D T B 1a 2 Ogier

Details

Detail Category Entry
Designation: D-Titan-B 1st Auxiliary Two "Ogier"
Class: D-Titan Bombard-Type
Pilot: Evangeline Marchand

Characteristics

E-Destroyer Characteristics
Name Value Bonus Upgrade Modifiers
Weapon Skill 35 3 -
Ballistic Skill 80 8 -
Strength 30 3 -
Toughness 50 5 -
Agility 30 3 -
Perception 45 4 -

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Body Parts

Body Parts
Body Part Hit Locations AP Wounds Qualities
Head 1 – 10 10 17
Right Arm 11 – 20 10 19
Left Arm 21 – 30 10 19
Body 31 – 50 12 21 Ablative (5)
Right Leg 71 – 85 10 19
Left Leg 86 – 100 10 19

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Movement Speed

Movement Speed
Movement Type Half Move Full Move Charge Run
Normal 6 12 18 36
Normal (Flight) 6 12 18 36
Strategic 1 3 4 6
Strategic (Flight) 1 3 4 6

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Traits

Trait Subtitle Effect
Ablative Shell - The unit possesses an Ablative (5) Quality on the Body Location.
AC Cockpit Core Block, Durable, Reliable The unit is designed to use an AC Suit as a Cockpit. This has multiple effects, detailed below. It is only killed if the body is destroyed. If the head is destroyed, then it is rendered blind; on the pilot's turn they may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- Core Block The unit is only killed if the body is destroyed; removing the head merely blinds it. In this situation, on their turn the pilot may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- Durable Damage to the pilot from Cockpit breaches are halved.
- Reliable The unit never has any ejection problems; the pilot is always assumed to have ejected and landed 1d10km away. Assuming the unit has not been breached, it may then move under its own power; it counts as AB 2.
Booster Module - The unit possesses the Flight (AB) and Hoverer (AB) Traits.
Combat Artillery Mounting - The D-Titan-B possesses a Combat Artillery Mounting, a free upgrade which takes up the Conventional Defense slot. On equipping the CAM, the D-Titan-B also reduces its AP in all areas by 3. The CAM allows for the D-Titan-B to carry a Heavy Weapon one-handed, one in both hands, although it may not take a Great Cannon in this way. Heavy Railguns taken this way may not be fired unless the D-Titan-B possesses an Entrenchment Artillery System and is entrenched. If both weapons are of the same type, then the weapons are merged into a single weapon with the same qualities as both but doubling ammo. The weapon may then be given the Twin-Linked quality, or have its Semi/Full capacity doubled and given the Storm quality. If an arm is lost, the weapon attached to that shoulder is also lost (merged weapons halve remaining ammo and lose the Twin-Linked quality/Storm quality).
Heavy Frame - This unit is designed for heavy weapons; it possesses the Bulging Biceps talent and never suffers penalties to Agility due to heavy weapons or heavy armour.
Machine - This unit is a Machine. It does not suffer from the effects of a vacuum or extreme cold, does not need to breathe, and is unaffected by mind-influencing mental attacks, and its AP counts towards fire damage.
Weapon Loadout Heavy - This unit may equip any type of weapon except for Great Cannons. Furthermore, the unit has a small pool of free weapons. Every battle, the unit has access to one copy of each free weapon; this weapon may be deployed with the unit, or stored in a Port for mid-battle deployment.
- Close Combat This unit has free access to the following Melee Weapons: Hyper Knife.
- Heavy This unit has free access to the following Heavy Weapons: Rail Minigun, Tactical Bazooka.
- Primary This unit has free access to the following Basic Weapons: Masgun, Mascarbine, Rail Assault Rifle, Rail Carbine.
- Sidearm This unit has free access to the following Pistols: Maspistol, Railpistol, Hellpistol.

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Loadout

Advancements

Advancements
Advancement Level
Agility 0
Durability 5
Strength 0

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Head

Head
Component Slot Component
Sensor Package 1 True Sight System

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Body

Body
Component Slot Component
Tertiary Weapons Smoke Launcher
Conventional Defense CAM
Esoteric Defense Kinetic Barriers
Pilot Computer Sniper-T System
AI Alpha AI

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Arms

Body
Component Slot Component (Left Arm) Component (Right Arm)
Actuators -
Shoulders Disposable Launcher A Dock
Arms A Dock A Dock
Hands - -

