Evangelions

Generating an Evangelion

Generate Characteristics

Evangelions rely mostly on their pilots for their Characteristics, but Strength and Toughness are inherent to the Evangelion. Eva Characteristics begin as follows:

EVANGELION CHARACTERISTICS
WS BS Strength Toughness Agility Synch Ratio
Pilot Pilot 30 30 Pilot Pilot

These characteristics are the ones primarily modified by an Evangelion's abilities and upgrades.

After generating these characteristics, you may then add 10 points to either an Evangelion's Strength or Toughness.
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Generate Vitals

Evangelions have six body parts, each with its own wound pool. Below are the rules for generating an Evangelion's starting wounds and AP.

Vitals
Body Part Hit Locations AP Wounds
Head 1 – 10 2 TB+5
Right Arm 11 – 20 2 TB+7
Left Arm 21 – 30 2 TB+7
Body 31 – 70 4 (TB*2)+10
Right Leg 71 – 85 2 TB+7
Left Leg 86 – 100 2 TB+7

AP can be increased by Features and Upgrades, as can Wounds. Do note that as your TB increases, your wounds will as well.
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Evangelion Features

Every Eva has four features, one drawn from each of the following four categories: Soul, Mutation, Construction, History. You consult with your GM about your assortment of features; they may be chosen collaboratively or you may pick them at random.

SOUL FEATURES
Name Effect
Angelic Something about this Eva is unnatural, and it sets other Evangelions off. This Eva gains the 'Angel' trait when it Berserks. However, all Berserk Evas treat it as a valid target, and every round in which it is berserked, it deals 1d10 Ego damage to the pilot.
Calm This Eva's slumber is deep, and even when disturbed it prefers to submit to the pilot. This Eva ignores the first successful Berserk roll of the battle, but when it does Berserk, the pilot remains in control and also gains +20 SR.
Destroyer This Eva is a destroyer, a figure of terror for all. When Berserk, this Eva may add its WS Bonus to its DoS on a melee attack. However, it also gains the Fear (4) quality, which both allies and enemies must test against.
Deva This Eva is a Deva, on a level beyond a regular unit; it is more powerful but the effect it has on the pilot is unknowable and terrible. The Eva gains a 2nd Soul feature and the pilot halves all Ego and Insanity gained in the Plug, but every Synch Disruption is positive. Even worse, the pilot now gains Synch Disruption whenever they suffer Feedback.
Dysangelion This Eva is a Dysangelion. The soul is that of a powerful Angel, divided in half, with one half being the pilot, the other half being the Dysangelion itself. Dysangelion pilots all count as being Remotely Synchronized, and so do not have to be in the Dys to pilot it. They are immune to ego or insanity damage due to damage to the Dysangelion, and do not gain Synch Ratio. Whenever you activate your Aspect Power during the course of a battle, it Berserks and gains the Angel trait.
Invasive This Eva is constantly pushing into its pilot, which is felt as a sort of 'presence' or even a voice. The pilot halves all Ego and Insanity gained in the Plug, but every Synch Disruption is positive. Even worse, the pilot now gains Synch Disruption whenever they suffer Feedback.
Protective This Eva is a protective spirit, both towards itself and to others. When Berserk, it may add its AB to its DoS on a parry or dodge test, and its AT Field may be used to deflect attacks aimed at adjacent allies, just like the Guardian talent. However, it lacks some of the ferocity one might expect of a berserk Eva; it gains 10 less extra Weapon Skill on a Berserk.
Master Model This Eva's soul is one of the twelve Disciples of Lilith, divided and dormant. The pilot gains +5 SR, but the Eva may never berserk, unless the pilot is reduced to LCL within the plug.
Maternal Bond This Eva is closely bonded with its pilot. The pilot gains +5 SR, and any Breach damage sustained is halved. However, the Eva refuses to work for other pilots, and the close bond makes the pilot susceptible to Feedback. They take a -10 penalty on all Feedback tests, and whenever Ego damage is sustained they take +1 extra.

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Upgrading Evangelions

Evangelions may be upgraded in two areas: Biologically and Structurally. As technology progresses, new upgrades are unlocked; once a tech unlocks an upgrade, it is available to all Evangelions.

Biological Upgrades

Biological Upgrades often modify the Evangelion's inherent traits, such as their characteristics, wounds or special abilities.

Biological Upgrades come in one of four categories.

