Enhancement Spells

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Enhancement Spell List

ENHANCEMENT SPELL LIST
Offensive Defensive Technique
Tier 1
Kokukaja Barrier Light Flying Foot
Tarukaja Rakukaja Ghostly Hands
Warrior Blessing - Sukukaja
Tier 2
Edge Builder Bond Burden Holistic Reaction
Guidance Cloudy Cloak Imminent Vista
Violent Aura Force Shield Momentous Grasp
- Physical Wall -
Tier 3
Certain Blow Living Armour Doppelganger
Finisher Cry Makarakarn Fortune Theft
Triumphant Revelry Tetrakarn Press Turn

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Offensive Supports

First Tier Spells

Kokukaja

Name: Kokukaja
Tier: First Tier
First Aptitude Support Second Aptitude: Offense
Action: 1 Half SP: 5 SP
Sustain Action: 1 Half Sustain SP: 1 SP
Support: MCB/2 Range: Close (30m)
Effect
You summon mystic energies augment your own, empowering your magic. Select yourself or one ally; for the duration of the spell they gain Unnatural MC (MCB/2). This effect does not stack with itself.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
The bonus generated by this spell is not increased if your own MCB has been increased due to this spell.
Group Augmentation: When using this spell, you can choose to make it a Full Action to cast, and double its SP and Sustain SP costs. If you do, you may affect a number of targets with this spell equal to your MCB/2.
Negation: If this spell is cast on a target suffering from the Kokunda effect, both spells are immediately cancelled.

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Tarukaja

Name: Tarukaja
Tier: First Tier
First Aptitude Support Second Aptitude: Offense
Action: 1 Half SP: 5 SP
Sustain Action: 1 Half Sustain SP: 1 SP
Support: MCB/2 Range: Close (30m)
Effect
A swell of strength surges through you. Select yourself or one ally; for the duration of the spell they gain Unnatural Strength (MCB/2). This effect does not stack with itself.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Group Augmentation: When using this spell, you can choose to make it a Full Action to cast, and double its SP and Sustain SP costs. If you do, you may affect a number of targets with this spell equal to your MCB/2.
Negation: If this spell is cast on a target suffering from the Tarunda effect, both spells are immediately cancelled.

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Warrior Blessing

Name: Warrior Blessing
Tier: First Tier
First Aptitude Support Second Aptitude: Offense
Action: 1 Half SP: 5 SP
Sustain Action: - Sustain SP: -
Support: MCB/2 Range: Close (30m)
Effect
With your blessing, an attack hits harder, hits faster, and is harder to deny. Select yourself or an ally in range; they gain MCB/2 Degrees of Success to their next attack roll. If their next attack roll misses, then they reduce Degrees of Failure by the same amount instead, to a minimum of zero.

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Second Tier Spells

Edge Builder

Name: Edge Builder
Tier: Second Tier
First Aptitude Support Second Aptitude: Offense
Action: 1 Half SP: 10 SP
Sustain Action: 1 Half Sustain SP: 2 SP
Support: - Range: Close (30m)
Effect
Hitting an enemy's weakness is good, but hitting it harder is better. Select yourself or one ally; for the duration of the spell they deals an extra MCB/2 damage when hitting a weakness.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Group Augmentation: When using this spell, you can choose to make it a Full Action to cast, and double its SP and Sustain SP costs. If you do, you may affect a number of targets with this spell equal to your MCB/2.

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Guidance

Name: Guidance
Tier: Second Tier
First Aptitude Support Second Aptitude: Offense
Action: 1 Half SP: 10 SP
Sustain Action: 1 Half Sustain SP: 2 SP
Support: MCB*2 Range: Assault (10m)
Effect
A guiding spirit leads your allies' weapons to victory. You create a bubble centered on yourself with a radius equal to the spell range. All allies (including you) within this bubble gain a bonus to a single attack roll each this round equal to MCB*2. This effect does not stack with itself.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Self Focus: When using this spell, you can choose to reduce the range to 'Self', affecting you only. So long as the power is sustained, you gain a bonus to all attack rolls equal to MCB*5.

