Country Of Agnesia

The Country of Agnesia

Description

The fortunes of Agnesia have fluctuated over the years. For centuries, Agnesia has been a nation of moderate power, seeking its destiny quietly amongst the waves of the Occidan Ocean, occasionally moving to play its part in the fates of the mainland nations.

Now, things have changed. The advent of the Magitech era brought with it great opportunities, and with Paxia- and by extension Agnesia- being the centre of the Magitech revolution, it was they who seized upon this opportunity first. Now, for the first time in history, Agnesia has seized a definitive place in the sun as the most powerful country in the world. Its influence continues to spread rapidly; wealth flows into its cities as greater and more powerful technology flows out. Agnesia is now the centre of the world.

To the Agnesians, their country is one on the rise. A civilised, powerful state, achieving the impossible every day, bursting restraints and limits- an exciting, incomparable place. It is also a relatively safe place, used to being unthreatened by foreign invasion, and rather stable at home.

The Agnesians, however, are seen differently in other nations. Clenceria, a mainland nation, had for centuries been rivals of Agnesia. A hundred years ago, they fell to the Arcolian Empire, and existed as a subject state until forty years ago, when an Agnesia awash with new magitechnology launched its first invasion. Within two years they claimed the entire state. The Clencerian population is torn between praising their ‘liberators’ and clamouring for their own autonomy.

To the Arcolians, who are currently embroiled in a four-year war with Agnesia, and have had several wars before that, the face of Agnesia are legions of uncompromising, implacable Warforged, unstoppable mechanical monstrosities that sweep aside resistance, backed up by hundreds of thousands of well-armed, well-equipped human and Elven soldiers.

Geography

Agnesia is an island nation, just off the northern coast of Clenceria, on the continent of Miridon. It is a gentle, green place, with large forests in the northwest and the south, with the east being primarily lowland and rivers. A mountain chain (creatively named the Agnesian Mountains) runs through the centre of the country, from northwest to about mid-centre. The seas to the south and east of Agnesia tend to be calm and easily navigable; on the other hand, the northern and western seas are far choppier and dangerous, especially since much of the northern coast of Agnesia is rocky and cliffy.

Government

Agnesia sports a republican style of government, divided between two houses- the Agnesian Parliament, the lower house made up of the elected officials chosen from the national municipality seats, and the Agnesian Senate, the upper house chosen from the Administrative Regions.

The Agnesian Parliament is made up of 465 members. Its role is that of a legislative body; it crafts and enacts the laws that govern Agnesia and its territories. It is divided into a cluster of parties, each supporting different views; the largest is the Agnesian National Party, which currently holds 265 seats. It advocates a strongly unilateral view of the world (favouring Agnesia, obviously), and is rather realist, aggressive and hardline in its goals and policies (which focus greatly on strengthening Agnesia as a whole, sometimes to the detriment of other countries). The head of the Parliament (usually the leader of the ruling party) is known as the Chancellor. Elections are held every three years.

The current Chancellor is one Hector Wellington; the Vice-Chancellor is one Sarah Lamington.

The Agnesian Senate functions as a house of review; all laws drafted by the Parliament must be passed through the Senate, which reviews them and either accepts them, sends them back for changes, or denies them entirely. The Senate has limited power to craft laws, typically only when changes to the Constitution are required. The Senate is made up of 155 members, with 5 members from every Administrative Region, and is currently dominated (with 95 seats) by the Agnesian Party for Progress, the traditional rival to the ANP. It tends to be a more multilateral party and more wilfully liberal and idealist as a whole.

History

Pre-Paxian Era (2000 PA (Precursor Age)– 380 PA)

The earliest history of Agnesia dates back to around 2000 PA (over 3000 years ago), when most of the island was part of the Great Elven Empire of Arnath. With the disintegration of Arnath in 1000 PA, Agnesia was divided into the two Elven kingdoms of Miridor, a native kingdom; and Hariel, a splinter kingdom of Arnath.

Paxian Settlement (380 PA – 290 PA)

Human settlement in Agnesia is traditionally believed to have started in 380 PA, when the colony of Paxia was founded by the Lydian Kingdom (now in modern Clenceria). Paxia started to gain a desire for autonomy within decades as Lydia warred with its neighbours; By 290 PA, Paxia had sought alliances with Miridor and Hariel, and, working together, managed to establish Paxia’s independence quite separate from the mainland.

