
Name: Isaiah Gabriel-Wei
Chinese Name: 魏 弘灵 (Wei Hongling)
Position: Student of Saint Louis; NERV nurse, Pilot Health Team 03 (Zhang Yanmei's Team)
Sex: Male
Age: 17 (Born 2000)
Nationality: French-Chinese
Place of Residence: Paris-2 16e Arrondissement
Physical Details
Hair colour: Blonde
Eye colour: Blue
Height: 5'8"
Build: Slim
School Details
Class: 11-C
Average Grade: A-
Best Subject: Mathematics (A+)
Worst Subject: Drama (C+)
Club(s): Mathematics Club, Drama Club, Fencing Club
Personal Details
"I… Like numbers. They're easy to understand. One plus one always equal two… They always make sense. Not like people. Can't figure people out."
When the topic of Isaiah Gabriel-Wei comes up in Saint Louis discussion, two things are generally agreed upon- that the boy is brilliant, and that he is very socially awkward.
A perpetual loner, Isaiah rarely makes friends or even speaks to anyone willingly. The only exception is for Maths Club, but even then he's often quiet. He nevertheless has an unparalleled mind for science and mathematics, and consistently scores excellently on tests in those subjects.
Despite his loner status, Isaiah is often considered to be very kind beneath his unwillingness to socialise. Saint Louis anecdotes are peppered with stories of how Isaiah has shown up to lend a hand with a difficult task or even to give a surprise gift to someone, before smiling a little and heading off. The idea of Isaiah being a lovely, but lonely and socially awkward person has caught on greatly amongst his peers, and some more softer-hearted people try to go out of their way to help the boy.
Isaiah has grown greatly as a person in the last year. His relationship with Zhang Yanmei has blossomed into a deep and abiding love, a strong romantic bond that is underlined by a curious AT Field effect known as the Libido Effect, that links the pair permanently, sharing their emotions and thoughts.
His father, Doctor Elijah Gabriel, works for NERV as part of the Weapons Development Department. The assignment has created a great deal of stress for the Doctor, who is a philosophical pacifist- but one of the world's foremost experts on Positron generation and application.
Table of Contents
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Personal Details
Name: Isaiah Gabriel-Wei
Background: Prodigy
Gender: Male
Career: Berserker/AT Tactician/Skirmisher (Dervish)
Rank: Chimera/AT Magician/Gunslinger
Experience: 27,400
Characteristics
Characteristic | Rating | Bonus | Training/Bonuses |
---|---|---|---|
WS | 58 | 5 | Expert |
BS | 34 | 3 | - |
Strength | 51 | 5 | Expert |
Toughness | 50 | 5 | Expert |
Agility | 60 | 6 | Expert |
Intelligence | 60 | 6 | Expert |
Perception | 34 | 2 | - |
Willpower | 56 | 5 | Expert |
Fellowship | 31 | 3 | - |
Synch Ratio | 93 | 9 | Expert |
Wounds: 26
Movement
AG Bonus | Half | Full | Charge | Run |
---|---|---|---|---|
6 | 6 | 12 | 18 | 36 |
WUP Pool: 10
Fate Points: 4/4
Berserk Points: +1
Insanity Pts: 49/100
Ego Barrier: 100(75)%
Assets, Drawbacks and Traits
Assets
Egghead (Logic)
Egghead (Medicae)
Mad Skill
Quick Healer
Gifted (Willpower)
Fluffy-Haired Snuggles (Relationship point from Yanmei)
Drawbacks
Duty of Care (Elizabeth)
Can't Live Without (Yanmei)
Traits
Maternal Instinct (Spend Fate point, halve breach damage)
A10 Sensitive (+5 to Synch Ratio)
Open Mind (-10 to Feedback)
Untrained Eye (-3 to BS)
Disorders
==Career==
Prodigy Berserker
Starting Skills: Literacy, Logic, Speak Language (Chinese), Speak Language (English), Speak Language (French), CL Science, CL History, SL Medicae
Starting Talents: Neutralize, Deflective Field, Melee (General), BUP, WUP
Skills
Basic
Awareness+20
Climb+10
CL (History)
CL (Science)
Dodge+10
Logic+20(T)
Scrutiny+10
Swim+10
Advanced
Acrobatics+20
Literacy
Medicae+20(T)
SL (Anatomy)+10
SL (Chemistry)
SL (Medicine)+20
Speak Language (Chinese)
Speak Language (English)
Speak Language (French)
Trade: Cooking+10
Talents
Weapon Proficiency Talents
Name | Proficient | Specialized | Mastery |
---|---|---|---|
Melee General | Yes | - | - |
Melee Prog | Yes | - | - |
Basic Bolt | - | - | - |
Basic Fusion | - | - | - |
Basic General | Yes | - | - |
Basic Maser | - | - | - |
Basic Positron | - | - | - |
Pistol Bolt | - | - | - |
Pistol General | Yes | - | - |
Pistol Maser | - | - | - |
Generic Combat Talents
Berserk Talents
Name | Effect |
---|---|
Absorb | As Cannibalise, but add 1 BUP to your BUP Pool |
Allied Eva | Do not attack allied Eva units when Berserk |
Advanced Berserk | Use AT Powers during Berserk |
Bestial*2 | Upgrade 2 Natural Weapons |
