E D A 2a 5 Kagutsuchi

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Details

Detail Category Entry
Designation: E-D(A) 2A-5 "Kagutsuchi"
Class: E-Destroyer Alexander-Type
Pilot: Aida Kensuke

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Characteristics

E-Destroyer Characteristics
Name Value Bonus Upgrade Modifiers
Weapon Skill 35 3 -
Ballistic Skill 55 5 TtSnipe -
Strength 30 3 -
Toughness 30 3 -
Agility 60 6 -
Perception 50 5 -

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Body Parts

Body Parts
Body Part Hit Locations AP Wounds
Head 1 – 10 13 15
Right Arm 11 – 20 13 17
Left Arm 21 – 30 13 17
Body 31 – 50 15 21
Right Leg 71 – 85 13 17
Left Leg 86 – 100 13 17

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Movement Speed

Movement Speed
Movement Type Half Move Full Move Charge Run
Normal 12 24 36 72
Normal (Flight) 24 48 72 144
Strategic 3 6 9 12
Strategic (Flight) 6 12 18 24

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Traits

Trait Effect
Ablative Shell The E-Destroyer is equipped with an ablative shell as standard. Gains the Ablative Carapace upgrade.
Battlesuit Cockpit The E-Destroyer's cockpit is actually a Lightning AC Suit. This has multiple effects. If the E-Destroyer's head is destroyed, the E-Destroyer does not shut down but rather is treated as blind. It may test Perception once per round to remove blindness penalties against enemies and attacks within 3dm. Furthermore, any Cockpit breach damage is halved. Finally, the pilot never suffers problems with ejections.
Aerial Balancer Flight System You gain a +10 to dodge and the Hoverer trait. You no longer expend a Reaction in order to fly. However, if you take Critical Damage to the body, this upgrade ceases to function. This system may also be targeted by a Called Shot (-20 penalty), where it is treated as having 12 wounds and your body's AP, -2.
Machine The E-Destroyer is a Machine, rendering it susceptible to EMP attacks and the like, but immune to toxic-based or similar attacks. It uses the Machine Critical Damage table.
Modular Frame The Alexander-Type is designed for flexibility and versatility, and to that end all upgrades cost 1 SUP less.
Stake Gauntlet Most E-Destroyers possess Stake Gauntlets as standard. It counts as possessing either a Tesla or Pneumatic Stake on each arm, which it may use as normal but does not require to be held in the hand to use.

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Loadout

Advancements

Advancements
Advancement Level
Agility 2
Durability 5
Strength 0

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Head

Head
Component Slot Component
Sensor Package 1 Scope Lock Array

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Body

Body
Component Slot Component
Tertiary Weapons Flash Cannon
Conventional Defense -
Esoteric Defense Advanced ABFS-Custom
Pilot Computer Titan Sniper
AI Advanced AI

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Arms

Body
Component Slot Component (Left Arm) Component (Right Arm)
Actuators -
Shoulders Markerlight System Smoke Launcher
Arms Dock (Arm) Dock (Arm)
Hands Recoil Suppressors Revolver Stake

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Legs

Legs
Component Slot Component
Actuators -
Legs Enhanced Latency Facilitators

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Upgrades

UPGRADES
Name Effect
Advancements
Agility 2 +10 to Agility
Durability 5 +5 AP, +5 Wounds
Head
Scope Lock Array +5 Perception, sacrifice Full Aim Bonus to remove all BS penalties
Body
Advanced ABFS-Custom So long as your ABFS has not been destroyed, you may now perform Run-distance jumps as a half action movement which does not trigger attacks of opportunity, with all the benefits as though you had actually used the Run action. Can be used four times before the system collapses and must be repaired.
Advanced System +5 BS, '+5 WS
Enhanced AI AI with 45/45 WS/BS. Possesses the Rapid Reload and Combat Master talents, is trained in Athletics, Awareness, Parry+10, Dodge+10.
Flash Cannon Emit 10dm cone as a half; all enemies that possess electronics and sensors must test Toughness or be struck blind and deaf for 1d5 rounds. One use only.
Titan Sniper Module System +10 BS
Arms
Ablative Gauntlet Arm gains a single Ablative shell that is depleted after a single hit that deals damage after TB and AP.
Dock (A)*2 Holds 1 pistol/Compact weapon or two clips of ammo
Dock (Arm)*2 Holds 1 pistol/Compact weapon or two clips of ammo. Attached to arm.
Dock (B)*2 Holds either a 1-handed Melee weapon or a Basic ranged weapon.
Markerlight System Select one enemy target and expend a half action. All allies gain a +10 bonus to BS tests made to hit the target. If a single body part is hit with 3 Markerlights in the same turn, then Called Shot penalties against the location disappear and all Horde/Mob attacks against the target hit the targeted location.
Recoil Suppressors*2 May fire Basic Weapon one-handed without penalty.
Revolver Stake Arm is equipped with Revolver Stake, which is a melee weapon that may only used three times (with each hit from a Swift Attack counting as a single hit). Replaces that arm's Stake Gauntlet.
Smoke Launcher Has two cartridges that create smoke around it. Can be deployed as a half action, and creates smoke as per the 'smoke grenade' in a 5dm radius around you for 1d5 rounds.
Legs
Enhanced Latency Facilitators Enemies no longer gain bonuses to hit you due to size, and you reduce Difficult Terrain Values by 2. On any turn where you charged or ran, enemy BS tests to hit you take a -10 penalty, which stacks with any other penalty caused by you charging or running.

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Upgrade Points

SUP HISTORY
Increase Decrease Reason Total
2 0 Support Start 2
18 0 Support Class 20
0 5 Durability 5 15
0 2 Agility 2 13
0 0 True Sight System 13
0 1 Flash Cannon 12
0 4 Advanced ABFS-Custom 8
0 0 Titan Sniper Module System 8
0 0 Enhanced AI 8
0 0 Dock (A, B, C, Arm) 8
0 0 Markerlight System 8
0 0 Smoke Launcher 8
0 2 Ablative Gauntlet 6
0 1 Enhanced Latency Facilitators 5
0 1 Recoil Suppressor 4
0 3 Revolver Stake 1

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Weapons

Favoured Weapons

Melee Weapons

Name Class Base Damage Real Damage Base Pen Real Pen Special Upgrades WUP Cost
Revolver Stake Melee 1d10+6X 1d10+9X 4 4 Acid (2), Tearing, Unwieldy - Upgrade

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Ranged Weapons

Name Class Range RoF Base Damage Real Damage Base Pen Real Pen Clip Reload Special Upgrades WUP Cost
Fusion Gun Fusion 20dm S/-/- 1d10+3E 1d10+3E 13 13 9 Half Inaccurate, Felling (2), Fusion, Overheats, Recharge Dam Up, Pen Up, Clip Up 7

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