Eva 04

Characteristics

Eva Characteristics
Name Value Bonus Modifiers
Weapon Skill 58 5
Ballistic Skill 49 4
Strength 70 7
Toughness 60 10 Unnatural Toughness (4)
Agility 58 5 Unnatural Agility (2)
Synch Ratio 77 7 Plugsuit (+10)

-- Back to Top --

Body Parts

Body Parts
Body Part Hit Locations AP Wounds Qualities
Head 1 – 10 7 19 -
Right Arm 11 – 20 7 21 Ablative 4
Left Arm 21 – 30 7 21 Ablative 4
Body 31 – 70 9 34 Ablative 5
Right Leg 71 – 85 7 21 Ablative 4
Left Leg 86 – 100 7 21 Ablative 4

-- Back to Top --

Movement Speed

Movement Speed
Movement Type Half Move Full Move Charge Run
Normal 10 20 30 60
Normal (Flight) 10 20 30 60
Strategic 2 5 7 10
Strategic (Flight) 2 5 7 10

-- Back to Top --

Features

FEATURES
Category Name Effect
Soul Destroyer This Eva is a destroyer, a figure of terror for all. When Berserk, this Eva may add its WS Bonus to its DoS on a melee attack. However, it also gains the Fear (4) quality, which both allies and enemies must test against.
Mutation Danger Sense This Eva has an unnatural ability to sense danger, and react to it. It gains +20 to Awareness, and an extra reaction per round that my be expended to dodge. Whenever this extra dodge is used, however, it deals 1d10 Impact damage to the pilot's body that ignores TB/AP due to the stresses involved.
Construction Carrier This Eva's frame has been modified to maximise its carrying space. It gains the 'Arm Remodelling' upgrade for free, and the cost of all Wing Loadouts are reduced by 1, to a minimum of 0. However, this makes the Eva easier to grab; Grapple tests vs. this Eva take a +10 bonus.
History Heroic Icon This Eva has a reputation as a heroic symbol of the age. Allies are bolstered by its presence, but galvanises its foes. So long as the Eva is functional, all allies gain a +10 to WP so long as they can see the Eva, and the pilot gains a Conditional Fate Point which may only be given to a nearby ally to use as they like. However, all Horde attacks against the Eva gain +10 BS and deal +1 damage.
Berserk Normal +10 WS, Unnatural Strength (2), Unnatural Toughness (2), +2 ATS
Berserk Templar

-- Back to Top --

Traits

Traits
Trait Subname Effect
Regeneration 1 You may test Toughness as a free once per round to heal a number of wounds equal to your ranks in this trait.
Unnatural Toughness 4 Your Toughness Bonus increases by X. For every 2 ranks of this Trait, you reduce the penalty of tests made in that characteristic by 10 (-30 becomes -20 etc), and also add 1 Degree of Success to any successful rolls using this characteristic
Unnatural agility 2 Your Agility Bonus increases by X. For every 2 ranks of this Trait, you reduce the penalty of tests made in that characteristic by 10 (-30 becomes -20 etc), and also add 1 Degree of Success to any successful rolls using this characteristic
- -

-- Back to Top --

Loadout

LOADOUT
Plugsuits Worn?
Armoured -
Biorelay -
Dive -
Limiter -
Monitor -
Nerve -
Standard -
Test Suit -
Armor Slot Loadout
Slot 1 Cerovite Shell
Slot 2 Fortified Armour
Slot 3 Armor Interface
Slot 4 Damaskite Mantle
Right Wing Loadout Cargo
Storage Dock B
Left Wing Loadout Cargo
Storage Dock MAGI-RMD
Right Arm Loadout Cargo
Storage Dock A
Left Arm Loadout Cargo
Storage Dock A

-- Back to Top --

BIOLOGICAL UPGRADES
Name Subname Effect
Ablative Carapace
Accelerated Mitosis - You gain the Regeneration (+1) trait.
Advanced Biology - You gain +10 Strength and Toughness.
Fleshwarper - You may spend a Full Action and a Reaction to heal 1d5+TB wounds divided amongst any number of locations of choice. This can remove Critical Damage, but it may not heal destroyed areas.
Hysterical Speed You may activate this upgrade as a Free Action. Until the start of your next turn, you gain Unnatural Agility and Weapon Skill (2) and all attacks against you take a -10 penalty. At the start of your next turn, however, you take a level of fatigue that cannot be removed with fates or Remote Care.
Redundant Organs four You increase your wounds by 1 in all areas. May be taken multiple times up to the max shown to the left.
S2 Organ S2 Organ (Unlimited) You gain unlimited operation time and the Unnatural Toughness (4) trait. Whenever you are part of a Synchronized field, you always provide your full ATS.
Strength - You increase your Strength by 5 every time you purchase this upgrade.
- Strength 1 +5 to Eva's Strength characteristic
- Strength 2 +5 to Eva's Strength characteristic
- Strength 3 +5 to Eva's Strength characteristic
- Strength 4 +5 to Eva's Strength characteristic
Toughness - You increase your Toughness by 5 every time you purchase this upgrade.
- Toughness 1 +5 to Eva's Toughness characteristic
- Toughness 2 +5 to Eva's Toughness characteristic
- Toughness 3 +5 to Eva's Toughness characteristic
- Toughness 4 +5 to Eva's Toughness characteristic
Twitch Fiber Grafts two You gain Unnatural Agility (+2). May be taken multipme times up to the max shown to the left.
Winged Form When you purchase this upgrade, select one of the effects below. You may not possess more than one Winged Form Upgrade.
- Morphic Wings Grants the user Flight (AB) and the ability to make A-Type Jumps.

