Angelspawn P Scale List

Land Hordes

Blessed Guard

Corrupted%20Guard.png?dl=0
TEMPLATE TYPE
Legionspawn (P-Scale)
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
45 40 40 40 40 25 30 20 20
SKILLS
Awareness, Intimidate, Stealth, Survival
HORDE TRAITS
Fanatics, Large, Reckless Charge
TRAITS
Armour Plating (8), From Beyond, Large, Unnatural Strength (4), Unnatural Toughness (4)
MELEE TALENTS
Flesh Render, Lightning Attack
PHYSICAL TALENTS
Iron Jaw, True Grit
AP MOTHER BONUS BANES
8 Elite Strain Poor Weaponry
WEAPONS
Weapon Class Range RoF Damage Penetration Qualities
Blessed Chainaxe (Melee Potent) Melee - - 1d10+2 R 4 Progressive; Unbalanced, Unreliable
Blessed Bolter (Basic Mid-Rate) Basic Medium (60m/6dm) S/2/- 1d10+5 X 4 Tearing; Unreliable
Blessed Missile Launcher (Heavy Potent) Heavy Long (100m/10dm) S/-/- 2d10+0 X 6 Blast (4), Devastating (4), Tearing; Bulky, Specialist, Ungainly, Unreliable
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Bloody Reverie Free 3 3 per Battle May be used whenever an enemy Horde that you were engaged with in close combat breaks and flees. You gain +20 WS and +2 SB for the next 2 rounds. During this time, you are also Fearless.
Close Assault Free 1 3 per Battle Use at the start of the turn. Until the end of your turn, you gain +20 WS and may substitute the Degrees of Success from your attack rolls with your WS Bonus (inc. the +20 WS in the workings).
Spread Blessings Passive 1 Unlimited Whenever you defeat an enemy Horde lacking the Machine Quality, you replace it with a Horde of Vessels possessing 20 Mag.

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Shadowmen

Shadowmen.png?raw=1
TEMPLATE TYPE
Legionspawn (P-Scale)
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
50 30 40 40 40 30 30 20 20
SKILLS
Awareness+10, Stealth+20(T), Survival
HORDE TRAITS
Mobile (1), Ambushers, Overwhelming (2)
TRAITS
Armour Plating (4), Baneful Presence (10), Unnatural Strength (2), Unnatural Toughness (2)
MELEE TALENTS
Crushing Blow, Lightning Blow, Takedown, Vice Grip
PHYSICAL TALENTS
Iron Jaw, Muffled Armament, Swift Shadow, Talented (Stealth), True Grit
AP MOTHER BONUS BANES
6 Infiltrators Flawed Composition
WEAPONS
Weapon Class Range RoF Damage Penetration Qualities
Shadow Claws (Melee Elegant) Melee - - 1d10 R 4 Hallucinogenic; Disabling, Razor Sharp
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Assimilate Passive 1 Unlimited Whenever you deal Magnitude Damage to an enemy Horde in melee, you may regenerate your own Magnitude by an equal amount. If this would increase your Magnitude over 100, then the excess Magnitude is shifted to another Shadowmen horde within 4dm. If there is no such Horde, or all other nearby Shadowmen Hordes are at full strength, this instead creates a new Horde. This Horde has your Characteristics, skills, talents, traits, abilities and weapons. However, the offspring Horde also replaces their Armour Plating value with that of the enemy Horde, if that value is higher; it is also treated as having copies of all the Horde's weapons, but not Specialists.
Close Assault Free 1 3 per Battle Use at the start of the turn. Until the end of your turn, you gain +20 WS and may substitute the Degrees of Success from your attack rolls with your WS Bonus (inc. the +20 WS in the workings).
Sabotage 1 Full 1 3 Times per Battle Choose one enemy Horde within AB dm/km. The target tests Awareness; on a failure, they are stunned for 1 round.

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Vessels

Vessels.png?dl=0
TEMPLATE TYPE
Legionspawn (P-Scale)
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
35 35 30 30 40 30 30 30 40
SKILLS
Awareness+10, Intimidate+10, Survival+10
HORDE TRAITS
Fanatics, Mobile (2), Reckless Charge, Wild Fire
TRAITS
Baneful Presence (40), From Beyond, Armour Plating (3)
MELEE TALENTS
Crushing Blow, Lightning Attack, Takedown, Vice Grip
AP MOTHER BONUS BANES
3 - Poor Weaponry
WEAPONS
Weapon Class Range RoF Damage Penetration Qualities
Makeshift Weapons Melee - - 1d10+0 I 2 Fast; Unreliable
Makeshift Guns Basic Medium (60m/6dm) S/5/10 1d10+2 I 2 Scatter; Unreliable
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Melee Abilities
Close Assault Free 1 3 per Battle Use at the start of the turn. Until the end of your turn, you gain +20 WS and may substitute the Degrees of Success from your attack rolls with your WS Bonus (inc. the +20 WS in the workings).
Support Abilities
Sustained Assault Free 1 Unlimited Use at the start of your turn. Any attack you make this round gains a +20 bonus to hit, deals +2 damage, and scores one extra hit per 2 DoS, which stacks with all other bonus hit mechanisms. At the end of your turn, you take 20 Magnitude damage, which does not trigger a Break test.
Special Abilities
Spread Blessings Passive 1 Unlimited Whenever you defeat an enemy Horde lacking the Machine Quality, you replace it with a Horde of Vessels possessing 20 Mag.

