Evaspawn Creation Rules

Introduction

Evaspawn are the special ability tied to the Celestial Morphology. Upon purchasing the Celestial Morphology, your Eva gains two Models of Evaspawn, with the ability to purchase more. These rules cover the creation of Evaspawn models, and covers how they play in both the P-Scale and E-Scale.

The general principles of creating Evaspawn are as follows: You are granted 6 Spawn Points (SP) at the start of creation, which will be spent throughout creation.

There are nine steps to creating an Evaspawn Model:

Evaspawn Template: All Evaspawn have a template, which decides their size, function and starting characteristics.
Evaspawn Characteristics: You shape your Evaspawns' Characteristic line.
Evaspawn Traits: You grant special traits to your Evaspawn.
Evaspawn Horde Traits: If your Evaspawn is a Horde, then you grant special Horde Traits to your Evaspawn.
Evaspawn Horde Abilities: If your Evaspawn is a Horde, then you grant special Horde Abilities to your Evaspawn.
Evaspawn Skills and Talents: You buy skill and talent packs for your Evaspawn.
Evaspawn Attacks: You generate one or two attacks for your Evaspawn.
Evaspawn Banes: You generate a number of weaknesses for your Evaspawn.
Evaspawn Mother Bonuses: You apply a single Bonus to the Model which grants special bonuses to you whenever it is deployed.

Templates

Legionspawn

Legionspawn is the broad category given to Evaspawn that range from one to three metres tall. The classic Angelspawn analogue of this type is the Banshee. Legionspawn are often created in their thousands, and in E-Scale act like infantry corps or tank corps. They form Hordes in P-Scale as well.

E-Scale Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Willpower Perception Fellowship
30 30 30 30 30 30 30 30 10
Starting Horde Traits: Mobile (1), Small, Swarm
Starting Traits: Natural Armour (TB/2), Soul-Bound (You)
P-Scale Changes
Characteristic Changes: +10 to Strength, Toughness, Agility
Starting Horde Traits: May begin with the Large trait at player discretion.
Starting Traits: Natural Armour (TB), Soul-Bound (You)
Other:

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Warriorspawn

E-Scale Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Willpower Perception Fellowship
40 40 40 40 40 30 30 30 10
Starting Horde Traits: Small
Starting Traits: From Beyond, Natural Armour (TB), Soul-Bound (You)
P-Scale Changes
Characteristic Changes: +20 to Strength, Toughness, Agility
Starting Traits: Baneful Presence (SB*2), From Beyond, Natural Armour (TB*1.5), Size (Hulking or Enormous), Soul-Bound (You)
Other: In P-Scale, Warriorspawn act as individual units. They gain Wounds equal to four times their TB.

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Titanspawn

Titanspawn refer to Spawn between 20 and 35 metres tall, typically around the size of a Superheavy unit. Examples include the Gazardiel Spawn or the Seraphim created by Metatron. Too big to fit onto a P-Scale Battlefield without destroying everything by accident, Titanspawn form squads of 5-20 creatures on E-Scale maps, and are one of the most powerful Hordes available at that level.
E-Scale Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Willpower Perception Fellowship
40 40 50 50 50 30 30 30 10
Starting Traits: Natural Armour (TB*1.5), Soul-Bound (You)
Starting Wounds: TB*4

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Herospawn

Herospawn refer to Spawn between 35 and 45 metres tall, usually about as tall as an Evangelion. Creating them requires intense effort and so they rarely number more than five or six. They act as Independent Characters on E-Scale maps. Herospawn serve as powerful and varied auxiliaries on the battlefield, capable of supplementing an Evangelion's natural abilities quite nicely.
E-Scale Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Willpower Perception Fellowship
45 45 50 50 50 30 30 30 10
Starting Traits: Natural Armour (TB*1.5), Soul-Bound (You)
Starting Wounds: TB*4

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Characteristics

All Evaspawn Models begin with 10 points, which may be spent to improve their starting characteristic line however you like. You may also take points from one characteristic to put into another, although you may not reduce a Characteristic by more than 10 points. You may spend 1 SP to add +10 points to this total. No Evaspawn may have a Strength or Toughness above 60 or below 10, or a WS/BS above 75.

