Battlefronts

Battlefronts

The Battlefront is a new system of abstracting the greater scale of a war- thousands of battle tanks, the roar of artillery guns and the marching of endless infantry into grim battle. Instead of representing this by placing lots of hordes on a battlefield, it can all be done in its own arena, in a quick and easy way; whilst granting special bonuses to a specific linked Mission.
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Advantages and Rewards

Advantages are the major benefit of Battlefronts. Most Battlefronts are linked to one (or more!) Missions. Depending on the successes you gain during the Battlefront, you gain a number of Advantages, which are special cards that can be expended during the Mission to activate useful bonuses; for example, you might gain the Air Strike Advantage, which allows you to place a powerful AoE attack on a certain square. The number of Advantages you get depends on the Resolution; the type of Advantages you can choose from depend on the hordes you have left at the end of the Battlefront. Both the Air Contest and Land Contest offer Advantages.

Advantages marked passive are always in effect; otherwise, if they are marked 'Your Turn' then they may only be used during your Director's turn. Advantages do not require any tests or rolls unless specified; thus, Advantages that deal damage auto-hit, but they may still be dodged unless said otherwise.

If the Battlefront is not linked to a specific Mission, then success will bring certain rewards instead, such as CP, new hordes, or tech teams.
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Running a Battlefront

Battlefronts are simple, and are divided into a number of phases.
Phase One: Briefing. In this phase you are told about the Terrain of the Battlefront, and how many Hordes you may bring.
Phase Two: Deployment. In this phase you select your Air Hordes and your Land Hordes. Finally, you select three commanders. One of them will command the Air Hordes; this Commander is referred to as the Air Marshal. One will command the Sea Hordes; this Commander is referred to as the Admiral. The other will command the Land Hordes; this Commander is referred to as the General. After this, the enemy Hordes and Commanders are revealed.
Phase Three: Contests. This phase represents the meat of the Battlefront. Each Battlefront is divided into three Contests: the Air Contest, a Sea Contest and the Land Contest. The Air Contest is fought first and is between the Air Hordes. The result of the Air Contest can provide modifiers to the Sea and Land Contests, which are fought after the Air Contest.
Phase Four: Resolution. This phase represents the ending of the Battlefront. Both sides choose their Advantages, and the Battlefront ends.

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This phase outlines the general context of the Battlefront. It also lists the Battlefront's linked Mission (if any), any Rewards (if any), the Terrains of the Battlefront, a vague estimation as to the enemy's composition, any 'local allies', and finally the number of Air Hordes, Naval Hordes and Land Hordes you can deploy as well as any specific ones that are invalid. The Deployment Limit is given in Magnitude. The information is presented as follows:

Briefing Details
Linked Mission Rewards Terrains
Air Contest Naval Contest Land Contest
Valid Air Hordes Valid Naval Hordes Valid Land Hordes
Deployment Limit Deployment Limit Deployment Limit
Local Air Allies Local Naval Allies Local Land Allies
Enemy Estimate Enemy Estimate Enemy Estimate

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Skirmishes

Skirmishes are a variant of the Battlefront Rules that are designed to use Constructs, Superheavy Hordes and Capital Ships. Mechanically, they use nearly the same rules as Battlefronts, but with a few changes.
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Rewards

Skirmishes are not linked to regular Battles, although they may be linked to Battlefronts. If they are, then for every Victory in each Battlefront contest, you gain +2 Edge; for every Decisive Victory you gain +4. In this way, it's just like how a Land Contest gains extra Edge from successes in linked Air or Naval Contests.

However, Skirmishes don't provide Advantages; instead their rewards are often CP, XP and new resources.
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Running a Skirmish

Skirmishes contain all the normal Phases of a Battlefront with no variations.
Phase One: Briefing. In this phase you are told about the Terrain of the Skirmish, and how many Hordes and Constructs you may bring.
Phase Two: Deployment. In this phase you select your Constructs and Hordes. Finally, you select a commander. One of them will command the Air Hordes; this Commander is referred to as the Air Marshal. The other will command the Land Hordes; this Commander is referred to as the General. After this, the enemy Hordes and Commanders are revealed.
Phase Three: Contests. This is fought as normal with a few mechanical changes, detailed in the appropriate situation. There is however only one Contest.
Phase Four: Resolution. This phase represents the ending of the Skirmish, with the victor reaping the rewards and choosing some bonuses.

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This phase is identical to the corresponding phase in the Battlefront.


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