Diana Lucerne

Diana Lucerne, level 4
Human, Psion|Artificer
Discipline Focus (Hybrid): Telekinesis Focus (Hybrid)
Hybrid Artificer: Hybrid Artificer Fortitude
Psionic Augmentation (Hybrid): Hybrid Encounter Power
Background: Imbuer, Occupation - Scholar, Noble Scion, Early Life - Child Prodigy, Geography - Urban, Magic Scholar (+2 to Arcana)

FINAL ABILITY SCORES
Str 9, Con 10, Dex 14, Int 21, Wis 16, Cha 13.

STARTING ABILITY SCORES
Str 9, Con 10, Dex 14, Int 18, Wis 15, Cha 13.

AC: 20 Fort: 15 Reflex: 19 Will: 18
HP: 34 Surges: 6 Surge Value: 8

TRAINED SKILLS
Perception +10, Heal +11, Insight +10, Arcana +15

UNTRAINED SKILLS
Acrobatics +4, Bluff +3, Diplomacy +3, Dungeoneering +5, Endurance +4, History +7, Intimidate +3, Nature +5, Religion +7, Stealth +4, Streetwise +3, Thievery +4, Athletics +1

FEATS
Human: Ritual Caster
Level 1: Master Mixer
Level 2: Arcane Familiar
Level 4: Unarmored Agility

POWERS
Bonus At-Will Power: Thundering Armor
Hybrid at-will 1: Kinetic Trawl
Hybrid at-will 1: Memory Hole
Hybrid Encounter Power: Drain Speed
Hybrid daily 1: Obedient Servant
Hybrid utility 2: Telekinetic Lift
Hybrid at-will 3: Force Hammer (replaces Memory Hole)

ITEMS
Runic Cloth Armor (Basic Clothing) +1, Staff of the Renewing Source +1, Suppression Hand Crossbow +1, Crossbow Bolts (100), Cloak of the Chirurgeon +1, Eagle Eye Goggles (heroic tier)
RITUALS
Brew Potion, Make Whole, Enchant Magic Item, Amanuensis
FORMULAS
Tension Wheel, Alchemist's Acid, Alchemist's Frost

BRIEF BIODATA
Diana is a bright, up-and-coming inventor who works with automata, made easier through her intense psychokinetic talents. She tends to love machines in general, and holds the somewhat unpopular view that sentient, thinking automata are a swell idea and they should be encouraged rather than feared. That said, she does use an array of nonsentient drones too, conjuring them up by pure will through her kinesis powers, augmented by her knowledge of magitech - a form of technomancy, in a sense. Of course, as a forerunner of automaton technology, Diana is an employee (and a rather trusted one if Tyraline is anything to go by) of the Paskell Corporation, and is somewhat sheltered from 'normal' life by her cushy position as such.

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