E Destroyer V2 Honey Badger

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Details

Detail Category Entry
Designation: V2-Honey Badger
Class: E-Destroyer Caesar-Type
Pilot: Lilly Norling

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Characteristics

E-Destroyer Characteristics
Name Value Bonus Upgrade Modifiers
Weapon Skill 78 7 -
Ballistic Skill 82 8 TS+Titan Sniper -
Strength 40 4 -
Toughness 30 3 -
Agility 85 8 A5 -
Perception 56 5 -

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Body Parts

Body Parts
Body Part Hit Locations AP Wounds
Head 1 – 10 4 9
Right Arm 11 – 20 4 11
Left Arm 21 – 30 4 11
Body 31 – 70 6 13
Right Leg 71 – 85 4 11
Left Leg 86 – 100 4 11

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Movement Speed

Movement Speed
Movement Type Half Move Full Move Charge Run
Normal 16 32 48 96
Normal (Flight) 32 64 96 192
Strategic 4 8 12 16
Strategic (Flight) 8 16 24 32

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Traits

Trait Effect
Ablative Shell The E-Destroyer is equipped with an ablative shell as standard. Gains the Ablative Carapace upgrade.
Battlesuit Cockpit The E-Destroyer's cockpit is actually a New World Army AC Suit variant. This has multiple effects. If the E-Destroyer's head is destroyed, the E-Destroyer does not shut down but rather is treated as blind. It may test Perception once per round to remove blindness penalties against enemies and attacks within 3dm. Furthermore, any Cockpit breaches deal damage to the Battlesuit first, which has TB 8, AP 10 and 20 wounds. Furthermore, the pilot never suffers problems with ejections.
Aerial Balancer Flight System The E-Destroyer is designed with the ABFS method of flight, giving it the Flight(AB*2), a +10 to Dodge and the Hoverer traits. However, these traits are lost if one of the E-Destroyer's Wings are destroyed.
Machine The E-Destroyer is a Machine, rendering it susceptible to EMP attacks and the like, but immune to toxic-based or similar attacks. It uses the Machine Critical Damage table.
Mobile Striker System The Caesar-Type can use its small frame and fast engines to dance around enemies in close range. Can spend a half action or a reaction to force all enemies within Point Blank Range to take a -20 penalty to hit, and can use that same action/reaction to move to any point adjacent to any enemy in melee range.
Scrawny The Caesar-Type is size: Scrawny. As a result, unless it holds two-handed melee weapons with both hands, it takes a -10 penalty to attacks with the weapon.
Speed Build The Caesar-Type takes a 1 SUP discount when purchasing Leg Upgrades and Agility Advancements.
Stake Gauntlet Most E-Destroyers possess Stake Gauntlets as standard. It counts as possessing either a Tesla or Pneumatic Stake on each arm, which it may use as normal but does not require to be held in the hand to use.

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Loadout

Advancements

Advancements
Advancement Level
Agility 5
Durability 1
Strength 0

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Head

Head
Component Slot Component
Sensor Package 1 TS Uplink Network

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Body

Body
Component Slot Component
Tertiary Weapons Harken Blades
Conventional Defense Hermes Pattern
Special Defense VD Holofield
Pilot Computer Titan Sniper Module System
AI Basic AI

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Arms

Body
Component Slot Component (Left Arm) Component (Right Arm)
Actuators -
Shoulders B Dock B Dock
Arms Arm Dock Arm Dock
Hands - -

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Legs

Legs
Component Slot Component
Actuators Nimbus Actuators
Legs Enhanced Latency Facilitators

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Upgrades

UPGRADES
Name Effect
Advancements
Agility 5 +25 to Agility
Durability 1 +1 AP, '+1 Wounds
Head
Targeting Satellite Uplink Network +5 BS, +10 Awareness
Body
Harken Blades Gives the E-Destroyer a pair of Harken Blades. Harken Blades are hooked grappling blades attached to cables (10dm long) that react to electric impulses. On a half action Called Shot WS test, a Harken Blade can be used to ensnare a limb (arm or leg) which may be dodged like normal. Entangled arms are unable to be used. Entangled legs apply a -10 penalty to dodges (-20 for both legs), and force the user to make a Strength or Toughness test to move more than 10dm away from the wielder. Harken entanglements can be broken with a Strength or Toughness test, or automatically as a half action if an arm is free. Each pair of Harken Blades comes with 1 spare for each hook that loads automatically on the breaking of the first one.
Hermes-Pattern Light Mesh Plating -3 AP to all areas, +10 Agility, and gain an extra reaction which may only be used to dodge.
Mega Vulcan Cannons Gives the Titan a 2d5+2I attack with range 10dm and -/-/10 RoF. Can by fired as a free action, can be fired in melee, has the Storm quality and has effectively unlimited ammunition. Does not Fury.
Titan Sniper Module System +10 BS
Visual Distortion Holofield A holographic generator that confuses enemies through dozens of intricate false images and sensor scramblers. Once per battle, you can activate the Holo-Field, which has a 4-round charge. For each round, all attacks against you take a -10 penalty, increased to -30 if you move.
Arms
Dock (A)*2 Holds 1 pistol/Compact weapon or two clips of ammo
Dock (Arm)*2 Holds 1 pistol/Compact weapon or two clips of ammo. Attached to arm.
Dock (B)*2 Holds either a 1-handed Melee weapon or a Basic ranged weapon.
Legs
Enhanced Latency Facilitators Enemies no longer gain bonuses to hit you due to size, and you reduce Difficult Terrain Values by 2. On any turn where you charged or ran, enemy BS tests to hit you take a -10 penalty, which stacks with any other penalty caused by you charging or running.
Nimbus Actuators Twice per battle, in response to an enemy attacking you, you may use Nimbus Actuators to grant yourself a free Dodge attempt against the attack.

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Upgrade Points

SUP

SUP HISTORY
Increase Decrease Reason Total
1 0 Dervish Start 1
26 0 Purchase 27
0 5 Agility 5 22
0 1 TS Uplink Network 21
0 1 Harken Blades 20
0 6 Hermes Pattern 14
0 5 VD Holofields 9
0 1 Titan Sniper Module 8
0 4 Nimbus Actuators 4
0 2 Enhanced Latency Facilitator 2
0 2 Durability 1 0

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Weapons

Favoured Weapons

Melee Weapons

Name Class Base Damage Real Damage Base Pen Real Pen Special Upgrades WUP Cost
- - - - - - - - -

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Ranged Weapons

Name Class Range RoF Base Damage Real Damage Base Pen Real Pen Clip Reload Special Upgrades WUP Cost
- - - - - - - - - - - - -

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Commissioned Weapons

Melee Weapons

Name Class Base Damage Real Damage Base Pen Real Pen Special Upgrades WUP Cost
- - - - - - - - -

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Ranged Weapons

Name Class Range RoF Base Damage Real Damage Base Pen Real Pen Clip Reload Special Upgrades WUP Cost
Dancing Mad (Lev. Bolter) Basic Bolt 180dm S/5/6 1d10+7X 1d10+12X 5 6 24 Half Tearing, Special Bolts Dam Up, Pen Up, Clip Up, Range Up, Extra Grip, Fire Selector, Rapid Firing Chamber 8
Dancing Mad (Iron Vengeance) Basic Bolt 60dm S/5/6 1d10+7X 1d10+12X 9 10 8 Half Felling (2), Tearing, Special Bolts - +1

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