Skirmisher Career Path

Skills marked as "ET" are explained at the bottom of the page.

Rank 1 (Scout) 0-999 XP

Name Frequency Scale Prerequisites XP Cost
SKILLS - - - -
Awareness 1 E/P - 100
Dodge 1 E/P - 100
Skill Proficiency 2 E/P - 100
TALENTS - - - -
Arms Master 1 E/P BS and WS 35 100
Catfall 1 E/P - 100
Rapid Reload 1 E/P - 100
Resistance (Cold) 1 E/P - 100
Resistance (Heat) 1 E/P - 100
Unarmed Warrior(ET) 1 E/P - 100
WEAPON PROFICIENCIES - - - -
Weapon Training (Basic General) 1 E/P - 100
Weapon Training (Melee Prog) 1 E/P - 100
Weapon Training (Pistol General) 1 E/P - 100
POINTS - - - -
Commission 1 E - 100
Sound Constitution 1 P - 50
SUP Unlimited E - 100
WUP Unlimited E - 100

Rank 2 (Raider) 1,000-1,999 XP

Name Frequency Scale Prerequisites XP Cost
SKILLS - - - -
Skill Proficiency 2 E/P - 100
Skill Training 2 E/P Skill Proficiency 100
TALENTS - - - -
Berserk Charge 1 E/P - 100
Furious Assault 1 E/P - 100
Resistance (Fear) 1 E/P WP 35 100
Resistance (Poison) 1 E/P Tou 35 100
Sprint 1 E/P - 100
POINTS - - - -
Sound Constitution 1 P - 50

Rank 3 (Skirmisher) 2,000-3,999 XP

Name Frequency Scale Prerequisites XP Cost
SKILLS - - - -
Dodge+10 1 E/P Dodge 100
Skill Proficiency 2 E/P - 100
Skill Training 2 E/P Skill Proficiency 100
Skill Mastery 2 E/P Skill Training 100
TALENTS - - - -
Crushing Blow 1 E/P WS 40 200
Crack Shot 1 E/P - 200
Drop Trained 1 E - 100
Hotblooded 1 E/P - 100
Jaded 1 E/P - 100
Quick Draw 1 E/P - 100
Street Fighting 1 E/P - 100
Swift Attack 1 E/P - 100
Unarmed Master(ET) 1 E/P Unarmed Warrior 200
WEAPON PROFICIENCIES - - - -
Two Weapon Wielder (Ballistic) 1 E/P - 100
Two Weapon Wielder (Melee) 1 E/P - 100
Weapon Training (Basic Bolter) 1 E/P - 100
Weapon Training (Basic Fusion) 1 E/P - 100
Weapon Training (Basic Maser) 1 E/P - 100
Weapon Training (Basic Positron) 1 E/P - 100
Weapon Training (Pistol Bolter) 1 E/P - 100
Weapon Training (Pistol Fusion) 1 E/P - 100
Weapon Training (Pistol Maser) 1 E/P - 100
Weapon Training (Pistol Positron) 1 E/P - 100
POINTS - - - -
Commission 1 E - 100
Sound Constitution 2 P - 50

Rank 4 (Stormtrooper) 4,000-6,999 XP

Name Frequency Scale Prerequisites XP Cost
SKILLS - - - -
Awareness+10 1 E/P Awareness 100
Skill Proficiency 2 E/P - 100
Skill Training 2 E/P Skill Proficiency 100
Skill Mastery 2 E/P Skill Training 100
Talented (Acrobatics) 1 E/P Acrobatics 100
TALENTS - - - -
Blade Dancer 1 E/P Two Weapon Wielder (Melee) 200
Dual Shot 1 E/P BS 40, Ag 40, Two Weapon Wielder (Ballistic) 200
Dual Strike 1 E/P WS 40, Ag 40, Two Weapon Wielder (Melee) 200
Gravity Kick 1 E Drop Trained 200
Gunslinger 1 E/P Two Weapon Wielder (Ballistic) 200
Hip Shooting 1 E/P - 100
Lightning Reflexes 1 E/P - 100
Precision (Melee)(ET) 1 E/P - 200
Precision (Pistol)(ET) 1 E/P - 200
WEAPON PROFICIENCIES - - - -
Weapon Specialisation (Melee)(ET) 1 E/P Weapon Training (Melee) 200
POINTS - - - -
Sound Constitution 2 P - 50

