Aksel Heiden

Aksel3.png
Name: Aksel Heiden
Position: Solomon Knight Captain
Sex: Male
Age: Less than a year (Created 2017)
Nationality: Solomon
Place of Residence: Synfront

Physical Details
Hair colour: Black
Eye colour: Amber
Height: 6'0"
Build: Toned

Personal Details
Defining quote
(Theme)

Bio details here.

Character Details

Name: Aksel Heiden Gender: Male
Background: Solomon Knight Career: Skirmisher/Support

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Vital Statistics

Characteristics

Characteristic Rating Bonus Training/Bonuses
WS 60 6 -
BS 60 6 -
Strength 60 6 -
Toughness 50 5 -
Agility 60 10 -
Intelligence 40 4 -
Perception 45 4 -
Willpower 50 5 -
Fellowship 45 4 -

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Vitals

Wound Total: 34 Fate Point Total: 2
Insanity Points: 0/100 Ego Barrier: 100/100
WUP Pool: 1

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Traits

Assets

Drawbacks

Traits

Trait Effect
Solomon Regenerates 1 wound per round, does not burn fate on death
Unnatural Agility (+4) Treat AB as +4. +2 Degrees of Success on every Agility test.

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Coherencies

Coherency Effect Tested Characteristic Ego Threshold
- - - -

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Instabilities

Instability Effect Ego Threshold
- - -

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Disorders

Disorder Effect Insanity Threshold
- - -

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Career

Starting Skills

Starting Talents

Skills

Basic Skills

SKILL LIST
Skill Name Characteristic Proficient Trained Mastery Bonuses
Athletics Str X X - -
Awareness Per X X X -
Barter Fel - - - -
Carouse Tou - - - -
Charm Fel X - - -
Concealment Agi X X - -
Contortionist Agi X X X -
Deceive Fel - - - -
Disguise Fel - - - -
Dodge Agi X X X -
Evaluate Int - - - -
Gamble Int - - - -
Inquiry Fel - - - -
Intimidate Fel X - - -
Logic Int - - - -
Search Per - - - -
Silent Move Agi X - - -

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Advanced Skills

ADVANCED SKILL LIST
Skill Name Characteristic Proficient Trained Mastery Bonuses
Acrobatics Agi X - - -
Command Fel X X X -
Literacy Int X - - -
Pilot (Superheavy) Agi X X X Talented (+10)
Speak Language (English) Int X - - -

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Talents

Weapon Proficiencies

WEAPON PROFICIENCIES
Name Proficient Specialized Mastery
Melee General X - -
Melee Prog X - -
Basic Bolt X - -
Basic Fusion X - -
Basic General X - -
Basic Maser X - -
Basic Positron X - -
Heavy Bolt - - -
Heavy Fusion - - -
Heavy General - - -
Heavy Maser - - -
Heavy Positron - - -
Pistol Bolt X - -
Pistol Fusion X - -
Pistol General X - -
Pistol Maser X - -
Pistol Positron X - -

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Basic Combat/Support

Talent Name Talent Sub-Title Effect
Ambidextrous - Reduces the Dual Wield penalty by 10.
Arms Master - -10 penalty to untrained weapons, not -20
Quick Draw - May ready items as a Free Action.

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Melee

Talent Name Talent Sub-Title Effect
Assassin Strike - Free. After making melee attack, may make Acrobatics test. On a success, may freely move Half Move.
Berserk Charge - Charge. +10 bonus to charge, total +20.
Blade Dancer - Reduces the penalties for dual-wielding Balanced melee weapons by -10.
Blademaster - Reroll one attack with bladed melee weapon per round.
Crushing Blow - Add WSB/2 to melee attacks.
Double Team - Double ganging up bonus.
Dual Strike - Melee, Full Action. May attack twice with one action and one WS test. Reduce TB from first hit only.
Furious Assault - All Out Attack. Expend Reaction when making All-Out attack to deal a second attack.
Irresistible Force - Charge. May deal Lightning/Multiple Attacks as part of a charge.
Gravity Kick - Charge, Height. Perform a Gravity Kick.
Lightning Attack - Full Action. Attack three times with melee attack.
Precision (Melee) Cleaving Single standard melee attack. Deals +2 Penetration.
Precision (Melee) Finesse Single standard melee attack. Modify hit location result roll by WSB (Min 1, Max 100).
Street Fighting - +2 Critical Damage with knives or unarmed attacks.
Sure Strike - May reverse hit roll for the purposes of determining hit location.
Swift Attack - Full Action. Attack twice with melee attack.
Two Weapon Fighting Melee Reduced penalty for dual-wielding melee weapons and may attack with both as part of a Full Action.
Unarmed Warrior - Unarmed Attacks deal 1d10+SB-2 damage, and no longer Unarmed.
Unarmed Master - Unarmed Attacks deal 1d10+SB damage, and no longer Primitive.
Whirlwind of Death - Melee attacks against Hordes deal +WSB damage once per round. Full Action: can make single melee attack against every adjacent enemy. Max enemies equal to WSB.

