Name |
Value |
Bonus |
Modifiers |
Weapon Skill |
30 |
3 |
Rora’s (min 30) |
Ballistic Skill |
30 |
3 |
Rora’s (min 30) |
Strength |
40 |
4 |
- (Default 30); +10 (Strength Boost L2) |
Toughness |
40 |
4 |
- (Default 30); +10 (Toughness Boost L2) |
Agility |
50 |
5 |
Rora’s (min 30); +10 (Agility Boost L2) |
Intelligence |
35 |
3 |
Rora’s |
Perception |
50 |
5 |
Rora’s (min 30); +10 (Phoenix Sensors) |
Willpower |
55 |
5 |
Rora’s+10 |
Fellowship |
35 |
3 |
Rora’s |
AT Field |
90 |
9 |
Rora's+10 (min 40) |
Trait |
Subname |
Effect |
All Terrain |
AB |
You are capable of flying, hovering, and going underwater as though you had the Flight, Hover and Amphibious traits, all counting X as your AB for the purposes of speed. |
Concept Model |
- |
Repairing this unit in the Construct Repair phase of the Cycle costs +1 RP. |
Machine |
- |
You are a Machine. You do not suffer from the effects of a vacuum or extreme cold, do not need to breathe, and are unaffected by mind-influencing mental attacks (unless you have an organic pilot). |
Soulstone Circuits |
- |
You gain use of your AT Field in Strategic Scale when piloting this superheavy. |
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Types |
Name |
Effect |
Agility Boost |
Agility Boost L2 |
You improve your Construct's Agility by +5 (total +10) |
Hardiness |
Hardiness L2 |
You improve your Construct's Wounds on all areas by +2 (total +4) |
Strength Boost |
Strength Boost L2 |
You improve your Construct's Strength by +5 (total +10) |
Toughness Boost |
Toughness Boost L2 |
You improve your Construct's Toughness by +5 (total +10) |
Name |
Effect |
Active Camo |
You gain a +10 bonus to Stealth tests. |
Armour Enhancement L2 |
You improve your Construct's AP on all areas by +1 (total +2) |
Command Superlink |
Twice per battle, you can use this to gain Assistance from your captain on your next test. This ignores Range (the Captain doesn't need to be adjacent) but it doesn't ignore requirements for skill training in the assistant. |
Ejector Failsafes |
You add a +20 bonus to all Ejection tests. |
Shielded Cockpit |
You halve all damage from Cockpit Breaches. |
Slots |
Name |
Effect |
Head Slot 1 |
Phoenix Sensors |
You increase your Construct's Perception by +10; it also comes with an integrated Markerlight, which can be used once per turn as a Free Action. |
Torso Slot 1 |
Self Repair Module |
You gain the Rejuvenating (1) Quality. |
Torso Slot 2 |
Stealth Suit |
You gain the Chameleon (2) and Shadowy Qualities. |
Right Arm Slot 1 |
Magclaw |
The arm's hand is equipped with a magnetic claw, giving it a +10 stacking bonus to initiate Grapples or use Grapple actions on Machine enemies, and giving it automatic successes at climbing on magnetic surfaces. |
Left Arm Slot 1 |
Netcannon |
You may use this once per battle as part of an attack on an enemy within 20m. The enemy takes a -20 penalty to evade the attack. |
Legs Slot 1 |
Stealth Gravboots |
You gain the Light Quality. |
Name |
Type |
Effect |
ECM |
Module (Head) |
Attacks against you do not benefit from the Guided Quality. |
Self Repair Module |
Module (Torso) |
You gain the Rejuvenating (1) Quality. |
Magclaw |
Module (Arm) |
The arm's hand is equipped with a magnetic claw, giving it a +10 stacking bonus to initiate Grapples or use Grapple actions on Machine enemies, and giving it automatic successes at climbing on magnetic surfaces. |
Magclaw |
Module (Arm) |
The arm's hand is equipped with a magnetic claw, giving it a +10 stacking bonus to initiate Grapples or use Grapple actions on Machine enemies, and giving it automatic successes at climbing on magnetic surfaces. |
Stealth Gravboots |
Module (Legs) |
You gain the Light Quality. |
NanoAb Gel |
Module (Torso) |
Three times per battle, as a Free Action, you may use this module to add +2 AP to all areas (stacking) until the start of your next turn. |
Netcannon |
Module (Arm) |
You may use this once per battle as part of an attack on an enemy within 20m. The enemy takes a -20 penalty to evade the attack. |
Ablative Shell |
Module (Torso) |
You gain the Ablative (8) Quality. |
Field Repair Suite |
Module (Torso) |
You can now use Tech Use tests to repair Machine Constructs within 1m as a Full Action, restoring 1 wound to a single location per 2 DoS. |
Haze Launcher |
Module (Torso) |
You have an in-built Haze Grenade launcher that comes pre-loaded with two Haze Grenades, which can be fired as normal. Cannot be reloaded. |
Loader Suite |
Module (Torso) |
As a Half Action, you can reduce the reload cost for all allied weapons within 1m by a Half Action for this round only. |
