Ayanami Nana

Personal Details

PERSONAL DETAILS
Name: Ayanami Nana Gender: Female
Background: Manufactured Career: Skirmisher (Dervish)/Pointman
Rank: Dervish Master Experience: 30,000

Vital Statistics

Characteristics

Characteristic Rating Bonus Training/Bonuses
WS 60 6 Expert
BS 54 5 Expert
Strength 40 4 Superior Specimen (+3)
Toughness 50 5 Intermediate, Superior Specimen (+3)
Agility 60 6 Expert, Superior Specimen (+3)
Intelligence 25 2 -
Perception 50 5 Expert (+20)
Willpower 25 2 -
Fellowship 25 2 -
Synch Ratio 75 7 Expert (+20)

Vitals

VITALS
Wound Total: 21 Fate Point Total: 1
Insanity Points: (36)10/100 Ego Barrier: 99/100
WUP Pool: 18

Assets, Drawbacks, Traits, Coherencies, Instabilities and Disorders

Assets

Asset Effect
Angel Hybrid Emotionless
Fast +1 AB on foot
Gifted (SR) Cheaper SR upgrades
High Endurance May make a Toughness-10 test when taking fatigue to reduce fatigue taken by 1

Drawbacks

Drawback Effect
Damaged Goods 10 Insanity
Dependent Character is swayed by others
Second Fiddle (Zhang Mingzhu) Character is easily swayed by certain individual

Traits

Trait Effect
Opportunistic Synchroniser Once per battle when suffering Synch Disruption, may choose whether it is up or down
Superior Specimen +3 to Strength, Toughness and Agility
Flawed +200 XP worth of Drawbacks
Mental Conditioning Easily swayed by created organisation

Coherencies

Coherency Effect Tested Characteristic

Instabilities

Instability Effect Ego Threshold

Disorders

Disorder Effect Insanity Threshold

Career

Starting Skills

Command, CL (War), SL (Physics), SL (Weaponry), Speak Language (English, German, Japanese), Literacy

Starting UPs

1 SUP

Starting Talents

Deflective Field, Neutralise, Melee Weapon Training, Pistol Weapon Training

Skills

Basic Skills

Acrobatics+20
CL (War)
Intimidate+20
Concealment+10
Dodge+20
Logic+10
Scrutiny+20
Silent Move+20

Advanced Skills

Acrobatics+20(T)
Command+20
Concealment+20
Drive (Automobile)+10
Drive (Motorcycle)+20
Literacy
Pilot (Military)+10
SL (Physics)
SL (Weaponry)
Speak Language (English, Chinese, Japanese)
Survival+10
Tracking+10
Trade (Armourer)

Talents

Weapon Proficiency Talents

Name Proficient Specialized Mastery
Melee General Yes Yes Yes
Melee Prog Yes Yes Yes
Basic Bolt Yes Yes Yes
Basic Fusion Yes - -
Basic General Yes - -
Basic Maser Yes - -
Basic Positron Yes - -
Pistol Bolt Yes Yes Yes
Pistol Fusion Yes - -
Pistol General Yes - -
Pistol Maser Yes - -

Berserk Talents

Generic Combat Talents

Name Effect
Arms Master -10 penalty to untrained weapons, not -20
Combat Master Enemies gain no Gang-Up bonuses against you.
This Gun is Mine Unjam ballistic weapons as a half action
Twin Weapon Wielder (Ballistic) Reduce penalty w/dual wield ballistic
Twin Weapon Wielder (Melee) Reduce penalty w/dual wield melee
Quick Draw May ready items as a Free Action.

Melee Talents

Name Effect
Assassin Strike Free. After making melee attack, may make Acrobatics test. On a success, may freely move Half Move.
Berserk Charge Charge. +10 bonus to charge, total +20
Blademaster Once per Round. Reroll attack made with bladed weapon.
Counter-Attack On parrying attack, may make Standard Attack on attacker with -20 penalty.
Double Team Increase Gang-Up bonus by +10.
Flesh Render +2 Damage with Tearing or Prog weapons. Deal extra 1d5+1 Magnitude damage to Hordes.
Furious Assault All Out Attack. Expend Reaction when making All-Out attack to deal a second attack.
Gravity Kick Charge, Height. Perform a Gravity Kick.
Heroic Assault Charge. May perform a Furious Assault when making a Charge attack.
Irresistible Force Charge. May perform a Swift or Lightning Attack when making a Charge attack.
Killing Strike All Out Attack. Make a single All Out Attack that cannot be parried or dodged.
Lightning Attack Full Action. Attack three times
Sure Strike Do not have to reverse to-hit rolls to determine location of damage.
Unarmed Warrior Unarmed Attacks deal 1d10+SB-2 damage, and no longer Unarmed.
Unarmed Master Unarmed Attacks deal 1d10+SB damage, and no longer Primitive.
Whirlwind of Death Melee attacks against Hordes deal double Magnitude damage. Full Action: can make single melee attack against every adjacent enemy. Max enemies equal to WSB.