Berserker Vitality | Calculate Eva wounds using Berserker TB |
Beyond your Means | Berserk: +2 SB |
Cannibalize | Berserk Eva can devour defeated enemy, regenerate 2d5 wounds |
Carnage | Use a special absorbing attack when Berserk |
Cruel Angel: Seraphic Halo | Berserk Eva gains +4 ATS, not +2, gains the Light of the Soul trait, and can increase its SR by +20 as a free action per round. |
Disturbing Anatomy | Evangelion melee attacks gain 10dm range, natural attacks become flexible |
Eat and Run | When Berserk, upon removing a limb, may devour as half action to regain 1d5 wounds |
Feast | As Cannibalize, but 1d10+TB instead |
Ghost in the Machine | Reroll failed Berserk |
Loose Control | Roll Berserk if pilot is stunned |
Lucid Eva | Automatically succeed on Berserk rolls. Eva berserks in the case of negative synch disruption |
Restraint | Reduced chance to attack allies |
Rip and Tear | When Berserk, use Called Shot on crit-damaged limb. On hit, test Strength vs. Toughness. On success, automatically remove limb |
Self-Preservation | Roll Berserk if Eva loses a limb and the pilot fails feedback |
Stirring Beast | Berserks on a Berserk roll of 8, 9 or 0 |
The Beast Within (1) | Gain 1 Fate upon berserk |
The Dead Walk | Berserk: Take 2 fewer Critical Damage when inflicted; minimum 1 |
Unleash the Beast | Spend Fate to automatically pass a Berserk roll |
Melee Talents
Name | Effect |
---|---|
Berserk Charge | +20 to Charge attacks, not +10 |
Blademaster | Reroll one melee attack with a blade per round |
Crushing Blow | Add WSB/2 to melee damage |
Furious Assault | Spend Reaction to add a second attack to All Out Attack |
Street Fighting | +2 Critical Damage with a knife or unarmed |
Swift Attack | Attack twice |
Unarmed Warrior | Unarmed attacks do 1d10+SB-3 damage, and do not count as Unarmed |
Ranged Talents
Physical Talents
Name | Effect |
---|---|
Drop Trained | Reduce Falling Damage above 10dm |
Feat of Strength | Once per day, gain US(*3), +10 to Strength tests. Lasts for WPB/2. |
Hard Target | -20 to enemy BS to hit when Charging (-20) or Running (-40) |
Hardy | Always count as Lightly Wounded in regards to damage healing |
Mental/Fortitude Talents
Name | Effect |
---|---|
Battle Rage | Can parry when Frenzied |
Blood Frenzy | Can trigger once per combat. Reroll all damage, gain +4 Pen to all attacks and fury on a 8, 9 or 10. Lasts for WP Bonus worth of rounds |
Frenzy | Can spend Full Action to trigger Frenzy. |
Foresight | Spend ten minutes to gain +10 to relevant Intelligence test |
Indomitable | Reduce Ego damage taken by 1 to a minimum of 1 |
Resistance (Fear) | +10 bonus vs. Fear tests |
AT Field Talents
Name | Effect |
---|---|
AT Duelist | As long as you have an ATS of 1, reduce the augmentation of all AT Powers used against you by your WP Bonus. |
AT Focus | Designate AT Power, bank ATP up to IB. Next turn, augment power by that much. |
AT Reserve | Eva is treated as having an ATS of 1, even if all ATP have been spent. |
Analyse Field | As Scan Field, but if you pass test by 3 degrees or more, make Perception+10 test. For every degree of success, learn about what 1 AT Power does |
Mimic Field | May test Synch Ratio to 'learn' an AT Power used by another for a number of rounds equal to Int Bonus. If power is unique Angel power, ATP cost is Angel's unmodified ATS/2. |
Reinforce Ego | May spend fate to ignore one attack to ego barrier. May only be used once per session. |
Sanity Grip | May spend fate to ignore one source of Insanity points. |
Scan Field | Roll Perception test when within 20dm of target to gauge strength of their ATS. |
Spark of Genius | Spend fate to temporarily gain power that one meets the prereqs for but does not have |
Spread Mastery: Alacrity of Thought | When using Accel Territory, AT Powers that take Full Actions take only Halfs; AT Powers that take Halfs take only Reactions. |
Spread Mastery: Defensive Magnetism | gain an extra Reaction that can only be used to parry. This parry can be used on most projectile attacks, excluding cone, flame and blast attacks. |
Quick Spread | Spread AT Field as a half |
AT Field Powers
- Berserk only.
AT Spreads
Accelerated Territory
Anti-AT Field*
Barrier Field
Bunker Field
Deflection Field
Inverted Field
Layered Field
Offensive Powers
Anti-AT Blast*
AT Beam
Blast
Cross Blast
Inferno
Wave
Rising Cross
Enhancement Powers
AT Appendage
Massive Momentum
Neutralization Powers
Destructive Interference
Neutralize
Reality Reinforcement
Suppression
Utility Powers
Float
Lock Zone
Ping
Pull
Push
Kinetic Manipulation
Wrap Beam
Dirac Sea Powers
Dirac Abduction
Dirac Breach
Dirac Cache
Dirac Jaunt