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Independent Characters

Annihilators

Annihilators.png?dl=0
TEMPLATE TYPE
Warriorspawn (E-Scale)
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
45 45 70 70 40 20 30 50 10
SKILLS
Athletics, Dodge, Intimidate, Survival
TRAITS
Amphibious (5), AT Field (8), Baneful Presence (10), Dark Sight, From Beyond, Natural Armour (7), Size (Hulking), Unnatural Strength (4), Unnatural Toughness (4)
MELEE TALENTS
Crushing Blow, Takedown, Vice Grip
PHYSICAL TALENTS
Iron Jaw, True Grit
AT SPREAD PATTERNS
Deflective Field, Layered Field
AT OFFENSIVE POWERS
AT Wave, Cross Blast
AT NEUTRALISATION POWERS
Neutralise
Wounds AP BANES
44 11 Clumsy, No Mother Bonus, Uneven Covering
WEAPONS
Weapon Class Range RoF Damage Penetration Qualities
Arm Ram (Melee Potent) Melee - - 2d10 I 5 Pneumatic; Concussive; Unwieldy
Tridactyl (Melee Technique) Melee - - 1d10 R 4 Unbalanced
Core Cannon (Heavy Potent) Heavy Long (100m/10dm) S/-/- 2d10+3 E 6 Positron; Blast (3); Recharge

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Apocalypse Engine

Apocalypse%20Engine.png?dl=0
TEMPLATE TYPE
Warriorspawn (P-Scale)
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
50 50 70 80 50 20 30 20 10
SKILLS
Awareness, Intimidate, Dodge, Parry
TRAITS
Baneful Presence (70), Flight (4), From Beyond, Hoverer (4), Natural Armour (14), Regeneration (5), Size (7, Enormous), Unnatural Strength (6), Unnatural Toughness (6)
MELEE TALENTS
Crushing Blow, Flesh Render, Takedown, Vice Grip, Whirlwind of Death
PHYSICAL TALENTS
Iron Jaw, True Grit
Wounds AP MOTHER BONUS BANES
56 14 Resilient Biology Poor Weaponry, Uneven Covering
WEAPONS
Weapon Class Range RoF Damage Penetration Qualities
Dread Axe (Melee Potent) Melee - - 3d10+2 R 4 Hyper-Prog; Unwieldy
Apocalypse Beam (Heavy Potent) Heavy Medium S/-/- 2d10+0 E 6 Fusion; Blast (2); Overheats, Ungainly

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Apostle of the Blessed Children

Dark%20Apostle.png?dl=0
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
45 45 40 40 40 30 30 50 40
SKILLS
Awareness+10, Charm+10, Command+10, Deceive+10, Dodge+10, Intimidate+10, Literacy, Stealth+10
SPECIALIST SKILLS
Acrobatics, Operate (Land Military), Speak Language (English, One Other)
TRAITS
AT Field (8), Iron Guard MK3 (SB8, TB8), Unnatural Fellowship (2)
HORDE LEADER BONUS
Blessed Apostle (+1 TB, +10 WS, +10 BS, Fearless)
PROFICIENCY TALENTS
Melee (Guard), Basic (Guard), Heavy (Guard), Pistol (Guard)
COMBAT TALENTS
Ambidextrous, Quick Draw
MELEE TALENTS
Berserk Charge, Blade Dancer, Furious Assault, Swift Attack, Takedown, Unarmed Master
RANGED TALENTS
Assault Shooter, Bolter Drill, Deadeye Shot, Gunslinger, Rapid Reload
PHYSICAL TALENTS
Bulging Biceps, Catfall, Drop Trained, Hardy, Iron Jaw, Leap Up, Lightning Reflexes, Rapid Reaction, Sprint, Step Aside, True Grit
MENTAL TALENTS
Advanced Berserk, Battle Rage, Frenzy, Foresight
INTERPERSONAL TALENTS
Air of Authority, Charm Offensive, Demagogue, Galvanizing Presence, Into the Jaws of Hell, Inspirational, Master Orator
AT FIELD TALENTS
AT Extension, AT Focus, Scan Field, Synchronize Group
SPREAD PATTERNS
Accelerated Territory, Barrier Field, Deflective Field, Layered Field
OFFENSIVE POWERS
Blast, Cross Blast, Repulsion, Rising Cross, Wave
ENHANCEMENT POWERS
AT Funnel, Massive Momentum, Shield
NEUTRALIZATION POWERS
Neutralize
UTILITY POWERS
AT Blanket, Float, Inertia, Kinetic Manipulation, Ping, Telepathy
WOUNDS EQUIPMENT
22 G-Bolter, G-Bolt Pistol, G-Force Sword/G-Force Staff, G-Combat Knife, IG Scout Armour/IG Mk3 Power Armour, Grenades (2 Frag, 2 Blind, 2 Flashbang)

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