
Civilian Name: Ayanami Julie
Official Name: Ayanami Project Mass-Production Pilot 11 'JUUICHI'
Position: Evangelion Pilot
Sex: Female
Age: Two years old (Created 2015); Biological age 17 (2000)
Nationality: Japanese
Place of Residence: Beijing-2
Physical Details
Hair colour: Light green
Eye colour: Red
Height: 5'3.5" (161.3cm)
Build: Slender
Personal Details
"Hey, if I land the killing shot, do you think Colonel Amatore will promote me?"
The Ayanami Project (The 'A-2' Project, being the 2nd Project starting with an A) was created with the intent to produce an Evangelion pilot designed to specifics. MP-Pilot 00 was the 'prototype' result, the first of twelve in a series. The series were grown beneath Tokyo-2 with the genetic material taken from Ikari Rei, the deceased daughter of the Ikaris. Ikari Rei herself was genetically enhanced by Yui in the womb, and if she'd lived to an older age would have matured into someone possessing the peak level of human capacity.
Ayanami Juuichi- or as she insists on being called, Julie, was the first Ayanami to win their very first sparring match- a hand-to-hand duel with Ayanami Hachi. Although this created a fierce rivalry with Hachi that persists to this day, the positive reaction from others to Julie's victory led her to the conclusion that she quite enjoyed the taste of success.
Today, Julie is a hard-working, highly ambitious young pilot. She was promoted to the position of Lieutenant and Team Leader of Beijing-2's Evangelion squadron in the middle of 2017, and has her sights on being promoted to Captain by at least the end of 2018, or earlier if she can handle it. She's a voraciously energetic socialite, and relishes the opportunity to parlay her status as an Eva pilot into social credit at plays, functions, dinners and gatherings.
Julie even has a boyfriend, a young man named Zhao Paihu, the son of a wealthy and powerful Chinese shipbuilding magnate. Their relationship is rather warm, but it is readily obvious to Julie's closest friends that Paihu is far, far sweeter on her than she is on him; his many many elaborate and extravagant gifts to her attest to this, a tactic that Julie responds to usually with a resigned sort of irritation.
Julie is mostly friendly with her sisters, although as noted she has a vicious rivalry with Hachi; the two cannot even be in the same room half the time without it turning into a fist-fight, so strong is their mutual dislike.
On the other hand, she absolutely adores and cherishes Rei, and dotes on her whenever she has the chance. Julie often does what she can to send Rei little gifts and souvenirs… And sometimes occasionally sends her much bigger, elaborate ones, usually when Paihu's gifts prove simply too much for Julie's patience and are quickly converted into surplus cash.
Table of Contents
|
Name: Ayanami Juuichi
Background: Manufactured
Gender: Male
Career: Skirmisher/Skirmisher
Rank: Heavy Weapons Master
Experience: 28,900
Characteristics
Characteristic | Rating | Bonus | Training/Bonuses |
---|---|---|---|
WS | 34 | 3 | - |
BS | 60 | 6 | Expert |
Strength | 40 | 4 | Superior Specimen |
Toughness | 40 | 4 | Superior Specimen |
Agility | 60 | 6 | Expert, Superior Specimen |
Intelligence | 40 | 4 | Intermediate |
Perception | 30 | 3 | - |
Willpower | 35 | 3 | Intermediate |
Fellowship | 50 | 5 | Expert |
Synch Ratio | 78 | 7 | Expert, Master Model |
Wounds: 24
WUP Pool: 18
Movement
AG Bonus | Half | Full | Charge | Run |
---|---|---|---|---|
4 | 4 | 8 | 12 | 24 |
Fate Points: 2/2
Insanity Pts: (27)25/100
Ego Barrier: 99%
Assets, Drawbacks, Traits, Coherencies, Instabilities and Disorders
Traits
Superior Specimen
Opportunistic Synchronizer
Flawed
Artificial Ego (-10 to Ego)
Assets
Ayanami (Emotionless, Stable Synch (40 SR minimum), P-Scale ATS equal to 50% of normal rate rounded up. Gain the Hardy and Resistance (All) talents, start with 25 Insanity)