-- Back to Top --

STRUCTURAL UPGRADES
Name Subname Effect
Ablatives Whenever you purchase this upgrade, choose one of the upgrades below. Each upgrade may be purchased once.
- Carapace You gain the Ablative (5) Armour Quality on the body.
- Gauntlets You gain the Ablative (4) Armour Quality on both arms. This upgrade covers both arms, and both are depleted separately.
** - Greaves You gain the Ablative (4) Armour Quality on both arms. This upgrade covers both arms, and both are depleted separately.
**Arm Remodelling - You gain one extra Storage Wing Loadout on each arm.
Armor Enhancement 5 You increase your AP by 1 in all areas. May be taken multiple times up to the max shown to the left.
Armour Interface - You reduce any penalties to WS, BS and Agility from wielding Letter-Type Equipment by 10. Furthermore, when wielding F-Type Equipment, enemies gain no bonuses to hit you due to your size.
Autobalancer - Whenever you are knocked Prone, you may make a free -30 Acrobatics test; on a pass, you do not fall prone.
Cerovite Shell - You gain the Cerovite Armour Quality.
Damaskite Mantle - You gain the Damaskite Armour Quality.
Fortified Armour - You gain the Fortified Armour Quality.
Entry Plug Armoured, Basic, HarOS Plug, Improved Plug, Organic Plug, Spiritual AI Plug, Trace Plug Whenever you purchase this upgrade, choose one of the upgrades below. You may purchase this upgrade multiple times, although you may only use one Entry Plug at any given time.
- Improved You gain 5 WS and 5 BS.
Plugmods Care Mod, Command Mod, Defense Locker, Enviroseal, OTIS II, Safe Port, Survival Mods Whenever you purchase this upgrade, choose one of the upgrades below. You may purchase this upgrade multiple times, although upgrades which may be taken multiple times will be marked with a number.
- Command Mod You gain a free Half Action per round which may be used only to activate Formations, Tactics or issue orders (eg. The command skill).
- Defense Locker You gain a locker containing up to 6 RP worth of P-Scale Equipment. It is only large enough to accommodate one suit of unmodified armour, two unmodified weapons, 4 Pistol or Basic ammo clips (or 1 Heavy clip) and 2-3 other items.
Reactive Charges - The first time you take Critical Damage to a body location per battle, you halve the damage and change it to Explosive instead. This upgrade covers all body parts, and all parts have a single 'use' of Reactive Charges each.
Sensor Dock MAGI-RMD, Mark Array Whenever you purchase this upgrade, choose one of the upgrades below. Each upgrade may be purchased multiple times, but an Evangelion only has two Wing Docks at any given time.
- MAGI-RMD MAGI rolls made on a target within Medium Range (60dm/6km) of a MAGI-RMD take a +20 bonus. Furthermore, as a Full Action you may perform a MAGI scan on a target within Medium Range, but you do not gain the +20 bonus.
Storage Dock A Dock, B Dock Whenever you purchase this upgrade, choose one of the upgrades below. Each upgrade may be purchased multiple times, but an Evangelion only has two Wing Docks at any given time.
- A Dock A Docks hold one Compact Weapon or a single clip of ammo. They may also hold items of comparable size such as an AC Suit or an Entry Plug safely.
- B Dock B Docks hold one Basic or One-Handed Melee Weapon, or up to two clips of ammo.

-- Back to Top --

Weapons

WUP Pool: 11

Natural Weapons

Name Class Base Damage Real Damage Berserk Damage Base Pen Real Pen Berserk Pen Special Upgrade Level Upgrades
Claws Melee (Natural) 1d10R 1d10+12R 1d10+15R 0 4 4 Hardened, Sharpened Berserker Bestial/Bestial/Feral Hardened, Sharpened
Bite Melee (Natural) 1d5R 1d5+12R 1d5+15R 0 4 4 make immediate grapple at -20 penalty Berserker Bestial/Bestial/Feral Serrated, serrated 2

Magic Weapons

Name Class Base Damage Real Damage Berserk Damage Base Pen Real Pen Berserk Pen Special Upgrades
Imperial Herald Melee 1d10+6R 1d10+14R 1d10+17R 4 4 4 Tearing, balanced, lotsa nice channeling specials
Excalibur (1h) Melee 1d10+8 1d10+16R 1d10+19R 6 6 6 Amp (2), Balanced, Cleaving, Tearing, Power Field, Ever-Slaying
Excalibur (2h) Melee 2d10+6 2d10+14 2d10+17 6 6 6 Amp (2), Balanced, Cleaving, Tearing, Power Field, Ever-Slaying

Commissioned Weapons

Ranged Weapons

Name Class Range RoF Base Damage Real Damage Base Pen Real Pen Special Upgrades
Kraken Bolter Basic 80 dm S/-/3 1d10+6X 1d10+6X 5 5 Storm Extra grip, increased damage, tearing

-- Back to Top --

04.png
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License