Characteristics (Normal)

WS BS Strength Toughness Agility Intelligence Perception Willpower Fellowship Synch Ratio
75 60 60 65 35 30 40 30 10 200

Body Parts

Name Hit Chance AP Wounds
Head 1-10 13 25
Right Arm 11-20 13 30
Left Arm 21-30 13 30
Core 31-40 15 40
Body 41-70 15 50
Right Leg 71-85 13 30
Left Leg 86-100 13 30


AB Half Full Charge Run
6 12 24 36 72

Talents and Traits

Melee Talents

Talent Name Talent Sub-Title Effect
Assassin Strike - Free. After making melee attack, may make Acrobatics test. On a success, may freely move Half Move.
Assault Jump - Melee attacks made after a Float or A-Type Jump count as a charge.
Berserk Charge - Charge. +10 bonus to charge, total +20.
Blademaster - Once per Round. Reroll attack made with bladed weapon.
Counter-Attack - On parrying attack, may make Standard Attack on attacker with -20 penalty.
Crushing Blow - Extra melee damage equal to WSB/2.
Double Team - Increase Gang-Up bonus by +10.
Furious Assault - All Out Attack. Expend Reaction when making All-Out attack to deal a second attack.
Hammer Blow - All Out Attack, Single. Add ½ SB to attack's Penetration. Attack has Shocking(x), where x is DoS.
Heroic Assault - Charge. May perform a Furious Assault when making a Charge attack.
Killing Strike - All Out Attack. Make a single All Out Attack that cannot be parried or dodged.
Lightning Attack - Full Action. Attack three times.
Precise Blow - Reduce Melee attack called shot penalty by 20.
Sure Strike - Do not have to reverse to-hit rolls to determine location of damage.
Thunder Charge - Charge. Make Unarmed attack against every opponent being charged. Attacks also act as Knockdown. Make normal attack after this. Deal 1d5+1 extra attacks on Hordes.
Unarmed Master - Unarmed Attacks deal 1d10+SB damage, and no longer Primitive.
Whirlwind of Death - Melee attacks against Hordes deal double Magnitude damage. Full Action: can make single melee attack against every adjacent enemy. Max enemies equal to WSB.


Name Effect
Aura of Flame Halves Energy damage.
Berserk: Imperial Fury When Azrael burns his last Fate Point, he enters Imperial Fury mode. He loses 5 AP on all areas. However, he heals +20 wounds to all critically damaged body parts, his Agility increases by 20, and he gains the Celerity and Superior Action traits.

AT Field Powers

Spread Patterns

Barrier Field
Blast Field
Deflective Field
Layered Field

Offensive Abilities

Cross Blast


Blast Fist
Massive Momentum



Weapons and Natural Attacks

Melee Attacks

Name Class Base Damage Base Pen Special
Claw Melee (Natural) 1d10+12E 10 Tearing

Melee Weapon

Name Class Damage ~ Pen Special
Father's Fury Melee 1d10+14E 6 Balanced, Heat, Tearing, Proven (4)
DB Daiglaive Melee - - Balanced, Devastating (2)
Nano-Daiblade Melee 1d10+13R 4 Balanced, Compact, Nanoblade, Offhand
Posi-Daiblade Melee 1d10+13E 4 Balanced, Compact, Positron, Offhand

Ranged Attacks

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