FEATURES |
Category |
Name |
Effect |
Soul |
Destroyer |
This Eva is a destroyer, a figure of terror for all. When Berserk, this Eva may add its WS Bonus to its DoS on a melee attack. However, it also gains the Fear (4) quality, which both allies and enemies must test against. |
Mutation |
Danger Sense |
This Eva has an unnatural ability to sense danger, and react to it. It gains +20 to Awareness, and an extra reaction per round that my be expended to dodge. Whenever this extra dodge is used, however, it deals 1d10 Impact damage to the pilot's body that ignores TB/AP due to the stresses involved. |
Construction |
Carrier |
This Eva's frame has been modified to maximise its carrying space. It gains the 'Arm Remodelling' upgrade for free, and the cost of all Wing Loadouts are reduced by 1, to a minimum of 0. However, this makes the Eva easier to grab; Grapple tests vs. this Eva take a +10 bonus. |
History |
Heroic Icon |
This Eva has a reputation as a heroic symbol of the age. Allies are bolstered by its presence, but galvanises its foes. So long as the Eva is functional, all allies gain a +10 to WP so long as they can see the Eva, and the pilot gains a Conditional Fate Point which may only be given to a nearby ally to use as they like. However, all Horde attacks against the Eva gain +10 BS and deal +1 damage. |
Berserk |
Normal |
+10 WS, Unnatural Strength (2), Unnatural Toughness (2), +2 ATS |
Berserk |
Templar |
|
Traits |
Trait |
Subname |
Effect |
Regeneration |
1 |
You may test Toughness as a free once per round to heal a number of wounds equal to your ranks in this trait. |
Unnatural Toughness |
4 |
Your Toughness Bonus increases by X. For every 2 ranks of this Trait, you reduce the penalty of tests made in that characteristic by 10 (-30 becomes -20 etc), and also add 1 Degree of Success to any successful rolls using this characteristic |
Unnatural agility |
2 |
Your Agility Bonus increases by X. For every 2 ranks of this Trait, you reduce the penalty of tests made in that characteristic by 10 (-30 becomes -20 etc), and also add 1 Degree of Success to any successful rolls using this characteristic |
- |
- |
|
STRUCTURAL UPGRADES |
Name |
Subname |
Effect |
Ablatives |
|
Whenever you purchase this upgrade, choose one of the upgrades below. Each upgrade may be purchased once. |
- |
Carapace |
You gain the Ablative (5) Armour Quality on the body. |
- |
Gauntlets |
You gain the Ablative (4) Armour Quality on both arms. This upgrade covers both arms, and both are depleted separately. |
** - |
Greaves |
You gain the Ablative (4) Armour Quality on both arms. This upgrade covers both arms, and both are depleted separately. |
**Arm Remodelling |
- |
You gain one extra Storage Wing Loadout on each arm. |
Armor Enhancement |
5 |
You increase your AP by 1 in all areas. May be taken multiple times up to the max shown to the left. |
Armour Interface |
- |
You reduce any penalties to WS, BS and Agility from wielding Letter-Type Equipment by 10. Furthermore, when wielding F-Type Equipment, enemies gain no bonuses to hit you due to your size. |
Autobalancer |
- |
Whenever you are knocked Prone, you may make a free -30 Acrobatics test; on a pass, you do not fall prone. |
Cerovite Shell |
- |
You gain the Cerovite Armour Quality. |
Damaskite Mantle |
- |
You gain the Damaskite Armour Quality. |
Fortified Armour |
- |
You gain the Fortified Armour Quality. |
Entry Plug |
Armoured, Basic, HarOS Plug, Improved Plug, Organic Plug, Spiritual AI Plug, Trace Plug |
Whenever you purchase this upgrade, choose one of the upgrades below. You may purchase this upgrade multiple times, although you may only use one Entry Plug at any given time. |
- |
Improved |
You gain 5 WS and 5 BS. |
Plugmods |
Care Mod, Command Mod, Defense Locker, Enviroseal, OTIS II, Safe Port, Survival Mods |
Whenever you purchase this upgrade, choose one of the upgrades below. You may purchase this upgrade multiple times, although upgrades which may be taken multiple times will be marked with a number. |
- |
Command Mod |
You gain a free Half Action per round which may be used only to activate Formations, Tactics or issue orders (eg. The command skill). |
- |
Defense Locker |
You gain a locker containing up to 6 RP worth of P-Scale Equipment. It is only large enough to accommodate one suit of unmodified armour, two unmodified weapons, 4 Pistol or Basic ammo clips (or 1 Heavy clip) and 2-3 other items. |
Reactive Charges |
- |
The first time you take Critical Damage to a body location per battle, you halve the damage and change it to Explosive instead. This upgrade covers all body parts, and all parts have a single 'use' of Reactive Charges each. |
Sensor Dock |
MAGI-RMD, Mark Array |
Whenever you purchase this upgrade, choose one of the upgrades below. Each upgrade may be purchased multiple times, but an Evangelion only has two Wing Docks at any given time. |
- |
MAGI-RMD |
MAGI rolls made on a target within Medium Range (60dm/6km) of a MAGI-RMD take a +20 bonus. Furthermore, as a Full Action you may perform a MAGI scan on a target within Medium Range, but you do not gain the +20 bonus. |
Storage Dock |
A Dock, B Dock |
Whenever you purchase this upgrade, choose one of the upgrades below. Each upgrade may be purchased multiple times, but an Evangelion only has two Wing Docks at any given time. |
- |
A Dock |
A Docks hold one Compact Weapon or a single clip of ammo. They may also hold items of comparable size such as an AC Suit or an Entry Plug safely. |
- |
B Dock |
B Docks hold one Basic or One-Handed Melee Weapon, or up to two clips of ammo. |
Name |
Class |
Base Damage |
Real Damage |
Berserk Damage |
Base Pen |
Real Pen |
Berserk Pen |
Special |
Upgrade Level |
Upgrades |
Claws |
Melee (Natural) |
1d10R |
1d10+12R |
1d10+15R |
0 |
4 |
4 |
Hardened, Sharpened |
Berserker Bestial/Bestial/Feral |
Hardened, Sharpened |
Bite |
Melee (Natural) |
1d5R |
1d5+12R |
1d5+15R |
0 |
4 |
4 |
make immediate grapple at -20 penalty |
Berserker Bestial/Bestial/Feral |
Serrated, serrated 2 |
Name |
Class |
Base Damage |
Real Damage |
Berserk Damage |
Base Pen |
Real Pen |
Berserk Pen |
Special |
Upgrades |
Imperial Herald |
Melee |
1d10+6R |
1d10+14R |
1d10+17R |
4 |
4 |
4 |
Tearing, balanced, lotsa nice channeling specials |
|
Excalibur (1h) |
Melee |
1d10+8 |
1d10+16R |
1d10+19R |
6 |
6 |
6 |
Amp (2), Balanced, Cleaving, Tearing, Power Field, Ever-Slaying |
|
Excalibur (2h) |
Melee |
2d10+6 |
2d10+14 |
2d10+17 |
6 |
6 |
6 |
Amp (2), Balanced, Cleaving, Tearing, Power Field, Ever-Slaying |
|
Name |
Class |
Range |
RoF |
Base Damage |
Real Damage |
Base Pen |
Real Pen |
Special |
Upgrades |
Kraken Bolter |
Basic |
80 dm |
S/-/3 |
1d10+6X |
1d10+6X |
5 |
5 |
Storm |
Extra grip, increased damage, tearing |