Eva Characteristics |
Name |
Value |
Bonus |
Modifiers |
Weapon Skill |
60 |
6 |
|
Ballistic Skill |
35 |
3 |
|
Strength |
80 |
8 |
+40 Strength 4, +10 Mighty |
Toughness |
90 |
13 |
Unnatural (4), +40 Toughness 4,+10 Mighty, +10 Evagen |
Agility |
45 |
6 |
Unnatural (2), -10 Mighty, -5 Heavy |
Perception |
40 |
6 |
Unnatural (2) |
Synch Ratio |
95 |
9 |
|
FEATURES |
Category |
Name |
Effect |
Soul |
Protective |
This Eva is a protective spirit, both towards itself and to others. When Berserk, it may add its AB to its DoS on a parry or dodge test, and its AT Field may be used to deflect attacks aimed at adjacent allies, just like the Guardian talent. However, it lacks some of the ferocity one might expect of a berserk Eva; it gains 10 less extra Weapon Skill on a Berserk. |
Mutation |
Mighty Form |
This Eva's body is a powerful form, stockier and thicker than the others, but its organs are designed to be potent, but also slower than usual. It gains +10 Strength and Toughness, but takes a -10 penalty to Agility. |
Construction |
Heavy Armour |
This Eva is heavily armoured, turning it into a walking juggernaut. It gains +2 AP, but a -5 penalty to agility. |
History |
Flagship |
This Eva is considered the flagship unit for a particular country, and was unveilled with pride. It bears that country's insignia on it prominently. The pilot gains a conditional fate point to spend as they like- unless the unit is fighting forces from the country in question. |
Berserk |
Normal |
+10 WS, Unnatural Strength (2), Unnatural Toughness (2), +2 ATS |
Traits |
Trait |
Subname |
Effect |
Regeneration (2) |
- |
|
Fear (2) |
- |
Test once per turn to increase to Fear(4). |
- |
- |
|
- |
- |
|
BIOLOGICAL UPGRADES |
Name |
Subname |
Effect |
Basic Upgrades |
Accelerated Mitosis |
- |
You gain the Regeneration (+2) trait. |
Core Modifications |
- |
This upgrade allows you to choose one of the below effects; you may not have more than one. |
- |
Core Array |
Whenever you make a Full Move, you may activate any Half Action AT Field Power as part of that action; this power still requires ATP to activate, however. |
Dense Field |
- |
This upgrade allows you to choose one of the below effects; you may not have more than one. |
- |
Offensive |
You gain +4 ATP with which to activate 'Offensive' and 'Neutralise' Powers, as well as to channel into weapons. |
Dermal Armour |
- |
Whenever you take Critical Damage, you reduce the amount taken by 1, to a minimum of 1. |
Redundant Organs |
1-3 |
Each rank of this Upgrade increases your Eva's wounds by 2 in all areas. |
- |
1 |
+2 to your Eva's wounds. |
- |
2 |
+2 to your Eva's wounds (+4 total). |
- |
3 |
+2 to your Eva's wounds (+6 total). |
S2 Organ |
- |
You gain an S2 Organ, which provides your Evangelion with unlimited operation time among other benefits. These benefits do not stack. |
- |
S2 Organ (Unlimited) |
You gain unlimited operation time and the Unnatural Toughness (4) trait. Whenever you are part of a Synchronized field, you always provide your full ATS. |
Strength |
- |
Each rank of this Upgrade increases your Eva's Strength by 10 in all areas. |
- |
Strength 1 |
+10 to Eva's Strength characteristic. |
- |
Strength 2 |
+10 to Eva's Strength characteristic (+20 total). |
Sturdy |
- |
You gain the Sturdy trait. |
Toughness |
- |
Each rank of this Upgrade increases your Eva's Toughness by 10 in all areas. |
- |
Toughness 1 |
+10 to Eva's Toughness characteristic. |
- |
Toughness 2 |
+10 to Eva's Toughness characteristic (+20 total). |
Twitch Fiber Grafts |
1-2 |
Each rank of this Upgrade grants your Eva Unnatural Agility (+1). |
- |
1 |
Unnatural Agility (+1). |
- |
2 |
Unnatural Agility (+1) (+2 Total). |
Unnatural Eye |
- |
This upgrade allows you to choose one of the below effects; you may not have more than one. |
- |
Farsight |
You gain Unnatural Perception (+2). |
S2 Upgrades |
Adrenal Implants |
- |
Whenever you are defeated due to Critical Damage, test Toughness. On a success, you continue to operate for a number of rounds equal to your TB/2. If you are dealt another lethal blow during this period you must test Toughness again with a penalty equal to the combined amount of wounds inflicted to both head and body- on a success it continues to fight until the time limit expires. The experience is especially traumatic for the pilot, who takes 1d5 Insanity per round this implant is in use. |
Solenoid Furnace |
- |
You may activate this upgrade as a Free Action. You automatically fully spread any one known spread pattern and gain +1 ATS. You gain another +1 ATS (cumulative) at the start of each turn turn, but you also take 1 point of Impact Critical Damage to the body at the end of your turn, ignoring wounds, which cannot be recovered or reduced. This damage does not trigger Critical Damage results save those that destroy you. Once the Solenoid Furnace is engaged, there is no way to shut it off, save for shutting you down entirely. |
