E D C 2a 2 Raijin

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Details

Detail Category Entry
Designation: ED-C 2A-2 'Raijin'
Class: E-Destroyer Caesar-Type
Pilot: Asari Keita

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Characteristics

E-Destroyer Characteristics
Name Value Bonus Upgrade Modifiers
Weapon Skill 70 7 -
Ballistic Skill 50 5 -
Strength 40 4 -
Toughness 30 3 -
Agility 60 6 2 -
Perception 35 3 -

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Body Parts

Body Parts
Body Part Hit Locations AP Wounds Quality
Head 1 – 10 2 8
Right Arm 11 – 20 2 10
Left Arm 21 – 30 2 10
Body 31 – 50 4 12 Ablative (5)
Right Leg 71 – 85 2 10
Left Leg 86 – 100 2 10

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Movement Speed

Movement Speed
Movement Type Half Move Full Move Charge Run
Normal 6 9 12 18
Normal (Flight) 6 9 12 18

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Traits

Trait Effect
Ablative Shell - The unit possesses an Ablative (5) Armour Quality on the Body Location.
AC Cockpit AC Suit, Core Block, Durable The unit is designed to use an AC Suit as a Cockpit. This has multiple effects, detailed below. It is only killed if the body is destroyed. If the head is destroyed, then it is rendered blind; on the pilot's turn they may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- AC Suit The unit takes a +40 bonus to ejection tests. Once ejected, the pilot counts as having AB3 for the purposes of movement.
- Core Block The unit is only killed if the body is destroyed; removing the head merely blinds it. In this situation, on their turn the pilot may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- Durable Damage to the pilot from Cockpit breaches are halved.
Aerobalancer - You gain a +10 to dodge and the Flight and Hoverer (both AB) traits. You no longer expend a Reaction in order to fly. However, if you take Critical Damage to the body, this upgrade ceases to function. This system may also be targeted by a Called Shot (-20 penalty), where it will be disabled after taking 10 damage.
Machine - This unit is a Machine. It does not suffer from the effects of a vacuum or extreme cold, does not need to breathe, and is unaffected by mind-influencing mental attacks, and its AP counts towards fire damage.
Mobile Striker System - The Caesar-Type can use its small frame and fast engines to dance around enemies in close range. Can spend a half action or a reaction to force all enemies within Point Blank Range to take a -20 penalty to hit, and can use that same action/reaction to move to any point adjacent to any enemy in melee range.
Slight Frame - This unit counts as Scrawny for the purposes of to-hit penalties and Stealth bonuses.
Speed Build - This unit takes a 1 SUP discount to Leg Modules and Agility Enhancements.
Stake Gauntlet - This unit possesses a pair of Stake Gauntlets as standard, one on each arm. They may be Tesla Stakes or Pneumatic Stakes as preferred, and may be changed outside of combat freely.
Weapon Loadout Attack - This unit may equip any type of weapon except for Heavy Weapons. Furthermore, the unit has a small pool of free weapons. Every battle, the unit has access to one copy of each free weapon; this weapon may be deployed with the unit, or stored in a Port for mid-battle deployment.
- Close Combat This unit has free access to the following Melee Weapons: Hyper Knife*2.
- Primary This unit has free access to the following Basic Weapons: Mascarbine, Rail Carbine.
- Sidearm This unit has free access to the following Pistols: Bolt Pistol, Hellpistol, Maspistol, Railpistol.

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Loadout

Advancements

Advancements
Advancement Level
Agility 2
Durability 0
Strength 0

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Head

Head
Component Slot Component
Sensor Package 1 T-Sat Network

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Body

Body
Component Slot Component
Tertiary Weapons M-Vulcans
Conventional Defense Light Mesh Plating
Special Defense Holofields
Pilot Computer Mk2 Core
AI Basic AI

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Arms

Body
Component Slot Component (Left Arm) Component (Right Arm)
Actuators -
Shoulders B Dock B Dock
Arms Arm Dock Arm Dock
Hands - -