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Violent Aura

Name: Violent Aura
Tier: Second Tier
First Aptitude Support Second Aptitude: Offense
Action: 1 Half SP: 10 SP
Sustain Action: 1 Half Sustain SP: 2 SP
Support: MCB*2 Range: Assault (10m)
Effect
A brutal bloodlust infuses the strikes of your allies. You create a bubble centered on yourself with a radius equal to the spell range. All allies (including you) within this bubble may reroll a single damage roll per round. Furthermore, they gain a bonus to Righteous Fury confirm tests equal to MCB*2. This effect does not stack with itself.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Self Focus: When using this spell, you can choose to reduce the range to 'Self', affecting you only. You may reroll a single damage roll per round, may add your MCB/2 to the amount of Degrees of Success made on attack tests, and automatically confirm Fury.

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Third Tier Spells

Certain Blow

Name: Certain Blow
Tier: Third Tier
First Aptitude Support Second Aptitude: Offense
Action: 1 Half SP: 20 SP
Sustain Action: 1 Half Sustain SP: 4 SP
Support: MCB/2 Range: Assault (10m)
Effect
Attacks mean nothing if they can't hurt the enemy. You create a bubble centered on yourself with a radius equal to the spell range. All allies (including you) within this bubble may apply Proven (MCB/2) to a single damage roll per turn. This effect does not stack with itself.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Self Focus: When using this spell, you can choose to reduce the range to 'Self', affecting you only. So long as the power is sustained, you apply Proven (MCB) to all damage rolls.

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Finisher Cry

Name: Finisher Cry
Tier: Third Tier
First Aptitude Support Second Aptitude: Offense
Action: 1 Half SP: 20 SP
Sustain Action: 1 Half Sustain SP: 4 SP
Support: MCB*2 Range: Assault (10m)
Effect
A dread cry fills the battlefield, compelling your allies to end the fight quickly. You create a bubble centered on yourself with a radius equal to the spell range. All allies (including you) within this bubble gain a Super Hit Bonus to a single attack roll each this round equal to MCB*2. This effect does not stack with itself.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Self Focus: When using this spell, you can choose to reduce the range to 'Self', affecting you only. So long as the power is sustained, you gain a Super Hit Bonus to all attack rolls equal to MCB*2, and whenever you perform a Super Hit, the resulting damage roll ignores any Elemental resistances.

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Triumphant Revelry

Name: Triumphant Revelry
Tier: Third Tier
First Aptitude Support Second Aptitude: Offense
Action: 1 Half SP: 20 SP
Sustain Action: 1 Half Sustain SP: 4 SP
Support: - Range: Assault (10m)
Effect
A little taste of success can drive a wedge of momentum into the foe. You create a bubble centered on yourself with a radius equal to the spell range. Whenever an ally, including you, within this bubble manages to Expose an enemy, that ally may reroll any attack rolls once and gains the Vengeful (-1) Quality until the end of their next turn.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Self Focus: When using this spell, you can choose to reduce the range to 'Self', affecting you only. So long as the power is sustained, whenever you manage to Expose an enemy, you may reroll all tests once and gain the Vengeful (-2) Quality until the end of your next turn.

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Defensive Supports

First Tier Spells

Barrier Light

Name: Barrier Light
Tier: First Tier
First Aptitude Support Second Aptitude: Defense
Action: 1 Half SP: 5 SP
Sustain Action: - Sustain SP: -
Support: MCB/2 Range: Close (30m)
Effect
You create a barrier of light, yet solid enough to repel attacks. You or one ally in range gain the Barrier (MCB/2) Armour Quality, which does not stack if they already have it. This quality lasts until the Barrier is broken or a number of rounds equal to your MCB pass.

