Aline Blanc Suzune
Name:          Aline Blanc
Background:    Prodigy
Gender:        Female
Career:        AT Tactician/Skirmisher
Rank:          AT Magician/Heavy Sniper
Experience:   32100

==Characteristics==
Ch.   Rating  Bonus
WS:     39    3 * *
BS:     46    4 * * *
S:      29    2 x
T:      35    3 x
Ag:     45    4 * *
Int:    47    4 * *
Per:    33    3 
WP:     56    5 * * * *
Fel:    35    3 x
SRa:    93    9 * *

Wounds: 16

Movement:
AG Bonus Half Full Charge Run   
   4      4    8     12   24

Fate Points:    4 +1 Rel +2 Conditional
Insanity Pts:   74/100       

Ego Barrier:    43%

Dollars:        0
Monthly Income: 0   

Build:        
Skin Color:   
Hair Color:   
Eye Color:    
Age:        

==Combat Abilities==
Melee Weapon Training
Basic Weapon Training
Pistol Weapon Training
BWT (Positron)
HWT (Positron)
BWT (Maser)

-AT Powers-

Deflective Field
Neutralise
Push
AT Wave
Float
Pull
Repulsion
AT Blast
Dirac Cache
Dirac Breach
Barrier Field
Bunker Field
AT Torpedo
Rising Cross
Inverted Field
Dirac Abduction
AT Funnel
AT Ping
AT Beacon
Wrap Beam
Anti-AT Field
AT Bomb
Dirac Jaunt
Reality Reinforcement
Destructive Interference
Lock Zone
Accelerated Territory
Cross Blast
Probability Field
Time Field
Force Null

==Equipped Items==

Ranged Weapons
Name                Class  Range  RoF    Damage  Pen.  Clip  Reload  Special  Weight
Pump-Action Shotgun Basic  30m    s/3/-  1d10+4I 0     8     2Full   Scatter  5kg

Storm Trooper P3 Antimatter Disruptor
Class: Basic (Positron)
Range: 60m
RoF: S/2/5
Damage: 1d10+6
Pen: 4
Clip: 25
Rld: 2Full
Special: Disrupts*, Overheats, Accurate
* Every hit with the Disruptor reduces the target's ATS by 1 until the start of your next turn, OR deals +1d5 damage.

(Best Quality) Long Mas
Class: Basic (Maser)
Range: 200m
RoF: S/-/-
Damage: 1d10+3
Pen: 4
Clip: 30
Rld: Full
Special: Reliable, Accurate, Maser
* Best Quality means it will never jam or overheat.

Melee Weapons
Name        Class  Damage  Pen.  Special   Weight
Zweihander  Melee  2d10R   2     Primitive 7kg
                                 Unwieldy

Armor
Name             Class  Location  AP  Weight
Nerv Uniform
Test Plugsuit

Storm Trooper TX4 Vanguard Suit (Unequipped)
Head AP: 5
Body AP: 7
Arm AP: 6
Arm AP: 6
Specials: Powered (+10 Strength), Light (No stealth penalties), Markerlight Helmet (Mark target as half; reroll ranged shots against target until dead or helmet breaks)

Vrscika's Scale Plate
Head AP: 6
Body AP: 8
Arm AP: 6
Leg AP: 6
Special: Powered (+10 Strength), Swift (+10 Agility), Light (No stealth penalties), Natural Weapon (1d10+4+SB Pen 4 Tearing Razor Sharp), Slippery (+20 to grapple tests)

Head (1-10)

Right Hand (11-20)

Left Hand (21-30)

Body (31-70)

Right Leg (71-85)

Left Leg (86-100)

==Traits==

-Positive Traits-

Maternal Instinct
 - Aline can spend a fate point to halve physical damage to the pilot if the plug is breached.

A10 Sensitive
 - Aline starts with +5 to her Sync Ratio

-Negative Traits-

Open Mind
 - Aline suffers a -10 penalty to resist feedback.

Untrained Eye
 - Aline suffers a -3 penalty to her Weapon Skill.