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Legs

Legs
Component Slot Component
Actuators -
Legs Entrenchment Artillery System

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Upgrades

STRUCTURAL UPGRADES
Name Subname Effect
Basic Upgrades
Durability 5 'You increase your AP and Wounds by 1 in all areas, for a total of +5 base.
AC Suit mods Care Mod, Command Mod, Defense Locker, Enviroseal, OTIS II, Safe Port, Survival Mods Whenever you purchase this upgrade, choose one of the upgrades below. You may purchase this upgrade multiple times, although upgrades which may be taken multiple times will be marked with a number.
- OTIS II (1) The first X times your OD uses the Precision Targeting talent on you per battle, it becomes a Free Action instead.
Sensors
True Sight System - You negate penalties from Low Light and Smoke/Fog. You halve penalties from Darkness.
Tertiary Defenses
M-Vulcans - You gain an Assault (10dm/1km) range mega vulcan embankment, which counts as a -/-/10 2d5+2I pistol with the Storm Quality. It may be fired as a Free Action, but does not restrict you from making other attack actions on your turn. The M-Vulcans have effectively unlimited ammo and may not Fury.
Smoke Launcher - You gain a single-use smoke launcher with a range of Medium (60dm/6km) and the Blind (5) Quality. It may be used as a Half Action.
Conventional Defenses
Combat Artillery Mounting - The D-Titan-B possesses a Combat Artillery Mounting, a free upgrade which takes up the Conventional Defense slot. On equipping the CAM, the D-Titan-B also reduces its AP in all areas by 3. The CAM allows for the D-Titan-B to carry a Heavy Weapon one-handed, one in both hands, although it may not take a Great Cannon in this way. Heavy Railguns taken this way may not be fired unless the D-Titan-B possesses an Entrenchment Artillery System and is entrenched. If both weapons are of the same type, then the weapons are merged into a single weapon with the same qualities as both but doubling ammo. The weapon may then be given the Twin-Linked quality, or have its Semi/Full capacity doubled and given the Storm quality. If an arm is lost, the weapon attached to that shoulder is also lost (merged weapons halve remaining ammo and lose the Twin-Linked quality/Storm quality).
Esoteric Defenses
Kinetic Barriers - You gain a Deflection Rating of 40%, which may deflect any type of attack except for Blast attacks; you may test Deflection without sacrificing your opportunity to dodge or parry. As a Full Action, you may increase the Rating to 80%, or expand its bubble to cover all adjacent squares; in either case, the Barrier now works against Blast attack. Disruption, AT Penetration, Positron, Neutralisation and other effects which negate or affect Deflection work as normal on Kinetic Barriers.
Pilot Computer
Sniper-T System - You gain +10 BS.
AI
Alpha AI - AI with 45/45 WS/BS. Grants you a free Half Action or Reaction, which may only be used to activate a weapon in a Weapon Dock.
Basic Thruster AI - AI with 40/40 WS/BS. Possesses only weapon skill talents, is trained in Athletics, Awareness, Parry, Dodge.
Arm Actuators
Shoulders
Storage Dock A Dock Whenever you purchase this upgrade, choose one of the upgrades below. Each upgrade may be purchased multiple times, but a Superheavy only has two Shoulder Slots at any given time.
- A Dock A Docks hold one Compact Weapon or a single clip of ammo. They may also hold items of comparable size such as an AC Suit or an Entry Plug safely.
Weapon Dock Disposable Launcher Whenever you purchase this upgrade, choose one of the upgrades below. Each upgrade may be purchased multiple times, but a Superheavy only has two Shoulder Slots at any given time.
- Disposable Launcher The Disposable Launcher acts as a one-shot Tactical Bazooka that may be fired as a Half Action.
Arm
Arm Dock - Holds 1 Compact weapon or ammo clip.
Hand
Leg Actuators
Leg
Entrenchment Artillery System - You entrench (or unentrench) as a full action. This action requires a flat solid surface beneath you. You cannot move or dodge, but gain a +20 to all Toughness tests, and may test Toughness against any effect that might knock or push you down in place of any other roll- if there is no roll allowed, then you can use Toughness to negate it anyway (with GM permission). Also grants a +10 bonus to BS, may Half-Aim as a reaction and increases the range of all weapons by 50%.

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Upgrade Points

SUP HISTORY
Increase Decrease Reason Total
1 0 Sniper Start 1
24 0 Sniper Purchase 25
0 10 Durability 5 15
0 1 AC Suit Mod (OTIS 1) 14
0 1 True Sight System 13
0 0 Tertiary Defenses: Smoke Launcher 13
0 5 Kinetic Barriers 8
0 1 Sniper-T System 7
0 2 Entrenchment Artillery System 5
0 3 Alpha AI 2
0 2 Weapon Dock: Disposable Launcher 0
0 0 0

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Weapons

Favoured Weapons

Melee Weapons

Name Class Base Damage Real Damage Base Pen Real Pen Special Upgrades WUP Cost
- - - - - - - - -

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Ranged Weapons

Name Class Range RoF Base Damage Real Damage Base Pen Real Pen Clip Reload Special Upgrades WUP Cost
- - - - - - - - - - - - -

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Commissioned Weapons

Melee Weapons

Name Class Base Damage Real Damage Base Pen Real Pen Special Upgrades WUP Cost
- - - - - - - - -

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Ranged Weapons

Name Class Range RoF Base Damage Real Damage Base Pen Real Pen Clip Reload Special Upgrades WUP Cost
Cortana (P-Cannon) Heavy 300dm S/-/- 3d10+4E 3d10+8E 9 9 6 Half Mounted (20), Positron, Maximal, Unreliable Dam Up, Pen Up, Range Up, Clip Up, Overcharge Module -
Twin Cortana (TW P-Cannon) Heavy 300dm S/-/- 3d10+4E 3d10+8E 9 9 12 Full Mounted (20), Positron, Maximal, Twin-Linked, Unreliable Dam Up, Pen Up, Range Up, Clip Up, Overcharge Module -
Tristan (Heavy Bolter) Heavy 225dm -/-/10 1d10+7X 1d10+11X 7 7 60 Half Devastating (3), Inaccurate, Mounted (10), Tearing, Special Bolts Dam Up, Pen Up, Range Up, Clip Up, Rapid Firing Chamber, Fire Selector 3 WUP
Tristan (TW Heavy Bolter) Heavy 225dm -/-/10 1d10+7X 1d10+11X 7 7 100 Full Devastating (3), Inaccurate, Mounted (10), Tearing, Twin-Linked, Special Bolts Dam Up, Pen Up, Range Up, Clip Up, Rapid Firing Chamber, Fire Selector 3 WUP
IV Tristan Heavy 75dm -/-/10 1d10+7X 1d10+11X 11 11 10 Half Devastating (3), Felling (2), Inaccurate, Mounted (10), Tearing, Special Bolts, Explodes 91-100 - +1
MS Tristan Heavy 150dm -/-/10 1d10+5X 1d10+9X 5 5 40 Half Blast (2), Devastating (3), Inaccurate, Mounted (10), Tearing, Special Bolts - +1

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