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Rakukaja

Name: Rakukaja
Tier: First Tier
First Aptitude Support Second Aptitude: Defense
Action: 1 Half SP: 5 SP
Sustain Action: 1 Half Sustain SP: 1 SP
Support: MCB/2 Range: Close (30m)
Effect
You bolster the endurance of your allies beyond their natural limits. You or one ally in range gain Unnatural Toughness (MCB/2). This effect does not stack with itself, and does not modify fatigue thresholds or wounds.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Group Augmentation: When using this spell, you can choose to make it a Full Action to cast, and double its SP and Sustain SP costs. If you do, you may affect a number of targets with this spell equal to your MCB/2.
Negation: If this spell is cast on a target suffering from the Rakunda effect, both spells are immediately cancelled.

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Second Tier Spells

Bond Burden

Name: Bond Burden
Tier: Second Tier
First Aptitude Support Second Aptitude: Defense
Action: 1 Half SP: 10 SP
Sustain Action: 1 Half Sustain SP: 2 SP
Support: - Range: Assault (10m)
Effect
A bond connects you and your allies; through it, their harm is lessed, but with a sacrifice. You create a bubble centered on yourself with a radius equal to the spell range. Whenever an ally in this bubble takes damage, you may elect to activate Bond Burden. Any damage they take after Soak is halved; you take this much damage in return.
Sustainability Effects
This effect is sustained as above.

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Cloudy Cloak

Name: Cloudy Cloak
Tier: Second Tier
First Aptitude Support Second Aptitude: Defense
Action: 1 Half SP: 10 SP
Sustain Action: 1 Half Sustain SP: 2 SP
Support: MCB*5 Range: Assault (10m)
Effect
A blanket of illusion shields you from the invasive senses of others. You create a bubble centered on yourself with a radius equal to the spell range. All allies (including you) within this bubble gain a bonus to Stealth tests equal to your MCB*5. Additionally, attack rolls made against you and your allies in the bubble must reroll and take the worse result.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Self Focus: When using this spell, you can choose to reduce the range to 'Self', affecting you only. You gain a bonus to Stealth tests equal to your MCB*5, and attacks against you take a penalty equal to MCB*5, to a maximum of -30. Furthermore, attacks made against you must reroll and take the worse result.

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Force Shield

Name: Force Shield
Tier: Second Tier
First Aptitude Support Second Aptitude: Defense
Action: 1 Half SP: 10 SP
Sustain Action: 1 Half Sustain SP: 2 SP
Support: MCB*2 Range: Assault (10m)
Effect
A dome of force repels attacks that might otherwise harm you or your allies. You create a bubble centered on yourself with a radius equal to the spell range. All allies (including you) within this bubble are counted as being in Cover against attacks from outside the bubble. This Cover's value is equal to your MCB*2, and will decay like normal cover, but refreshes to full strength at the start of your turn.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Self Focus: When using this spell, you can choose to reduce the range to 'Self', affecting you only. You gain extra AP to all locations equal to MCB.

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Physical Wall

Name: Physical Wall
Tier: Second Tier
First Aptitude Support Second Aptitude: Defense
Action: 1 Half SP: 10 SP
Sustain Action: 1 Half Sustain SP: 2 SP
Support: MCB*2 Range: Assault (10m)
Effect
A magical wall surrounds your allies, slowing down attacks and blunting their edges. You create a bubble centered on yourself with a radius equal to the spell range. Select a Physical attack type (Energy, Explosive, Impact, Rending). All allies (including you) within this bubble are counted as Resisting that Physical attack type.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Self Focus: When using this spell, you can choose to reduce the range to 'Self', affecting you only. You now resist two Physical attack types instead of one.

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Third Tier Spells

Living Armour

Name: Living Armour
Tier: Third Tier
First Aptitude Support Second Aptitude: Defense
Action: 1 Half SP: 20 SP
Sustain Action: - Sustain SP: -
Support: MCB/2 Range: 30m (Close)
Effect
A living suit of armour bleeds for you and dies for you. You and all allies in range gain a number of Temporary Wounds equal to MCB/2. Temporary Wounds are depleted before normal wounds, and do not benefit from your AP, but do benefit from your TB.
Sustainability Effects
This effect does not need to be sustained; it is maintained until the wounds are depleted, or an hour passes.
Special Notes and Effects
If a character benefits from multiple sources of Temporary Wounds, they do not stack but instead gain the number of the highest source.
Self Focus: When using this spell, you can choose to reduce the range to 'Self', affecting you only. You now gain Temporary Wounds equal to MCB.

