D T A Sos 1 Svarog

Details

Detail Category Entry
Designation: D-T(D) SOS-1 “Svarog”
Class: D-Titan Denial-Type
Pilot: Hugues Monette

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Characteristics

E-Destroyer Characteristics
Name Value Bonus Upgrades
Weapon Skill 65 6 Pilot Map (+10)
Ballistic Skill 45 4 -
Strength 55 4 Strength 2 (+20)
Toughness 50 5 -
Agility 50 5 Agility 2 (+20), Superheavy Plate (-10)
Perception 50 5 -

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Body Parts

Body Parts
Body Part Hit Locations AP Wounds
Head 1 – 10 11 18
Right Arm 11 – 20 11 20
Left Arm 21 – 30 11 20
Body 31 – 50 13 24
Right Leg 71 – 85 11 20
Left Leg 86 – 100 11 20

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Traits

Trait Subtitle Effect
Ablative Shell - The unit possesses an Ablative (5) Quality on the Body Location.
AC Cockpit - The unit is designed to use an AC Suit as a Cockpit. This has multiple effects, detailed below. It is only killed if the body is destroyed. If the head is destroyed, then it is rendered blind; on the pilot's turn they may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- AC Suit The unit takes a +40 bonus to ejection tests. Once ejected, the pilot counts as having AB3 for the purposes of movement.
- Core Block The unit is only killed if the body is destroyed; removing the head merely blinds it. In this situation, on their turn the pilot may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- Durable Damage to the pilot from Cockpit breaches are halved.
Booster Module - The unit possesses the Flight (AB) and Hoverer (AB) Traits.
Defense Frame - This unit may possess two Esoteric Defenses instead of one.
Machine - This unit is a Machine. It does not suffer from the effects of a vacuum or extreme cold, does not need to breathe, and is unaffected by mind-influencing mental attacks, and its AP counts towards fire damage.
Weapon Loadout Medium - This unit may equip any type of weapon except for Heavy Weapons. Furthermore, the unit has a small pool of free weapons. Every battle, the unit has access to one copy of each free weapon; this weapon may be deployed with the unit, or stored in a Port for mid-battle deployment.

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Loadout

Advancements

Advancements
Advancement Level
Agility 2
Durability 2
Strength 2
Coremods Care, Defense, OTIS II, Jets

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Head

Head
Component Slot Component
Sensor Package 1 True Sight System

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Body

Body
Component Slot Component
Tertiary Weapons Flash Cannon
Conventional Defense Superheavy Plating
Esoteric Defense 1 Kinetic Barriers
Esoteric Defense 2 Damaskite Mantle
Pilot Computer Pilot Map System
AI Fencer AI

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Arms

Body
Component Slot Component (Left Arm) Component (Right Arm)
Actuators Blitz Actuators
Shoulders A Dock B Dock
Arms Ablative Gauntlet Ablative Gauntlet
Hands Grip Enhancer