Basic Bio Upgrades, which is a broad category of upgrades with a low entry point.
S2 Upgrades, which are powerful but specialised upgrades that require an S2 Organ.
Adaptive Morphologies, which permanently alter an Evangelion in a drastic way. An Evangelion may only possess one Morphology.
Natural Weapons, which can outfit an Evangelion with a variety of useful and powerful natural weaponry which they may always use.

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BASIC BIOLOGICAL UPGRADES
Upgrade Subname Effect Tech Reqs Unlocked?
Accelerated Mitosis - You gain the Regeneration (+2) trait. - Unlocked
Chameleomimesis - You gain the Chameleon (TB/2) trait. If you take Critical Damage to the body, this upgrade is disabled. Operative Adaptive Morphology Unlocked
Contraterial Lobe - You gain the Stims Armour Quality. Operative Adaptive Morphology Unlocked
Core Modifications - This upgrade allows you to choose one of the below effects; you may not have more than one. - -
- Core Array Whenever you make a Full Move, you may activate any AT Power at Half Strength, so long as it only takes a Half Action. - Unlocked
- Core Membrane Your pilot may reduce Ego Damage incurred due to Synch level by half their WPB. - Unlocked
Dense Field Defensive, Offensive, Utility This upgrade allows you to choose one of the below effects; you may not have more than one. - -
- Defensive You +2 ATS for the purposes of calculating Deflection. - Unlocked
- Offensive You gain +4 ATP with which to activate 'Offensive' and 'Neutralise' Powers, as well as to channel into weapons. - Unlocked
- Utility You gain +2 ATP with which to activate powers. - Unlocked
Dermal Armour - Whenever you take Critical Damage, you reduce the amount taken by 1, to a minimum of 1. - Unlocked
Loric Biorenewal - You may make a Regeneration test (as per Accel Mitosis) once per turn as a free to regenerate 1 point of Armour damage. You may also spend a Full+Reaction to regenerate an Ablative. Operative Adaptive Morphology Unlocked
Redundant Organs 1-5 Each rank of this Upgrade increases your Eva's wounds by 2 in all areas. - -
- 1 +2 to your Eva's wounds. - Unlocked
- 2 +2 to your Eva's wounds (+4 total). - Unlocked
- 3 +2 to your Eva's wounds (+6 total). - Unlocked
- 4 +2 to your Eva's wounds (+8 total). Operative Adaptive Morphology Unlocked
- 5 +2 to your Eva's wounds (+10 total). Angelic Morphology Unlocked
Redundant Senses - You ignore the first case of Blindness and Deafness per battle. Operative Adaptive Morphology Unlocked
S2 Organ S2 Organ (Limited, Unlimited) You gain an S2 Organ, which provides your Evangelion with unlimited operation time among other benefits. These benefits do not stack. - -
- S2 Organ (Limited) You gain unlimited operation time and the Unnatural Toughness (2) trait. - Unlocked
- S2 Organ (Unlimited) You gain unlimited operation time and the Unnatural Toughness (4) trait. Whenever you are part of a Synchronized field, you always provide your full ATS. Angelic Morphology Unlocked
Strength - Each rank of this Upgrade increases your Eva's Strength by 10 in all areas. - -
- Strength 1 +10 to Eva's Strength characteristic. - Unlocked
- Strength 2 +10 to Eva's Strength characteristic (+20 total). - Unlocked
- Strength 3 +10 to Eva's Strength characteristic (+30 total). Operative Adaptive Morphology Unlocked
- Strength 4 +10 to Eva's Strength characteristic (+40 total). Angelic Morphology Unlocked
Sturdy - You gain the Sturdy trait. - Unlocked
Subdermal Absorber Dermal Armour You ignore the first Critical Damage you take per battle. Operative Adaptive Morphology Unlocked
Toughness - Each rank of this Upgrade increases your Eva's Toughness by 10 in all areas. - -
- Toughness 1 +10 to Eva's Toughness characteristic. - Unlocked
- Toughness 2 +10 to Eva's Toughness characteristic (+20 total). - Unlocked
- Toughness 3 +10 to Eva's Toughness characteristic (+30 total). Operative Adaptive Morphology Unlocked
- Toughness 4 +10 to Eva's Toughness characteristic (+40 total). Angelic Morphology Unlocked
Twitch Fiber Grafts 1-2 Each rank of this Upgrade grants your Eva Unnatural Agility (+1). - -
- 1 Unnatural Agility (+1). - Unlocked
- 2 Unnatural Agility (+1) (+2 Total). - Unlocked
Unnatural Eye Clarity, Farsight, Spectrum This upgrade allows you to choose one of the below effects; you may not have more than one. - Unlocked
- Clarity Whenever you test Awareness, you may roll twice and take the better result. - Unlocked
- Farsight You gain Unnatural Perception (+2). - Unlocked
- Spectrum You gain the Dark Sight trait, and reduce by -10 the penalty from fog, mist, shadow and smoke. - Unlocked

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Structural Upgrades

Structural Upgrades often modify an Evangelion's external traits, such as their AP, equipment carrying abilities or Entry Plugs.