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Makarakarn

Name: Makarakarn
Tier: Third Tier
First Aptitude Support Second Aptitude: Defense
Action: 1 Half SP: 20 SP
Sustain Action: - Sustain SP: -
Support: - Range: Close (30m)
Effect
An invisible, impenetrable barrier surrounds you and keeps you safe from the arcane. Select yourself or an ally. The next Magical based attack that hits and deals damage to you or the ally is repelled.
Special Notes and Effects
Almighty Clause: Almighty Spells are not affected by Makarakarn.

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Tetrakarn

Name: Tetrakarn
Tier: Third Tier
First Aptitude Support Second Aptitude: Defense
Action: 1 Half SP: 20 SP
Sustain Action: - Sustain SP: -
Support: - Range: Close (30m)
Effect
Even the mightiest of forces might strike you now, to no effect. Select yourself or an ally. The next Physical based attack that hits and deals damage to you or the ally is repelled.

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Technique Supports

First Tier Spells

Flying Foot

Name: Flying Foot
Tier: First Tier
First Aptitude Support Second Aptitude: Technique
Action: 1 Half SP: 5 SP
Sustain Action: - Sustain SP: -
Support: - Range: Self
Effect
For a moment you are weightless, and may travel massive distances with a single leap. You may instantly make a Boosted Jump. This movement does not trigger Attacks of Opportunity.

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Ghostly Hands

Name: Ghostly Hands
Tier: First Tier
First Aptitude Support Second Aptitude: Technique
Action: 1 Half SP: 5 SP
Sustain Action: - Sustain SP: -
Support: - Range: MCB*5m
Effect
Spectral hands, politely hovering in the air, waiting to assist. You create Ghostly Hands, which may be given a single direction as a Free Action per round from the following list:
Assist: The Ghostly Hands are directed to Assist someone in range, either you or an ally. This works exactly like normal Assistance, with the assumption that the Ghostly Hands have your skills.
Manipulate: The Ghostly Hands will move or manipulate a single object within range, and can move it to any other point in range. This object has to be visible to you, and may not weigh more than MCB*5kg.
Perform: You may use one valid skill on any point within range, taking a -20 penalty due to the Hands being a shadow duplicate of your own ability. If this would require an extended skill test, then the Hands may not be commanded until the execution is complete.
Sustainability Effects
The Ghostly Hands are sustained for a number of rounds equal to your MCB.

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Sukukaja

Name: Sukukaja
Tier: First Tier
First Aptitude Support Second Aptitude: Technique
Action: 1 Half SP: 5 SP
Sustain Action: 1 Half Sustain SP: 1 SP
Support: MCB*5 Range: Close (30m)
Effect
Grace and agility infuse your body. You or one ally in range gain a bonus to all Agility tests equal to your MCB*2.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Group Augmentation: When using this spell, you can choose to make it a Full Action to cast, and double its SP and Sustain SP costs. If you do, you may affect a number of targets with this spell equal to your MCB/2.
Negation: If this spell is cast on a target suffering from the Sukunda effect, both spells are immediately cancelled.

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Second Tier Spells

Holistic Reaction

Name: Holistic Reaction
Tier: Second Tier
First Aptitude Support Second Aptitude: Technique
Action: 1 Half SP: 10 SP
Sustain Action: 1 Half Sustain SP: 2 SP
Support: - Range: Assault (10m)
Effect
Danger is everywhere; however, with this power, one's allies can help each other avoid it, offering glimpses of warning at the speed of thought. You create a bubble centered on yourself with a radius equal to the spell range. If an ally in this radius fails an evasion test, then another ally may expend a reaction to grant a reroll with a +10 bonus. A test may only benefit once from this ability.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Self Focus: When using this spell, you can choose to reduce the range to 'Self', affecting you only. You do not create a bubble; instead, you generate an extra reaction every turn, which may be used for any purpose you see fit.

