Core Unit Ethan

Core Unit Ethan

Core Lieutenant Ethan

Ethan.png?dl=0
Special Role: Sword Lord
Core Lieutenant Ethan was, during the high mark of the LN, one of its more famous members. His skill with a blade was legendary, and if the LN had survived for another few months, could have seen him elevated to the rank of Captain. As it stands, Ethan remains but a Lieutenant, the technology and skill needed to upgrade a Lieutenant to a Captain lost. He puts his skill to good use, leading the most melee-oriented units in the entirety of the Wizard Army. Despite his Guard-given size, Ethan is an elegant fighter, and swords sing in his hands.
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
60 50 50 50 50 40 40 40 40
BASIC SKILLS
Acrobatics, Athletics+10, Awareness+10, Carouse+10, Command+10, Dodge+20, Intimidate +10, Literacy, Parry+20T
SPECIALIST SKILLS
Common Lore (LN+10, Military+10, Weapons+10), Operate (Ground Military+20, Personal+20), Scholastic Lore (Tactics+10), Speak Language (Arabic, English)
HORDE LEADER BONUS
Sword Lord (+1 TB, +10 WP, Overwhelming (2), +1 Melee damage)
TRAITS
Iron Guard Mk3 (SB 9, TB 9)
COMBAT TALENTS
Ambidextrous, Arms Master, Favoured Enemy (All), Quick Draw
MELEE TALENTS
Battlemaster, Berserk Charge, Blade Dancer, Furious Assault, Swift Attack, Takedown, Unarmed Master, Wall of Steel
RANGED TALENTS
Assault Shooter, Bolter Drill, Deadeye Shot, Gunslinger, Precision Basic (Cleaving), Rapid Reload
PHYSICAL TALENTS
Bulging Biceps, Catfall, Drop Trained, Hardy, Iron Jaw, Leap Up, Lightning Reflexes, Rapid Reaction, Sprint, Step Aside, True Grit
COMMAND TALENTS
Air of Authority, Forward you Dogs, Iron Discipline
OFFENSIVE TACTICS
Butts and Bayonets, Vanguard
WOUNDS FATE RP SPECIALS AND GAINS
25/25 2 4 Requisition Credit: Melee Weaponry (+2)

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Ethan Unit

Ethan%20Squad.png?dl=0
Special Role: Assault Veterans
Ethan Unit is a front line combat squad that specialises in close combat. Each of its members was handpicked by Lieutenant Ethan via a massive close combat 'tournament' in which he fought over a hundred Guard, and chose the ones with great talent in close combat, yet not so much as to lose their natural resourcefulness and cunning. Ethan Unit operates on the flexible lines set down by its leader, often entrenching to blunt an attack, then leading a single perfectly-timed riposte in the form of a deadly close combat assault to break the enemy permanently.
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
50 45 50 45 45 30 30 30 30
BASIC SKILLS
Acrobatics, Athletics+10, Awareness+10, Carouse+10, Dodge+10, Intimidate +10, Literacy, Parry+10
ADVANCED SKILLS
Common Lore (LN+10, Military+10, Weapons+10), Operate (Ground Military, Personal), Speak Language (Arabic, English)
HORDE TRAITS
Disciplined, Exemplary Leadership, Fighting Withdrawal, Fire Drill (1), Large, Overwhelming (1), Regen (2), Stubborn
TRAITS
Iron Guard Mk3 (SB 9, TB 8)
COMBAT TALENTS
Ambidextrous, Arms Master, Quick Draw
MELEE TALENTS
Berserk Charge, Furious Assault, Swift Attack, Unarmed Master
RANGED TALENTS
Deadeye Shot, Gun Drill (Bolter), Rapid Reload
PHYSICAL TALENTS
Bulging Biceps, Catfall, Drop Trained, Hardy, Iron Jaw, Leap Up, Lightning Reflexes, Rapid Reaction, Sprint, True Grit
SPECIALISTS Weapon Specialist (Basic) Weapon Specialist (Melee) Weapon Specialist (Heavy)
Coordinator, Engineer, Medic, Pathfinder, Sapper, Sergeant, Spotter, Weapon Specialist Any Basic Any Melee Any Heavy
WOUNDS Primary Weapons Ranged Sidearms Melee Sidearms Armour
24 G-Bolter G-Bolt Pistol G-Combat Knife Mk3a Core Armour
Horde Abilities
Defensive Abilities
Dig In 1 Full 1 Unlimited You gain +2 AP. This bonus stacks with all other bonuses and lasts until you move or are moved. This ability also stacks with itself up to a maximum of +4 AP.
Stand and Shoot 1 Full/Free 1 Unlimited You activate this when an enemy who goes before you in Initiative makes a Charge attack against you. Before they execute their melee attack, you may make standard Ranged attack against the enemy, treating them as being at Point Blank Range. However, you forfeit your action this turn. Alternatively, you may activate this ability on your turn as a Full Action. If you do so, then you may make the above attack against the next enemy to make a charge attack against you between then and your next turn. You may not use this ability against enemies who have Surprised you.
Grenade Abilities
Anti-Armour Assault 1 Full 1 1 Per Battle You make a ranged attack with the Crack Grenade profile. The attack deals +2 damage per squad, and gains +1 Penetration per squad.
Blind Assault 1 Full 1 2 Per Battle You make a ranged attack using either the Smoke or Blind Grenade profile.
Frag Assault 1 Full 1 3 Per Battle You make a ranged attack with the Frag Grenade profile. The attack deals +2 damage per squad, and gains +1 Devastating per squad.
Melee Abilities
Close Assault Free 1 3 per Battle Use at the start of the turn. Until the end of your turn, you gain +20 WS and may substitute the Degrees of Success from your attack rolls with your WS Bonus (inc. the +20 WS in the workings).

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