E Destroyer V1 Timber Wolf

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Details

Detail Category Entry
Designation: Timber Wolf
Class: E-Destroyer Alexander-Type
Pilot: Matthias Holmstrom

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Characteristics

E-Destroyer Characteristics
Name Value Bonus Upgrade Modifiers
Weapon Skill 41 4 -
Ballistic Skill 80 8 Titan Sniper -
Strength 30 3 -
Toughness 30 3 -
Agility 70 7 4 -
Perception 63 6 -

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Body Parts

Body Parts
Body Part Hit Locations AP Wounds
Head 1 – 10 18 18
Right Arm 11 – 20 18 20
Left Arm 21 – 30 18 20
Body 31 – 50 20 24
Right Leg 71 – 85 18 20
Left Leg 86 – 100 18 20

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Movement Speed

Movement Speed
Movement Type Half Move Full Move Charge Run
Normal 14 28 42 84
Normal (Flight) 28 56 84 168
Strategic 3 7 10 14
Strategic (Flight) 7 14 21 28

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Traits

Trait Effect
Ablative Shell The E-Destroyer is equipped with an ablative shell as standard. Gains the Ablative Carapace upgrade.
Battlesuit Cockpit The E-Destroyer's cockpit is actually a Lightning AC Suit. This has multiple effects. If the E-Destroyer's head is destroyed, the E-Destroyer does not shut down but rather is treated as blind. It may test Perception once per round to remove blindness penalties against enemies and attacks within 3dm. Furthermore, any Cockpit breach damage is halved. Finally, the pilot never suffers problems with ejections.
Aerial Balancer Flight System You gain a +10 to dodge and the Hoverer trait. You no longer expend a Reaction in order to fly. However, if you take Critical Damage to the body, this upgrade ceases to function. This system may also be targeted by a Called Shot (-20 penalty), where it is treated as having 12 wounds and your body's AP, -2.
Machine The E-Destroyer is a Machine, rendering it susceptible to EMP attacks and the like, but immune to toxic-based or similar attacks. It uses the Machine Critical Damage table.
Modular Frame The Alexander-Type is designed for flexibility and versatility, and to that end all upgrades cost 1 SUP less.
Stake Gauntlet Most E-Destroyers possess Stake Gauntlets as standard. It counts as possessing either a Tesla or Pneumatic Stake on each arm, which it may use as normal but does not require to be held in the hand to use.

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Loadout

Advancements

Advancements
Advancement Level
Agility 4
Durability 5
Strength 0

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Head

Head
Component Slot Component
Sensor Package 1 Scope Lock

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Body

Body
Component Slot Component
Tertiary Weapons Flash Cannon
Conventional Defense Athena Plating
Esoteric Defense Advanced ABFS System
Pilot Computer Titan Sniper System
AI Sniper AI

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Arms

Body
Component Slot Component (Left Arm) Component (Right Arm)
Actuators -
Shoulders Dock (B) Gunframe
Arms Dock (Arm) Ablative Gauntlet
Hands - -

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Legs

Legs
Component Slot Component
Actuators -
Legs Mesh Rebounders

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Upgrades

Structural

UPGRADES
Name Effect
Advancements
Agility 4 +20 to Agility
Durability 5 +5 AP, +5 Wounds
Head
Scope Lock Array +5 Perception, sacrifice Full Aim Bonus to remove all BS penalties
Body
Advanced ABFS-Custom So long as your ABFS has not been destroyed, you may now perform Run-distance jumps as a half action movement which does not trigger attacks of opportunity, with all the benefits as though you had actually used the Run action. Can be used four times before the system collapses and must be repaired.
Athena-Pattern Superheavy Plating +3 AP, +3 Wounds, +6 wounds to the body instead. -10 Agility
Enhanced AI AI with 45/45 WS/BS. Possesses the Rapid Reload and Combat Master talents, is trained in Athletics, Awareness, Parry+10, Dodge+10.
Flash Cannon Emit 10dm cone as a half; all enemies that possess electronics and sensors must test Toughness or be struck blind and deaf for 1d5 rounds. One use only.
Mega Vulcan Cannons Gives the Titan a 2d5+2I attack with range 10dm and -/-/10 RoF. Can by fired as a free action, can be fired in melee, has the Storm quality and has effectively unlimited ammunition. Does not Fury.
Titan Sniper Module System +10 BS
Arms
Ablative Gauntlet Arm gains a single Ablative shell that is depleted after a single hit that deals damage after TB and AP.
Dock (A)*2 Holds 1 pistol/Compact weapon or two clips of ammo
Dock (Arm)*2 Holds 1 pistol/Compact weapon or two clips of ammo. Attached to arm.
Dock (B)*2 Holds either a 1-handed Melee weapon or a Basic ranged weapon.
Legs
Mesh Elasticity Rebounders You take a +20 bonus to Acrobatics tests and may reroll Acrobatics tests. When testing Acrobatics to disengage as a Half, on DoS of 4 or more it becomes a Free instead.

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Upgrade Points

SUP

SUP HISTORY
Increase Decrease Reason Total
1 0 Sniper Start 1
20 0 Sniper Purchase 21
0 5 Durability 5 16
0 4 Agility 4 12
0 1 Flash Cannon 11
0 5 Athena Plating 6
0 4 Advanced AFBS 2
0 2 Ablative Gauntlets 0

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Weapons

Favoured Weapons

Melee Weapons

Name Class Base Damage Real Damage Base Pen Real Pen Special Upgrades WUP Cost
- - - - - - - - -

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Ranged Weapons

Name Class Range RoF Base Damage Real Damage Base Pen Real Pen Clip Reload Special Upgrades WUP Cost
- - - - - - - - - - - - -

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Commissioned Weapons

Melee Weapons

Name Class Base Damage Real Damage Base Pen Real Pen Special Upgrades WUP Cost
- - - - - - - - -

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Ranged Weapons

Name Class Range RoF Base Damage Real Damage Base Pen Real Pen Clip Reload Special Upgrades WUP Cost
Jagare (Positron Rifle) Basic 80dm S/3/5 1d10+5E 1d10+9E 7 7 20 Half Accurate, Burst, Positron, Maximal Dam Up, Pen Up, Range Up, Clip Up, HATE, S2 Rifling 3 WUP

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