Pointman

Career Details

Superior Advancements Weapon Skill, Toughness, Willpower
Adept Advancements Ballistic Skill, Strength, Agility, Perception, Fellowship, Synch Ratio
Mediocre Advances Intelligence
Skill Gains: -
Talent Gains: Skill Proficiency*2, Melee Training, Pistol Training
Trait Gains: -
Equipment Gains: -
Secondary Bonus If chosen as a Secondary, then improve by one step the Weapon Skill, Toughness and Willpower advancement costs.
Unique Career Assets
Name Subname Effect
Pilot Eva Pilot, Superheavy Pilot On creation, you are either an Evangelion Pilot or Superheavy Pilot. Choose one as appropriate and apply the effects below.
- Eva Pilot You begin with the Innate Proficient talent.
- Superheavy Pilot You may not purchase any AT Disciplines or Talents and you gain no SR. However, you begin with the Operate (Superheavy) skill and gain access to the Superheavy Pilot Career Addition.

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XP Reference Lists

Easy Reference XP Lists
200 Proficiencies: Basic, Heavy
200 Specialisations: Melee
300 Masteries: Melee
1200 Basic Skill Talents: Awareness*3, Dodge*3, Parry*3, Talented*3
400 Basic Combat Talents: Arms Master, Commission*2, Quick Draw
700 Basic Melee Talents: Furious Charge, Disarm, Double Team, Takedown, Street Fighting, Swift Attack, Unarmed Warrior
400 Basic Ranged Talents: Covering Fire, CQC Gunplay, Hip Shooter, Rapid Reload
200 Basic Pointman Talents: Guardian, Halt Advance
500 Basic Mental Talents: Blind Fighting, Heightened Senses, Hotblooded, Indomitable, Jaded
1400 Basic Physical Talents: Bulging Biceps, Catfall, Decadence, Hardy, Resistance*5, Sound Constitution*5
500 Basic AT Field Disciplines: Absorbtion Proficient, Dirac Proficient, Kinetic Proficient, Psychic Proficient, Thermal Proficient
100 Basic AT Field Talents: Disruption Pattern
400 Advanced Skill Talents: Skill Reliant*2
200 Advanced Combat Talents: Armour Master
1600 Advanced Melee Talents: Assassin Strike, Battlemaster, Combat Master, Duelist, Gravity Kick, Lightning Attack, Unarmed Master, Wall of Steel
200 Advanced Ranged Talents: Flush Out
600 Advanced Pointman Talents: Force Move, Tactical Blow, Spotter
800 Advanced Mental Talents: Fearless, Light Sleeper, Nerves of Steel, Unshakeable Faith
1200 Advanced Physical Talents: Hard Target, Iron Jaw, Leap Up, Lightning Reflexes, Rapid Reaction, Sprint
600 Advanced AT Field Disciplines: Absorbtion Specialist, Dirac Specialist, Kinetic Specialist
400 Advanced AT Field Talents: Champion, Disruption Adept
600 Elite Skill Talents: Skill Exemplar*2
900 Elite Melee Talents: Crushing Blow, Thunder Charge, Whirlwind of Death
1200 Elite Pointman Talents: Dynamic Reaction, Shield Specialist, Special Fire, Tactical N2 Punch
900 Elite Mental Talents: Mental Fortress, Sanity Grip, Strong Minded
1500 Elite Physical Talents: Extreme Resilience, Last Man Standing, Second Wind, Stalwart Defense, True Grit