Structural Upgrades come in one of four categories.

Basic Structural Upgrades, which is a broad category of generic upgrades, including improved Entry Plugs and various other low-level upgrades.
Special Armour Upgrades, which further modify an Evangelion's defensive capabilities. However, these are often quite expensive. Furthermore, an Evangelion may not have more than four Special Armour Upgrades at a time.
Heavy Chassis Upgrades, which add powerful utility upgrades to an Eva, often incurring penalties in other areas. An Evangelion may not have more than one Heavy Chassis Upgrade at a time.
Wing Loadouts, which modify the Evangelion's wing docks to improve their capacity or outfit them with useful gadgets. An Evangelion has two wing dock slots- one on the left shoulder and one on the right. It may also be granted limited slots for A-Docks on its arms with the Arm Remodelling upgrade.
Plugsuits, which modify the pilot's performance in the Evangelion

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These are the basic structural upgrades for the Evangelion unit. So long as they have been unlocked through research, your Evangelion counts as possessing the upgrade in question.
BASIC STRUCTURAL UPGRADES
Upgrade Subname Effect Tech Reqs Unlocked?
Ablatives - You gain the Ablative (4) Quality on all locations. - Unlocked
Active Camo - You gain a +10 Bonus to Stealth tests; increases to +20 if in cover. - Unlocked
Arm Remodelling - You gain one extra Storage Wing Loadout on each arm. - Unlocked
Armor Enhancement - Each rank of this Upgrade increases your Eva's AP by 1 in all areas. - -
- 1 +1 to your Eva's AP. - Unlocked
- 2 +1 to your Eva's AP (+2 total). - Unlocked
- 3 +1 to your Eva's AP (+3 total). - Unlocked
- 4 +1 to your Eva's AP (+4 total). - Unlocked
- 5 +1 to your Eva's AP (+5 total). - Unlocked
- 6 +1 to your Eva's AP (+6 total). 6th Gen Material Armours Locked
Autobalancer - Whenever you are knocked Prone, you may make a free -30 Acrobatics test; on a pass, you do not fall prone. - Unlocked
Entry Plug - You gain access to the following Plugs. Before a battle you may select one Plug to use for that battle. - Unlocked
- Armoured You halve any critical damage taken from damage within the Entry Plug, after AP and TB. If a Critical Damage result imposes a penalty to an ejection test, you reduce that penalty by 10. - -
- Basic No Effect; the generic Entry Plug. - Unlocked
- HarOS You gain 10 BS. - Unlocked
- Improved You gain 5 WS and 5 BS. - Unlocked
- Organic As a Half Action, you may trigger a Synch Disruption; this Disruption does not count against the one-Disruption-per-turn limit, and is always positive. - Unlocked
- Spiritual AI May benefit from Spiritual AI whilst in the plug. At the start of your turn, may select one bonus as a free: +5 BS/WS, +10 WS, +10 BS. Sentient Spiritual Intelligence Locked
- Trace You gain 10 WS. - Unlocked
Heavy Chassis - You may now wield Mounted Weapons. - Unlocked
Plate Mods - This upgrade allows you to choose one of the below effects; you may not have more than one. - -
- Angelic Silk Weave You increase your AP by 2 in all areas. You gain the Angelic Silk Armour Quality. Angelic Armours Locked
- Dense Plating You increase your AP by 2 in all areas; however, you decrease your agility by -10. May not be used with 'Heavy Armour' Feature. Deactivates 'Lightweight Chassis' Feature. - Unlocked
- Mesh Plating You gain an extra Reaction which may only be used to dodge. However, you gain the However, you gain the Weak Spot (2) Armour Quality on all areas and whenever you are stunned or knocked prone, you are both stunned and knocked prone. May not be used with 'Lightweight Chassis' Feature. Replaces 'Heavy Armour' Feature. - Unlocked
Plugmods - You gain access to the following Plugmods, which provide you with special resources accessible through the Entry Plug. You may equip your Plug with three of them per battle. - -
- Care Mod The first 2 times your OD uses the Remote Care talent on you per battle, it becomes a Free Action instead. - Unlocked
- Command Mod You gain a free Half Action per round which may be used only to activate Formations, Tactics or issue orders (eg. The command skill). - Unlocked
- Defense Locker You gain a locker containing up to 6 RP worth of P-Scale Equipment. It is only large enough to accommodate one suit of unmodified armour, two unmodified weapons, 4 Pistol or Basic ammo clips (or 1 Heavy clip) and 2-3 other items. - Unlocked
- Enviroseal You gain an emergency secondary seal that deploys in the case of an Entry Plug breach in space or underwater. - Unlocked
- OTIS II The first 2 times your OD uses the Precision Targeting talent on you per battle, it becomes a Free Action instead. - Unlocked
- Reference Mod You gain a comprehensive computer database that may be accessed through the Plug's systems. So long you're in the plug, you're treated as being trained in all Lores, but using Lores that you're not trained in naturally takes one hour per use, minus 5 minutes per Degree of Success. If you are trained in the skill, then as normal but you gain a +10 bonus instead. - Unlocked
- Safe Port You gain a small, heavily reinforced compartment within your Plug, in which you may store one item no less than a metre long and wide. Items in this port are almost guaranteed to survive any damage to the Plug, and are useful for storing mementos or items to which you are highly attached. - Unlocked
- Superior Jets You gain a +20 bonus to Ejection rolls. - Unlocked
- Survival Mods Your Plug is outfitted with an emergency supplies intended to keep you alive. It includes a two-week food and water ration, a portable solar generator, an emergency beacon, a UN Survival Kit, and a medikit with a single shot of biogel. Furthermore, assuming it is not damaged, your Entry Plug systems can now sustain breathable atmosphere indefinitely. - Unlocked
Reactive Charges - The first time you take Critical Damage to a body location per battle, you halve the damage and change it to Explosive instead. This upgrade covers all body parts, and all parts have a single 'use' of Reactive Charges each. - Unlocked
Subversion Charges - If an arm or leg becomes infected by an Ego-reducing attack or a subversion attack, then you may choose to null the subversion, but instead deal 6X Critdam to the affected limb, which cannot be reduced or healed. - Unlocked
White Noise System - You reduce the Stealth Penalty for having 7 or more AP by 10. - Unlocked

