Assault Unit Helen

Assault Unit Helen

Core Lieutenant Helen

Helen.png?dl=0
Special Role: Grenadier Commander
Assault Lieutenant Helen is a bullish, furious individual. Short-tempered, with a poor disposition even when not infuriated, many quickly learn to watch their step around Helen. It is this anger that manifests in her fighting style; Helen prefers weapons that rip and tear such as chainaxes or prog swords, and in combat takes to these with such vicious ado that her armour often ends up more red than anything.On a side note, Lieutenant Helen had the dubious distinction of being 'loaned' to Vercingetorix, who promptly locked her in a small rock room for three weeks as part of his gauntlet to protect the Lance of Cassius. During this she met Zhang Yanmei, whom she denounced as 'Plumhead' and threatened to eat before Yanmei released her.
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
65 45 50 50 50 40 40 40 40
BASIC SKILLS
Acrobatics+20, Athletics+10, Awareness+10, Carouse+10, Command+10, Dodge+20, Intimidate +10, Literacy, Parry+20
SPECIALIST SKILLS
Common Lore (LN+10, Military+10, Weapons+10), Operate (Ground Military+20, Personal+20), Scholastic Lore (Tactics+10), Speak Language (Arabic, English)
HORDE LEADER BONUS
Ripper (+20 WS, +2 Melee Damage)
TRAITS
Iron Guard Mk3 (SB 9, TB 9)
COMBAT TALENTS
Ambidextrous, Arms Master, Favoured Enemy (All), Quick Draw
MELEE TALENTS
Assault Jump, Battlemaster, Berserk Charge, Blood Frenzy, Crushing Blow, Death from Above, Flesh Tearer, Furious Assault, Precision (Touché), Storm Strike, Swift Attack, Takedown, Whirlwind of Death, Unarmed Master
RANGED TALENTS
Assault Shooter, Bolter Drill, Deadeye Shot, Rapid Reload
PHYSICAL TALENTS
Bulging Biceps, Catfall, Drop Trained, Hardy, Iron Jaw, Leap Up, Lightning Reflexes, Rapid Reaction, Sprint, True Grit
COMMAND TALENTS
Air of Authority, Forward you Dogs, Iron Discipline
COMMAND TALENTS
Butts and Bayonets, Fanatical Fury, Momentous Assault, Rip and Tear
WOUNDS FATE RP SPECIALS AND GAINS
27 2 4 Requisition Credit: Tearing/Prog Melee Weapons and Melee upgrades (+4). Free Requisition: Jump Pack Upgrade.

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Helen Unit

Helen%20Squad.png?dl=0
Special Role: Shock Guard
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
55 40 45 45 50 30 30 30 30
BASIC SKILLS
Acrobatics+10, Athletics+10, Awareness+10, Carouse+10, Dodge+10, Intimidate +10, Literacy, Parry+10
ADVANCED SKILLS
Common Lore (LN+10, Military+10, Weapons+10), Operate (Ground Military, Personal+10), Speak Language (Arabic, English)
HORDE TRAITS
Disciplined, Exemplary Leadership, Fighting Withdrawal, Large, Overwhelming (2), Regen (2), Stubborn
TRAITS
Iron Guard Mk3 (SB 8, TB 8)
COMBAT TALENTS
Ambidextrous, Arms Master, Quick Draw
MELEE TALENTS
Assault Jump, Berserk Charge, Death from Above, Furious Assault, Lightning Attack, Unarmed Master
RANGED TALENTS
Assault Shooter, Deadeye Shot, Gun Drill (Bolter), Rapid Reload
PHYSICAL TALENTS
Bulging Biceps, Catfall, Drop Trained, Hardy, Iron Jaw, Leap Up, Lightning Reflexes, Rapid Reaction, Sprint, True Grit
SPECIALISTS Weapon Specialist (Basic) Weapon Specialist (Melee) Weapon Specialist (Heavy)
Coordinator, Engineer, Medic, Pathfinder, Sapper, Sergeant, Weapon Specialist Any Basic Any Melee -
WOUNDS Primary Weapons Ranged Sidearms Melee Sidearms Armour
24 G-Bolter/Hyper Axe/Hyper Sword G-Bolt Pistol/G-Combat Shield G-Combat Knife/G-Hyper Knife Mk3a Core Armour
Horde Abilities
Ability Name Action Squad Req. Qty Effect
Grenade Abilities
Anti-Armour Assault 1 Full 1 1 Per Battle You make a ranged attack with the Crack Grenade profile. The attack deals +2 damage per squad, and gains +1 Penetration per squad.
Blind Assault 1 Full 1 2 Per Battle You make a ranged attack using either the Smoke or Blind Grenade profile.
Frag Assault 1 Full 1 3 Per Battle You make a ranged attack with the Frag Grenade profile. The attack deals +2 damage per squad, and gains +1 Devastating per squad.
Melee Abilities
Bloody Reverie Free 3 3 per Battle May be used whenever an enemy Horde that you were engaged with in close combat breaks and flees. You gain +20 WS and +2 SB for the next 2 rounds. During this time, you are also Fearless.
Close Assault Free 1 3 per Battle Use at the start of the turn. Until the end of your turn, you gain +20 WS and may substitute the Degrees of Success from your attack rolls with your WS Bonus (inc. the +20 WS in the workings).
Movement Abilities
Jump Packs Free 1 6 per Battle Use at the start of your turn. You double your base Movement Points this turn (if you use Rapid Movement, you get three times your base MP, total), and until the end of the turn, you possess the Hoverer (AB) trait. Any melee attacks performed after a Jump Pack move gain +10 to hit, +1 damage and Devastating (1). Jump Pack moves ignore most difficult terrain and in certain circumstances (open spaces etc) can lift you onto higher floors or over enemies.

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