==Career==

AT Tactician

==Basic Skills==
Skill           Characteristic Skilled Master 1 Master 2
Athletics                  Str  *
Awareness                  Per  * *
Barter                     Fel
Carouse                    Tou
Charm                      Fel 
Concealment                Agi
Contortionist              Agi
Deceive                    Fel *
Disguise                   Fel
Dodge                      Agi * * *
Evaluate                   Int
Gamble                     Int
Inquiry                    Fel * *
Intimidate                 Fel
Logic                      Int * *
Scrutiny                   Per
Search                     Per
Silent Move                Agi
Survival                   Int *
Common Lore (History)      Int *           
Common Lore (Science)      Int *                          
Speak Language (English)   Int *           
Speak Language (French)    Int *           
Speak Language (Japanese)  Int *           
Speak Language (Sanskrit)  Int *

==Advanced Skills==
Skill           Characteristic Skilled Master 1 Master 2
Demolitions                Int * * *
Literacy                   Int *
Scholastic Lore (Physics)  Int * *
Sch. Lore (Astronomy)      Int * *
Scholastic Lore (Angels)   Int * * *
Sch. Lore (Evangelions)    Int * * *
Sch. Lore (Chemistry)      Int * *
Sch. Lore (Superhumans)    Int *
Sch. Lore (Government)     Int *
Scholastic Lore (Tactics)  Int *
Tech-Use                   Int * * *
Medicae                    Int *
Acrobatics                 Agi *
Pilot (VTOLs)              Agi * *
Drive (Ground Vehicles)    Agi * *

==Talents==

Melee Weapon Training (General)
AT Power (Deflective Field)
AT Power (Neutralise)
Basic Weapon Training (General)
AT Power (Push)
AT Power (AT Wave)
Quick Spread
AT Power (Float)
AT Focus
AT Power (Dirac Cache)
Basic Weapon Training (Positron)
AT Power (Barrier Field)
AT Power (Bunker Field)
AT Power (AT Blast)
AT Power (Dirac Breach)
Spark of Genius
AT Power (Pull)
Deadeye Shot
AT Power (Repulsion)
AT Power (AT Torpedo)
AT Power (Rising Cross)
AT Power (AT Funnel)
Reinforce Ego
AT Reserve
Sanity Grip
AT Power (Inverted Field)
AT Power (Dirac Abduction)
Scan Field
AT Power (AT Ping)
AT Power (Wrap Beam)
AT Power (AT Beacon)
AT Power (Anti-AT Field)
AT Power (AT Bomb)
AT Power (Dirac Jaunt)
AT Duelist
AT Power (Reality Reinforcement)
AT Power (Destructive Interference)
AT Power (Lock Zone)
AT Power (Accelerated Territory)
[...otherstuff...]
Peer (NERV)
IOU (Legal Community)

==Assets==

Innovative
 - Aline has 1 conditional fate point for use in creative plans or in unorthodox skill usages.
 - This conditional point cannot be burnt.

Mad Skill
 - When Aline gains 1 or more insanity points, she may spend a fate point to add half her insanity score as a bonus to one characteristic, for 5 rounds.
 - After the 5 rounds are up, immediately roll on the trauma table.

*Famous
 - Easily recognized by others due to her nature as an Evangelion pilot.

*Shinji's Love
 - Grants a Relationship Point, which acts like a Fate Point, but cannot be burned, and can remove fatigue (including that from Depressive) and fear.

*AT Mentality
 - At the start of every battle, Aline may decide to store an amount of ATP equal to her max ATS/2, that may be used at any time for augments or power uses. Alternatively, she may choose to spend all of these points on giving her an ever-present AT Deflection, equal to 5% per point.

*I Am the Splendour
 - Gain 1d10+5 Synch Ratio. Whenever Aline spends a fate point, she may activate an AT Power as a free action.

*Dorian's Will: Dragoon Uniform (Teamwork point)
 - A conditional fate point that can only be used when Aline is acting in a manner that uses teamwork.

*Dorian's Will: Dorian's Memoirs
 - Grants +20 to all Study action tests during time management.

*Aspect of the Seer 1
 - May spend 1 fate point at the start of the round to gain a temporary 'Celerity' that round.

* Permanent Synchronisation: Aline may spend a Fate Point to gain access to AT Field powers even on foot, but for every round in which the power is active she takes 1 Ego damage. Strength of the AT Field is her natural SR.