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Synch Ratio and Piloting

Synchronization Ratio (Synch Ratio or SR for short) is the term used for the level of connection between a pilot and their Evangelion. The connection is a complex one, being a combination of physical, mental and spiritual states. Synch Ratios are convoluted, skittish phenomena, and few people can maintain them; those who can are valuable as the only people capable of piloting an Evangelion. Through synchronization, a pilot can control an Eva's actions and use their AT Field, but through synchronization a pilot can feel the pain of their Eva, their Eva's thoughts and, at high levels, the full force of an AT Field much greater than their own bearing down on them.

Synch Ratio is used for two things.

Firstly, it determines how capable a pilot is of controlling their Evangelion, as per the Synch Ratio Effects table. The higher the SR, the easier piloting becomes and the more benefits a pilot receives; however, it also means the pilot is more exposed to feedback (where damage to the Eva causes negative effects to the pilot) and at really high levels, can cause Ego damage to the pilot.

Secondly, it determines how strong the Evangelion's AT Field is: Evas generate an AT Field with an ATS equal to the pilot's SR Bonus.


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Letter-Type Equipment

For the most part, Evangelions are powerful and shockingly resilient, capable of being rebuilt after catastrophic damage. That said, there are environments for which they were not designed and situations that require specialised equipment. In these situations, an Evangelion can replace their standard B-Type Armour with a single suit of Project Evangelion Special Situation Execution Equipment, or Letter-Type Equipment for short.

Effect Description
Lightly Armoured -2 AP to all areas
A-Type Jump You can now make Boosted Jumps.
A-Type Flight Expend a Reaction to gain the Flight (AB) trait.

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Berserk

Berserk triggers when the Evangelion is attacked whilst inactive or when the pilot is unconscious, incapacitated etc. When Berserk triggers, the pilot makes an SR test with a -60 penalty. On a success, the Evangelion berserks.Berserk Evangelions are immune to fear, pinning, fatigue and any status effect that would affect the pilot primarily.

