D T C Sos 3 Amatsumara

Details

Detail Category Entry
Designation: D-T(B) SOS-3 “Amatsumara”
Class: D-Titan Commando-Type
Pilot: Mana Kirishima

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Characteristics

E-Destroyer Characteristics
Name Value Bonus Upgrade
Weapon Skill 60 6 -
Ballistic Skill 65 6 Sniper-T (+10)
Strength 50 5 Strength 2 (+10)
Toughness 30 3 -
Agility 70 7 Agility 4 (+20)
Perception 55 5 -

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WUP Pool

8

Body Parts

Body Parts
Body Part Hit Locations AP Wounds
Head 1 – 10 8 13
Right Arm 11 – 20 8 15
Left Arm 21 – 30 8 15
Body 31 – 50 10 17
Right Leg 71 – 85 8 15
Left Leg 86 – 100 8 15

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Traits

Trait Subtitle Effect
Ablative Shell - The unit possesses an Ablative (5) Armour Quality on the Body Location.
AC Cockpit AC Suit, Core Block, Durable The unit is designed to use an AC Suit as a Cockpit. This has multiple effects, detailed below. It is only killed if the body is destroyed. If the head is destroyed, then it is rendered blind; on the pilot's turn they may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- AC Suit The unit takes a +40 bonus to ejection tests. Once ejected, the pilot counts as having AB3 for the purposes of movement.
- Core Block The unit is only killed if the body is destroyed; removing the head merely blinds it. In this situation, on their turn the pilot may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- Durable Damage to the pilot from Cockpit breaches are halved.
Booster Module - The unit possesses the Flight (AB), Void (AB) and Hoverer (AB) Traits.
Machine - This unit is a Machine. It does not suffer from the effects of a vacuum or extreme cold, does not need to breathe, and is unaffected by mind-influencing mental attacks, and its AP counts towards fire damage.
Slight Frame - This unit counts as Scrawny for the purposes of to-hit penalties and Stealth bonuses.
Speed Build - This unit takes a 1 SUP discount to Leg Modules and Agility Enhancements.
Stealth Field - This unit has the Chameleon (Unl.) Armour Quality.
Weapon Loadout Attack - This unit may equip any type of weapon except for Heavy Weapons. Furthermore, the unit has a small pool of free weapons. Every battle, the unit has access to one copy of each free weapon; this weapon may be deployed with the unit, or stored in a Port for mid-battle deployment.
- Close Combat This unit has free access to the following Melee Weapons: Hyper Knife*2.
- Primary This unit has free access to the following Basic Weapons: Mascarbine, Rail Carbine.
- Sidearm This unit has free access to the following Pistols: Bolt Pistol, Hellpistol, Maspistol, Railpistol.

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Loadout

Advancements

Advancements
Advancement Level
Agility 4
Durability 5
Strength 2
Coremods -

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Head

Head
Component Slot Component
Sensor Package 1 True Sight System

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Body

Body
Component Slot Component
Tertiary Weapons Flash Cannon
Conventional Defense
Esoteric Defense Shadowline Weave
Pilot Computer Sniper-T System
AI Basic Thruster AI

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Arms

Body
Component Slot Component (Left Arm) Component (Right Arm)
Actuators Blitz Actuators
Shoulders B Dock Impact Bolt
Arms Arm Dock Arm Dock
Hands

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Legs

Legs
Component Slot Component
Actuators Nimbus Actuators
Legs Enhanced Latency Facilitators