Gunmount Arm |
Module (Arm) |
Before battle, select one Pistol or Basic ranged weapon (a Heavy one can also be taken if you have a Titan Frame equipped); it is integrated into the arm, allowing it to be wielded and fired one-handed without penalty. Its ammo clip also doubles and you gain a +10 bonus to BS tests with it (including Point Defense). The weapon cannot be dropped or disarmed, even willingly; also, the arm is unable to freely manipulate anything. |
Lancemount Arm |
Module (Arm) |
Before battle, select one One-Handed Melee weapon (a Two-Handed one can also be taken if you have a Titan Frame equipped); it is integrated into the arm, allowing it to be wielded and fired one-handed without penalty. You gain a +10 bonus to WS tests with the weapon (including parry). The weapon cannot be dropped or disarmed, even willingly; also, the arm is unable to freely manipulate anything. |
Simurgh Relay |
Module (Arm) |
Simurgh Analysis scans gain a +20 non-stacking bonus on any enemies within 20 squares of you. This takes up the arm's Cargo Dock. |
Aqua Finjets |
Module (Legs) |
You gain an extra reaction per round when immersed in water. |
Autobalancers |
Module (Legs) |
You gain a +10 bonus to Acrobatics tests, and once per battle, you may use this to automatically disengage as a Free Action. |
PD Scanner |
Module (Head) |
Your first Point Defense reaction per round is free. |
Phoenix Sensors |
Module (Head) |
You increase your Construct's Perception by +10; it also comes with an integrated Markerlight, which can be used once per turn as a Free Action. |
Damaskite Weave |
Module (Torso) |
You gain the Durable (3) and Slippery Qualities. |
Holofield |
Module (Torso) |
You can activate a Holofield three times per battle as a Free Action. Attacks against you take a -20 penalty until the start of your next turn. |
Kinefield Module |
Module (Torso) |
You gain a Deflector with a strength of 40. |
Stealth Suit |
Module (Torso) |
You gain the Chameleon (2) and Shadowy Qualities. |
Disposable Launcher |
Module (Arm) |
The arm is equipped with a shoulder-mounted launcher, which contains a single Missile of your choice. Once fired, it cannot be reloaded. It also takes up the arm's Cargo Dock. |
Entrenchers |
Module (Legs) |
You may use these to entrench into solid ground below you as a Full Action. Whilst entrenched you cannot take Move Actions, but you gain a +20 bonus to Toughness tests, may test Toughness to negate any attempt to forcibly negate you, and gain a +10 bonus to WS and BS tests. |
Superburners |
Module (Legs) |
You may make Boosted Jumps. In any turn in which you do so, you take a -10 penalty to WS and BS tests until the start of your next turn. |
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Name |
Class |
Range |
Hits |
Damage |
Penetration |
Qualities |
Clip |
Reload |
Pulse Pistol |
Pistol |
25 |
3 |
1d10+3 Energy |
0 |
Balanced, Disrupt (1), Subdual |
12 |
1 Half |
Haze Grenade |
Grenade |
SB*3 |
1 |
- |
- |
Blast (5); Haze |
1 |
1 Half |
Haze Grenade |
Grenade |
SB*3 |
1 |
- |
- |
Blast (5); Haze |
1 |
1 Half |
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Cycle |
Upgrade |
0 |
ECM (Dominion’s free upgrade.) |
0 |
Self Repair Module (Adept’s free value 3 upgrade.) |
1, Session 1 |
Magclaw x 2, Stealth Gravboots (Value 1 acquisitions.) |
2, Session 2 |
Active Camo (Value 2 acquisition [1/2], Mechanical.) |
2, Session 2 |
Hardiness L1 (Value 2 acquisition [2/2], Universal.) |
3, Session 3 |
NanoAb Gel (Value 3 acquisition [1/3].) |
3, Session 3 |
Agility Boost L1 (Value 2 acquisition [2/3], Universal.) |
3, Session 3 |
Armor Enhancement L1 (Value 2 acquisition [3/3], Mechanical.) |
4, Session 4 |
Netcannon (Value 1 acquisition.) |
4, Session 4 |
Strength Boost L1, Toughness Boost L1 (Value 2 temp. unlimited acquisitions, Universal.) |
4, Session 4 |
Ablative Shell, Field Repair Suite, Haze Launcher, Loader Suite, Gunmount Arm, Lancemount Arm, Simurgh Relay, Aqua Finjets, Autobalancers (Value 2 temp. unlimited acquisitions.) |
5, Session 5 |
[nothing] |
6, Session 6 |
Agility Boost L2, Hardiness L2, Strength Boost L2, Toughness Boost L2 (Value 4 temp. unlimited acquisitions, Universal.) |
6, Session 6 |
Armor Enhancement L2, Command Superlink, Ejector Failsafes, Shielded Cockpit (Value 4 temp. unlimited acquisitions, Mechanical.) |
6, Session 6 |
PD Scanner, Phoenix Sensors, Damaskite Weave, Holofield, Kinefield Module, Stealth Suit, Disposable Launcher, Entrenchers, Superburners (Value 4 temp. unlimited acquisitions.) |
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