D T A 1a 1 Roland
Table of Contents
Details
Detail Category | Entry |
---|---|
Designation: | D-Titan-D 1st Auxiliary One "Roland" |
Class: | D-Titan Denial-Type |
Pilot: | Edgar Chevalier |
Characteristics
D-Titan Characteristics | ||||
---|---|---|---|---|
Name | Value | Bonus | Upgrade | Modifiers |
Weapon Skill | 60 | 6 | Mk2 Core (+5) | |
Ballistic Skill | 50 | 5 | Mk2 Core (+5) | |
Strength | 35 | 3 | - | |
Toughness | 50 | 5 | - | |
Agility | 40 | 4 | - | |
Perception | 45 | 4 | - |
Body Parts
Body Parts | ||||
---|---|---|---|---|
Body Part | Hit Locations | AP | Wounds | Qualities |
Head | 1 – 10 | 14 | 21 | |
Right Arm | 11 – 20 | 14 | 23 | Ablative (4) |
Left Arm | 21 – 30 | 14 | 23 | Ablative (4) |
Body | 31 – 50 | 16 | 27 | Ablative (5) |
Right Leg | 71 – 85 | 14 | 23 | |
Left Leg | 86 – 100 | 14 | 23 |
Movement Speed
Movement Speed | ||||
---|---|---|---|---|
Movement Type | Half Move | Full Move | Charge | Run |
Normal | 8 | 16 | 24 | 48 |
Normal (Flight) | 8 | 16 | 24 | 48 |
Strategic | 2 | 4 | 6 | 8 |
Strategic (Flight) | 2 | 4 | 6 | 8 |
Traits
Trait | Subtitle | Effect |
---|---|---|
Ablative Shell | - | The unit possesses an Ablative (5) Quality on the Body Location. |
AC Cockpit | Core Block, Durable, Reliable | The unit is designed to use an AC Suit as a Cockpit. This has multiple effects, detailed below. It is only killed if the body is destroyed. If the head is destroyed, then it is rendered blind; on the pilot's turn they may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km. |
- | Core Block | The unit is only killed if the body is destroyed; removing the head merely blinds it. In this situation, on their turn the pilot may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km. |
- | Durable | Damage to the pilot from Cockpit breaches are halved. |
- | Reliable | The unit never has any ejection problems; the pilot is always assumed to have ejected and landed 1d10km away. Assuming the unit has not been breached, it may then move under its own power; it counts as AB 2. |
Booster Module | - | The unit possesses the Flight (AB) and Hoverer (AB) Traits. |
Defense Frame | - | This unit may possess two Esoteric Defenses instead of one. Furthermore, it takes a 1 SUP discount to Armour Upgrades and Conventional/Esoteric Module purchases. |
Machine | - | This unit is a Machine. It does not suffer from the effects of a vacuum or extreme cold, does not need to breathe, and is unaffected by mind-influencing mental attacks, and its AP counts towards fire damage. |
Weapon Loadout Defense | - | This unit may equip any type of weapon except for Heavy Weapons. Furthermore, the unit has a small pool of free weapons. Every battle, the unit has access to one copy of each free weapon; this weapon may be deployed with the unit, or stored in a Port for mid-battle deployment. |
- | Close Combat | This unit has free access to the following Melee Weapons: Combat Shield, Hyper Knife. |
- | Primary | This unit has free access to the following Basic Weapons: Masgun, Mascarbine, Rail Assault Rifle, Rail Carbine. |
- | Sidearm | This unit has free access to the following Pistols: Hellpistol, Maspistol, Railpistol. |
Loadout
Advancements
Advancements | |
---|---|
Advancement | Level |
Agility | 0 |
Durability | 5 |
Strength | 0 |
Head
Head | |
---|---|
Component Slot | Component |
Sensor Package 1 | - |
Body
Body | |
---|---|
Component Slot | Component |
Tertiary Weapons | Harken Blades |
Conventional Defense | Superheavy Plating |
Esoteric Defense | Damaskite Mantle |
Esoteric Defense 2 | Kinetic Barriers |
Pilot Computer | Mk2 Core |
AI | Basic AI |
Arms
Body | ||
---|---|---|
Component Slot | Component (Left Arm) | Component (Right Arm) |
Actuators | - | |
Shoulders | Mark Array | A Dock |
Arms | A Dock | A Dock |
Hands | - | - |
Legs
Legs | |
---|---|
Component Slot | Component |
Actuators | - |
Legs | - |
Upgrades
STRUCTURAL UPGRADES | ||
---|---|---|
Name | Subname | Effect |
Basic Upgrades | ||
Durability | 5 | 'You increase your AP and Wounds by 1 in all areas, for a total of +5 base. |
Sensors | ||
Tertiary Defenses | ||