The Maiden Era (290 PA – 300 BA (Balanar’s Age))

For the next 500 years, Hariel, Miridor and Paxia stood united, keeping to Agnesia and watching the rest of the world from afar. The partnership with the Elves saw cultural and social ideas flow into Paxia, as well as techniques; the Miridorian and Harielic Elves were both masters of the arcane arts, and these practises were taught to the Paxians, who took to them with enthusiasm.
In 155, the Paxians adopted the quickly spreading faith of Balanar, departing from the inherited gods of the Elves and the Lydians.

The Clencerian Wars and the Era of Breaking (300 BA – 500 BA)

By 330 BA, the Lydians had been absorbed into the growing Kingdom of Clenceria, which seemed more than willing to add Paxia to its territories. Thus began a long series of wars between the two nations that lasted for generations. From 340 to 480, Paxia and its Elven allies fought a gruelling series of wars against Clenceria that eventually ended in a narrow victory for Paxia, although the cost was high; by the end of the wars, Hariel and Miridor had been unable to contribute greatly, and had been forced to essentially stand aside and let Paxia deal with it themselves, especially since Miridor had a somewhat small population, and Hariel bore the brunt of Clenceria’s invasion. This led to a souring of relations between the Elves and the Paxians, with Paxia being accused of dragging the Elves into a costly, fruitless war, whilst the Elves were accused of abandoning the Paxians in their hour of need.

The Era of the Emperors of Magic (500 BA-1218 BA)

In 500 BA, the traditional kings of Paxia were facing a tide of problems, including a weakening economy, continually hostile neighbours, the loss of its traditional allies and an unsettled populace. A series of disasters ended up ruining crops, flooding towns and even seeing the popular heir to the crown killed in a storm at sea. These events were not coincidental, but were rather the work of a council of mages upon whom the Kings of Paxia had relied. The council had decided that it was time for a change in leadership, and to this end, pragmatically and ruthlessly orchestrated events to weaken the monarchy to the point where the king could be deposed easily.
The council of mages led the coup, as expected, and when the smoke cleared, the Archmage Anthian became the first of the “Emperors of Magic”.
For the next 700 years, the Emperors of Magic would rule Paxia with an iron fist; sometimes competent, sometimes woefully inadequate. There was rarely a continual line of succession, with many Emperors gaining the title through stealth, subterfuge and magical force. The Emperors often used their magic on the foes of the state, as well as many of the people within the state as well, keeping a close and paranoid watch on the people at their feet.
In 755, led by the Emperor Alexander II, the Paxians invaded and annexed Hariel after a short but brutal war, then turned upon Miridor in 762, absorbing the Elven kingdom in a 5-year long war. Alexander justified his conquests by playing on suspicion, stating that the Elves were plotting against Paxia; amongst other things, he also stated that the Elves were still in continual decline, and that Paxian rule would, in fact, save these people from extinction. This was a lie; Hariel and Miridor had not only recovered from the wars with Clenceria but were in fact starting to go through an era of revival, cut short by the conquests.
The age was rife with wars with the mainland, especially Clenceria, although either side made no major gains.

The Age of the Republic and the advent of Magitech (1218-1313 BA)

The age of the Emperors came to an end in 1218 with a vicious uprising in Paxia, aided by the other cities, the Elven states and even the Arcolian Empire. The Emperors were overthrown, with the last Emperor, Lucian V, murdered in his bed by an assassin.
A new government was born out of the uprising, but styled as a republic instead of a monarchy. The government had a fair share of problems, including separatism from Hariel and Miridor, as well as a strong and difficult to control backlash against magic. It took the government a full ten years to fully establish control over Agnesia.
In 1263, a growing influx of Eladrin visitors from the Feywild saw the expansion and transformation of Agnesian society. By mixing in the old arcane with Eladrin magic as well as the technology already available, a new hybridised source of power was created: Magitechnology. The creation rapidly changed the face of Agnesia, ushering in a technological revolution as industry and invention exploded. New inventions, equipment and technology were being developed faster than ever before, and Agnesia was not slow in utilising these new advantages.
In 1273, the more imperialistic amongst Agnesia’s government finally swayed Parliament to use its newfound industry and power to expand Agnesia’s influence as well as leave a mark on the world. After a series of swift and brutal wars with the powerful (but less-advanced) Arcolian Empire, Agnesia’s well equipped and well armed armies were able to liberate, in some form or fashion, their oldest rivals, Clenceria.
To this day, Agnesia remains exploitative or antagonistic with several of its neighbours, especially Arcolia, with who it is currently embroiled in yet another war. Despite the successes so far, some in Paxia have noticed that with surprisingly new and advanced technology appearing in the Arcolian army, the tides of war could soon be changing.