* Aspect of the Seer 2
 - Gains the Foresight AT Field ability as long as she has at least 1 ATS.

* Seer Council
As Synchronise Group. However, the shared ATS can be accessed by the whole group, and everyone can use the shared ATS for their Deflection rating. Any member of the Group may treat another member as themselves for the purposes of power targets (ie. massive momentum).

==Drawbacks==

Damaged Goods
 - Aline starts play with a randomized (10) amount of insanity points.

Depressive
 - Make a willpower check at session start. If that check is failed, gain a level of fatigue that cannot be removed until its duration expires.
 - The fatigue persists for 1d5+[degrees of failure] hours.

Ineptitude (in Carouse)
 - The chosen basic skill auto-fails, and bonuses cannot be gained in its use.

*Hesitant (Instability)
 - Takes a -2 penalty to initiative rolls.

*Insecurity (Instability)
 - Takes a -10 to all tests outside of an Evangelion.

*Short Fuse (Acquired while searching for Gabriel)
 - When confronted or agitated, must pass willpower or yell/attack/whatever the target of rage or otherwise blow up dramatically.

==Gear==

Plugsuit
Nerv ID
Nerv Phone
Normal Clothes
Watch
Binoculars
Mouth Mask
Backpack
Video Camera
So. Much. Clothing.
Low-Light Lenses (in the glasses~)
Blowtorch
Zweihander
Pump-Action Shotgun
Flashlight
20 servings of tea
6 kilograms of demolitions material (3d10+10 X, radius 30m if used all at once)
3 Transceivers
2000 shotgun shells
SENTINEL glasses!
3 Medikits
Barzilite Coat
The Thruster Blanc
Little Aline*