Gifted (Fellowship)
Sexy Voice
Shrewd
Team Leader
Drawbacks
Fanatical (NERV)
Foe (Hachi)
Slow Healer
Diverse Troubles (Perfectionist)
Instabilities
Career
Skirmisher
Manufactured Skirmisher
Starting Skills: Deceive, Charm, Logic, Scrutiny, Speak Language (English), Speak Language (Japanese), Speak Language (Chinese) Literacy
Starting Talents: Neutralise, Deflective Field, Melee General, Basic General, SUP
Skills
+++
Awareness+20
Blather
Carouse
Charm+20
Concealment+20
Deceive+20
Dodge+20
Evaluate
Gambling
Intimidate+10
Logic+10
Scrutiny+20
Silent Move+10
Advanced
Acrobatics+20(T)
Command+10
Literacy
Performer (Dancer)+10
Security+10
Shadowing+10
SL (Chinese High Society)
Speak Language (English)
Speak Language (Japanese)
Speak Language (Chinese)
Talents
Weapon Proficiency Talents
Name | Proficient | Specialized | Mastery |
---|---|---|---|
Melee General | Yes | - | - |
Melee Prog | Yes | - | - |
Basic Bolt | Yes | Yes | Yes |
Basic Fusion | Yes | - | - |
Basic General | Yes | - | - |
Basic Maser | Yes | - | - |
Basic Positron | Yes | Yes | Yes |
Heavy Bolt | Yes | Yes | Yes |
Heavy General | Yes | Yes | Yes |
Heavy Fusion | Yes | - | - |
Heavy Maser | Yes | - | - |
Heavy Positron | Yes | Yes | Yes |
Pistol Bolt | Yes | - | - |
Pistol General | Yes | - | - |
Pistol Maser | Yes | - | - |
Generic Combat Talents
Name | Effect |
---|---|
Ambidextrous | No penalty for using off-hand, -10 to penalty for using both hands at once |
Arms Master | -10 penalty to untrained weapons, not -20 |
Gunslinger | -10 to penalty for using both hands at once when firing pistols |
Quick Draw | Can swap/draw/etc items as a free |
Rapid Reload | Reload time halved |
Two Weapon Wielder (Ballistic) | Reduce penalty w/dual wield ballistic |
Melee Talents
Name | Effect |
---|---|
Berserk Charge | +10 bonus to charge, total +20 |
Furious Assault | Expend Reaction when making All-Out attack to deal a second attack |
Unarmed Warrior | Unarmed attacks do 1d10+SB-3 damage, and do not count as Unarmed |
Ranged Talents
Name | Effect |
---|---|
Assault Shooter | May fire Basic/Heavy weapons in melee. Heavy weapons have -20 penalty, basic have 0, and pistols have +30. |
Bolter Drill | +1 to max Semi/Full auto hits with a Bolter |
Crack Shot | +2 critical damage from ranged attacks |
Deadeye Shot | Reduce penalty to called shots by -10 |
Dual Shot | May shoot two pistols with one action and one BS test |
Eye of Vengeance | Apply to single-shot with Full Aim. +1 Pen per degree of success, auto-confirm furies. |
Hip Shooter | May move full move and fire single shot with one pistol |
Marksman | No penalties for shooting at long/extended range |
Mighty Shot | Add half of BSB to ranged weapon damage |
Overcharge | Fire weapon with 'Recharge' quality without having to recharge, taking a WS-10 penalty with a stacking -10 until weapon can recharge |
Positron Drill | +1 to max Semi/Full auto hits with a Positron Weapon |
Sharpshooter | Reduce penalty to called shots by -20 |
Stable Shooter | Fire semi/full as a Half Action |
Storm of Steel | Enemies take a -10 to dodge full auto bursts; double damage against Hordes with semi/full auto burst |
This Gun Is Mine | May unjam a gun as a half |
Fortitude Talents
Name | Effect |
---|---|
Bulging Biceps | Can fire heavy weapon w/out bracing |
Catfall | Reduce Falling Damage |
Drop Trained | Reduce Falling Damage above 10dm |
Hard Target | -20 to enemy BS to hit when Charging (-20) or Running (-40) |
Lightning Reflexes | Double AB for initiative rolls |
Sprint | +AB to movement when full moving, double movement when running |
True Grit | Halve Critical Damage taken |
Willpower Talents
Name | Effect |
---|---|
I Cannot be Defeated | +2 to Fatigue Threshold |
Hotblooded | +10 to willpower to resist feedback. Roll twice on shock table after fear |
Jaded | No insanity from gore |
Nerves of Steel | Reroll failed WP test to recover/avoid Pinning |