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Legs

Legs
Component Slot Component
Actuators Nimbus Actuators
Legs Emergency Boosters

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Upgrades

Structural

UPGRADES
Advancements
Agility 2 +20 to Agility
Durability 2 +4 AP, +4 Wounds
Strength 2 +20 to Strength
Head
True Sight System You gain the Dark Sight trait.
Body
Flash Cannon You gain a special one-use array which emits an Assault (1km) range cone flash, and is used as a pistol for all intents and purposes. When fired, all enemies hit that possess the Machine trait or comparable reliance on electronics must test Toughness; on a failure they are blinded and deafened for 1d5 rounds.
Superheavy Plating You gain +2 AP and Wounds to all areas; the body gains +4 wounds instead. However, you reduce your Agility by 10.
Kinetic Barriers You gain a Deflection Rating of 50%, which may deflect any type of attack except for Blast attacks; you may test Deflection without sacrificing your opportunity to dodge or parry. As a Full Action, you may increase the Rating to 100%, or expand it to create a bubble with a 1km radius; in either case, the Barrier now works against Blast attacks. Disruption, AT Penetration, Positron, Neutralisation and other effects which negate or affect Deflection work as normal on Kinetic Barriers.
Damaskite Mantle You gain the Damaskite (3) Armour Quality.
Pilot Map System +10 to WS
Fencer AI AI with 50/40 WS/BS. Possesses the Swift Attack and Wall of Steel talents, is trained in Athletics, Awareness, Parry+20, Dodge.
Arms
Blitz Actuators You increase the Degrees of Success of all melee attacks by 1. You also increase the maximum number of attacks dealt with Swift and Lightning Attack by 1.
A Dock Holds 1 weapon with the Compact quality such as knives or pistols or 2 clips of ammo.
B Dock Holds either a 1-handed Melee weapon or a Basic ranged weapon.
Ablative Gauntlets You gain the Ablative (4) Armour Quality on the chosen arm.
Grip Enhancer You gain a +10 to Grapples (+20 if on both hands)
Legs
Nimbus Actuators Twice per battle, in response to an enemy attacking you, you may use Nimbus Actuators to grant yourself a free Dodge attempt against the attack.
Emergency Boosters Emergency Boosters possess 3 units of fuel. You may expend 1 fuel to gain +20 to a single dodge test.
Coremods
AC Suit mods Care Mod, Command Mod, Defense Locker, Enviroseal, OTIS II, Safe Port, Survival Mods
Care Mod (1-2) The first X times your OD uses the Remote Care talent on you per battle, it becomes a Free Action instead.
Defense Locker You gain a locker containing up to 6 RP worth of P-Scale Equipment. It is only large enough to accommodate one suit of unmodified armour, two unmodified weapons, 4 ammo clips and 2-3 other items.
OTIS II (1-2) The first X times your OD uses the Precision Targeting talent on you per battle, it becomes a Free Action instead.
Superior Jets You gain a +20 bonus to Ejection rolls.

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Favoured Weapon Loadouts

Favoured Melee Weapons

Name Class Base Damage Real Damage Base Pen Real Pen Special Upgrades WUP Cost
Progressive Sword Custom Melee 1d10+4R 1d10+9R 4 5 Hy-Prog, Balanced, Proven (4), Fast +1 Damage, Pen, Fast 7
Positron Sword Custom Melee 1d10+4E 1d10+9R 4 5 Balanced, Positron, Fast +1 Damage, Pen, Fast 6
Eva Shield Melee 1d5+0I 1d5+4I 0 0 Defensive, Shield (3) - 0

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Favoured Ranged Weapons

Name Class Range Rate of Fire Base Damage Real Damage Base Pen Real Pen Clip Reload Special Upgrades WUP Cost
Pistol
Mas Pistol MK2 Pistol 50dm S/2/4 1d10+2E 1d10+2E 4 4 24 1Half Compact, Carbine, Maser, Proven (4), Reliable, Variable - 0
Pistol – Spec Ammo
Mas Pistol - Overcharge Pistol 50dm S/2/4 1d10+3E 1d10+3E 4 4 2 Ammo - Compact, Carbine, Maser, Proven (4), Reliable, Variable - -
Mas Pistol - Overload Pistol 50dm S/2/4 1d10+4E 1d10+4E 6 6 4 Ammo - Compact, Carbine, Maser, Proven (4), Unreliable, Variable - -
Mas Pistol - Tactical Pistol 50dm S/2/4 1d10+0E 1d10+0E 2 2 1 Ammo - Compact, Carbine, Maser, Proven (4), Reliable, Variable, Markerlight - -
Mas Pistol - Stun Pistol 50dm S/2/4 1d10+1E 1d10+1E 3 3 1 Ammo - Compact, Carbine, Maser, Proven (4), Reliable, Variable, Disabling - -
Mas Pistol - Surface Pistol 50dm S/-/- 1d10+0E 1d10+0E 2 2 4 Ammo 1Half Compact, Carbine, Maser, Proven (4), Reliable, Variable, Acid (1) - -

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Common Maptools Codes

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