Berserk Evangelions will prioritise whatever attacked it as a target. Once that target is destroyed, it will attack anything else that it deems a threat. A Berserk Eva will use whatever weapons it deems necessary, and in normal circumstances will not retreat but will prioritise killing its target; it must make an offensive action every turn if possible, although it may do actions to set up an offensive action if such an action is currently likely to fail. Berserk Evas gain +10 WS, +10 BS, and Unnatural Strength, Toughness and ATS (2); Intelligence and Perception default to 30. If all valid targets have been destroyed, test the pilot's WP or Fellowship; on a success the Evangelion goes dormant within the next hour. On a failure, however, the Evangelion remains berserk for 1d10 hours per Degree of Failure, during which it either rampages, wanders aimlessly or flees. For every full 24 hours it remains berserk, the destruction it inevitably causes incurs 1 point of CP penalty. Berserk Evas retain use of their AT Field Powers.
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Special Berserk Patterns

EVA-00

When EVA-00 berserks, it has the chance to enter a special trance called Inquisitor trance. Aline spends a Fate Point as it berserks and EVA-00 gains the following benefits in lieu of the normal berserk benefits.
A +20 to WS and BS, Unnatural Strength and Toughness (2) and Unnatural ATS (5); it gains the Light of the Soul Trait. The Lance of Tears shifts into the Lance of Truth, whereupon it gains +2 damage, +2 Pen, and the Amp (2) Quality. Furthermore, EVA-00 gains access to three Angelic Powers of its choice.

On a normal berserk, EVA-00 gains +10 WS and BS, but it does not gain any Strength or Toughness. Instead, it gains the Light of the Soul trait. Furthermore, it gains Unnatural ATS (3) instead of 2.
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EVA-01

When EVA-01 berserks, it has the ability to enter a special trance called Emperor trance. Sera spends a fate point as it berserks and EVA-01 gains the following benefits. The benefits in Emperor trance do not stack with the normal berserk effects:
A +20 to WS, Unnatural Strength, Toughness, Agility and ATS (2), +2 pen to all attacks, the Cruel Angel (Immortal Juggernaut) talent and the Aegis ability (see below). Furthermore, gains a +6 ATS that can only be used for enhancement abilities or channeling into the augmentable weaponry. Whilst in this trance, all attacks EVA-01 deals count as Angelic. Any opposed skill tests undertaken by EVA-01 are automatically passed so long as EVA-01 scores a success.

EVA-01 will never treat allied Evangelions as targets.

Ability Action Description
Aegis Reaction Once per battle, you may spend a fate point and designate up to four allies as well as yourself. Whenever these allies feel appropriate, they may choose to negate any single attack against themselves (including multi-hits). No damage is dealt and no effects are inflicted, regardless of how powerful. This ability may be used after damage has been rolled.

On a normal berserk, EVA-01 gains +20 WS, Unnatural Strength and ATS (2) and Unnatural Toughness (3).
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EVA-04

When EVA-04 berserks, it has the ability to enter a special trance called Templar trance. Yanmei spends a fate point as it berserks and EVA-04 gains the following benefits. The benefits in Templar trance do not stack with the normal berserk effects.
A +10 to WS, Unnatural Strength, Toughness, Agility and ATS (2) +2 damage to all attacks and the Cruel Angel (Apex Predator, Demon's Speed) talents. Furthermore it gains an extra +6 ATS that can only be used for offensive abilities (attacks or neutralising) or channeling into augmentable weapons. Every body part heals 1d5 wounds or has its wounds reset to 0, whatever is higher.

On a normal berserk, EVA-04 gains +10 WS, Unnatural Strength (3) and Unnatural Toughness and ATS (2).
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EVA-07

Whenever EVA-07 berserks, it has the ability to manifest its infamous history as the fearsome God Eva, Ruler of Eden. Simonides spends a fate point as it berserks and EVA-07 gains the following benefits. God Eva benefits do not stack with the normal berserk effects.
A +10 to WS and BS, Unnatural Strength and Toughness (3), Unnatural ATS (2) and the Cruel Angel (Seraphic Halo) talent. It loses the Dual Plug's extra half action, but gains the Superior Action quality instead.