Resistance (Cold) | +10 to resist effects from cold |
Resistance (Heat) | +10 to resist effects from heat |
Resistance (Mental) | +10 to resist mental effects |
Resistance (Poison) | +10 to resist poison |
-Interpersonal Talents-
AT Field Talents
Name | Effect |
---|---|
Barrage Pattern: Angelic Artillery | AT Funnel shots are now Blast +1, +1 per 4 ATP spent |
Barrage Pattern: Shatter | Spend 8 ATP on AT Funnel, weapon now possesses Positron Quality. Positron weapons reroll penetration |
Barrage Pattern: Sniper Shot | Spend 8 ATP on AT Funnel, add Accurate quality to weapon. Accurate weapons can sacrifice AT Funnel dam/pen and gain Brutal quality instead |
Quick Spread | Spread full as a half |
AT Field Powers
AT Field Spreads
Barrier Field
Bunker Field
Deflective Field
Offensive Powers
Blast
Cross Blast
Wave
Enhancement Powers
Funnel
Neutralization Powers
Neutralize
-Dirac Sea Powers-
Utility Powers
Float
Ping
Pull
Push
Wrap Beam
Commissions
Name | Effect | Purchase |
---|---|---|
Commission (Scout) | +2 WUP to permanently purchase weapon | Positron Rifle Mk3 |
Commission (Precision Shooter) | +2 WUP to permanently purchase weapon | Positron Rifle Mk3 |
Commission (HW Spec) | +2 WUP to permanently purchase weapon | Integrated Bolter |
Commission (Lancer) | +2 WUP to permanently purchase weapon | Integrated Bolter |
Equipment
Melee Weapons
Name | Class | Range | Base Damage | Real Damage | Base Pen | Real Pen | Total Specials |
---|---|---|---|---|---|---|---|
Ayanami Staff | Melee (1H) | - | 1d10+1I | 1d10+7I | 1 | 1 | Disabling, Force, Projection (2) |
Ayanami Sword | Melee (1H) | - | 1d10+2R | 1d10+8R | 2 | 2 | Balanced, Force |
Ranged Weapons
Name | Class | Range | Base RoF | Real RoF | Base Damage | Real Damage | Base Pen | Real Pen | Total Specials |
---|---|---|---|---|---|---|---|---|---|
Ayanami Handbow | Pistol | 20m | S/-/- | S/-/- | 1d10+3R | 1d10+5R | 2 | 2 | Ayanami Bow*, Best Quality, Compact, Silent, Tearing |
Ayanami Bolter | Basic | 120m | S/3/5 | S/4/6 | 1d10+6X | 1d10+8X | 4 | 4 | Tearing, Best Quality |
Ayanami Bolt Pistol | Pistol | 35m | S/2/- | S/3/- | 1d10+6X | 1d10+8X | 4 | 4 | Tearing, Best Quality |
Ayanami Bolt Pistol | Pistol | 35m | S/2/- | S/3/- | 1d10+6X | 1d10+8X | 4 | 4 | Tearing, Best Quality |
Ayanami Crossbow | Basic | 160m | S/-/- | S/-/- | 1d10+4R | 1d10+6R | 3 | 3 | Accurate, Ayanami Bow*, Best Quality, Silent, Tearing |
Ayanami Positron Gun | Basic | 200m | S/2/- | S/2/- | 1d10+5E | 1d10+7E | 4 | 4 | Positron, Best Quality |
Ayanami Stalker Bolter | Basic | 200m | S/-/- | S/-/- | 1d10+6X | 1d10+8X | 4 | 4 | Accurate, Tearing, Best Quality |
- Ayanami Bow weapons can only be used by those with an AT Field. They count as Force weapons.
Ammo
Name | Weapon | Size per Clip | Reload Time (Real) | Qty |
---|---|---|---|---|
Bolter Clip | Bolter | 30 | 1 Half | 3 |
Bolt Pistol Clip | Bolt Pistol | 6 | 1 Half | 6 |
Handbow Bolt | Handbow | 1 | 1 half | 12 |
Crossbow Bolt | Crossbow | 1 | 1 half | 20 |
Positron Gun Cartridge | Positron Gun | 12 | 1 Half | 2 |
Stalker Bolter Clip | Stalker Bolter | 24 | 1 Half | 3 |
Armour
Name | Locations Covered | AP | Special |
---|---|---|---|
Ayanami Breastplate | Body | 8 | Ablatives, No stealth penalty |
Ayanami Gauntlets | Arms | 6 | No stealth penalty |
Ayanami Greaves | Legs | 6 | No stealth penalty |
Ayanami Gown | Arms, Body, Legs | 2 (Arms, Legs), 3 (Body) | -20 to enemy grapple attempts |
Base Characteristics
Characteristic | Rating | Bonus | Training/Bonuses |
---|---|---|---|
WS | 34 | 3 | - |
BS | 40 | 4 | - |
Strength | 37 | 3 | - |
Toughness | 37 | 3 | - |
Agility | 37 | 3 | - |
Intelligence | 30 | 3 | - |
Perception | 30 | 3 | - |
Willpower | 25 | 2 | - |
Fellowship | 30 | 3 | - |
Synch Ratio | 55 | 5 | - |
Wounds: 14
Movement
AG Bonus | Half | Full | Charge | Run |
---|---|---|---|---|
4 | 4 | 8 | 12 | 24 |
Fate Points: 2/2
Insanity Pts: 25/100
Ego Barrier: 100%