Aksel S E Destroyer

Details

Detail Category Entry
Designation: -
Class: E-Destroyer Charlemagne-Type
Pilot: Aksel Heiden

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Characteristics

Characteristic Rating Bonus Upgrade
WS 80 8 Fully Mapped (+10)
BS 55 5 Fully Mapped (-5)
Strength 40 4 -
Toughness 30 3 -
Agility 55 5 AAE II (+10), Super Heavy Plating (-5)
Perception 50 5 -

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Wounds and Armour

Body Part Hit Locations AP Wounds
Head 1 – 10 6 10
Right Arm 11 – 20 8 12
Left Arm 21 – 30 8 12
Body 31-50 10 18
Wings 51-70 6 10
Right Leg 71 – 85 8 12
Left Leg 86 – 100 8 12

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WUP Pool

-

Movement

Ground Speed

AB Half Full Charge Run
5 10 20 30 60

Flight Speed

AB Half Full Charge Run
10 20 40 60 120

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Traits

Name Effect
Battlesuit Cockpit The E-Destroyer's cockpit is actually a New World Army AC Suit variant. This has multiple effects. If the E-Destroyer's head is destroyed, the E-Destroyer does not shut down but rather is treated as blind. It may test Perception once per round to remove blindness penalties against enemies and attacks within 3dm. Furthermore, any Cockpit breaches deal damage to the Battlesuit first, which has TB 8, AP 10 and 20 wounds. Furthermore, the pilot never suffers problems with ejections.
Aerial Balancer Flight System The E-Destroyer is designed with the ABFS method of flight, giving it the Flight(AB*2), a +10 to Dodge and the Hoverer traits. However, these traits are lost if one of the E-Destroyer's Wings are destroyed.
Machine The E-Destroyer is a Machine and thus any body part that is reduced to zero wounds or below is immediately destroyed.
Mobile Striker System The Charlemagne-Type can use its small frame and fast engines to dance around enemies in close range. Can spend a half action or a reaction to force all enemies in melee range to take a -20 penalty to hit, and can use that same action/reaction to move to any point adjacent to any enemy in melee range.
Scrawny The Charlemagne-Type is size: Scrawny.

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Loadout

Head

Component Slot Component
Sensor Package 1 -

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Body

Component Slot Component
Tertiary Weapons Mega Vulcans
Conventional Defense Super Heavy Armor Plating
Special Defense Visual Distortion Holofields
Pilot Computer Fully Mapped Physical Pilot System
AI -

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Arms

Component Slot Component (Left Arm) Component (Right Arm)
Actuators - -
Shoulders B Dock B Dock
Arms A Dock A Dock
Hands - -

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Legs

Component Slot Component
Actuators AAE II
Legs -

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Upgrades

Structural

Name Effect
Super-Heavy Plating +2 AP and +2 wounds all areas, +4 to body. -5 Agility.
Visual Distortion Holofields Once per battle, the Custom can activate the Holo-Field, which has a 4-round charge. For each round, all attacks against the Custom take a -10 penalty, increased to -30 if it moves.
Fully Mapped Physical Pilot System +10 to WS, -5 to BS
Active Agility Enhancement 2 +10 to Agility

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Upgrade Points

SUP

Increase Decrease Reason Total
13 0 Purchase 13
0 4 Super Heavy Plating 9
0 5 Holo-Fields 4
0 2 Fully Mapped System 2
0 2 AAE 2 0

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Favoured Weapon Loadouts

Anti-Eva

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Weapons

Melee Attack Examples

Name Class Base Damage Real Damage Base Pen Real Pen Special
D-1 Counter Sword Melee 1d10+2R 1d10+6R 2 3 Defensive, Nimble, Offhand
Prog Knife MK III Melee 1d5+3R 1d5+7R 4 5 Hy-Prog, Compact, Fast, Nimble, Offhand
PX-1 Progressive Sabre Melee 1d10+3R 1d10+7R 4 5 Hy-Prog, Balanced, Compact
Progressive Sword Melee 1d10+4R 1d10+8R 4 5 Hy-Prog, Balanced, Proven (4)

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Ranged Attack Examples

Name Class Range Rate of Fire Base Damage Real Damage Base Pen Real Pen Clip Reload Special Upgrades
Pistol
Eva Pistol MK2 Pistol 30dm S/-/- 1d10+3I 1d10+8I 3 4 10 1Half Compact +1 Damage, Pen
Bolt Pistol MK2 Pistol (Bolt) 30dm S/3/- 1d10+6X 1d10+11X 2 3 12 1Half Tearing, Compact +1 Damage, Pen

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