Society

Culture

Places

Calendar

The weekday in Agnesia is divided into 7 24-hour days: Damaneday, Emblanday, Inmelday, Manarday, Isaday, Miramday and Paraday. Miramday and Paraday are considered weekly holidays; Miramday is a day of (supposedly) solemn reflection on life, whilst Paraday is supposed to be a joyous rest day.
The Agnesian calendar is divided into twelve months, each of them being 31 days long, with the exception of Iest, Mardest and Firest. They are divided as follows:

Winter

Iest (30 days), Isadorest (31 days), Miramest (31 days)
Three holidays fall in these months: Republic Day (14th of Iest), the Feast Day of Isador (the first Isaday in Isadorest), and the Feast Day of Miram (The first Miramday in Miramest).
Republic Day celebrates the formation of the official Republic of Agnesia, which was formed 95 years ago after the overthrowing of its last Emperor. It is a day for celebrating the liberty and freedom of the Republic.
The Feast Day of Isador, also known as the Healer’s Parade, is a day to celebrate and facilitate health and healing, both physically and spiritually.
The Feast Day of Miram, also known as the Eternal Day, is a highly solemn day given to the mysteries of life and death. It is a day for visiting the dead and reflecting on one’s own life.

Spring

Mardest (30 days), Inmeldinest (31 days), Manarest (31 days)
Two holidays fall in these months: The Feast Day of Inmeldin (the first Inmelday in Inmeldinest) and the Feast Day of Manar (the first Manarday is Manarest).
The Feast Day of Inmeldin, also known as Family Day, is a day for celebrating life and family. Many festivals are held on the day as family events, especially for children. In the more agricultural areas of Agnesia, the day doubles as a day for wishing for good crops.
The Feast day of Manar, also known as Student’s Day, is a festival of knowledge. Museums and schools hold great exhibitions of their contents, and graduation ceremonies for students are held during the week. One week after Student’s Day, the Spring Semester starts.

Summer

Firest (30 Days), Damanest (31 Days), Paraskest (31 Days)
Four holidays fall in these months: The Day of Elves (6th Firest), Midsummer’s Day (15th of Damanest), The Feast Day of Damane (First Damaneday in Damanest) and the Feast Day of Paraskas (First Paraday in Paraskest).
The Day of Elves is a tradition celebrated in the elven kingdoms absorbed by Paxia in centuries past, elevated to a national level. It is a celebration of Elven culture, often manifesting in magnificent flower shows.
Midsummer’s Day is a celebration taking place in the middle of summer, or the approximation thereof; it’s not as celebrated as the other days, but many smaller towns hold their own little festivals.
The Feast Day of Damane, also known as Soldier’s Day, is usually used to commemorate the Agnesian military in all its forms, usually with marches and parades in its major cities.
The Feast Day of Paraskas, also known as Lover’s Day, is a celebration of romance and love, as well as joy. It is a day for couples to spend the day with each other, and for those feeling the tug of love to admit their feelings.

Autumn

Aerest (31 Days), Emblanest (31 Days), Balanarest (31 Days)
Two holidays fall in these months: The Feast Day of Emblanest (First Emblanday of Emblanest) and The Holy Feast Day of Balanar (8th of Balanarest).
The Feast Day of Emblan is a day celebrating Emblan’s role as the bringer of justice. It is a naturally solemn day, and not given much to festivals. Universities start their 2nd Semester a week after this day.
The Holy Feast Day of Balanar is a day to give praise to Balanar, the All-Encompassing God. The day often has shades of the other Feast Days, but emphasis is placed on recognising things as a whole. The day is also used as a summary of the year in many cases; the Agnesian Chancellor makes a traditional speech to the Parliament and to the people on the state of the republic, as well as outlining the plans for next year.

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