Traits

All Evaspawn may purchase extra traits, as shown below. All Evaspawn gain 3 free SP to spend at this stage.

Traits come in 'Packages', which are specially named groupings of Traits. Each Package applies three types of Trait: Herospawn Traits (for use only by Herospawn, who ignore the other types of trait), E-Scale Traits and P-Scale traits. These are to be applied as appropriate. Spawn that do not have a P-Scale form simply ignore the P-Scale side and move on.

Note that traits that have a range (Baneful Presence etc) have their ranges given for normal-scale maps. On Strategic Scale maps they either divide the range by 10 or, if the range depends on a Characteristic, they use that Characteristic's Bonus.

For thematic purposes, you may choose to drop a trait from a Package.

Package Name Herospawn Traits E-Scale Traits P-Scale Traits SP Cost
Abyssal Horror Amphibious (AB), Dark Sight Amphibious (AB), Dark Sight Amphibious (AB), Dark Sight 1 SP
Aerospawn Flight (AB), Hoverer (AB) Flight (AB), Hoverer (AB) Flight (AB), Hoverer (AB) 1 SP
Armoured Natural Armour (+2). +2 per purchase. Natural Armour (+2). +2 per purchase. Natural Armour (+2). +2 per purchase. 1 SP
AT Field AT Field (WPB*1.5) AT Field (2) AT Field (3), (WPB*1.5) if Warriorspawn. 2 SP
Aura of Dread Fear (FB), Baneful Presence (Fel*2) Baneful Presence (Fel) Baneful Presence (Fel) 1 SP
Mighty Unnatural Strength, Toughness (1). +1 per purchase, Max 2. Unnatural Strength, Toughness (1). +1 per purchase, max 2. Unnatrual Strength, Toughness (2). +2 per purchase, max 6. 2 SP
Multiple Arms Multiple Arms (4). +2 per purchase. Multiple Arms (4). +2 per purchase. Multiple Arms (4). +2 per purchase. 1 SP
Earthen Beast Burrower (AB), Sonar Sense Burrower (AB), Sonar Sense Burrower (AB), Sonar Sense 1 SP
Regeneration Regeneration (TB/2). - Regeneration (TB/2). 1 SP
Serpentine Crawler, Toxic. Crawler, Toxic. Crawler, Toxic. 1 SP
Unmoving Auto-Stablised, Sturdy. Auto-Stablised, Sturdy. Auto-Stablised, Sturdy. 1 SP
Unnatural Agility Unnatural Agility (1). +1 per purchase, Max 2. Unnatural Agility (1). +1 per purchase, Max 2. Unnatural Agility (2). +2 per purchase, Max 6. 1 SP
Unnatural Senses Unnatural Senses (Perception) Unnatural Senses (Perception) Unnatural Senses (Perception) 1 SP
Unstoppable Force Brutal Charge, Quadruped. Brutal Charge, Quadruped. Brutal Charge, Quadruped. 2 SP

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Horde Traits

All Evaspawn with a Horde build may purchase Horde Traits, as shown below. They may choose two (Legionspawn choose three) for free, and spend 1 SP to purchase another.