Ranged Talents

Name Effect
Crack Shot +2 critical damage from ranged attacks
Dual Shot Pistols, Full Action. May shoot two pistols with one action and one BS test
Gunslinger Reduce pistol dual-wielding penalty by -10
Hip Shooting Full Action. Make a Full Move and fire with a Pistol or Basic ranged weapon.
Rapid Reload Halve Reload times.

Physical Talents

Name Effect
Catfall Free Action, falling. Test Agility. On a success and for every extra DoS, reduce distance for the purpose of falling damage by AB.
Drop Trained Falling, 10dm or above. Always land on your feet, and treat distance as 1/3rd for purpose of falling damage.
Hard Target Run. -20 penalty to attacks made against you (stacks to -40)
Hardy Always treated as Lightly Wounded for purposes of healing.
Lightning Reflexes Double AB when rolling Initiative.
Leap Up Free Action. Rise from Prone.
Rapid Reaction May test Agility to negate Surprise.
Sprint +AB to movement when full moving, double movement when running
Step Aside Gain an extra Reaction once per round, that may be used only to Dodge.

Willpower Talents

Name Effect
Hotblooded +10 to willpower to resist feedback. Roll twice on shock table and take preferred result.
Indomitable When taking Ego damage, reduce damage taken by 1 to minimum of 1.
Jaded Immune to mundane sources of fear and insanity
Nerves of Steel Reroll failed WP tests to avoid or recover from Pinning.
Resistance (Mental) +10 to resist Mental effects.

Interpersonal Talents

Commissions

Name Effect Purchase
Scout Commission +2 WUP to permanently purchase weapon -
Lancer Commission +2 WUP to permanently purchase weapon -

AT Field Talents

Name Effect
Quick Spread Half Action. Spread AT Field fully.

Points

Name Effect
Sound Constitution (7) +7 wounds.

AT Field Powers

AT Field Spreads

Accelerated Territory
Bunker Field
Deflective Field

Dirac Sea Powers

Offensive Powers

Blast
Cross Blast
Wave

Enhancement Powers

Massive Momentum

Neutralization Powers

Neutralise

Utility Powers

Float
Ping
Pull
Push

Equipment

Melee Weapons

Name Class Range Base Damage Real Damage Base Pen Real Pen Total Specials
Ayanami Staff Melee (1H) - 1d10+1I 1d10+5I 1 1 Disabling, Force, Projection (2)
Ayanami Sword Melee (1H) - 1d10+3R 1d10+7R 3 3 Balanced, Best Quality, Force
Ayanami Sword Melee (1H) - 1d10+3R 1d10+7R 3 3 Balanced, Best Quality, Force

Ranged Weapons

Name Class Range Base RoF Real RoF Base Damage Real Damage Base Pen Real Pen Total Specials
Ayanami Handbow Pistol 20m S/-/- S/-/- 1d10+3R 1d10+3R 2 2 Ayanami Bow*, Best Quality, Compact, Silent, Tearing
Ayanami Bolter Basic 120m S/3/5 S/4/6 1d10+6X 1d10+6X 4 4 Tearing, Best Quality
Ayanami Bolt Pistol Pistol 35m S/2/- S/3/- 1d10+6X 1d10+6X 4 4 Tearing, Best Quality
Ayanami Bolt Pistol Pistol 35m S/2/- S/3/- 1d10+6X 1d10+6X 4 4 Tearing, Best Quality
Ayanami Crossbow Basic 160m S/-/- S/-/- 1d10+4R 1d10+4R 3 3 Accurate, Ayanami Bow*, Best Quality, Silent, Tearing
  • Ayanami Bow weapons can only be used by those with an AT Field. They count as Force weapons.

Ammo

Name Weapon Size per Clip Reload Time (Real) Qty
Bolter Clip Bolter 30 1 Half 3
Bolt Pistol Clip Bolt Pistol 6 1 Half 6
Handbow Bolt Handbow 1 1 half 12
Crossbow Bolt Crossbow 1 1 half 20

Armour

Name Locations Covered AP Special
Ayanami Breastplate Body 8 Ablative, No stealth penalty
Ayanami Gauntlets Arms 6 No stealth penalty
Ayanami Greaves Legs 6 No stealth penalty
Ayanami Gown Arms, Body, Legs 2 (Arms, Legs), 3 (Body) -20 to enemy grapple attempts

Starting Stats

PERSONAL DETAILS
Name: Asuka Langley-Soryu Gender: Female
Background: NeoSpartan Career: Skirmisher
Rank: Scout Experience: 400

Vital Statistics

Characteristics

Characteristic Rating Bonus Training/Bonuses
WS 40 4 -
BS 34 3 -
Strength 37 3 -
Toughness 37 3 -
Agility 37 3 -
Intelligence 25 2 -
Perception 30 3 -
Willpower 25 2 -
Fellowship 25 2 -
Synch Ratio 55 5 -

Vitals

VITALS
Wound Total: 14 Fate Point Total: 2
Insanity Points: 0/100 Ego Barrier: 100/100
WUP Pool: 0

Assets, Drawbacks, Traits, Coherencies, Instabilities and Disorders

Assets

Asset Effect

Drawbacks

Traits

Trait Effect

Coherencies

Coherency Effect Tested Characteristic

Instabilities

Instability Effect Ego Threshold

Disorders

Disorder Effect Insanity Threshold
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