Dysangelion Scholastica
Characteristics (Normal)
Name | Value | Bonus | Upgrade | Modifiers |
---|---|---|---|---|
Weapon Skill | 55 | 5 | - | Hatred: Evangelions, Mecha (70) |
Ballistic Skill | 60 | 6 | - | - |
Strength | 50 | 5 | Advanced Biology, Upgrade 2 | - |
Toughness | 50 | 10 | Advanced Biology, Upgrade 2 | S2 Organ |
Agility | 60 | 9 | - | Twitch Fibers III |
Intelligence | 60 | 6 | - | - |
Perception | 40 | 4 | - | - |
Willpower | 60 | 6 | - | - |
Fellowship | 30 | 3 | - | - |
Synch Ratio | 150 | 16 | - | - |
Body Parts
Name | Hit Chance | AP | Wounds |
---|---|---|---|
Head | 1-10 | 8 | 20 |
Right Arm | 11-20 | 8 | 22 |
Left Arm | 21-30 | 8 | 22 |
Body | 31-70 | 11 | 36 |
Right Leg | 71-85 | 8 | 22 |
Left Leg | 86-100 | 8 | 22 |
Movement
AB | Half | Full | Charge | Run |
---|---|---|---|---|
9 | 18 | 36 | 54 | 108 |
Loadout
Plugsuit |
---|
- |
Armour Slot | Loadout |
---|---|
Slot 1 | Specialised Armour: Rending |
Slot 2 | Specialised Armour: Energy |
Slot 3 | Specialised Armour: Explosive |
Slot 4 | Fortified Armour |
Right Wing Loadout Type | Cargo |
---|---|
Lance Dock | False Lance |
Left Wing Loadout Type | Cargo |
---|---|
Lance Dock | False Lance |
Hand Cargo | Natural Weapons |
---|---|
- | Claw |
Hand Cargo | Natural Weapons |
---|---|
- | Claw |
Features
Category | Name | Description |
---|---|---|
History | Nemesis | Hatred: Evangelions, Hatred: Mecha, treats other Evas as the enemy when berserked |
Construction | Lightweight Chassis/MSP | Starting AP is -1, +10 Agility |
Mutation | Dysangelion | AP starts at 4 on limbs, 7 on body, wounds start at TB+5 (head), TB+7 (Limbs), TB*2+10 (Body) |
Soul | Angelic | -5 SR, +1 ATS, will be attacked by berserk Evas |
Upgrades
Biological
Name | Effect |
---|---|
Accelerated Mitosis | Regeneration Quality |
Adrenal Implants | Can test toughness on defeat to last for another TB amount of rounds |
Advanced Biology | +10 to Strength and Toughness |
Dermal Armour | Reduce Critdam by 1 |
Fleshwarper | Spend Full and Reaction to heal 1d5+TB Wounds |
Redundant Organs V | +5 to Wounds |
True S2 Organ | Unlimited Power, UT*2 |
Strength 1-2 | +10 Strength |
Toughness 1-2 | +10 Toughness |
Twitch Fibers III | +3 to AB |
Winged Form | Flight, Hover, +20dm range to AT Powers, can augment |
Winged Spine | A-Type Jumps, Flight (10) |
Natural Weapon
Weapon | Upgrade | Effect |
---|---|---|
Claws | Hardened | +4 Damage |
Claws | Sharpened I | +4 Penetration |
Claws | Sharpened II | +4 Penetration |
Claws | Tearing | Tearing Quality |
Claws | Energy Field | +2 Pen, Energy Damage, Power Field |
Bite | Serrated I | +2 Damage, +2 Pen |
Bite | Serrated II | +2 Damage, +2 Pen |
Bite | Serrated III | +2 Damage, +2 Pen |
Bite | Corrosive | If attack deals damage after AP and TB, deals extra +1d5. Damage type becomes E |
Bite | Tearing | Tearing Quality |
Structural
Name | Effect |
---|---|
Ablative Carapace | Absorbs attack to chest |
Armor Enhancement V | +5 AP |
Autobalancer | +10 to Acrobatics |
Electrified Armour | Enemies attacking in melee test Toughness or be stunned; +1 energy Critdam |
Fortified Armour | Immunity to Righteous Furies |
Heavy Chassis | +1 body Wound, allows for heavy equipment |
Improved Plug | +5 to WS/BS |