* Owning sapient beings is wrong! But she got her as a gift. AAAAAAAA

==Special Qualities==

==Experience Log==

+400 XP (Startup) [400]
+100 XP (Inept-Carouse) [500]
+200 XP (Depressive) [700]
+100 XP (Damaged Goods) [800]
-200 XP (Innovative) [600]
-200 XP (Mad Skill) [400]
-200 XP (Made For Each Other) [200]
-200 XP (SUP) [0]
+800 XP (Session 1) [800]
-100 XP (Intelligence+5) [700]
-100 XP (Synch Ratio+5) [600]
-200 XP (Basic Weapon Training) [400]
-100 XP (WUP) [300]
-100 XP (AT Power: Push) [200]
-100 XP (AT Power: AT Wave) [100]
-100 XP (Skill Proficiency: Inquiry) [0]
+800 XP (Battle 2) [800]
-250 XP (Willpower+5) [550]
-100 XP (Quick Spread) [450]
-200 XP (AT Power: Float) [250]
-100 XP (BUP) [150]
-100 XP (BUP) [50]
+800 XP (Battle 3) [850]
-200 XP (AT Focus) [250]
-100 XP (WUP) [550]
-100 XP (Basic Training: Positron) [450]
-250 XP (Synch Ratio+5) [200]
-200 XP (Dirac Cache) [0]
+1000 XP (Battle 4) [1000]
-100 XP (Dodge) [900]
-100 XP (WUP) [800]
-200 XP (Barrier Field) [600]
-200 XP (Bunker Field) [400]
-200 XP (AT Blast) [200]
-200 XP (Dirac Breach) [0]
+600 XP (Battle 5) [600]
-100 XP (Skill Proficiency: Speak Japanese) [500]
-200 XP (Spark of Genius) [300]
-100 XP (Dodge +10) [200]
-100 XP (Skill Proficiency: Swim) [100]
-100 XP (Skill Proficiency: Scholastic Lore - Evangelions) [0]
+600 XP (Battle 6) [600]
-100 XP (WUP) [500]
-100 XP (WUP) [400]
-100 XP (Deadeye Shot) [300]
-100 XP (AT Pull) [200]
-200 XP (Repulsion) [0]
+200 XP (Battle 7) [200]
-200 XP (AT Torpedo) [0]
+800 XP (Battle 8) [800]
-200 XP (AT Ping) [600]
-200 XP (AT Funnel) [400]
-200 XP (SUPx2) [200]
-100 XP (WUP) [100]
-100 XP (Synchronize Group) [0]
+1000 XP (Battle 9) [1000]
-500 XP (Willpower +5) [500]
-200 XP (Reinforce Ego) [300]
-200 XP (Rising Cross) [100]
-100 XP (Skill Training: Sch-Lore~Angels) [0]
+200 XP (CLONE WARS) [200]
-100 XP (Skill Mastery: Sch-Lore~Angels) [100]
+800 XP (Battle 10) [900]
-200 XP (AT Reserve) [700]
-200 XP (Sanity Grip) [500]
-200 XP (Inverted Field) [300]
-200 XP (Dirac Abduction [100]
-100 XP (Scan Field) [0]
+600 XP (Battle 11) [600]
-300 XP (AT Beacon) [300]
-100 XP (Awareness) [200]
-200 XP (Wrap Beam) [0]
+400 XP (Battle 12) [400]
+100 XP (Heavy Metal) [500]
-250 XP (Heavy Weapons Training~Positron) [250]
-100 XP (SUP) [150]
+500 XP (Battle 13) [650]
-100 XP (BUP) [550]
-100 XP (BUP) [450]
-100 XP (BUP) [350]
-100 XP (BUP) [250]
-250 XP (BS +5) [0]
+1000 XP (Battle 14) [1000]
-100 XP (Dodge +20) [900]
-200 XP (AT Duelist) [700]
-200 XP (Anti-AT Field) [500]
-200 XP (AT Bomb) [300]
-200 XP (Dirac Jaunt) [100]
+1000 XP (Battle 15) [1100]
-100 XP (Awareness +10) [1000]
-200 XP (Reality Reinforcement) [800]
-200 XP (Destructive Interference) [600]
-200 XP (Lock Zone) [400]
-200 XP (Accelerated Territory) [200]
-100 XP (Basic Weapon Training [Maser]) [100]
-100 XP (Pistol Weapon Training [General]) [0] (Gained Skirmisher!)
+1000 XP (Battle 16) [1000]
-200 XP (Analyze Field) [800]
-200 XP (Mimic Field) [600]
-100 XP (Hard Target) [500]
-200 XP (Cross Blast) [300]
-100 XP (Acrobatics Proficiency) [200]
-200 XP (BUP *2) [0]
+1000 XP (Battle 17)
-100 XP (Berserk Charge) [900]
-100 XP (Furious Assault) [800]
-100 XP (+5 WS) [700]
-250 XP (+5 BS) [450]
-250 XP (+5 WS) [200]
-200 XP (BUP*2) [0]
+1000 XP (Battle 18) [1000]
-100 XP (Drop Trained) [900]
-400 XP (WUP*4) [500]
-400 XP (SUP*4) [100]
-100 XP (Commission - Mascarbine compact) [0]
+1000 XP (Battle 19) [1000]
-750 XP (Willpower +5) [250]
-100 XP (Agility +5) [150]
+1000 XP (Battle 20) [1150]
-500 XP (BS +5) [650]