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Upgrades

Structural

UPGRADES
Name Effect
Advancements
Agility 4 +20 to Agility
Durability 5 +5 AP, +5 Wounds
Strength 2 +10 to Strength
Head
True Sight System You negate penalties from Low Light and Smoke/Fog. You halve penalties from Darkness.
Body
Flash Cannon You gain a special one-use array which emits an Assault (10dm/1km) range cone flash as a half action. All enemies with the Machine trait or comparable reliance on electronics must test Toughness; on a failure they are blinded and deafened for 1d5 rounds.
Shadowline Weave Unless they're at Point Blank Range, attacks against you always treat you as being at Extreme Range, unless they have the Marksman talent (in which case they treat you as being at Long Range, and take that penalty even with their talent). Called shots on you take an extra -10 penalty. You always incur Run penalties if you move, even if it's a half move.
Sniper-T System Gain +10 BS.
Basic Thruster AI AI with 40/40 WS/BS. Possesses only weapon skill talents, is trained in Athletics, Awareness, Parry, Dodge.
Arms
Blitz Actuators You increase the Degrees of Success of all melee attacks by 1. You also increase the maximum number of attacks dealt with Swift and Lightning Attack by 1.
B Dock B Docks hold one Basic or One-Handed Melee Weapon, or up to two clips of ammo.
Impact Bolt The Impact Bolt requires a Full Action to charge, and must be fired immediately with a Reaction. It fires a Long (90dm/9km) 2d10+4E P6 attack with the Line, Positron and Shocking Qualities. If you are equipped with a pair of Impact Bolts, then you may expend the second one to add +4 damage and Penetration to the attack.
Arm Dock Holds 1 Compact weapon or ammo clip.
Legs
Nimbus Actuators Twice per battle, in response to an enemy attacking you, you may use Nimbus Actuators to grant yourself a free Dodge attempt against the attack.
Enhanced Latency Facilitators Enemies no longer gain bonuses to hit you due to size, and you reduce Difficult Terrain Values by 2. On any turn where you charged or ran, enemy BS tests to hit you take a -10 penalty, which stacks with any other penalty caused by you charging or running.

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Upgrade Points

SUP

SUP HISTORY
Increase Decrease Reason Total
1 0 Skirmisher Bonus 1
15 0 Skirmisher Purchase 1 16
5 0 Skirmisher Purchase 2 21
8 0 Skirmisher Purchase 3 29
6 0 Skirmisher Purchase 4 35
0 4 Agility 1-4 31
0 10 Durability 1-5 21
0 4 Strength 1-2 17
0 1 True Sight System 16
0 2 Flash Cannon 14
0 3 Shadowline Weave 11
0 1 Sniper-T System 10
0 0 Basic AI 10
0 2 Blitz Actuators 8
0 1 B Dock 7
0 3 Impact Bolt 4
0 0 2x Arm Docks 4
0 3 Nimbus Actuators 1
0 1 Enhanced Latency Facilitators 0

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Favoured Weapon Loadouts

Favoured Melee Weapons

Name Class Base Damage Real Damage Base Pen Real Pen Special Upgrades WUP Cost
Futsunushi (Glaive) Melee 1d10+3R 1d10+14(16)R 3 5 Balanced, Devastating (2), Daiglaive, High Quality, Razor Sharp ((High Quality), Razor Sharp, +1 Dam, Pen) 0
Futsunushi (Dy. Blade) Melee 1d10+3R 1d10+14R 3 5 Balanced, Compact, Offhand, Daiglaive, High Quality, Razor Sharp ((High Quality), Razor Sharp, +1 Dam, Pen) -

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Favoured Ranged Weapons

Name Class Range Rate of Fire Base Damage Real Damage Base Pen Real Pen Clip Reload Special Upgrades WUP Cost
Pistol
Hachiman/Bishamonten(Bolt Pistol) Pistol 30dm S/2/- 1d10+6X 1d10+8X 4 6 12 1Half Tearing, Compact, Special Bolts, Red Dot (+1 Dam, Pen, RDLS, Clip+) 0

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Favoured Special Ammo

Name Effect Range Effect Clip Effect Quality Effect
Special Bolts: Disruptor Bolts Enemies with AT Fields lose 10% Deflection, cumulative per hit, until the start of next round. - Halved -2 Damage
Special Bolts: Dragonfire Bolts All objects within 2dm of hit must test agility or burst into flame. - - -2 Damage, Overheat
Special Bolts: Iron Vengeance Bolts +4 Pen, Felling (2). On a hit roll of 91-100, the gun explodes, dealing a single hit to the arm of the wielder. Halved Quartered -
Special Bolts: Metal Storm Bolts Weapon gains the Blast (2) quality. - - -2 Dam, Pen

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Common Maptools Codes

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