulse Railcannon Basic Very Long (150m/15dm) S/-/- 2d10+3E 8 6 2Full Modal (5), Positron; Ungainly All AC/Ground
Heavy
Positron Destroyer Heavy Longshot S/-/- 3d10E 15 4 2 Full Maximal, Positron; Overheats, Recharge, Ungainly All AC/Ground
Positron Missile Launcher Heavy Longshot S/-/- 2d10+8E 12 4 2 Full Positron; Anti-Air (20), Ungainly All AC/Ground/Air/Artillery
Thunderstrike Cannon Heavy Longshot S/-/- 3d10+5E 10 6 2 Full Modal (10), Positron; Longshot; Overheats, Recharge, Ungainly All AC/Ground

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Rail Weapons

RAIL WEAPONS
Name Class Range RoF Dam. Pen. Clip Rld. Special Avail. Design
Secondary
Rail Vulcan Secondary Long (100m/10dm) -/5/10 1d10+4I 1 60 2 Full Anti-Air (10), Reliable, Storm; Inaccurate All AC/Ground/Air
Basic
Heavy Rail Autocannon Basic Very Long (150m/15dm) S/3/4 2d10+4 6 12 2 Full Reliable; Ungainly All AC/Ground
Rail Avengers Basic Very Long (150m/15dm) -/5/10 1d10+6I 4 100 2Full Anti-Air (30), Reliable, Storm; Inaccurate All Air
Heavy
Rail Battlecannon Heavy Longshot S/-/- 3d10+2I 8 4 2 Full Blast (3), Indirect (2), Reliable; Ungainly All AC/Ground

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Phantom Weapons

PHANTOM WEAPONS
Name Class Range RoF Dam. Pen. Clip Rld. Special Avail. Design
Secondary
Shuriken Cannon Secondary Long (100m/10dm) -/5/10 1d10R 5 40 2 Full Shuriken; Anti-Air (10), Devastating (2), Felling (2), Razor Sharp, Storm; Inaccurate Phantoms AC/Ground/Air
Basic
Great Hyper Cannon Basic Longshot S/-/- 2d10+5E 10 5 2 Full Positron; Brutal, Felling (2), Precise, Proven (5), Razor Sharp; Ungainly All AC/Ground
Monofilament Submunition Web Launcher Basic Long (100m/10dm) S/-/- 1d10+5R 5 5 2 Full Monoweb; Blast (10), Devastating (10), Indirect (1), Razor Sharp, Tearing All AC/Ground
Heavy
Pulsar Cannon Heavy Longshot S/-/- 3d10E 10 6 2 Full Positron; Brutal, Empowered, Felling (4), Precise, Proven (5), Razor Sharp; Recharge, Ungainly All AC/Ground

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Explosives and Launchers

EXPLOSIVES AND LAUNCHERS
Name Class Range RoF Dam. Pen. Clip Rld. Special Avail. Design
Basic
Frag Cluster Launcher Basic Very Long (150m/15dm) S/3/4 2d10+4X 6 12 2 Full Reliable; Ungainly All AC/Ground
Heavy
Anti-Tank Launcher Heavy Very Long (150m/15dm) S/-/- 2d10+5X 10 4 2 Full Blast (1), Indirect (2), Tearing; Ungainly All AC/Artillery/Ground/Air
Artillery Shell Launcher Heavy Longshot S/-/- 3d10X 10 1 Full Blast (6), Devastating (6), indirect (4), Longshot, Tearing; Ungainly All Artillery
SAM Launcher Heavy Longshot S/-/- 1d10+6X 10 4 2 Full Anti-Air (30), Lock-On; Longshot; Ungainly All AC/Artillery/Ground/Air

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Melee Vehicle Weapons

General Weapons (Melee)

GENERAL MELEE
Name Class Range Dam. Pen. Special Avail. Design
One Melee Slot
Bare Fist Melee - 2d10 I 0 Natural Weapon; Ungainly All AC
Siege Shield Melee - 1d10 I 0 V-Shield (4); Defensive; Ungainly All AC
Surovite AC-Lance Melee - 2d10R 6 Devastating (4); Ungainly All AC
Surovite AC-Dao Melee - 2d10+2R 6 Balanced; Ungainly All AC
Two Melee Slots
Surovite AC-Greatblade Melee - 3d10R 6 Devastating (2); Ungainly, Unwieldy All AC

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Pneumatic Weapons

PNEUMATIC WEAPONS
Name Class Range Dam. Pen. Special Avail. Design
One Melee Slot
Smash AC-Hammer Melee - 2d10+2 I 7 Pneumatic; Unbalanced, Ungainly All AC
Two Melee Slots
Crush Maul Melee - 3d10+1 I 8 Pneumatic; Concussive, Devastating (2); Ungainly, Unwieldy All AC

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Positron Weapons

POSITRON WEAPONS
Name Class Range Dam. Pen. Special Avail. Design
One Melee Slot
Positron AC-Yanyue Melee - 2d10+2 I 9 Positron; Devastating (3), Precise; Ungainly All AC
Positron AC-Jian Melee - 2d10 R 10 Positron; Balanced; Ungainly All AC
Two Melee Slots
AC-Annihilator Melee - 3d10 E 12 Positron; Devastating (3), Power Field (30); Ungainly, Unwieldy All AC

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Progressive Weapons

PROGRESSIVE WEAPONS
Name Class Range Dam. Pen. Special Avail. Design
One Melee Slot
Hyper AC-Sarissa Melee - 2d10+2R 6 Hyper-Progressive, Sarissa; Devastating (3), Proven (5); Ungainly All AC
Hyper AC-Katana Melee - 2d10+4R 6 Hyper-Progressive; Balanced, Proven (4); Ungainly All AC
Two Melee Slots
Hyper Guillotine Sword Melee - 3d10+2R 7 Progressive; Cleaving, Devastating (3), Proven (5); Unwieldy All AC

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