Mobility Traits
Mobile (AB/2) This horde is made up of quick, mobile forces who are not easily slowed down by poor terrain. This Horde treats all Difficult Terrain Values as being X points less than they really are.
Mounted (AB+2) This Horde is mounted, either on horses or motorcycles or other light vehicles. They may dismount as a Full Action. Mounted Hordes treat their AB as X when moving across ground, gain a +20 modifier on all Charge attacks, and gain the Brutal Charge trait. Conversely, they treat all DTVs as being 1 point higher than they really are, and attacks made against Mounted hordes gain a +10 to hit due to the size of their mounts.
Morale Traits
Blood Soaked Tide When the Horde fails a Willpower test to avoid being broken, it instead gains the Fearless, Frenzy and Overwhelming (1) traits.
Fanatics This Horde counts as fearless. Furthermore, whenever this Horde loses a squad, it gains the Overwhelming (+1) and Fire Drill (+1) traits.
Offensive Traits
Dirty Fighter When this Horde attacks, it always hits its target's body location with the lowest AP. If the target is an E-Scale unit such as an Eva, it may choose to target the body location with the lowest Wounds remaining instead. Against enemy Hordes, this Horde instead increases its Penetration of all attacks by +2.
Fear Incarnate (FB) This Horde forces enemies within a number of KM equal to X to take a -5 penalty to all Willpower tests per Squad remaining. If a single target is affected by multiple versions of Fear Incarnate at once, they ignore all but the most powerful (in squads) version.
Fire Drill (BS/2) This Horde adds X Degrees of Success to all ranged attacks it makes.
Overwhelming (WS/2) This Horde adds X Degrees of Success to all melee attacks it makes.
Reckless Charge This Horde may, if it sees an enemy unit, double all of its movement distance for this turn, reduce Difficult Terrain Value by 1 and take a +10 bonus when charging. However, whenever it uses this benefit, it loses 1 Magnitude per Squad, and attacks against this Squad take a +10 bonus until the start of their next turn.
Wild Fire This Horde gains an extra degree of success when firing with semi or full auto weapons, but whenever it fires these weapons and misses, it takes 1 Magnitude damage per attack.
Support Traits
Ambushers The Horde is able to hide and move without being detected, given appropriate cover, using the Stealth skill. Attacks against unaware enemies treat the enemies as Surprised. Specialists/Leaders attached to the horde may ignore the Horde Penalty to called attacks.
Evasive This Horde uses its AB to reduce damage in place of TB.
Regenerative (TB/2) This Horde regains X amount of Magnitude per turn.
Support(FB) This Horde grants a +10 Bonus to all tests made by allies within range equal to X. This bonus does not stack.
Terrain Traits
Alpine So long as you're on a Mountain square, you gain the following bonuses: enemies take a -20 penalty to attacks to hit you, you reduce Mountain DTV by 1, you gain a +10 to stealth tests, and increase the Mountain's AP bonus by 1. You gain a +20 to attacks to enemies on Mountain squares and deal +1 damage against them.
Marine So long as you're on a River/Water square, you gain the following bonuses: enemies take a -20 penalty to attacks to hit you, you gain a +10 to stealth tests, and reduce the river's DTV by 2. You gain a +20 to attacks to enemies on river/water squares and deal +1 damage against them.
Ranger So long as you're on a Forest square, you gain the following bonuses: enemies take a -20 penalty to attacks to hit you, you gain a +10 to stealth tests, and increase the forest's AP bonus by 1. You gain a +20 to attacks to enemies on forest squares and deal +1 damage against them.
Siege Rat So long as you're on an Urban square, you gain the following bonuses: enemies take a -20 penalty to attacks to hit you, you gain a +10 to stealth tests, and increase the Urban AP bonus by 2. You gain a +20 to attacks to enemies on Urban squares and deal +1 damage against them.

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Horde Abilities

Legionspawn and Warriorspawn may take Horde Abilities. They may choose any two (Legionspawn may choose three) for free, and choose more by spending 1 SP per ability. Do note that E-Scale Abilities have no effect in P-Scale Horde combat.

Skills and Talents

Skills

All Evaspawn begin with a number of skill ranks equal to twice their IB. Evaspawn may spend 1 Sp to increase this amount by two.

Talents

All Evaspawn may purchase a number of talents from the list below. All Evaspawn may take two packages for free and spend 1 SP to take another.

Talents, like Traits, are organised into Packages.

Package Name Talents
Melee Packages
Bodyguard Guardian, Maneuver Mastery, Sacrifice
Bruiser Crushing Blow, Takedown, Vice Grip
Flesh Render Flesh Render
Leaper Assassin Strike, Leap Up, Talented (Acrobatics)
Lightning Attack Lightning Attack
Murderer Crippling Strike, Precise Blow
Whirlwind of Death Whirlwind of Death
Ranged Packages
Artillerist Crack Shot, Mighty Shot
Sniper Marksman, Sharpshooter
Storm of Iron Storm of Iron
Suppressor Covering Fire, Flush Out, Heavy Suppression
Physical Packages
Durable Iron Jaw, True Grit
Speedster Hard Target, Lightning Reflexes, Sprint
Stalker Muffled Armament, Swift Shadow, Talented (Stealth)
AT Field Packages
AT Adept AT Reserve, Scan Field, Quick Spread
AT Support AT Extension, AT Focus
Offensive Mastery Offensive Mastery (one)

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AT Field Powers

If the Evaspawn has the AT Field trait, then it may choose a number of AT Field Powers equal to its AT Field trait rank plus its Willpower Bonus. Deflection Field and Neutralise are free. Evaspawn may spend 1 SP to add an extra Power.