Critical Damage

Energy Damage

Damage Effect
1 A sharp pain distracts the pilot, incurring a -10 Penalty on all Tests (excluding Toughness and Strength) for 1 round.
2 A power surge disrupts the visual feed, blinding the pilot for 1 round.
3 A major power surge disrupts all systems, stunning the Eva for 1 round.
4 The attack overloads fuses in the entry plug with a series of audible pops. The Evangelion takes a -10 to WS, BS and AG, and is blinded for 1d5 rounds as vital systems are rebooting.
5 The Evangelion’s eyes boil and pop, blinding it for 1d10 hours as it is forced to regenerate them.
6 The armor plates on the head boil and fizzle away, reducing the AP value of the head by 2. In addition, the Evangelion is stunned for 1d5 rounds. When this effect ends, roll for Berserk.
7 The Evangelion’s head blisters and cracks open. The Evangelion is defeated. The Pilot gains 1d5 Insanity.
8+ The Eva’s head catches on fire. The Evangelion is defeated and the Entry Plug takes a -10 penalty to the Entry Plug Launch Chart. If the Entry Plug remains in the Evangelion, the pilot gains 1d5 insanity points from spending a prolonged period of time slowly feeling their head be burnt to ashes.

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Impact Damage

Damage Effect
1 Optical feeds becomes disrupted, the Evangelion takes a -10 to WS and BS for 1 round.
2 The Evangelion is dazed, taking a -1 penalty to all Tests except Toughness for 1 round.
3 The Eva’s head armor cracks open, Stunning the Evangelion for 1 round. The Eva must Test Toughness or have its perception halved for 1d5 rounds.
4 The head armor splinters and blood sprays. The Eva is blinded for 1 round, and must Test Toughness or lose 1d10 Toughness.
5 The blow sends the Evangelion reeling. The Eva must test toughness or be Stunned for 1d5 rounds.
6 The Eva’s internal gyroscopes are thrown out of alignment. The Eva must Test Agility at a -10 penalty ever round in which it attempts to move. On a failure, the Eva falls over. This effect lasts 1d10 rounds.
7 The Head is pulverized and splits open. The Evangelion is defeated.
8+ The head bursts open, spraying blood and armor fragments in all directions. Any adjacent Evangelion scale creature must test agility or have their vision obscured by the blood in their eyes, resulting in a -10 to WS and BS. The Evangelion is defeated, and the Pilot takes 1d5 insanity points.

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Explosive Damage

Damage Effect
1 The explosion leaves the Eva dazed. The Eva may only take a Half Action on its next turn.
2 The explosion rocks the Eva’s senses. The Evangelion is blinded and deafened for 1 round.
3 The explosion sends the Evangelion to the ground, where it is stunned for 1 round. The Eva needs to use a Stand Action to regain its feet.
4 The Evangelion’s head splits and cracks. The Eva is stunned for 1d5 rounds, is deafened until repaired, and loses any cranial horn attack it might have.
5 The Evangelion’s head is in ruins, not only exposed by shredded as well. The Eva must test Toughness or be defeated immediately. If successful, it is stunned for 1d10 rounds and is deaf, as well as losing any bite attack it might have until repaired.
6 The Evangelions head flies apart, and the Eva is defeated. The Pilot gains 1 point of Insanity from the pain.
7 The Evangelions head explodes, setting off a series of critical failures in other systems. The Evangelion is defeated and the Entry Plug is unable to fire. The Pilot gains 1 point of Insanity from the pain.
8+ As above, but the Evangelions head explodes with such force that it is treated as a 4 dm Blast that deals 1d10+1 I as chunks of the Eva’s skull become deadly shrapnel.

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Rending Damage

Damage Effect
1 The Evangelion’s head rings with the blow, leaving deep gouges. The Pilot must Test Willpower or take a -10 to Perception for 1 round.
2 The attack slices through the outer layers of the Evangelions armor, damaging primary targeting systems. The Eva takes a -10 to WS and BS for 1d10 turns.
3 The Evangelion’s head has a section of armor sheared off of it, reducing the AP of the head by 2.
4 The attack slices through one of the Evangelions eyes, stunning it for 1 round and halving all perception checks until repaired.
5 The Attack slices open the Evangelions face, causing it to bleed profusely. Blood sprays and the Evangelion is stunned for 1d5 rounds.
6 The Evangelions head is viciously ripped open. The Evangelion is blinded for 1d5 rounds, and must Test Toughness of suffer from Blood Loss.
7 The Front half of the Evangelions face is reduced to pulp by the attack. The Evangelion is blinded until repaired and suffers from blood loss.
8+ The Evangelions head is torn from its body. The Evangelion is defeated and the pilot must roll on the Shock Table, adding a +10 for every point of Critical Damage above 8 dealt.

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