E D D 2a 4 Bishamon

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Details

Detail Category Entry
Designation: E-D(D) 2A-4 "Bishamon"
Class: E-Destroyer David-Type
Pilot: Suzuhara Toji

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Characteristics

E-Destroyer Characteristics
Name Value Bonus Upgrade Modifiers
Weapon Skill 65 6 AdSystem -
Ballistic Skill 40 4 AdSystem -
Strength 30 3 -
Toughness 40 4 -
Agility 30 3 Athena-Pattern (-10)
Perception 35 3 -

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Body Parts

Body Parts
Body Part Hit Locations AP Wounds
Head 1 – 10 16 16
Right Arm 11 – 20 16 20
Left Arm 21 – 30 16 20
Body 31 – 50 18 27
Right Leg 71 – 85 16 20
Left Leg 86 – 100 16 20

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Movement Speed

Movement Speed
Movement Type Half Move Full Move Charge Run
Normal 6 12 18 36
Normal (Flight) 12 24 36 72
Strategic 1 3 4 6
Strategic (Flight) 3 6 9 12

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Traits

Trait Effect
Ablative Shell The E-Destroyer is equipped with an ablative shell as standard. Gains the Ablative Carapace upgrade.
Battlesuit Cockpit The E-Destroyer's cockpit is actually a Lightning AC Suit. This has multiple effects. If the E-Destroyer's head is destroyed, the E-Destroyer does not shut down but rather is treated as blind. It may test Perception once per round to remove blindness penalties against enemies and attacks within 3dm. Furthermore, any Cockpit breach damage is halved. Finally, the pilot never suffers problems with ejections.
Aerial Balancer Flight System You gain a +10 to dodge and the Hoverer trait. You no longer expend a Reaction in order to fly. However, if you take Critical Damage to the body, this upgrade ceases to function. This system may also be targeted by a Called Shot (-20 penalty), where it is treated as having 12 wounds and your body's AP, -2.
Machine The E-Destroyer is a Machine, rendering it susceptible to EMP attacks and the like, but immune to toxic-based or similar attacks. It uses the Machine Critical Damage table.
Defense Build The David-Type takes a 1 SUP discount when purchasing Durability Advancements and Conventional/Esoteric Defense Upgrades.
Stake Gauntlet Most E-Destroyers possess Stake Gauntlets as standard. It counts as possessing either a Tesla or Pneumatic Stake on each arm, which it may use as normal but does not require to be held in the hand to use.

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Loadout

Advancements

Advancements
Advancement Level
Agility 0
Durability 5
Strength 0

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Head

Head
Component Slot Component
Sensor Package 1 -

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Body

Body
Component Slot Component
Tertiary Weapons Mega Vulcan Cannons
Conventional Defense Athena-Pattern Superheavy Plating
Esoteric Defense Cerovite Shell
Pilot Computer Advanced System
AI Basic Thruster AI

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Arms

Body
Component Slot Component (Left Arm) Component (Right Arm)
Actuators -
Shoulders Markerlight System Smoke Launcher
Arms Ablative Gauntlet Ablative Gauntlet
Hands - -

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Legs

Legs
Component Slot Component
Actuators -
Legs -

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Upgrades

UPGRADES
Name Effect
Advancements
Durability 5 +5 AP, +5 Wounds
Head
Body
Advanced System +5 BS, '+5 WS
Athena-Pattern Superheavy Plating +3 AP, +3 Wounds, +6 wounds to the body instead. -10 Agility
Cerovite Shell You are immune to fire damage, and Fusion attacks against you never double their Penetration against you.
Mega Vulcan Cannons Gives the Titan a 2d5+2I attack with range 10dm and -/-/10 RoF. Can by fired as a free action, can be fired in melee, has the Storm quality and has effectively unlimited ammunition. Does not Fury.
Arms
Ablative Gauntlet Arm gains a single Ablative shell that is depleted after a single hit that deals damage after TB and AP.
Dock (A)*2 Holds 1 pistol/Compact weapon or two clips of ammo
Dock (Arm)*2 Holds 1 pistol/Compact weapon or two clips of ammo. Attached to arm.
Dock (B)*2 Holds either a 1-handed Melee weapon or a Basic ranged weapon.
Markerlight System Select one enemy target and expend a half action. All allies gain a +10 bonus to BS tests made to hit the target. If a single body part is hit with 3 Markerlights in the same turn, then Called Shot penalties against the location disappear and all Horde/Mob attacks against the target hit the targeted location.
Smoke Launcher Has two cartridges that create smoke around it. Can be deployed as a half action, and creates smoke as per the 'smoke grenade' in a 5dm radius around you for 1d5 rounds.
Legs

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Upgrade Points

SUP HISTORY
Increase Decrease Reason Total
1 0 Pointman Start 1
15 0 Pointman Class 16
0 5 Durability 5 11
0 5 Athena-Pattern Plating 6
0 1 Advanced System 5
0 0 Dock (A*2, B*2, Arm*2) 5
0 1 Markerlight System 4
0 1 Smoke Launcher 3
0 3 Ablative Gauntlet 0
2 0 Pointman Turn 4 2
0 2 Cerovite Shell 0

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Weapons

Favoured Weapons

Melee Weapons

Name Class Base Damage Real Damage Base Pen Real Pen Special Upgrades WUP Cost
Eva Shield Melee 1d5I 1d5+4I 0 0 Defensive, Shield (3) - Free
Prog Axe Melee Prog 1d10+6R 1d10+10R 4 4 Devastating (2), Hyper-Progressive, Proven (4), Slow, Unbalanced - 4

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Ranged Weapons

Name Class Range RoF Base Damage Real Damage Base Pen Real Pen Clip Reload Special Upgrades WUP Cost
Pulse Carbine (EF) Pulse 120dm S/3/6 1d10+4E 1d10+4E 4 4 30 Half Burst, Disruptive (1), Reliable - Free

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