Core Unit Dominic
Core Unit Dominic
Core Lieutenant Dominic
Special Role: Tactician
Core Lieutenant Dominic is probably one of the most recognizable members of the Wizard Army. Taking to the field in bright red armour, overlaid with ostentatious gilding, the young commander and his unit stand out like nothing else on the battlefield. Dominic is however a trained tactician, and it is this ability he uses on the field, turning his unit into a 'command retinue' as he directs the other Guard units from the front lines. The cocky, handsome commander is quite fond of gutsy, daring tactics and adventures that more cautious men call 'reckless'. Many Lieutenants in the Wizard Army wait with bated breath for the day when failure rises up to temper his spirit, but there's a strong possibility that this won't be happening any time soon.
CHARACTERISTICS | ||||||||
---|---|---|---|---|---|---|---|---|
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship |
50 | 50 | 50 | 50 | 50 | 50 | 40 | 40 | 40 |
BASIC SKILLS | ||||||||
Acrobatics, Athletics+10, Awareness+10, Carouse+10, Command+20T, Dodge+20, Intimidate +10, Literacy, Parry+20 | ||||||||
SPECIALIST SKILLS | ||||||||
Common Lore (LN+10, Military+10, Weapons+10), Operate (Ground Military+20, Personal+20), Scholastic Lore (Tactics+20T), Speak Language (Arabic, English) | ||||||||
HORDE LEADER BONUS | ||||||||
Tactician/Sergeant (+1 DoS, +1 damage. +1 TB, +10 to WP tests.) | ||||||||
TRAITS | ||||||||
Iron Guard Mk3 (SB 9, TB 9), Tactician | ||||||||
COMBAT TALENTS | ||||||||
Able Assistant, Ambidextrous, Arms Master, Favoured Enemy (All), Quick Draw, Wingman | ||||||||
MELEE TALENTS | ||||||||
Berserk Charge, Blade Dancer, Furious Assault, Swift Attack, Takedown, Unarmed Master | ||||||||
RANGED TALENTS | ||||||||
Assault Shooter, Bolter Drill, Deadeye Shot, Gunslinger, Precision Basic (Well-Placed), Rapid Reload | ||||||||
PHYSICAL TALENTS | ||||||||
Bulging Biceps, Catfall, Drop Trained, Hardy, Iron Jaw, Leap Up, Lightning Reflexes, Rapid Reaction, Sprint, Step Aside, True Grit | ||||||||
COMMAND TALENTS | ||||||||
Air of Authority, Forward you Dogs, Great Leader, Iron Discipline, Tactical Genius, Tactical Exemplar, Tactical Legend | ||||||||
OFFENSIVE TACTICS | ||||||||
Butts and Bayonets, Coordinate Volleys, Offensive Stance | ||||||||
DEFENSIVE TACTICS | ||||||||
Defensive Stance, Hold the Line | ||||||||
SUPPORT TACTICS | ||||||||
Example to Others, Master Tactician, Mobile Stance, Watchful Stance | ||||||||
PLOYS | ||||||||
Baiting Feint, Shoot the Big Ones | ||||||||
WOUNDS | FATE | RP | SPECIALS AND GAINS | |||||
27 | 2 | 4 | Extra Requisition: All Upgrades (+2). |
Dominic Unit
Special Role: Support
Dominic Unit, a front-line unit, are known for their operational acumen. Formed around field tactician Dominic, the Guard of Dominic Unit very easily turn into a general staff, relaying commands, combat data and receiving reports in kind. Otherwise, they are a very spirited unit, and greatly enjoy their time in the field with their leader.
CHARACTERISTICS | |||||||||
---|---|---|---|---|---|---|---|---|---|
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | |
45 | 45 | 45 | 45 | 45 | 40 | 30 | 30 | 30 | |
BASIC SKILLS | |||||||||
Acrobatics, Athletics+10, Awareness+10, Carouse+10, Dodge+10, Intimidate +10, Literacy, Parry+10 | |||||||||
ADVANCED SKILLS | |||||||||
Common Lore (LN+10, Military+10, Weapons+10), Operate (Ground Military, Personal), Speak Language (Arabic, English) | |||||||||
HORDE TRAITS | |||||||||
Disciplined, Exemplary Leadership, Fighting Withdrawal, Fire Drill (1), Large, Overwhelming (1), Regen (2), Stubborn, Support | |||||||||
TRAITS | |||||||||
Iron Guard Mk3 (SB 8, TB 8) | |||||||||
COMBAT TALENTS | |||||||||
Ambidextrous, Arms Master, Quick Draw | |||||||||
MELEE TALENTS | |||||||||
Berserk Charge, Furious Assault, Unarmed Master | |||||||||
RANGED TALENTS | |||||||||
Deadeye Shot, Gun Drill (Bolter), Marker, Rapid Reload | |||||||||
PHYSICAL TALENTS | |||||||||
Bulging Biceps, Catfall, Drop Trained, Hardy, Iron Jaw, Leap Up, Lightning Reflexes, Rapid Reaction, Sprint, True Grit | |||||||||
SPECIALISTS | Weapon Specialist (Basic) | Weapon Specialist (Melee) | Weapon Specialist (Heavy) | ||||||
Coordinator, Engineer, Medic, Pathfinder, Sapper, Sergeant, Spotter, Weapon Specialist | Any Basic | Any Melee | Any Heavy | ||||||
WOUNDS | Primary Weapons | Ranged Sidearms | Melee Sidearms | Armour | |||||
24 | G-Bolter | G-Bolt Pistol | G-Combat Knife | Mk3a Core Armour | |||||
Horde Abilities | |||||||||
Ability Name | Action | Squad Req. | Qty | Effect | |||||
Defensive Abilities | |||||||||
Dig In | 1 Full | 1 | Unlimited | You gain +2 AP. This bonus stacks with all other bonuses and lasts until you move or are moved. This ability also stacks with itself up to a maximum of +4 AP. | |||||
Stand and Shoot | 1 Full/Free | 1 | Unlimited | You activate this when an enemy who goes before you in Initiative makes a Charge attack against you. Before they execute their melee attack, you may make standard Ranged attack against the enemy, treating them as being at Point Blank Range. However, you forfeit your action this turn. Alternatively, you may activate this ability on your turn as a Full Action. If you do so, then you may make the above attack against the next enemy to make a charge attack against you between then and your next turn. You may not use this ability against enemies who have Surprised you. | |||||
Grenade Abilities | |||||||||
Anti-Armour Assault | 1 Full | 1 | 1 Per Battle | You make a ranged attack with the Crack Grenade profile. The attack deals +2 damage per squad, and gains +1 Penetration per squad. | |||||
Blind Assault | 1 Full | 1 | 2 Per Battle | You make a ranged attack using either the Smoke or Blind Grenade profile. | |||||
Frag Assault | 1 Full | 1 | 3 Per Battle | You make a ranged attack with the Frag Grenade profile. The attack deals +2 damage per squad, and gains +1 Devastating per squad. | |||||
Support Abilities | |||||||||
Orchestrate | 1 Full | 1 | Unlimited | You generate a pool of Rerolls equal to your IB. Allies within your personal visual distance may use rerolls freely. Any unspent rerolls vanish permanently by the start of your next turn. |
page revision: 7, last edited: 20 Nov 2015 06:50