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Legs

Legs
Component Slot Component
Actuators -
Legs Enhanced Latency Facilitators

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Upgrades

STRUCTURAL UPGRADES
Name Subname Effect
Basic Upgrades
Agility 2 You increase your Agility by 5, for a total of +10 base.
Sensors
T-Sat Network - you gain +10 to Awareness and Unnatural Perception (2) (expands vision radius).
Tertiary Defenses
M-Vulcans - You gain an Assault (10dm/1km) range mega vulcan embankment, which counts as a -/-/10 2d5+2I pistol with the Storm Quality. It may be fired as a Free Action, but does not restrict you from making other attack actions on your turn. The M-Vulcans have effectively unlimited ammo and may not Fury.
Conventional Defenses
Light Mesh Plating - You gain an extra Reaction which may only be used to dodge. However, you gain the Weak Spot (2) Armour Quality on all areas and whenever you are stunned or knocked prone, you are both stunned and knocked prone.
Esoteric Defenses
Holo-Fields - The Holo-Field may be activated once per battle, and operates for four rounds. During this time, all attacks against you take a -10 penalty; this increases to -30 if you move for any reason.
Pilot Computer
Mk2 Core - You gain +5 WS and BS.
AI
Basic Thruster AI - AI with 40/40 WS/BS. Possesses only weapon skill talents, is trained in Athletics, Awareness, Parry, Dodge.
Arm Actuators
Shoulders
Sensor Dock MAGI-RMD, Mark Array Whenever you purchase this upgrade, choose one of the upgrades below. You may purchase one of each upgrade, but a Superheavy only has two Shoulder Slots at any given time.
- MAGI-RMD MAGI rolls made on a target within Medium Range (60dm/6km) of a MAGI-RMD take a +20 bonus. Furthermore, as a Full Action you may perform a MAGI scan on a target within Medium Range, but you do not gain the +20 bonus.
- Mark Array As a Half Action, you may hit an enemy body part of your choosing with a marker. All allies receive a +10 bonus to BS against that target until the start of your next turn. If a single body part is struck three times with a markerlight in the same turn, then Called Shots against that location are nulled, and any Horde attacks against that target automatically hit that body part.
Storage Dock A Dock, B Dock Whenever you purchase this upgrade, choose one of the upgrades below. Each upgrade may be purchased multiple times, but a Superheavy only has two Shoulder Slots at any given time.
- A Dock A Docks hold one Compact Weapon or a single clip of ammo. They may also hold items of comparable size such as an AC Suit or an Entry Plug safely.
- B Dock B Docks hold one Basic or One-Handed Melee Weapon, or up to two clips of ammo.
Arm
Arm Dock - Holds 1 Compact weapon or ammo clip.
Hand
Leg Actuators
Leg
Enhanced Latency Facilitators - Enemies no longer gain bonuses to hit you due to size, and you reduce Difficult Terrain Values by 2. On any turn where you charged or ran, enemy BS tests to hit you take a -10 penalty, which stacks with any other penalty caused by you charging or running.

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Upgrade Points

SUP HISTORY
Increase Decrease Reason Total
1 0 Dervish Starting 1
16 0 Dervish Discounted 17
0 5 Holofields 12
0 1 Mk2 Core 11
0 1 T-Sat Network 10
0 1 B Dock 9
0 6 Light Mesh Plating 3
0 2 Agility*2 1
0 1 Enhanced Latency Facilitators 0

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Equipment

Melee Weapons

Name Class Range Damage Penetration Upgrades Total Qualities WUP
One-Handed
Hyper Knife (Base) Melee - 1d5+3 R 3 Vibration Spike Compact, Hyper-Progressive; Balanced, Fast, Proven (3) 2
Hyper Knife (Current) Melee - 1d5+10 R 3 Vibration Spike Compact, Hyper-Progressive; Balanced, Fast, Proven (3) 2
Suzanoo (Hyper Sword, Base) Melee - 1d10+4R 3 - Hyper-Progressive; Balanced, Proven (4) Commissioned
Suzanoo (Hyper Sword, Current) Melee - 1d10+11 R 3 - Hyper-Progressive; Balanced, Proven (4) Commissioned

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Ranged Weapons

Name Class Range Rate of Fire Damage Penetration Clip Size Reload Upgrades Total Qualities WUP
Narukami (Bolt Shotgun, Base) Ranged Assault (1km) S/-/- 1d10+5 X 5 3 Full Action Smart Demotimer; Cut Down; Skywatcher; Fire Selector Compact, Special Bolts; Concussive, Scatter, Tearing Commissioned (+3 WUP)
Narukami (Bolt Shotgun, Current) Ranged Assault (1km) S/-/- 1d10+7 X 5 3 Full Action Smart Demotimer; Cut Down; Skywatcher; Fire Selector Compact, Special Bolts; Concussive, Scatter, Tearing Commissioned (+3 WUP)
Narukami (Bolt Shotgun, IV) Ranged Assault (1km) S/-/- 1d10+7 X 7 3 Full Action Smart Demotimer; Cut Down; Skywatcher; Fire Selector Compact, Special Bolts; Concussive, Scatter, Tearing, Vengeful (9) Commissioned (+4 WUP)

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