Dervish

Career Details

Superior Advancements Weapon Skill, Ballistic Skill, Agility
Adept Advancements Strength, Intelligence, Perception, Willpower, Fellowship, Synch Ratio
Mediocre Advancements Toughness
Skill Gains: -
Talent Gains: Skill Proficiency*2, Melee (General), Pistol (General) or Basic (General)
Trait Gains: -
Equipment Gains: +1 SUP
Secondary Bonus If chosen as a Secondary, then improve by one step the Weapon Skill, Ballistic Skill and Agility advancement costs.
Unique Career Assets
Name Subname Effect
Pilot Eva Pilot, Superheavy Pilot On creation, you are either an Evangelion Pilot or Superheavy Pilot. Choose one as appropriate and apply the effects below.
- Eva Pilot You begin with the Deflective Field and Neutralise AT Field Powers and gain an extra BUP.
- Superheavy Pilot You may not purchase any AT Field Powers or Talents and you gain no SR. However, you begin with the Operate (Superheavy) skill, gain an extra SUP, and gain access to the Superheavy Pilot Career Addition.
Raider - You apply the Ganging Up bonus to Agility tests as well, and count as Ganging Up on a target so long as you are within Close Range (3km) of it.

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XP Reference Lists

Easy Reference XP Lists
300 Sound Constitution*6
1300 Discounted BUP*13
800 Discounted SUP*16
800 Discounted WUP*16
1300 Proficiencies: Basic (Bolt, Flame, Fusion, General, Maser, Positron), Pistol (Bolt, Flame, Fusion, General, Maser, Positron), Melee (Prog), Two Weapon Wielder (Melee, Ballistic)
2600 Specialisations: Basic (Bolt, Flame, Fusion, General, Maser, Positron), Pistol (Bolt, Flame, Fusion, General, Maser, Positron), Melee
3900 Masteries: Basic (Bolt, Flame, Fusion, General, Maser, Positron), Pistol (Bolt, Flame, Fusion, General, Maser, Positron), Melee
2200 Basic AT Field Powers: Accel Territory, AT Blast, AT Ping, AT Wave, Barrier Field, Bunker Field, Cross Blast, Float, Inertia, Massive Momentum, Repulsion
400 Basic Combat Talents: Arms Master, Commission*2, Quick Draw
1700 Basic Melee Talents: Berserk Charge, Blade Dancer, Disarm, Dual Strike, Furious Assault, Gravity Kick, Makeshift Murder, Precision (Melee)*2, Street Fighting, Swift Attack, Unarmed Warrior
1100 Basic Ranged Talents: Crack Shot, Dual Shot, Gunslinger, Hip Shooting, Independent Targeting, Precision (Pistol)*2, Rapid Reload
200 Basic Mental Talents: Hotblooded, Jaded
1200 Basic Physical Talents: Bulging Biceps, Catfall, Drop Trained, Blind Fighting, Lightning Reflexes, Resistance (Cold, Heat, Fear, Mental, Poison), Sprint
100 Basic AT Field Talents: Quick Spread
200 Advanced Combat Talents: Ambidextrous
2500 Advanced Melee Talents: Assassin Strike, Battlemaster, Counter-Attack, Combat Master, Crushing Blow, Double Team, Heroic Assault, Irresistable Force, Lightning Attack, Sure Strike, Unarmed Master, Vice Grip, Whirlwind of Death
700 Advanced Ranged Talents: Assault Shooter, Precision (Basic)
200 Advanced Mental Talents: Indomitable, Nerves of Steel
500 Advanced Physical Talents: Hard Target, Leap Up, Step Aside

