Eva 17

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Full Name: Master-Model Evangelion Unit 17
Unit Code: EVA-17
Pilot: Ayanami Hachi
Assignment: Berlin-2
Colours: Bright white
Role: CQC Denial and control
Soul: ???

The ninth of the mass-produced 'Master' Evangelion units, EVA-17 was produced in Japan. It is configured for Ayanami Hachi and excels at long-ranged fire support, with enough protective measures to handle counter-barrages.

EVA-17 bares the hallmarks of the Master line, such as a streamlined helmet design and armor made of seamless interlocking plates with an underlying hyper-durable mesh that allows for enhanced speed and flexibility.

Characteristics (Normal)

Eva Characteristics
Name Value Bonus Upgrade Modifiers
Weapon Skill 63 6 Improved Plug
Ballistic Skill 70 7 Improved Plug
Strength 50 5 Strength 4
Toughness 60 6 Toughness 4
Agility 55 5 Heavy Armour (-5)
Synch Ratio 91 9 Plugsuit (10)

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Body Parts

Body Parts
Body Part Hit Locations AP Wounds
Head 1 – 10 10 11
Right Arm 11 – 20 10 13
Left Arm 21 – 30 10 13
Body 31 – 70 12 21
Right Leg 71 – 85 10 13
Left Leg 86 – 100 10 13

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Movement

Movement Speed
Movement Type Half Move Full Move Charge Run
Normal 10 20 30 60
Normal (Flight) N/A 20 40 60 120
Strategic 2 5 7 10
Strategic (Flight) N/A 5 10 15 20

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Loadout

LOADOUT
Plugsuits Worn?
Standard Suit -
Test Suit Yes
Armor Slot Loadout
Slot 1 Fort Armour
Slot 2 Spec Armour E
Slot 3 Spec Armour R
Slot 4 Spec Armour X
Right Wing Loadout Cargo
Markerlight System
Left Wing Loadout Cargo
Assault Dock
Right Arm Loadout Cargo
Storage Dock
Left Arm Loadout Cargo
Storage Dock

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Features

FEATURES
Category Name Effect
Soul Master Model This Eva's soul is one of the twelve Disciples of Lilith, divided and dormant. The pilot gains +5 SR, but the Eva may never berserk, unless the pilot is reduced to LCL within the plug.
Mutation Danger Sense This Eva has an unnatural ability to sense danger, and react to it. It gains +20 to Awareness, and an extra reaction per round that my be expended to dodge. Whenever this extra dodge is used, however, it deals 1d10 Impact damage to the pilot's body that ignores TB/AP due to the stresses involved.
MM Construction Heavy Armour This Eva is heavily armoured, turning it into a walking juggernaut. It gains +2 AP, and reduces the cost of Armor Upgrades, including Armor Enhancement, by 1 SUP (to a minimum of 1). However, the extra weight reduces its Agility by -5.
Construction Auto-Stabilisers Sophisticated stabilisers built into the leg turn it into a natural gun tower. It gains the Auto-Stabilised trait, which allows it to fire semi or Full auto as a half action, and furthermore the unit always counts as having Higher Ground. However, the enhancements make it steady, not swift, and the Eva takes a -10 penalty to Dodge.
History Master Model This Eva is a Master Model, and, demonstrating the mastery of NERV over Eva tech at this point, has extra capabilities. It may gain a single extra Mutation or Construction of the user's choice. However, its early creation is shrouded in lies and secrecy, and no one knows everything about what they're capable of doing…
Berserk Normal +10 WS, Unnatural Strength (2), Unnatural Toughness (2), +2 ATS

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Upgrades

Biological

BIOLOGICAL UPGRADES
Name Effect
Dermal Armour Reduce Critical Damage by 1.
Redundant Organs 5 +5 Wounds.
S2 Organ Unlimited Power.
Strength 4 +20 to Strength.
Toughness 4 +20 to Toughness.

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Structural

STRUCTURAL UPGRADES
Name Effect
Ablative Carapace Negate first damage to body.
Armor Enhancement 5 +5 to AP.
Arm Remodeling Gain 1 extra Storage Wing Loadout slots on each arm.
Dense Surovite Plate +1 AP.
Dock (Assault) Store 1 Basic or 1-handed Melee Weapon
Dock (Markerlight System) As Markerlight Upgrade, but affects all allies/self.
Dock (Storage)*2 Store 1 Compact Item
Fortified Armour Immunity to Furies
Heavy Chassis Equip special heavy weapons, +1 body wound
Plug (Improved) +5 to WS/BS
Specialised Armor E +4 AP vs. Energy Damage
Specialised Armor R +4 AP vs. Rending Damage
Specialised Armor X +4 AP vs. Explosive Damage

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Upgrade Points

BUP

BUP HISTORY
Increase Decrease Reason Total
14 0 Skirmisher Sniper Path 14
6 0 Skirmisher Sniper Elite 20
3 0 Eden 23
0 4 S2 Organ 19
0 6 Strength 4 13
0 6 Toughness 4 7
0 5 Redundant Organs 5 2
0 2 Dermal Armour 0

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SUP

SUP HISTORY
Increase Decrease Reason Total
1 0 Skirmisher Start 1
18 0 Skirmisher Sniper Path 19
2 0 Skirmisher Elite 21
0 5 Armor Enhancement 5 16
0 1 Dense Surovite Plate 15
0 2 Ablative Carapace 13
0 1 Heavy Chassis 12
0 3 Spec Armour E/R/X 9
0 2 Fortified Armour 7
0 1 Improved Plug 6
0 2 Assault Dock 4
0 1 Markerlight System 3
0 2 Arm Remodeling 1

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Weapons

Favoured Weapons

Melee Weapons

Name Class Base Damage Real Damage Base Pen Real Pen Special Upgrades WUP Cost
- - - - - - - - -

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Ranged Weapons

Name Class Range RoF Base Damage Real Damage Base Pen Real Pen Clip Reload Special Upgrades WUP Cost
- - - - - - - - - - - - -

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Commissioned Weapons

Melee Weapons

Name Class Base Damage Real Damage Base Pen Real Pen Special Upgrades WUP Cost
- - - - - - - - -

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Ranged Weapons

Name Class Range RoF Base Damage Real Damage Base Pen Real Pen Clip Reload Special Upgrades WUP Cost
Big Ripper (Heavy Bolter) Heavy Bolt 240dm -/-/10 1d10+7X 1d10+10X 7 7 60 Half Devastating (3), Inaccurate, Mounted (10), Tearing Dam Up, Pen Up, Range Up, Clip Up, Rapid Firing Chamber -
IV Big Ripper Heavy Bolt 80dm -/-/10 1d10+7X 1d10+10X 11 11 10 Half Devastating (3), Felling (2), Inaccurate, Mounted (10), Tearing - +1 WUP
MS Big Ripper Heavy Bolt 240dm -/-/10 1d10+5X 1d10+8X 5 5 60 Half Blast (2), Devastating (3), Inaccurate, Mounted (10), Tearing - +1 WUP
Dragonfire Big Ripper Heavy Bolt 240dm -/-/10 1d10+5X 1d10+8X 7 7 60 Half Devastating (3), Flame, Inaccurate, Mounted (10), Special, Tearing, Overheats - +1 WUP

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