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Ranged

Talent Name Talent Sub-Title Effect
Crack Shot - +2 Critical Damage with ranged weapons.
Dual Shot - Pistols, Full Action. May shoot two pistols with one action and one BS test. Reduce TB from first hit only.
Gunslinger - Reduces the penalties for dual-wielding pistols by -10.
Hip Shooting - Full Action. Make a Full Move and fire with a Pistol or Basic ranged weapon.
Precision (Pistol) Cleaving Single standard pistol ranged attack. +3 Pen.
Precision (Pistol) Fast Single standard pistol ranged attack. Enemy takes -20 to dodge.
Rapid Reload - Halve Reload times.
Two Weapon Fighting Ranged Reduced penalty for dual-wielding ranged weapons and may attack with both as part of a Full Action.

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Piloting Talents

Name Sub-Title Effect
Adept Maneuvering - When your vehicle is successfully hit by an attack, you may take a free Drive or Pilot test, whichever is appropriate. On a success you treat the hit location's AP as 1 higher, +1 for every 2 degrees of success. This applies to E-Scale vehicles as well.
Aggressive Maneuver - When the character is operating an vehicle, the penalty this vehicle takes to attacks made with its weapons due to distance travelled is halved, rounded up.
Brace for Impact - When you or your passengers take damage to their person whilst in a vehicle, either as a result of a crash or otherwise, may reduce all damage taken by your Agility Bonus in conjunction with other methods of reduction. This applies to E-Scale vehicles as well.
Hotshot Pilot - On a successful Pilot, Drive or, in E-Scale, Dodge or Acrobatics test, add pilot's AB/2 to the test's DoS. On a failure, reduced the DoF by AB/2.
Push the Limit - Once per round the pilot may add +20 to a Pilot or Drive test (Or Dodge/Acrobatics in E-Scale). However if the test is failed by more degrees than the pilot's AB the vehicle rolls 2d10 on the Motive System table and applies the result along with any bonuses or penalties. E-Scale vehicles suffer 2d10 Agility damage instead.
Rapid Repositioning - When crew a vehicle with more than one crew position, you gain a free half action that can be spent to perform any action that would require a crew position other than the one you are currently manning.
Reduce Profile - The vehicle counts as one size bracket smaller for the purposes of attack modifiers. This also affects uses of the Jink maneuver.

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Physical

Talent Name Talent Sub-Title Effect
Catfall - Free Action, falling. Test Agility. On a success and for every extra DoS, reduce distance for the purpose of falling damage by AB.
Drop Trained - Falling, 10dm or above. Always land on your feet, and treat distance as 1/3rd for purpose of falling damage.
Hard Target - Run. -20 penalty to attacks made against you (stacks to -40)
Leap Up - Free Action. Rise from Prone.
Lightning Reflexes - Double AB when rolling Initiative.
Rapid Reaction - May test Agility to negate Surprise.
Sprint - +AB to movement when full moving, double movement when running
Step Aside - Gain an extra Reaction once per round, that may be used only to Dodge.

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Mental/Endurance

Talent Name Talent Sub-Title Effect
Hotblooded - +10 to willpower to resist feedback. Roll twice on shock table and take preferred result.
Jaded - Immune to mundane sources of fear and insanity
Nerves of Steel - Reroll failed WP tests to avoid or recover from Pinning.
Resistance Cold +10 to resist severe cold.
Resistance Fear +10 to resist severe fear.
Resistance Heat +10 to resist severe heat.
Resistance Poison +10 to resist severe poison.

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Commissions

Talent Name Weapon selected Effect
Commission Prog Sword 1 E-Scale weapon now always free. May take 4 RP of upgrades for weapon, and may allocate 1 Commissioned upgrade to any weapon
Commission Positron Sword 1 E-Scale weapon now always free. May take 4 RP of upgrades for weapon, and may allocate 1 Commissioned upgrade to any weapon

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Starting Stats

Characteristics

Vitals

Experience and SUP Tables

Experience History

SUP History

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