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Basic Talents

Name Frequency Scale Prerequisites XP Cost
Skills and Skill Talents
Awareness 1 E/P - 100
Awareness+10 1 E/P Awareness 100
Awareness+20 1 E/P Awareness+10 100
Dodge 1 E/P - 100
Dodge+10 1 E/P Dodge 100
Dodge+20 1 E/P Dodge+10 100
Parry 1 E/P - 100
Parry+10 1 E/P Parry 100
Parry+20 1 E/P Parry+10 100
Skill Proficiency Unlimited E/P - 100
Skill Training Unlimited E/P Skill Proficiency 100
Skill Mastery 8 E/P Skill Mastery 100
Talented (Any Agility) 2 E/P Skill in question 100
Weapon Proficiencies
Training: Basic Weapons (Any) 6 E/P - 100
Training: Melee Weapons (Prog) 1 E/P - 100
Training: Pistol Weapons (Any) 5 E/P - 100
Specialisation: Basic Weapons (Any) 6 E/P BS 40, Training: Basic Weapons (Chosen Category) 200
Specialisation: Melee Weapons 1 E/P WS 40, Training: Melee Weapons (General) 200
Specialisation: Pistol Weapons (Any) 6 E/P BS 40, Training: Pistol Weapons (Chosen Category) 200
Two Weapon Wielder (Melee) 1 E/P - 100
Two Weapon Wielder (Ballistic) 1 E/P - 100
AT Field Powers
Accelerated Territory 1 E/P - 200
AT Blast 1 E/P - 200
AT Ping 1 E/P - 200
AT Wave 1 E/P Inertia 200
Barrier Field 1 E/P - 200
Bunker Field 1 E/P - 200
Cross Blast 1 E/P AT Blast 200
Float 1 E/P Inertia 200
Inertia 1 E/P - 200
Massive Momentum 1 E/P - 200
Repulsion 1 E/P - 200
Combat Talents
Arms Master 1 E/P WS 35, BS 35 100
Commission 2 E/P - 100
Quick Draw 1 E/P - 100
Melee Talents
Berserk Charge 1 E/P - 100
Blade Dancer 1 E/P Two Weapon Wielder (Melee) 200
Disarm 1 E/P WS 40 100
Dual Strike 1 E/P WS40, AG40, Two Weapon Wielder (Melee) 200
Furious Assault 1 E/P - 100
Gravity Kick 1 E/P Drop Trained 100
Makeshift Murder 1 E/P Unarmed Warrior 200
Precision (Melee) 2 E/P - 200
Street Fighting 1 E/P - 100
Swift Attack 1 E/P - 100
Unarmed Warrior 1 E/P WS 35, Agility 35 100
Ranged Talents
Crack Shot 1 E/P - 200
Dual Shot 1 E/P Ag 40, Two Weapon Wielder (Ballistic) 100
Gunslinger 1 E/P Two Weapon Wielder (Ballistic) 100
Hip Shooting 1 E/P - 100
Independent Targeting 1 E/P Per 35 100
Precision (Pistol) 2 E/P - 200
Rapid Reload 1 E/P - 100
Mental Talents
Hotblooded 1 E/P - 100
Jaded 1 E/P - 100
Physical Talents
Bulging Biceps 1 E/P Strength 40 100
Catfall 1 E/P - 100
Drop Trained 1 E/P - 100
Blind Fighting 1 E/P Per 40 100
Lightning Reflexes 1 E/P - 100
Resistance (Cold) 1 E/P - 100
Resistance (Heat) 1 E/P - 100
Resistance (Fear) 1 E/P WP 35 100
Resistance (Mental) 1 E/P WP 40, Resistance (Fear) 200
Resistance (Poison) 1 E/P TO 35 100
Sound Constitution 6 E/P - 50
Sprint 1 E/P - 100
AT Field Talents
Quick Spread 1 E/P - 100
Upgrade Points
BUP 13 E/P - 100
SUP 16 E/P - 50

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Advanced Talents

Name Frequency Scale Prerequisites XP Cost
Weapon Proficiencies
Mastery: Basic Weapons (Any) 6 E/P BS 50, Specialisation: Basic Weapons (Chosen Category) 300
Mastery: Melee Weapons (Prog) 1 E/P WS 50, Specialisation: Melee Weapons 300
Mastery: Pistol Weapons (Any) 6 E/P BS 50, Specialisation: Pistol Weapons (Chosen Category) 300
Combat Talents
Ambidextrous 1 E/P Two Weapon Wielder (Any) 200
Melee Talents
Assassin Strike 1 E/P AG40, Acrobatics+20 100
Battlemaster 1 E/P WS 45 200
Counter-Attack 1 E/P WS 45 100
Combat Master 1 E/P WS 45 200
Crushing Blow 1 E/P WS 50 200
Double Team 1 E/P - 100
Heroic Assault 1 E/P WS 45, Berserk Charge, Furious Assault 300
Irresistable Force 1 E/P Berserk Charge, Lightning Attack 400
Lightning Attack 1 E/P Swift Attack 200
Sure Strike 1 E/P - 100
Unarmed Master 1 E/P Unarmed Warrior 200
Vice Grip 1 E/P Unarmed Master 200
Whirlwind of Death 1 E/P Melee Mastery, Lightning Attack 200
Ranged Talents
Assault Shooter 1 E/P Agility 40, WS 40 400
Precision (Basic) 1 E/P General Mastery 300
Mental Talents
Indomitable 1 E/P - 100
Nerves of Steel 1 E/P WP 40 100
Physical Talents
Hard Target 1 E/P AG 35 200
Leap Up 1 E/P AG 35 100
Step Aside 1 E/P AG 50, Dodge+20 200

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Elite Talents

Name Frequency Scale Prerequisites XP Cost
AT Field Powers
AT Appendage 1 E Massive Momentum, Kinetic Manipulation 200
AT Weapon 1 E Massive Momentum 200
Blast Fist 1 E Massive Momentum, AT Blast 200
AT Field Talents
Assault Adept 1 E SR 70, Assault Pattern 300
Assault Master 1 E SR 80, Assault Adept 400
Assault Patterns 3 E SR 60, Massive Momentum 400
Barrage Pattern 1 E SR 60, AT Funnel 400
Melee Talents
Assault Jump 1 E/P Berserk Charge 400
Death from Above 1 E/P Assault Jump 400
Flesh Render 1 E/P Melee Mastery 400
Killing Strike 1 E/P Melee Mastery 400
Precise Blow 1 E/P WS 40, Sure Strike 300
Ranged Talents
Gun Drill (Any) 5 E/P Mastery (Chosen Category) 300
Storm Charge 1 E/P Berserk Charge, any Drill 400
Physical Talents
Burst of Speed 1 E/P Agility 40 300
Feat of Strength 1 E/P Strength 40 400
Upgrade Points
BUP Unlimited E/P - 200
SUP Unlimited E/P - 100
WUP Unlimited E/P - 100

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