D T C 1a 3 Olivier

Details

Detail Category Entry
Designation: D-Titan-C 1st Auxiliary Three "Olivier"
Class: D-Titan Commando-Type
Pilot: Pham Thi Tien

Characteristics

D-Titan Characteristics
Name Value Bonus Upgrade Modifiers
Weapon Skill 80 8 Body Map -
Ballistic Skill 50 5 -
Strength 50 5 Strength 2 -
Toughness 30 3 -
Agility 75 7 Agility 5 -
Perception 40 6 T-Sat -

-- Back to Top --

Body Parts

Body Parts
Body Part Hit Locations AP Wounds Qualities
Head 1 – 10 5 10
Right Arm 11 – 20 5 12
Left Arm 21 – 30 5 12
Body 31 – 50 7 14 Ablative (5)
Right Leg 71 – 85 5 12
Left Leg 86 – 100 5 12

-- Back to Top --

Movement Speed

Movement Speed
Movement Type Half Move Full Move Charge Run
Normal 14 28 42 84
Normal (Flight) 14 28 42 84
Strategic 3 7 10 14
Strategic (Flight) 3 7 10 14

-- Back to Top --

Traits

Trait Subtitle Effect
Ablative Shell - The unit possesses an Ablative (5) Armour Quality on the Body Location.
AC Cockpit Core Block, Durable, Reliable The unit is designed to use an AC Suit as a Cockpit. This has multiple effects, detailed below. It is only killed if the body is destroyed. If the head is destroyed, then it is rendered blind; on the pilot's turn they may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- Core Block The unit is only killed if the body is destroyed; removing the head merely blinds it. In this situation, on their turn the pilot may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- Durable Damage to the pilot from Cockpit breaches are halved.
- Reliable The unit never has any ejection problems; the pilot is always assumed to have ejected and landed 1d10km away. Assuming the unit has not been breached, it may then move under its own power; it counts as AB 2.
Booster Module - The unit possesses the Flight (AB) and Hoverer (AB) Traits.
Machine - This unit is a Machine. It does not suffer from the effects of a vacuum or extreme cold, does not need to breathe, and is unaffected by mind-influencing mental attacks, and its AP counts towards fire damage.
Slight Frame - This unit counts as Scrawny for the purposes of to-hit penalties and Stealth bonuses.
Speed Build - This unit takes a 1 SUP discount to Leg Modules and Agility Enhancements.
Stealth Field - This unit has the Chameleon (Unl.) Armour Quality.
Weapon Loadout Attack - This unit may equip any type of weapon except for Heavy Weapons. Furthermore, the unit has a small pool of free weapons. Every battle, the unit has access to one copy of each free weapon; this weapon may be deployed with the unit, or stored in a Port for mid-battle deployment.
- Close Combat This unit has free access to the following Melee Weapons: Hyper Knife*2.
- Primary This unit has free access to the following Basic Weapons: Mascarbine, Rail Carbine.
- Sidearm This unit has free access to the following Pistols: Bolt Pistol, Hellpistol, Maspistol, Railpistol.

-- Back to Top --

Loadout

Advancements

Advancements
Advancement Level
Agility 5
Durability 2
Strength 2

-- Back to Top --

Head

Head
Component Slot Component
Sensor Package 1 T-Sat Network

-- Back to Top --

Body

Body
Component Slot Component
Tertiary Weapons Flash Cannon
Conventional Defense -
Esoteric Defense Shadowline Weave
Pilot Computer Body Map System
AI Basic AI

-- Back to Top --

Arms

Body
Component Slot Component (Left Arm) Component (Right Arm)
Actuators -
Shoulders B Dock B Dock
Arms A Dock A Dock
Hands - -

-- Back to Top --

Legs

Legs
Component Slot Component
Actuators Nimbus Actuators
Legs Enhanced Latency Facilitators