Rank 5 (Commando) 7,000-9,999 XP

Name Frequency Scale Prerequisites XP Cost
SKILLS - - - -
Dodge+20 1 E/P Dodge 100
Skill Proficiency 2 E/P - 100
Skill Training 2 E/P Skill Proficiency 100
Skill Mastery 2 E/P Skill Training 100
TALENTS - - - -
Ambidextrous 1 E/P Two Weapon Wielder (Any) 200
Blademaster 1 E/P WS 45, Weapon Specialisation (Melee) 200
Double Team 1 E/P - 100
Hard Target 1 E/P Ag 35 200
Leap Up 1 E/P Ag 35 100
Lightning Attack 1 E/P WS 40, Swift Attack 200
Precision (Melee)(ET) 1 E/P - 200
Precision (Pistol)(ET) 1 E/P - 200
Rapid Reaction 1 E/P Ag 40 100
Sure Strike 1 E/P WS 40 200
WEAPON PROFICIENCIES - - - -
Weapon Mastery (Melee)(ET) 1 E/P Weapon Specialisation (Melee) 300
Weapon Specialisation (Bolter)(ET) 1 E/P Weapon Training (Pistol/Basic Bolter) 200
Weapon Specialisation (Fusion)(ET) 1 E/P Weapon Training (Pistol/Basic Fusion) 200
Weapon Specialisation (Maser)(ET) 1 E/P Weapon Training (Pistol/Basic Maser) 200
Weapon Specialisation (Positron)(ET) 1 E/P Weapon Training (Basic Positron) 200
POINTS - - - -
Sound Constitution 2 P - 50

Rank 6 (Executioner) 10,000-12,000 XP

Name Frequency Scale Prerequisites XP Cost
SKILLS - - - -
Awareness+20 1 E/P Awareness+10 100
Skill Proficiency 2 E/P - 100
Skill Training 2 E/P Skill Proficiency 100
Skill Mastery 2 E/P Skill Training 100
TALENTS - - - -
Assassin Strike 1 E/P Ag 40, Acrobatics+20 100
Combat Master 1 E/P WS 40 200
Counter-Attack 1 E/P WS 45 200
Heroic Assault(ET) 1 E/P Berserk Charge, Furious Assault, WS 45 300
Irresistible Force(ET) 1 E/P Berserk Charge, Lightning Attack 400
Nerves of Steel 1 E/P WP 35 100
Step Aside 1 E/P Ag 40, Dodge+20 200
Whirlwind of Death(ET) 1 E/P WS 45, Ag 45 200
POINTS - - - -
Sound Constitution 2 P - 50

Sniper Talents

Rank 1 Talents

Unarmed Warrior

Unarmed attacks deal 1d10-3+SB damage, and your attacks do not count as Unarmed.

Rank 3 Talents

Unarmed Master

Unarmed attacks deal 1d10+SB damage, and your attacks do not count as Primitive.

Rank 4 Talents

Precision (Melee)

Each time this talent is taken, choose one ability from the following list. This bonus applies to all Single Standard Attacks made with this melee weapons. You may not select the same option more than once, even with multiple purchases of this talent.

Touché: This attack cannot by Parried so long as the attack succeeds by two degrees of success.
Fast: Target takes a -20 penalty to Dodge against this attack.
Cleaving: +2 Pen.
Crippling: If this attack deals Critical Damage, deal 1 extra.
Overwhelm: After Toughness, Armor, and any special ability that the angel has that might reduce damage (but not any form of damage immunity) is applied, the attack
deals a minimum of 2 wounds worth of damage.
Finesse: You may modify your hit location roll result by an amount equal to your Weapon Skill Bonus, in either a positive (to a maximum of 100) or negative (to a minimum of 01) direction.

Precision (Pistol)

Each time this talent is taken, choose one ability from the following list. This bonus applies to all single Standard Attacks made with this pistols. You may not select the same option more than once, even with multiple purchases of this talent.

Well-Placed: Roll Ballistic Skill twice, take the better roll.
Fast: Target takes a -20 penalty to Dodge against this attack.
Cleaving: +2 Pen.
Crippling: If this attack deals Critical Damage, deal 1 extra.
Execution: In Point Blank Range or closer, the weapon deals +3 damage.
Gun Kata: When within 10dm of the enemy, you may use your WS in place of your BS to fire this weapon

Weapon Specialisation (Type)

You cannot take any less than a -30 penalty to hit when wielding weapons of the designated type.

Rank 5 Talents

Weapon Mastery

You cannot take any less than a -20 penalty to hit when wielding weapons of the designated type, and take a +10 bonus to hit when wielding them. For weapons that fulfill more than one category (Heavy+Positron, Heavy+Bolter, Heavy+Maser for example) you'll need all relevant Masteries to gain the total bonus.

Rank 6 Talents

Heroic Assault

Combines the Berserk Charge and Furious Assault talents, allowing you to charge an enemy whilst using an All Out Attack, for a total of +40 to hit- and can sacrifice your Reaction to attack twice.

Irresistible Force

You may perform swift or Lightning attacks as part of a Charge.

Whirlwind of Death

Melee attacks against Hordes deal double magnitude damage. Furthermore, you may choose to, as a Full Action, make a single melee attack against every enemy in range, up to a maximum of your WSB.

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