-100 XP (Crack Shot) [550]
-100 XP (Marksman) [450]
-100 XP (Nerves of Steel) [350]
-100 XP (Lightning Reflexes) [250]
-250 XP (Agility +5) [0]
+1000 XP (Battle 21)
-100 XP (Resistance: Mental) [900]
-200 XP (Strong-Minded) [700]
-200 XP (AT Rage) [500]
-300 XP (AT Extension) [200]
-200 XP (Probability Field) [0]
+300 XP (ISLAND OF HATE) [300]
-300 XP (Time Field) [0]
+100 XP (Thunderdome 1: Leningrad) [100]
-100 XP (SUP) [0]
+100 XP (Thunderdome 2: Beijing) [100]
+100 XP (Thunderdome 3: Boston) [100]
-200 XP (BUPx2) [0]
+100 XP (Thunderdome 4: Berlin) [100]
-100 XP (AT Maneuver: Flux) [0]
+200 XP (Thunderdome Final: Tokyo) [200]
-200 XP (Impossible!: Oscillating Field) [0]
+300 XP (Battle 22) [300]
-200 XP (Force Null) [100]
-100 XP (AT Maneuver: Fortification) [0]
+400 XP (Battle 23)
-300 XP (Synchronization Control) [100]
+800 XP (Battle 24) [900]
-500 XP (Angel Hunter) [400]
-400 XP (Feedback Field) [0]
+200 XP (Battle 25) [200]
-200 XP (Telepathy) [0]
+1000 XP (Escape From Brother Island) [1000]
-200 XP (Kinetic Manipulation) [800]
-200 XP (Kinetic Mastery) [600]
-400 XP (Invisibility) [200]
-100 XP (Test Plugsuit) [100]
+1000 XP (Battle 26) [1100]
-200 XP (SUPx2) [900]
-300 XP (BUPx3) [600]
-200 XP (Inferno) [400]
-200 XP (Blast Field) [200]
-200 XP (Impossible!: Delta Waveform) [0]
+600 XP (Battle 27) [600]
+1000 XP (Escape from London) [1600]
-100 XP (Blind-Fighting) [1500]
-100 XP (Skill Proficiency: Pilot-VTOLs) [1400]
-100 XP (Foresight) [1300]
-100 XP (Skill Training: Pilot-VTOLs) [1200]
-200 XP (Please, Move!) [1000]
-1000 XP (+5 Willpower) [0]
+400 XP (BALANCE) [400]
-200 XP (Positron Specialisation) [200]
-200 XP (Sound Constitution x4) [0]
+200 XP (Scorpion Mafia) [200]
-200 XP (Maser Specialisation) [0]
+300 XP (Yanmeiventures) [300]
-200 XP (Causality Control: Newtonian Flip) [100]
-100 XP (Skill Training: Demolitions) [0]
+200 XP (Destroying Apartments) [200]
-200 XP (Mighty Shot) [0]
+1000 XP (Battle of the Geofront) [1000]
-300 XP (Offensive Mastery: Focused Strike) [700]
-300 XP (Spread Mastery: Alacrity of Thought) [400]
-300 XP (Spread Mastery: Defensive Magnetism) [100]
-100 XP (Skill Mastery: Demolitions) [0]
+600 XP (Battle of the Synfront) [600]
-300 XP (Spread Mastery: Particle Spread) [300]
-300 XP (Self Dilation) [0]
+400 XP (Battle with Kanya) [400]
-200 XP (BUP*2) [200]
-100 XP (Skill Proficiency: Drive) [100]
-100 XP (Skill Training: Drive) [0]
+200 XP (Separation Adjustments) [200]
-100 XP (Skill Proficiency: Deceive) [100]
-100 XP (Skill Training: Inquiry) [0]
+500 XP (Battle with Makara) [500]
-200 XP (BUP*2) [300]
-300 XP (Angelic Senses) [0]
+400 XP (Vercy Mercy) [400]
-400 XP (Barrage Pattern: Sniper Shot) [0]
+400 XP (Battle with Michael) [400]
+300 XP (Boston Michael Battle) [700]
-500 XP (Heavenly Smite) [200]
-100 XP (Elite SUP x2) [100]
-100 XP (Logic Training) [0]
+800 XP (Michael Finale) [800]
-100 XP (Elite SUP x2) [700]
-400 XP (Barrage Pattern: Shatter) [300]
-300 XP (Barrage Adept) [0]
+1000 XP (Triple Cluster) [1000]
-500 XP (Elite BUP x5) [500]
-500 XP (Elite SUP x10) [0]
+1000 XP (Adam Comma Shadow) [1000]
-300 XP (AT Beam) [700]
-200 XP (Blast Array) [500]
-200 XP (Massive Momentum) [300]
-300 XP (Offensive Mastery: Phantom Blades) [0]
+100 XP (Draw!) [100]
-100 XP (S. Lore: Evangelions) [0]
+600 XP (GENDO'S GROTTO) [600]
+600 XP (Eh WoT) [1200]
-300 XP (Mental Fortress) [900]
-300 XP (Offensive Mastery: Incendiary Burst) [600]
-300 XP (Offensive Mastery: Unstoppable Force) [300]
-300 XP (Guided Weapon) [0]