Harken Blades | - | You gain an assault (10dm/1km) range pair of Harken Blades. Harken Blades may ensnare an enemy limb with a half action Called Shot WS test; entangled arms may not be used, whilst entangled legs force the target to pass a free Strength test in order to move away from you; they also apply a -10 penalty to dodges (-20 for both legs). An entangled target may test Strength as a Half Action to break free. Harken attacks may be dodged as normal. |
M-Vulcans | - | You gain an Assault (10dm/1km) range mega vulcan embankment, which counts as a -/-/10 2d5+2I pistol with the Storm Quality. It may be fired as a Free Action, but does not restrict you from making other attack actions on your turn. The M-Vulcans have effectively unlimited ammo and may not Fury. |
Conventional Defenses | ||
Superheavy Plating | - | You gain +2 AP and Wounds to all areas; the body gains +4 wounds instead. However, you reduce your Agility by 10. |
Esoteric Defenses | ||
Damaskite Mantle | - | Attacks against you reduce their Penetration by -2. You gain the Shimmer (2) Quality. |
Kinetic Barriers | - | You gain a Deflection Rating of 40%, which may deflect any type of attack except for Blast attacks; you may test Deflection without sacrificing your opportunity to dodge or parry. As a Full Action, you may increase the Rating to 80%, or expand its bubble to cover all adjacent squares; in either case, the Barrier now works against Blast attack. Disruption, AT Penetration, Positron, Neutralisation and other effects which negate or affect Deflection work as normal on Kinetic Barriers. |
Pilot Computer | ||
Mk2 Core | - | You gain +5 WS and BS. |
AI | ||
Basic Thruster AI | - | AI with 40/40 WS/BS. Possesses only weapon skill talents, is trained in Athletics, Awareness, Parry, Dodge. |
Arm Actuators | ||
Shoulders | ||
Sensor Dock | MAGI-RMD, Mark Array | Whenever you purchase this upgrade, choose one of the upgrades below. You may purchase one of each upgrade, but a Superheavy only has two Shoulder Slots at any given time. |
- | MAGI-RMD | MAGI rolls made on a target within Medium Range (60dm/6km) of a MAGI-RMD take a +20 bonus. Furthermore, as a Full Action you may perform a MAGI scan on a target within Medium Range, but you do not gain the +20 bonus. |
- | Mark Array | As a Half Action, you may hit an enemy body part of your choosing with a marker. All allies receive a +10 bonus to BS against that target until the start of your next turn. If a single body part is struck three times with a markerlight in the same turn, then Called Shots against that location are nulled, and any Horde attacks against that target automatically hit that body part. |
Storage Dock | A Dock | Whenever you purchase this upgrade, choose one of the upgrades below. Each upgrade may be purchased multiple times, but a Superheavy only has two Shoulder Slots at any given time. |
- | A Dock | A Docks hold one Compact Weapon or a single clip of ammo. They may also hold items of comparable size such as an AC Suit or an Entry Plug safely. |
Arm | ||
Ablative Gauntlet | - | You gain the Ablative (4) Armour Quality on the chosen arm. |
Hand | ||
Leg Actuators | ||
Leg |
Upgrade Points
SUP HISTORY | |||
---|---|---|---|
Increase | Decrease | Reason | Total |
1 | 0 | Pointman Start | 1 |
20 | 0 | Pointman Purchase | 21 |
0 | 5 | Durability 5 | 16 |
0 | 5 | Superheavy Plating | 11 |
0 | 1 | Harken Blades | 10 |
0 | 4 | Kinetic Barriers | 6 |
0 | 2 | Damaskite Mantle | 4 |
0 | 1 | Mk2 Core | 3 |
0 | 3 | Ablative Gauntlet | 0 |
0 | 0 | 0 | |
0 | 0 | 0 |
Weapons
Favoured Weapons
Melee Weapons
Name | Class | Base Damage | Real Damage | Base Pen | Real Pen | Special | Upgrades | WUP Cost |
---|---|---|---|---|---|---|---|---|
Dynamic Glaive | Melee | 1d10+4R | 1d10+7R | 4 | 4 | Balanced, Devastating (2), Daiglaive | Dam Up, Pen Up | 6 |
Dynamic Heat Blade | Melee | 1d10+4R | 1d10+7R | 6 | 6 | Balanced, Compact, Offhand, Daiglaive | Heat | 2 |
Dynamic Nanoblade | Melee | 1d10+4R | 1d10+7R | 4 | 4 | Balanced, Compact, Offhand, Daiglaive | Nanoblade | 2 |
Eva Shield | Melee | 1d5+0 I | 1d5+3 I | 0 | 0 | Defensive, Shield (3) | - | Free |
Ranged Weapons
Name | Class | Range | RoF | Base Damage | Real Damage | Base Pen | Real Pen | Clip | Reload | Special | Upgrades | WUP Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Bolt Pistol | Pistol | 30dm | S/2/- | 1d10+6X | 1d10+6X | 4 | 4 | 8 | Half | Tearing, Compact, Special Bolts | - | Free |
page revision: 8, last edited: 24 Jan 2016 09:27