Core Unit Dominic

Core Unit Dominic

Core Lieutenant Dominic

Dominic.png?dl=0
Special Role: Tactician
Core Lieutenant Dominic is probably one of the most recognizable members of the Wizard Army. Taking to the field in bright red armour, overlaid with ostentatious gilding, the young commander and his unit stand out like nothing else on the battlefield. Dominic is however a trained tactician, and it is this ability he uses on the field, turning his unit into a 'command retinue' as he directs the other Guard units from the front lines. The cocky, handsome commander is quite fond of gutsy, daring tactics and adventures that more cautious men call 'reckless'. Many Lieutenants in the Wizard Army wait with bated breath for the day when failure rises up to temper his spirit, but there's a strong possibility that this won't be happening any time soon.
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
50 50 50 50 50 50 40 40 40
BASIC SKILLS
Acrobatics, Athletics+10, Awareness+10, Carouse+10, Command+20T, Dodge+20, Intimidate +10, Literacy, Parry+20
SPECIALIST SKILLS
Common Lore (LN+10, Military+10, Weapons+10), Operate (Ground Military+20, Personal+20), Scholastic Lore (Tactics+20T), Speak Language (Arabic, English)
HORDE LEADER BONUS
Tactician/Sergeant (+1 DoS, +1 damage. +1 TB, +10 to WP tests.)
TRAITS
Iron Guard Mk3 (SB 9, TB 9), Tactician
COMBAT TALENTS
Able Assistant, Ambidextrous, Arms Master, Favoured Enemy (All), Quick Draw, Wingman
MELEE TALENTS
Berserk Charge, Blade Dancer, Furious Assault, Swift Attack, Takedown, Unarmed Master
RANGED TALENTS
Assault Shooter, Bolter Drill, Deadeye Shot, Gunslinger, Precision Basic (Well-Placed), Rapid Reload
PHYSICAL TALENTS
Bulging Biceps, Catfall, Drop Trained, Hardy, Iron Jaw, Leap Up, Lightning Reflexes, Rapid Reaction, Sprint, Step Aside, True Grit
COMMAND TALENTS
Air of Authority, Forward you Dogs, Great Leader, Iron Discipline, Tactical Genius, Tactical Exemplar, Tactical Legend
OFFENSIVE TACTICS
Butts and Bayonets, Coordinate Volleys, Offensive Stance
DEFENSIVE TACTICS
Defensive Stance, Hold the Line
SUPPORT TACTICS
Example to Others, Master Tactician, Mobile Stance, Watchful Stance
PLOYS
Baiting Feint, Shoot the Big Ones
WOUNDS FATE RP SPECIALS AND GAINS
27 2 4 Extra Requisition: All Upgrades (+2).

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Dominic Unit

Dominic%20Squad.png?dl=0
Special Role: Support
Dominic Unit, a front-line unit, are known for their operational acumen. Formed around field tactician Dominic, the Guard of Dominic Unit very easily turn into a general staff, relaying commands, combat data and receiving reports in kind. Otherwise, they are a very spirited unit, and greatly enjoy their time in the field with their leader.
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
45 45 45 45 45 40 30 30 30
BASIC SKILLS
Acrobatics, Athletics+10, Awareness+10, Carouse+10, Dodge+10, Intimidate +10, Literacy, Parry+10
ADVANCED SKILLS
Common Lore (LN+10, Military+10, Weapons+10), Operate (Ground Military, Personal), Speak Language (Arabic, English)
HORDE TRAITS
Disciplined, Exemplary Leadership, Fighting Withdrawal, Fire Drill (1), Large, Overwhelming (1), Regen (2), Stubborn, Support
TRAITS
Iron Guard Mk3 (SB 8, TB 8)
COMBAT TALENTS
Ambidextrous, Arms Master, Quick Draw
MELEE TALENTS
Berserk Charge, Furious Assault, Unarmed Master
RANGED TALENTS
Deadeye Shot, Gun Drill (Bolter), Marker, Rapid Reload
PHYSICAL TALENTS
Bulging Biceps, Catfall, Drop Trained, Hardy, Iron Jaw, Leap Up, Lightning Reflexes, Rapid Reaction, Sprint, True Grit
SPECIALISTS Weapon Specialist (Basic) Weapon Specialist (Melee) Weapon Specialist (Heavy)
Coordinator, Engineer, Medic, Pathfinder, Sapper, Sergeant, Spotter, Weapon Specialist Any Basic Any Melee Any Heavy
WOUNDS Primary Weapons Ranged Sidearms Melee Sidearms Armour
24 G-Bolter G-Bolt Pistol G-Combat Knife Mk3a Core Armour
Horde Abilities
Ability Name Action Squad Req. Qty Effect
Defensive Abilities
Dig In 1 Full 1 Unlimited You gain +2 AP. This bonus stacks with all other bonuses and lasts until you move or are moved. This ability also stacks with itself up to a maximum of +4 AP.
Stand and Shoot 1 Full/Free 1 Unlimited You activate this when an enemy who goes before you in Initiative makes a Charge attack against you. Before they execute their melee attack, you may make standard Ranged attack against the enemy, treating them as being at Point Blank Range. However, you forfeit your action this turn. Alternatively, you may activate this ability on your turn as a Full Action. If you do so, then you may make the above attack against the next enemy to make a charge attack against you between then and your next turn. You may not use this ability against enemies who have Surprised you.
Grenade Abilities
Anti-Armour Assault 1 Full 1 1 Per Battle You make a ranged attack with the Crack Grenade profile. The attack deals +2 damage per squad, and gains +1 Penetration per squad.
Blind Assault 1 Full 1 2 Per Battle You make a ranged attack using either the Smoke or Blind Grenade profile.
Frag Assault 1 Full 1 3 Per Battle You make a ranged attack with the Frag Grenade profile. The attack deals +2 damage per squad, and gains +1 Devastating per squad.
Support Abilities
Orchestrate 1 Full 1 Unlimited You generate a pool of Rerolls equal to your IB. Allies within your personal visual distance may use rerolls freely. Any unspent rerolls vanish permanently by the start of your next turn.

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