Total XP: 33300

NOTE: Can get Mighty Shot for 200 EXP.

==Multiple-Take Talent Records==

(shows amount of takes left, sorted by rank. * = unattained rank)

Current Rank: 6 (AT-Tac)

Skill Proficiency: 0/1/2/0/1/1
Skill Training: 0/0/2/2/1/1
Skill Mastery: 0/0/0/0/1/1
Biological Upgrade: 0/0/0/0/0/0 +1 Dorian Paperwork +3 Eden Mission +1 Thunderdome
Structural Upgrade: 0/0/0/0/0/1 +1 Thruster Mission +1 Thunderdome
Weapon Upgrade: 0/0/0/0/0/1 +1 Thunderdome
Sound Constitution: 0/0/0/0/1/1

Current Rank: 4 (Skirm)

Skill Proficiency: 3/3/3/1
Skill Training: 0/3/3/3
Skill Mastery: 0/0/0/3
Biological Upgrade: 0/0/0/0
Structural Upgrade: 3/3/3/3
Weapon Upgrade: 3/3/3/3
Sound Constitution: 1/1/1/1

Elite:

(Infinite UPs via houserules)

Skill Mastery: 2
Biological Upgrade: 2
Structural Upgrade: 5
Weapon Upgrade: 5
Sound Constitution: 4

==Cash Log==

==BUP history==

Natural Weapon: Spit (2 BUP)
S2 Organ (4 Bonus BUP)
Winged Form (2 BUP)
Toughness +5 (1 BUP)
Toughness +5 (1 BUP)
Toughness +5 (2 BUP)
Toughness +5 (2 BUP)
Dense Field [Defensive] (2 BUP)
Unnatural Eye (Spectrum) (1 Bonus BUP)
Solenoid Organelles (3 BUP)
Accelerated Mitosis (2 BUP)
Glial Mutation (2 BUP)
Redundant Organs I (1 BUP)
Redundant Organs II (1 BUP)
Redundant Organs III (1 BUP)
Redundant Organs IV (1 BUP)
Redundant Organs V (1 BUP)

==SUP history==

Armor Enhancement I (2 SUPs)
Armor Enhancement II (2 SUPs)
Wing Loadout (Battery) (1 Bonus SUP)
Heavy Chassis (1 SUP)
Wing Loadout (Integrated Weapon - Mas Carbine) (2 SUP)
Armor Enhancement III (2 SUP)
Entry Plug (HarOS) (1 SUP)
Autobalancer (1 Bonus SUP)
Body Ablatives (2 SUP)
Assault Dock (2 SUP)
Corrective Refit (2 SUP)
Fortified Armor (3 SUP)
Dense Surovite Plating (3 SUP)
Specialized Armor: Energy (2 SUP)
Specialized Armor: Rending (2 SUP)

==WUP history==

WUP POOL: 11 WUP

Bestial Natural Weapon: Necrotoxin (1 WUP)
Feral Natural Weapon: Toxic (1 WUP)
Pallet Rifle -> Rail Rifle (1 WUP+Recycle)
Rail Rifle -> Positron Rifle MkII (Recycle)
Positron Rifle MkII -> +2 Damage (1 WUP)
Positron Rifle MkII -> +2 Penetration (1 WUP)
Positron Rifle MkII -> Extra Grip (1 WUP)
Positron Rifle MkII -> Red Dot Sight (1 WUP)
Mas Carbine (2 WUP)
Mas Carbine -> +2 Damage (1 WUP)
Mas Carbine -> +2 Penetration (1 WUP)
Positron Rifle MkII -> Long Mas MkII (with +2 Damage, +2 Penetration, Extra Grip, Red Dot Sight, and Expanded Capacity) (1 Bonus WUP + Recycle)
Recycle Mas Carbine into WUP Pool.

Appearance: Now, Aline appears slightly taller than she had before, with even longer hair (navel-length) than before, in a slightly more silvery tone than before, which is usually left completely down, and flares out a little at the bottom. Her face and features are more defined and round now than before, and especially her face is a lot more filled-out as opposed to her previous airy, wispy look. Even her body has developed a bit more, making her look slightly closer to adulthood than before, and also a bit more curved, but not by much. Finally… In civilian clothes, she prefers either a school uniform (as needed), or dresses that go around the blue-purple-black color region, often with a contrasting ribbon or pretty design. Her plugsuit is relatively simple, colored the same blood red as her EVA unit, with the typical darker sleeve section, various small detailings… and bright yellow stripes that line her side and torso to create a somewhat 'framing' design.

Biography:

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