Dimension Magic

Tier One Spells

Bend Space
Prerequisites Dimension Magic, MR1 Action Type Concentration
Action Reaction Sustain Action - XP Cost 200 XP
Spell Test Spells (Dimension+20) Pattern Single Target Range MR*10m
- - - - - -
Effect
You bend space itself slightly, allowing near-misses to become square-on hits, and vice versa. As a Reaction, you may cast this spell on a non-magical projectile attack within range in an attempt to reroute the projectile elsewhere. On a success, the attack lands where you intend. If this would push the attack at a 90 degree angle or more then the spell test takes a -20 penalty; if this would push it at a 180 degree angle (such as back at the attacker) it takes a -40 penalty.
Special Effects
Air. This may be used on your own projectiles, or on a missed attack (i.e. if an ally attacked an enemy and missed, you could attempt to cast this spell to make the miss a hit.)
Enhancements
This Spell may be purchased multiple times. Each time you purchase it past the first purchase past the first purchase, you may choose two of the following Enhancements.
Long Range 1 You may increase the spell's range by +5 per MR.
Long Range 2 You may increase the spell's range by +5 per MR. Stacks with above.
Still You may cast this spell without making any gestures.
Silent You may cast this spell without making any noise.
Unstoppable Counterspell attempts to block this spell take a penalty equal to your MR*3.
Veiled Attempts to Magisense this spell take a -20 penalty.

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Tier Two Spells

Constrict
Prerequisites Bend Space, MR4 Action Type Attack
Action Half Action Sustain Action - XP Cost 600 XP
Spell Test Spells (Dimension+0) Pattern Spell Bolt Range MR*10m
Damage 1d10+MR Impact Penetration 0 Qualities Snare (MR*2)
Effect
You constrict an enemy in tendrils of invisible crushing force. This is a Spell Bolt attack; on a successful hit the enemy suffers the above effects.
Special Effects
Weakening. The target takes a +10 bonus on their Acrobatics/Strength test against Snare for every turn after their first in which they've been Snared since being hit with Force Crush.
Enhancements
This Spell may be purchased multiple times. Each time you purchase it past the first purchase, you may choose two of the following Enhancements.
Squeeze Increase Snare penalty to MR*3.
Gradual Loss Reduce the Weakening Bonus to +5 per turn.
Focused Attack 1 When used with the Spell Bolt pattern, this spell gains +2 Damage.
Focused Attack 2 When used with the Spell Bolt pattern, this spell gains +2 Damage. Stacks with Focused Attack 1.
Focused Attack 3 When used with the Spell Bolt pattern, this spell gains +2 Damage. Stacks with Focused Attack 1 and 2.
Blast Pattern You may swap this spell's Pattern out for the Spell Blast Pattern.
Enveloping The spell gains the Devastating (MR/2) Quality. Attempts to dodge it take an MR*2 penalty.
Long Range 1 You may increase the spell's range by +5 per MR.
Long Range 2 You may increase the spell's range by +5 per MR. Stacks with above.
Penetrative You may increase the spell's Penetration by your MR/2.
Penetrative 2 You may increase the spell's Penetration by your MR/2. Stacks with above.
Proven The Spell gains the Proven (MR/2) Quality (Min. 2, round up).
Still You may cast this spell without making any gestures.
Silent You may cast this spell without making any noise.
Unstoppable Counterspell attempts to block this spell take a penalty equal to your MR*3.
Veiled Attempts to Magisense this spell take a -20 penalty.

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Tier Three Spells

Maelstrom
Prerequisites Constrict, Float, M7 Action Type Concentration
Action Half Action Sustain Action Half Action XP Cost 1000 XP
Spell Test Spells (Dimension-40) Pattern Single Location Range MR*10m
Sustain Cost 2 MR - - - -
Effect
Select a location in range and make a spell test. On a success, you create a swirling, chaotic maelstrom. Anything within MR of this maelstrom must make a Toughness test now and at the start of each turn so long as the Maelstrom exists; on a failure, they are pushed DoF*1m toward the Maelstrom and are knocked Prone; furthermore, they may not move away from the Maelstrom until the start of their next turn. If they fail by 3 DoF or more then they are instantly violently sucked toward the Maelstrom, where they take falling damage equal to the distance they travelled; they also land prone.
Special Effects
Weighed Down by Gravity. Such is the chaotic effect of this maelstrom that any non-magical projectile attacks that travel through its area of effect take a -20 penalty.
Enhancements
This Spell may be purchased multiple times. Each time you purchase it past the first purchase, you may choose two of the following Enhancements.
Violent Pull Targets take a -10 penalty to their toughness tests.
Exclusive You may choose a number of characters equal to half your MR to be exempt from the spell's effects.
Long Range 1 You may increase the spell's range by +5 per MR.
Long Range 2 You may increase the spell's range by +5 per MR. Stacks with above.
Still You may cast this spell without making any gestures.
Silent You may cast this spell without making any noise.
Unstoppable Counterspell attempts to block this spell take a penalty equal to your MR*3.
Veiled Attempts to Magisense this spell take a -20 penalty.

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