Winged Form |
- |
This upgrade allows you to choose one of the below effects; you may not have more than one. |
- |
Seraphic Pinions |
You gain Flight (AB), and increase the range of all AT Field Powers by one step, to a maximum of Very Long. By spending a Fate Point, you may increase your ATP by 4 until the start of your round. |
Adaptive Morphologies |
- |
- |
- |
STRUCTURAL UPGRADES |
Name |
Subname |
Effect |
Basic Upgrades |
Ablatives |
- |
You gain the Ablative (4) Quality on all locations. |
Active Camo |
- |
You gain a +10 Bonus to Stealth tests; increases to +20 if in cover. |
Arm Remodelling |
- |
You gain one extra Storage Wing Loadout on each arm. |
Armor Enhancement |
- |
Each rank of this Upgrade increases your Eva's AP by 1 in all areas. |
- |
1 |
+1 to your Eva's AP. |
- |
2 |
+1 to your Eva's AP (+2 total). |
- |
3 |
+1 to your Eva's AP (+3 total). |
- |
4 |
+1 to your Eva's AP (+4 total). |
- |
5 |
+1 to your Eva's AP (+5 total). |
Autobalancer |
- |
Whenever you are knocked Prone, you may make a free -30 Acrobatics test; on a pass, you do not fall prone. |
Entry Plug |
- |
You gain access to the following Plugs. Before a battle you may select one Plug to use for that battle. |
- |
- |
- |
Heavy Chassis |
- |
You may now wield Mounted Weapons. |
Plate Mods |
- |
This upgrade allows you to choose one of the below effects; you may not have more than one. |
- |
Neither |
Syntax should remember to get the third one when it's unlocked. |
Plugmods |
- |
You gain access to the following Plugmods, which provide you with special resources accessible through the Entry Plug. You may equip your Plug with three of them per battle. |
- |
Enviroseal |
You gain an emergency secondary seal that deploys in the case of an Entry Plug breach in space or underwater. |
Reactive Charges |
- |
The first time you take Critical Damage to a body location per battle, you halve the damage and change it to Explosive instead. This upgrade covers all body parts, and all parts have a single 'use' of Reactive Charges each. |
Subversion Charges |
- |
If an arm or leg becomes infected by an Ego-reducing attack or a subversion attack, then you may choose to null the subversion, but instead deal 6X Critdam to the affected limb, which cannot be reduced or healed. |
White Noise System |
- |
You reduce the Stealth Penalty for having 7 or more AP by 10. |
Special Armour Upgrades |
Armour Interface |
- |
You reduce any penalties to WS, BS and Agility from wielding Letter-Type Equipment by 10. Furthermore, when wielding F-Type Equipment, enemies gain no bonuses to hit you due to your size. |
Damaskite Mantle |
- |
You gain the Damaskite Armour Quality. |
Formidibility Revision |
- |
You gain the Intimidating Armour Quality, and enemy Hordes treat you as having the Fear (2) Trait. As a Free Action once per turn you may test Intimidate to increase this to Fear (4). |
Fortified Armour |
- |
You gain the Fortified Armour Quality. |
Heavy Chassis Upgrades |
Booster System |
- |
Twice per battle, you may use this upgrade to gain an extra reaction which may only be spent to sustain Flight. This reaction may not be transferred to allies, and you take a -15 penalty to WS and BS until the end of your next turn. |
Wing Upgrades |
Storage Dock |
- |
This upgrade allows you to carry equipment within the dock. Each dock can hold either one Basic or One-Handed Weapon or two ammo clips or two Compact weapons or one ammo clip and one Compact weapon. |
Weapon Dock |
- |
Whenever you purchase this upgrade, choose one of the upgrades below. Each upgrade may be purchased multiple times, but an Evangelion only has two Wing Docks at any given time. |
- |
Needle Pod |
You replace your shoulder dock with a Needle Pod, which comes with two charges. It possesses the scatter quality, but all of its hits strike the same body location. It may be used in Grapples and in Melee Combat, where it counts as being at Point Blank Distance. |
- |
Smoke Launcher |
You gain a smoke launcher, which begins loaded with two Blind Grenades. |
Weapon |
Subweapon |
Class |
Range |
RoF |
Damage |
Penetration |
Clip |
Reload |
Qualities |
Upgrades |
Lance of Cassius (Divine Spear, 1H) |
Melee, 1H |
|
|
|
1d10+17R |
5 |
|
|
Best; Drill, Hyper-Progressive, Sigilite; Devastating (2), Proven (4) |
|
ESV Unit |
|
|
|
|
1d5+9I |
0 |
|
|
Shield (2); Ablative (6), Defensive |
|
Weapon |
Subweapon |
Class |
Range |
RoF |
Damage |
Penetration |
Clip |
Reload |
Qualities |
Upgrades |
Lance of Cassius (Divine Lotus) |
Basic, 1H |
|
350dm |
S/-/- |
2d10+8E |
10 |
|
|
Best; Holy Light, Holy Shield, Sigilite; Amp (2), Balanced |
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