-- Back to Top --

Upgrades

STRUCTURAL UPGRADES
Name Subname Effect
Basic Upgrades
Agility 5 You increase your Agility by 5 for a total of +25 base.
Durability 2 'You increase your AP and Wounds by 1 in all areas, for a total of +2 base.
Strength 2 You increase your Strength by 5, for a total of +10 base.
Sensors
T-Sat Network - you gain +10 to Awareness and Unnatural Perception (2) (expands vision radius).
Tertiary Defenses
Flash Cannon - You gain a special one-use array which emits an Assault (10dm/1km) range cone flash as a half action. All enemies with the Machine trait or comparable reliance on electronics must test Toughness; on a failure they are blinded and deafened for 1d5 rounds.
M-Vulcans - You gain an Assault (10dm/1km) range mega vulcan embankment, which counts as a -/-/10 2d5+2I pistol with the Storm Quality. It may be fired as a Free Action, but does not restrict you from making other attack actions on your turn. The M-Vulcans have effectively unlimited ammo and may not Fury.
Conventional Defenses
Esoteric Defenses
Shadowline Weave - Unless they're at Point Blank Range, attacks against you always treat you as being at Extreme Range, unless they have the Marksman talent (in which case they treat you as being at Long Range, and take that penalty even with their talent). Called shots on you take an extra -10 penalty. You always incur Run penalties if you move, even if it's a half move.
Pilot Computer
Pilot Map System - You gain +10 WS.
AI
Basic Thruster AI - AI with 40/40 WS/BS. Possesses only weapon skill talents, is trained in Athletics, Awareness, Parry, Dodge.
Arm Actuators
Shoulders
Sensor Dock MAGI-RMD, Mark Array Whenever you purchase this upgrade, choose one of the upgrades below. You may purchase one of each upgrade, but a Superheavy only has two Shoulder Slots at any given time.
- MAGI-RMD MAGI rolls made on a target within Medium Range (60dm/6km) of a MAGI-RMD take a +20 bonus. Furthermore, as a Full Action you may perform a MAGI scan on a target within Medium Range, but you do not gain the +20 bonus.
- Mark Array As a Half Action, you may hit an enemy body part of your choosing with a marker. All allies receive a +10 bonus to BS against that target until the start of your next turn. If a single body part is struck three times with a markerlight in the same turn, then Called Shots against that location are nulled, and any Horde attacks against that target automatically hit that body part.
Storage Dock A Dock, B Dock Whenever you purchase this upgrade, choose one of the upgrades below. Each upgrade may be purchased multiple times, but a Superheavy only has two Shoulder Slots at any given time.
- A Dock A Docks hold one Compact Weapon or a single clip of ammo. They may also hold items of comparable size such as an AC Suit or an Entry Plug safely.
- B Dock B Docks hold one Basic or One-Handed Melee Weapon, or up to two clips of ammo.
Arm
Arm Dock - Holds 1 Compact weapon or ammo clip.
Hand
Leg Actuators
Nimbus Actuators - Twice per battle, in response to an enemy attacking you, you may use Nimbus Actuators to grant yourself a free Dodge attempt against the attack.
Leg
Enhanced Latency Facilitators - Enemies no longer gain bonuses to hit you due to size, and you reduce Difficult Terrain Values by 2. On any turn where you charged or ran, enemy BS tests to hit you take a -10 penalty, which stacks with any other penalty caused by you charging or running.
Mesh Elasticity Re-bounders - You take a +20 bonus to Acrobatics tests and may reroll Acrobatics tests. When testing Acrobatics to disengage as a Half, on DoS of 4 or more it becomes a Free instead.

-- Back to Top --

Upgrade Points

SUP HISTORY
Increase Decrease Reason Total
1 0 Start 1
25 0 Skirmisher 26
0 5 Agility 5 21
0 4 Durability 2 17
0 4 Strength 2 13
0 1 Enhanced Latency Facilitators 12
0 3 Nimbus Actuators 9
0 1 T-Sat Network 8
0 2 Flash Cannon 6
0 3 Shadowline Weave 3
0 1 Pilot Map System 2
0 1 B-Dock 1
0 0 1
0 0 1
0 0 1

-- Back to Top --

Equipment

Melee Weapons

Name Class Range Damage Penetration Upgrades Total Qualities WUP
One-Handed
Hauteclaire (Hyper Sword, Base) Melee - 1d10+6 R 3 Extended Handle, Heavier Model, Hyper-Progressive; Proven (4) Commissioned
Hauteclaire (Hyper Sword, Current) Melee - 1d10+15 R 3 Extended Handle, Heavier Model, Hyper-Progressive; Proven (4) Commissioned
Thuan Thien (Daiglaive, Base) Melee - - - Masterwork Daiglaive; Devastating (3) Commissioned
Positron Daiblade (Base) Melee - 1d10+3 E 6 Fitted Grip, Masterwork, Power Surgepack Compact, Daiglaive, Positron; Balanced, Precise, Power Field (25) -
Positron Daiblade (Current) Melee - 1d10+12 E 6 Fitted Grip, Masterwork, Power Surgepack Compact, Daiglaive, Positron; Balanced, Precise, Power Field (25) -
Two-Handed
-

-- Back to Top --

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License