D T C Sos 4 Kotar
Table of Contents
Details
Detail Category | Entry |
---|---|
Designation: | D-T(C) SOS-4 “Kotar” |
Class: | D-Titan Commando-Type |
Pilot: | Blaise Herriot |
Characteristics
E-Destroyer Characteristics | ||||
---|---|---|---|---|
Name | Value | Bonus | Upgrade | |
Weapon Skill | 70 | 7 | Fully-Mapped (+10) | |
Ballistic Skill | 40 | 4 | - | |
Strength | 50 | 5 | Strength 2 (+10) | |
Toughness | 30 | 3 | - | |
Agility | 70 | 6 | Agility 4 (+20) | |
Perception | 50 | 5 | - |
WUP Pool
7
Body Parts
Body Parts | |||
---|---|---|---|
Body Part | Hit Locations | AP | Wounds |
Head | 1 – 10 | 10 | 14 |
Right Arm | 11 – 20 | 12 | 16 |
Left Arm | 21 – 30 | 12 | 16 |
Body | 31 – 50 | 14 | 20 |
Right Leg | 71 – 85 | 12 | 16 |
Left Leg | 86 – 100 | 12 | 16 |
Traits
Trait | Effect |
---|---|
Ablative Shell | The D-Titan is equipped with an ablative shell as standard. Gains the Ablative Carapace upgrade. |
Battlesuit Cockpit | The D-Titan's cockpit is actually an American-built AC Suit variant. This has multiple effects. If the D-Titan's head is destroyed, the D-Titan does not shut down but rather is treated as blind. It may test Awareness once per round to remove blindness penalties against enemies and attacks within 3dm. Furthermore, any Cockpit breaches deal damage to the Battlesuit first, which has TB 8, AP 10 and 20 wounds. Furthermore, the pilot never suffers problems with ejections. |
Booster Module | The D-Titan is equipped with a Booster Module, giving it the Flight(AB*2) and the Hoverer traits. |
Machine | The D-Titan is a Machine, rendering it susceptible to EMP attacks and the like, but immune to toxic-based or similar attacks. It uses the Machine Critical Damage table. |
Size: Scrawny | The D-Titan-C is size: Scrawny. |
Speed Build | The D-Titan-C takes a 1 SUP discount when purchasing Leg Upgrades and Agility Advancements. |
Stealth Frame | The D-Titan-C is equipped with a state-of-the-art Stealth Frame. The Stealth Frame can be activated as a Half and deactivated as a Free. Whilst active, the field grants a +30 bonus to Stealth and a -30 penalty to WS and BS rolls to hit the user. On any round in which the D-Titan-C attacks, they forfeit the Concealment bonus and the WS/BS penalty against them is reduced to -10. The Stealth Field does not hide a D-Titan-C from AT Ping or Angelic Senses. |
Loadout
Advancements
Advancements | |
---|---|
Advancement | Level |
Agility | 4 |
Durability | 4 |
Strength | 2 |
Head
Head | |
---|---|
Component Slot | Component |
Sensor Package 1 | True Sight System |
Body
Body | |
---|---|
Component Slot | Component |
Tertiary Weapons | Smoke Launcher |
Conventional Defense | |
Esoteric Defense | |
Pilot Computer | Fully-Mapped Pilot Computer |
AI | Basic AI |
Arms
Body | ||
---|---|---|
Component Slot | Component (Left Arm) | Component (Right Arm) |
Actuators | - | - |
Shoulders | B Dock | B Dock |
Arms | Arm Dock | Arm Dock |
Hands | Energy Lash Tips | Energy Lash Tips |
Legs
Legs | |
---|---|
Component Slot | Component |
Actuators | - |
Legs | Stealth Enhancements |
Upgrades
Structural
UPGRADES | |
---|---|
Name | Effect |
Advancements | |
Agility 4 | +20 to Agility |
Durability 4 | +4 AP, +4 Wounds |
Strength 2 | +10 to Strength |
Head | |
True Sight System | Not affected by darkness, fog, and can see through up to 20dm of obstacles |
Body | |
Smoke Launcher | Gives the Titan two cartridges that create smoke around it. Can be deployed as a half action, and creates smoke as per the 'smoke grenade' in a 5dm radius around the Titan for 1d5 rounds. |
Fully Mapped Physical Pilot System | +10 to WS |
Basic Thruster AI | AI with 40/40 WS/BS. Possesses only weapon skill talents, is trained in Athletics, Awareness, Parry, Dodge. |
Arms | |
B Dock | Holds either a 1-handed Melee weapon or a Basic ranged weapon. |
Arm Dock | Holds 1 Compact weapon or ammo clip. |
Energy Lash Tips | Your unarmed attack gains +2 Damage, +4 Pen, and now deals Energy damage |
Legs | |
Stealth Enhancements | You reduce the penalty to Stealth due to high AP by 10, and gain a +10 to Stealth. |
Upgrade Points
SUP
SUP HISTORY | |||
---|---|---|---|
Increase | Decrease | Reason | Total |
1 | 0 | Skirmisher Bonus | 1 |
14 | 0 | Skirmisher Purchase 1 | 15 |
0 | 1 | True Sight System | 14 |
0 | 1 | Smoke Launcher (Tertiary) | 13 |
0 | 2 | Heavy Plating | 11 |
0 | 2 | Fully Mapped System | 9 |
0 | 2 | Actuator Enhancement Mk II | 7 |
0 | 3 | Energy Lash Tips | 4 |
0 | 2 | Active Agility Enhancement Mk II | 2 |
0 | 2 | Stealth Enhancements | 0 |
0 | 0 | Shoulder Docks | 0 |
0 | 0 | Basic AI | 0 |
6 | 0 | Skirmisher Purchase 2 | 6 |
0 | 2 | Agility 3-4 | 4 |
0 | 4 | Durability 3-4 | 0 |
Favoured Weapon Loadouts
Favoured Melee Weapons
Name | Class | Base Damage | Real Damage | Base Pen | Real Pen | Special | Upgrades | WUP Cost |
---|---|---|---|---|---|---|---|---|
E-Scale Power Fists | Melee | 1d10+1E | 1d10+13E | 0 | 5 | Power Glove, Pneumatic | Pneumatic, +1 Damage, Pen | 4 for 2 |
Favoured Ranged Weapons
Name | Class | Range | Rate of Fire | Base Damage | Real Damage | Base Pen | Real Pen | Clip | Reload | Special | Upgrades | WUP Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
General | ||||||||||||
Fusion Lance | General | 3dm | S/-/- | 2d10+2E | 2d10+3E | 12 | 12 | 3 | 1Half | Inaccurate, Felling (2), Fusion, Lance, Overheats | (+Damage, Clip x2) | 0 |
Favoured Special Ammo
Common Maptools Codes
page revision: 22, last edited: 24 Aug 2015 02:51