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Imminent Vista

Name: Imminent Vista
Tier: Second Tier
First Aptitude Support Second Aptitude: Technique
Action: 1 Half SP: 10 SP
Sustain Action: 1 Half Sustain SP: 2 SP
Support: - Range: MCB*10m
Effect
The air around you warps and becomes strange; long distances suddenly seem short. You create a bubble centered on yourself with a radius equal to MCB*10m. For allies, each metre within this bubble counts as half a metre for the purposes of measuring how far they can move and how far their ranged weapons travel; for example, an ally making a move of 6m can move a total of 12m inside the bubble.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Self Focus: When using this spell, you can choose to reduce the range to 'Self', affecting you only. You do not create a bubble; instead every metre counts as half a metre for the purposes of calculating how far you can move. Furthermore, once per round, you may as part of a Half Move or Dodge reaction, teleport a number of metres equal to your MCB.

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Momentous Grasp

Name: Momentous Grasp
Tier: Second Tier
First Aptitude Support Second Aptitude: Technique
Action: 1 Half SP: 10 SP
Sustain Action: 1 Half Sustain SP: 2 SP
Support: - Range: Assault (10m)
Effect
At the moment of critical action, you enhance your allies' actions in order to fully exploit an enemy's weakness. You create a bubble centered on yourself with a radius equal to the spell range. Whenever an ally in this bubble makes a One More! Initiative test, you add your MCB/2 to the result.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Self Focus: When using this spell, you can choose to reduce the range to 'Self', affecting you only. You do not create a bubble; instead, you increase your bonus to One More! Rolls by your MCB.

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Third Tier Spells

Doppelganger

Name: Doppelganger
Tier: Third Tier
First Aptitude Support Second Aptitude: Technique
Action: 1 Full SP: 20 SP
Sustain Action: - Sustain SP: -
Support: - Range: Self; MCB*10m
Effect
You move in two directions, and suddenly you're in two places at once. On using this power, you create a copy of yourself that looks exactly like you and has all of your abilities. The copy shares line of sight with you, and on your initiative you both gain full actions, although only one of you may perform an Attack action per turn. If either you or the copy are attacked, then you must choose which is the 'real' one. Once chosen, the other disappears; if this one was attacked, then you obviously don't take damage (unless the attack somehow hit your real one was well).
Sustainability Effects
This ability, once cast, lasts for up to an hour. If the distance between you and the copy is greater than your MCB*10m, then the effect immediately ends.

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Fortune Theft

Name: Fortune Theft
Tier: Third Tier
First Aptitude Support Second Aptitude: Technique
Action: 1 Half SP: 20 SP
Sustain Action: 1 Half Sustain SP: 4 SP
Support: - Range: MCB*5m
Effect
You shift the balance of fortune away from your foes; now their failures become your successes in a more literal way. You select a number of enemies in range equal to your MCB. Whenever these enemies fail a test, you gain a test reroll. This reroll may be stored for as long as the spell is sustained, and may be given to any allies within range. You may have a number of rerolls up to your MCB.
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Polar Focus: When using this spell, you can instead choose a single enemy, who not only suffers from the above effects but also gains a Curse Point. Whenever this enemy fails a test due to your Curse Point, you gain a single conditional Fate Point that must be spent before the end of your next turn.

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Press Turn

Name: Press Turn
Tier: Third Tier
First Aptitude Support Second Aptitude: Technique
Action: 1 Half SP: 20 SP
Sustain Action: 1 Half Sustain SP: 4 SP
Support: - Range: Assault (10m)
Effect
You conserve time-flow around your allies, permitting them to sometimes move in two places at once, almost. You create a bubble centered on yourself with a radius equal to the spell range. Once per turn, whenever an ally within the bubble succeeds on a test with 4 or more DoS, they regain a Half Action (or a Reaction if an evasion test).
Sustainability Effects
This effect is sustained as above.
Special Notes and Effects
Self Focus: When using this spell, you can choose to reduce the range to 'Self', affecting you only. You do not create a bubble; instead you gain the Superior Action trait for as long as the power is sustained.

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