Eva Letter Equipment

Notes on Letter-Type Equipment

An Eva may only wield one type of equipment at once.

If an Eva is defeated, the equipment is also destroyed and must be repurchased during Campaign Turn allocations.

A-Type "Flight" Equipment

Effect Description
Lightly Armoured -2 AP to all areas
A-Type Jump Move a distance as though you had used the run action, ignoring Difficult Terrain, as a Half Action. Take a -10 penalty to WS/BS for 1 turn on landing.
A-Type Flight Expend a Reaction to gain the Flight (AB) trait.

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C-Type "Aqua" Equipment

Effect Description
Extended Armour +1 AP to all areas
Buoyancy Halve the rate at which you sink.
Flotation Device If you are at a distance no deeper than 100dm, you may activate a flotation device which causes you to rise 10dm per round until you reach the surface.
Pressurised You treat water pressure as being 100dm higher than it really is. If a body part takes critical damage, it loses this benefit.
Sea-Designed Take no penalties for water combat or movement. Take a -20 penalty to WS, BS and Agility if not in or on water (body of water has to be at least 2dm deep.)

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D-Type "Extremis" Equipment

Effect Description
Heavily Armoured +4 AP to all areas.
Cumbersome Reduce WS and Perception by 10; Reduce BS and Agility by 20.
Energy-Resistant Coat Immune to Fire/Flame damage and weapons. Halve damage (after TB/AP) taken from energy attacks.
Magma Diver Protected from molten rock to a depth of 110dm.
Sea Awkwardness Reduce Agility by 10 when in the ocean, unless you are standing on something solid. Treat water pressure as being 800dm higher than it really is.
Sealed The Entry Plug may not be ejected for any reason.

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E-Type "Booster" Equipment

Effect Description
Heavily Armoured +4 AP to all areas.
Cumbersome If in an atmosphere, reduce WS and Perception by 10; Reduce BS and Agility by 20.
TBA TBA

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F-Type "Titanicus" Equipment

Effect Description
Titanic Armour +5 AP to all areas.
F-Type Gear You may wield F-Type weapons.
Dreadnought You increase your size by one category, and are immune to Concussion, Knockdown and Grapples by anything smaller than Hulking. You may wield all Weapons in one hand without penalty (including off-hand penalties), except for the Great Positron Cannon. If you equip two weapons of the same type, they gain the Twin-Linked quality.
Inelegant You reduce Agility by -20, but you treat your speed as though your AB were two points higher (thus it remains unchanged. Stacks with the Hulking speed bonus).
Power Rigging Does not need to set up Great Positron Cannon before firing. However, the first time you take energy Critical Damage to the body, you take 1d5 extra and may no longer fire the GPC.
Sealed The Entry Plug may not be ejected for any reason.
Suppressors When you make a Berserk test, roll twice and take the worst result.
Titanic Strength You gain Unnatural Strength (2).

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G-Type "Sniper" Equipment

Effect Description
Calibrations Increase Perception by +20, but reduce Weapon Skill by -20.
Emergency Drop You may jettison G-Type Equipment as a half action.
Artillery Type All weapons increase their range by 50%, and are treated as possessing the Precise quality and Red Dot Laser Sight upgrade.
Analyse Weaknesses When making an attack against an enemy that benefits from a Full Aim action, you may treat your enemy's TB as being a number of points lower equal to your PB/2.
Fire Correction When using the Full Aim action, you may sacrifice your bonus to negate all penalties to your ranged attack.
Flawless Targeting Data When making an attack against an enemy that benefits from both a Full Aim and Markerlight bonus, your shot automatically passes its attack roll, with a number of degrees of success equal to your BSB.
Target Acquired When using the Full Aim action, you may sacrifice your bonus to 'lock on' to the target. For the rest of the battle, so long as the target is within 500dm and in line of sight, you gain a +10 bonus to BS tests to hit the target.

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