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Basic Talents

Name Frequency Scale Prerequisites XP Cost
Skills and Skill Talents
Awareness 1 E/P - 100
Awareness+10 1 E/P Awareness 100
Awareness+20 1 E/P Awareness+10 100
Dodge 1 E/P - 100
Dodge+10 1 E/P Dodge 100
Dodge+20 1 E/P Dodge+10 100
Parry 1 E/P - 100
Parry+10 1 E/P Parry 100
Parry+20 1 E/P Parry+10 100
Skill Proficiency Unlimited E/P - 100
Skill Training Unlimited E/P Skill Proficiency 100
Skill Mastery 10 E/P Skill Mastery 100
Talented (any Agility or Perception) 2 E/P Skill Proficiency in skill 100
Talented (Parry) 1 E/P Parry+20 100
Weapon Proficiencies
Basic Training 1 E/P - 100
Heavy Training 1 E/P - 100
Combat Talents
Arms Master 1 E/P WS 35, BS 35 100
Commission 2 E/P - 100
Quick Draw 1 E/P - 100
Melee Talents
Furious Charge 1 E/P - 100
Disarm 1 E/P - 100
Double Team 1 E/P - 100
Takedown 1 E/P - 100
Street Fighting 1 E/P - 100
Swift Attack 1 E/P - 100
Unarmed Warrior 1 E/P - 100
Ranged Talents
Covering Fire 1 E/P - 100
CQC Gunplay 1 E/P - 100
Hip Shooter 1 E/P - 100
Rapid Reload 1 E/P - 100
Pointman Talents
Guardian 1 E/P - 100
Halt Advance 1 E/P - 100
Mental Talents
Blind Fighting 1 E/P - 100
Heightened Senses 1 E/P - 100
Hotblooded 1 E/P - 100
Indomitable 1 E/P - 100
Jaded 1 E/P - 100
Physical Talents
Bulging Biceps 1 E/P - 100
Catfall 1 E/P - 100
Decadence 1 E/P Carouse 100
Hardy 1 E/P - 100
Resistance 5 E/P - 100
Sound Constitution 5 E/P - 100
AT Disciplines
Absorbtion Proficient 1 E/P - 100
Dirac Proficient 1 E/P - 100
Kinetic Proficient 1 E/P - 100
Psychic Proficient 1 E/P - 100
Thermal Proficient 1 E/P - 100
AT Field Talents
Disruption Pattern 1 E/P Innate Proficiency 100

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Advanced Talents

Name Frequency Scale Prerequisites XP Cost
Skills and Skill Talents
Skill Reliant 2 E/P Skill has 'Talented' 200
Weapon Proficiencies
Melee Specialisation 1 E/P Melee Training 200
Combat Talents
Armour Master 1 E/P - 200
Melee Talents
Assassin Strike 1 E/P Agility 45 200
Battlemaster 1 E/P WS 50 200
Combat Master 1 E/P WS 45, Agility 45 200
Duelist 1 E/P WS 45 200
Gravity Kick 1 E/P WS 45 200
Lightning Attack 1 E/P WS 45 200
Unarmed Master 1 E/P WS 45 200
Wall of Steel 1 E/P WS 45 200
Ranged Talents
Flush Out 1 E/P Rapid Reload 200
Pointman Talents
Force Move 1 E/P Kinetic Proficient 200
Tactical Blow 1 E/P Halt Advance 200
Spotter 1 E/P Per 45 200
Mental Talents
Fearless 1 E/P WP 45 200
Light Sleeper 1 E/P Per 45 200
Nerves of Steel 1 E/P WP 45 200
Unshakeable Faith 1 E/P WP 45 200
Physical Talents
Hard Target 1 E/P Agility 45 200
Iron Jaw 1 E/P Toughness 45 200
Leap Up 1 E/P Agility 45, Per 45 200
Lightning Reflexes 1 E/P Per 45 200
Rapid Reaction 1 E/P Per 45 200
Sprint 1 E/P - 200
AT Disciplines
Absorbtion Specialist 1 E/P Absorbtion Proficient 200
Dirac Specialist 1 E/P Dirac Proficient, Lore (AT Fields) 200
Kinetic Specialist 1 E/P Kinetic Proficient 200
AT Field Talents
Champion 1 E/P SR 60 200
Disruption Adept 1 E/P Disruption Pattern 200

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Elite Talents

Name Frequency Scale Prerequisites XP Cost
Skills and Skill Talents
Skill Exemplar 2 E/P Skill has 'Talented' 300
Weapon Proficiencies
Melee Mastery 1 E/P Melee Specialisation 200
Melee Talents
Crushing Blow 1 E/P Battlemaster 300
Thunder Charge 1 E/P Unarmed Master 300
Whirlwind of Death 1 E/P Battlemaster 300
Pointman Talents
Dynamic Reaction 1 E/P Tactical Blow 300
Shield Specialist 1 E/P - 300
Special Fire 1 E/P - 300
Tactical N2 Punch 1 E/P Absorbtion Specialist 300
Mental Talents
Mental Fortress 1 E/P Unshakeable Faith 300
Sanity Grip 1 E/P Unshakeable Faith 300
Strong Minded 1 E/P Unshakeable Faith 300
Physical Talents
Extreme Resilience 1 E/P Iron Jaw, Hardy 300
Last Man Standing 1 E/P Nerves of Steel, Iron jaw 300
Second Wind 1 E/P - 300
Stalwart Defense 1 E/P Iron Jaw, Toughness 50 300
True Grit 1 E/P Toughness 50 300

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