E D A 3a 2 Saladin

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Details

Detail Category Entry
Designation: Saladin
Class: E-Destroyer Alexander-Type
Pilot: Isha Misra

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E-Destroyer Characteristics
Name Value Bonus Upgrade Modifiers
Weapon Skill 68 6 Enhanced -
Ballistic Skill 68 6 Enhanced -
Strength 30 3 -
Toughness 30 3 -
Agility 70 7 Agility 4 -
Perception 49 4 Scope Lock System

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Body Parts
Body Part Hit Locations AP Wounds
Head 1 – 10 16 18
Right Arm 11 – 20 16 20
Left Arm 21 – 30 16 20
Body 31 – 50 18 25
Wings 51 – 70 14 16
Right Leg 71 – 85 16 20
Left Leg 86 – 100 16 20

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Traits

Trait Effect
Ablative Shell The E-Destroyer is equipped with an ablative shell as standard. Gains the Ablative Carapace upgrade.
Battlesuit Cockpit The E-Destroyer's cockpit is actually a New World Army AC Suit variant. This has multiple effects. If the E-Destroyer's head is destroyed, the E-Destroyer does not shut down but rather is treated as blind. It may test Perception once per round to remove blindness penalties against enemies and attacks within 3dm. Furthermore, any Cockpit breaches deal damage to the Battlesuit first, which has TB 8, AP 10 and 20 wounds. Furthermore, the pilot never suffers problems with ejections.
Aerial Balancer Flight System The E-Destroyer is designed with the ABFS method of flight, giving it the Flight(AB*2), a +10 to Dodge and the Hoverer traits. However, these traits are lost if one of the E-Destroyer's Wings are destroyed.
Machine The E-Destroyer is a Machine, rendering it susceptible to EMP attacks and the like, but immune to toxic-based or similar attacks. It uses the Machine Critical Damage table.
Modular Frame The Arthur-Type is designed for flexibility and versatility, and to that end all upgrades cost 1 SUP less.

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Loadout

Head

Head
Component Slot Component
Sensor Package 1 Scope Lock Array

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Body

Body
Component Slot Component
Tertiary Weapons Flash Cannon
Conventional Defense Athena Plate
Special Defense Shimmer Barriers
Pilot Computer Enhanced System
AI Enhanced AI

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Arms

Body
Component Slot Component (Left Arm) Component (Right Arm)
Actuators - -
Shoulders Dock (B) Dock (B)
Arms Ablative Gauntlet Ablative Gauntlet
Hands Recoil Suppressor Recoil Suppressor

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Legs

Legs
Component Slot Component
Actuators -
Legs Auto-Stabilisers

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Upgrades

Structural

STRUCTURAL UPGRADES
Name Effect
Advancements
Agility 4 +20 to Agility
Durability 5 +5 AP, +5 Wounds
Head
Scope Lock Array +5 Perception, sacrifice Full Aim Bonus to remove all BS penalties
Body
Advanced System +5 BS, '+5 WS
Athena-Pattern Superheavy Plating +3 AP, +3 Wounds, +6 wounds to the body instead. -10 Agility
Enhanced AI AI with 45/45 WS/BS. Possesses the Rapid Reload and Combat Master talents, is trained in Athletics, Awareness, Parry+10, Dodge+10.
Flash Cannon Emit 10dm cone as a half; all enemies that possess electronics and sensors must test Toughness or be struck blind and deaf for 1d5 rounds. One use only.
Mega Vulcan Cannons Gives the Titan a 2d5+2I attack with range 10dm and -/-/10 RoF. Can by fired as a free action, can be fired in melee, has the Storm quality and has effectively unlimited ammunition. Does not Fury.
Arms
Ablative Gauntlet Arm gains a single Ablative shell that is depleted after a single hit that deals damage after TB and AP.
Dock (A)*2 Holds 1 pistol/Compact weapon or two clips of ammo
Dock (Arm)*2 Holds 1 pistol/Compact weapon or two clips of ammo. Attached to arm.
Dock (B)*2 Holds either a 1-handed Melee weapon or a Basic ranged weapon.
Recoil Suppressors*2 May fire Basic Weapon one-handed without penalty.
Legs
Auto-Stabilisers You gain the Auto-Stabilised trait.

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Upgrade Points

SUP

SUP HISTORY
Increase Decrease Reason Total
1 0 Skirmisher Start 1
25 0 Skirmisher Purchase 26
0 5 Durability 5 21
0 4 Agility 4 17
0 1 Flash Cannon 16
0 5 Athena-Pattern 11
0 4 Shimmer Barriers 7
0 2 Ablative Gauntlets 5
0 1 Recoil Suppressors 4
0 4 Auto-Stabilisers 0

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Weapons

Favoured Weapons

Melee Weapons

Name Class Base Damage Real Damage Base Pen Real Pen Special Upgrades WUP Cost
- - - - - - - - -

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Ranged Weapons

Name Class Range RoF Base Damage Real Damage Base Pen Real Pen Clip Reload Special Upgrades WUP Cost
- - - - - - - - - - - - -

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Commissioned Weapons

Melee Weapons

Name Class Base Damage Real Damage Base Pen Real Pen Special Upgrades WUP Cost
- - - - - - - - -

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Ranged Weapons

Name Class Range RoF Base Damage Real Damage Base Pen Real Pen Clip Reload Special Upgrades WUP Cost
Brightlance (Fusion Lance) Basic 3dm S/-/- 2d10+5E 2d10+5E 13 13 2 1 Half Inaccurate, Felling (2), Fusion, Lance, Overheats, -10 to hit Damage Up, Pen Up, Clip Up, Range Increase, Overcharge Module Free
Shelly (Bolter Mk2) Basic 180dm S/4/6 1d10+7X 1d10+7X 5 5 32 1 Half Tearing, Special Bolts Damage Up, Pen Up, Clip Up, Range Increase, Fire Selector, Rapid Firing Chamber 3 WUP
IV Shelly Basic 60dm S/4/6 1d10+7X 1d10+7X 9 9 4 1 Half Tearing, Special Bolts, Felling (2) - +1 WUP
MS Shelly Basic 120dm S/4/6 1d10+5X 1d10+5X 3 3 32 1 Half Blast (2), Tearing, Special Bolts - +1 WUP
Dragonfire Shelly Basic 180dm S/4/6 1d10+5X 1d10+5X 5 5 32 1 Half Tearing, Special Bolts, Flame, Overheat - +1 WUP

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