Dysangelion Joan

Characteristics (Normal)

Name Value Bonus Upgrade Modifiers
Weapon Skill 60 6 - Hatred: Evangelions, Mecha (70)
Ballistic Skill 55 5 - -
Strength 60 6 Advanced Biology, Upgrade 4 -
Toughness 60 12 Advanced Biology, Upgrade 4 S2 Organ
Agility 70 9 - Twitch Fibers II
Intelligence 40 4 - -
Perception 40 4 - -
Willpower 60 6 - -
Fellowship 50 5 - -
Synch Ratio 150 16 - -

Body Parts

Name Hit Chance AP Wounds
Head 1-10 8 22
Right Arm 11-20 8 24
Left Arm 21-30 8 24
Body 31-70 11 40
Right Leg 71-85 8 24
Left Leg 86-100 8 24

Movement

AB Half Full Charge Run
9 18 36 54 108

Loadout

Plugsuit
-
Armour Slot Loadout
Slot 1 Specialised Armour: Rending
Slot 2 Specialised Armour: Energy
Slot 3 Specialised Armour: Explosive
Slot 4 Fortified Armour
Right Wing Loadout Type Cargo
Lance Dock False Lance
Left Wing Loadout Type Cargo
Lance Dock False Lance
Hand Cargo Natural Weapons
- Claw
Hand Cargo Natural Weapons
- Claw

Features

Category Name Description
History Nemesis Hatred: Evangelions, Hatred: Mecha, treats other Evas as the enemy when berserked
Construction Lightweight Chassis/MSP Starting AP is -1, +10 Agility
Mutation Dysangelion AP starts at 4 on limbs, 7 on body, wounds start at TB+5 (head), TB+7 (Limbs), TB*2+10 (Body)
Soul Angelic -5 SR, +1 ATS, will be attacked by berserk Evas

Upgrades

Biological

Name Effect
Accelerated Mitosis Regeneration Quality
Adrenal Implants Can test toughness on defeat to last for another TB amount of rounds
Advanced Biology +10 to Strength and Toughness
Dermal Armour Reduce Critdam by 1
Fleshwarper Spend Full and Reaction to heal 1d5+TB Wounds
Redundant Organs V +5 to Wounds
True S2 Organ Unlimited Power, UT*2
Strength 1-4 +20 Strength
Toughness 1-4 +20 Toughness
Twitch Fibers III +3 to AB
Winged Form Flight, Hover, +20dm range to AT Powers, can augment
Winged Spine A-Type Jumps, Flight (10)

Natural Weapon

Weapon Upgrade Effect
Claws Hardened +4 Damage
Claws Sharpened I +4 Penetration
Claws Sharpened II +4 Penetration
Claws Tearing Tearing Quality
Claws Energy Field +2 Pen, Energy Damage, Power Field
Bite Serrated I +2 Damage, +2 Pen
Bite Serrated II +2 Damage, +2 Pen
Bite Serrated III +2 Damage, +2 Pen
Bite Corrosive If attack deals damage after AP and TB, deals extra +1d5. Damage type becomes E
Bite Tearing Tearing Quality

Structural

Name Effect
Ablative Carapace Absorbs attack to chest
Armor Enhancement V +5 AP
Autobalancer +10 to Acrobatics
Electrified Armour Enemies attacking in melee test Toughness or be stunned; +1 energy Critdam
Fortified Armour Immunity to Righteous Furies
Heavy Chassis +1 body Wound, allows for heavy equipment
Improved Plug +5 to WS/BS
Lance Dock*2 Creates large docks for Lances
Mesh Surovite Plating -1 AP, +10 Agility
Specialised Armour: Energy +4 AP vs. Energy Attacks
Specialised Armour: Explosive +4 AP vs. Explosive Attacks
Specialised Armour: Rending +4 AP vs. Rending Attacks

Talents

Berserker Talents

Name Effect
Absorb Berserk: As Cannibalize but gain +1 BUP instead
Advanced Berserk Use AT Powers during Berserk
Bestial (3) Upgrade three Natural Weapons
Breakthrough Berserk: Attack an enemy, reduce their ATS by an amount equal to your degrees of success for the purposes of Deflection
Brutality All Out Attacks have the Tearing quality
Cannibalize Berserk: Devour defeated enemy to heal 2d5 wounds
Eat and Run Berserk: Devour removed limb as a half to heal 1d5 wounds
Feast Berserk: As Cannibalize, but heal 1d10+TB instead
From the Grave Spend Fate if defeated, then roll Berserk. On success, Eva rises one round later and continues to fight, heals TB wounds to lethally wounded body part
I'll be Back Roll 1d10 when defeated. On roll of 8, 9 or 10, Eva rises one round later, heals TB on all critically damaged areas, and berserks. Does not stack with From the Grave
Rampage When making All Out attack, spend Reaction to penalise dodge/parry by 10 per degree of success on the hit
Rip and Tear Berserk: Make Called Shot on critically damaged enemy limb. On a success, opposed Strength vs. Toughness; on a pass, limb is automatically removed
The Dead Walk Berserk: Take 2 fewer Critical Damage when inflicted; minimum 1
Unstoppable Spend Fate when berserking to gain the Stuff of Nightmares trait

Weapon Proficiency Talents

Name Proficient Specialized Mastery
Melee General Yes Yes Yes
Melee Prog Yes Yes Yes
Basic Bolt Yes - -
Basic General Yes - -
Basic Maser Yes - -
Basic Positron Yes - -
Pistol Bolt Yes - -
Pistol General Yes - -
Pistol Maser Yes - -

Melee Talents

Name Effect
Berserk Charge +20 to Charge attacks, not +10
Blademaster Reroll one attack made with a blade per round
Crushing Blow +WSB/2 damage to melee attacks, rounded down
Furious Assault Spend Reaction to add a second attack to All Out Attack
Hammer Blow Add SB/2 to penetration when making a single All Out Attack
Heroic Assault Combine Furious Assault and Berserk Charge
Killing Strike Perform a single All Out Attack that cannot be parried or dodged
Street Fighting +2 Critical Damage with a knife or unarmed

Weapons and Natural Attacks

Melee Attacks

Name Class Base Damage Real Damage Berserk Damage Base Pen Real Pen Berserk Pen Special
Claw Melee (Natural) 1d10+4E 1d10+13E 1d10+13E 10 10 10 Tearing, Power Field
Bite Melee (Natural) 1d10+6E 1d10+15E 1d10+15E 6 6 6 Tearing, Corrosive
False Lance (Great Weapon) Melee (2H) 2d10+3R 2d10+12R 2d10+12R 3 3 3 Unwieldy, Slow, Binary
False Lance (Lance) Melee (1H) 1d10+3 1d10+12R 1d10+12R 7 7 7 Throwing, Tearing, Lance*
  • Penetrates AT Fields below 1d5+7
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