Lance Dock*2 | Creates large docks for Lances |
Mesh Surovite Plating | -1 AP, +10 Agility |
Specialised Armour: Energy | +4 AP vs. Energy Attacks |
Specialised Armour: Explosive | +4 AP vs. Explosive Attacks |
Specialised Armour: Rending | +4 AP vs. Rending Attacks |
Talents
Berserker Talents
Name | Effect |
---|---|
Absorb | Berserk: As Cannibalize but gain +1 BUP instead |
Advanced Berserk | Use AT Powers during Berserk |
Bestial (3) | Upgrade three Natural Weapons |
Breakthrough | Berserk: Attack an enemy, reduce their ATS by an amount equal to your degrees of success for the purposes of Deflection |
Brutality | All Out Attacks have the Tearing quality |
Cannibalize | Berserk: Devour defeated enemy to heal 2d5 wounds |
Eat and Run | Berserk: Devour removed limb as a half to heal 1d5 wounds |
Feast | Berserk: As Cannibalize, but heal 1d10+TB instead |
From the Grave | Spend Fate if defeated, then roll Berserk. On success, Eva rises one round later and continues to fight, heals TB wounds to lethally wounded body part |
I'll be Back | Roll 1d10 when defeated. On roll of 8, 9 or 10, Eva rises one round later, heals TB on all critically damaged areas, and berserks. Does not stack with From the Grave |
Rampage | When making All Out attack, spend Reaction to penalise dodge/parry by 10 per degree of success on the hit |
Rip and Tear | Berserk: Make Called Shot on critically damaged enemy limb. On a success, opposed Strength vs. Toughness; on a pass, limb is automatically removed |
The Dead Walk | Berserk: Take 2 fewer Critical Damage when inflicted; minimum 1 |
Unstoppable | Spend Fate when berserking to gain the Stuff of Nightmares trait |
Weapon Proficiency Talents
Name | Proficient | Specialized | Mastery |
---|---|---|---|
Melee General | Yes | Yes | Yes |
Melee Prog | Yes | Yes | Yes |
Basic Bolt | Yes | - | - |
Basic General | Yes | - | - |
Basic Maser | Yes | - | - |
Basic Positron | Yes | - | - |
Pistol Bolt | Yes | - | - |
Pistol General | Yes | - | - |
Pistol Maser | Yes | - | - |
Melee Talents
Name | Effect |
---|---|
Assault Jump | Treat attacks after A-Type/Float jump as charge |
Assassin Strike | Test Acrobatics to disengage after melee attack |
Berserk Charge | +10 bonus to charge, total +20 |
Double Team | +20 for ganging up |
Furious Assault | Expend Reaction when making All-Out attack to deal a second attack |
Gravity Kick | Make a gravity kick |
Swift Attack | Attack twice |
Unarmed Warrior | Unarmed attacks do 1d10+SB-3 damage, and do not count as Unarmed |
Unarmed Master | Unarmed attacks do 1d10+SB, no longer Unarmed or Primitive |
Weapons and Natural Attacks
Melee Attacks
Name | Class | Base Damage | Real Damage | Berserk Damage | Base Pen | Real Pen | Berserk Pen | Special |
---|---|---|---|---|---|---|---|---|
Claw | Melee (Natural) | 1d10+4E | 1d10+12E | 1d10+12E | 10 | 10 | 10 | Tearing, Power Field |
Bite | Melee (Natural) | 1d10+6E | 1d10+14E | 1d10+14E | 6 | 6 | 6 | Tearing, Corrosive |
False Lance (Great Weapon) | Melee (2H) | 2d10+3R | 2d10+11R | 2d10+11R | 3 | 3 | 3 | Unwieldy, Slow, Binary |
False Lance (Lance) | Melee (1H) | 1d10+3 | 1d10+11R | 1d10+11R | 7 | 7 | 7 | Throwing, Tearing, Lance* |
- Penetrates AT Fields below 1d5+7
page revision: 1, last edited: 30 Nov 2013 10:47