Weapons

All Evaspawn Models possess weapons. These weapons come with basic templates, which may be customised by using 'WP'. Every Evaspawn Model begins with 3 WP, and may increase this amount by 2 by spending 1 SP.

There are three types of weapons: Close Combat Weapons, Heavy Weapons and Rapid Fire Weapons. If you possess one type of weapon, you are treated as having that weapon in both E and P Scale.

At the start of generation, you begin with one type of weapon for free, and may select another for 1 WP.

When purchasing weapon upgrades, you may purchase some upgrades (one with a parenthesis effect) more than once. Add the number in parentheses to the existing value (although values equal to 0 are not added!).

Legionspawn Weapons

E-SCALE
Weapon Class Range RoF Damage Penetration Qualities
Close Combat Weapon Melee - - 1d5+0 I/R/E 0 Conventional
Heavy Weapon Cannon 30dm S/3/- 1d10+3 I/R/E/X 0 Close, Conventional
Rapid Fire Small Arm 20dm S/5/10 1d5+0 I/R/E/X 0 Close, Conventional
P-SCALE
Weapon Class Range RoF Damage Penetration Qualities
Close Combat Weapon Melee - - 1d10+0 I/R/E 0 Conventional
Heavy Weapon Heavy 300m S/-/- 2d10+6 I/R/E/X 0 Close, Conventional
Rapid Fire Basic 100m S/5/10 1d10+0 I/R/E/X 0 Close, Conventional

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Legionspawn Weapon Upgrades

Legionspawn Weapon Upgrades
Weapon Type Name E-Scale Effect P-Scale Effect Cost
All Damage Increase +1 Damage +2 Damage 1 WP
All Penetration Increase +2 Pen +3 Pen 1 WP
All Acid Acid (1) Acid (1) 1 WP
All Devastating Devastating (1) Devastating (1) 1 WP
All Disruptive Disruptive (1) Disruptive (1), 2 if Heavy Weapon 1 WP
All Proven Proven (2), +1 Per purchase Proven (2), +1 Per purchase 1 WP
All Razor Sharp Razor Sharp Razor Sharp 1 WP
All Tearing Tearing Tearing 1 WP
All (Energy) Flame Flame Flame 1 WP
All (Energy) Positron Positron Positron 1 WP
All (I/R/X) Toxic Toxic (0) Toxic (1) 1 WP
Melee Heat Heat, +1 Pen Heat, +1 Pen 1 WP
Melee (Rending) Progressive Progressive, +1 Pen Progressive, +1 Pen 1 WP
Melee (Impact) Pneumatic Pneumatic Pneumatic 1 WP
Melee (Impact) Tesla Tesla Tesla 1 WP
Ranged Range Increase +10dm +25m, +50 if Heavy Weapon 1 WP
Ranged Blaster Blaster Blaster 1 WP
Ranged Scatter Scatter Scatter 1 WP
Ranged Spray Spray Spray, Range reduced to 40 1 WP
Ranged (Energy) Maser Maser, Proven (4) Maser, Proven (4) 1 WP
Ranged (Energy) Fusion Fusion, Recharge Fusion, Recharge 2 WP
Ranged (Rending) Shuriken Shuriken Shuriken 1 WP
Ranged (Heavy Weapon) Blast Blast (1) Blast (5) 2 WP
Ranged (Heavy Weapon) Indirect Indirect, Weapon Type becomes Missile Indirect 2 WP
Ranged (Rapid Fire) Storm Storm Storm 2 WP

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Warriorspawn Weapons

E-SCALE
Weapon Class Range RoF Damage Penetration Qualities
Close Combat Weapon Melee - - 1d10+0 I/R/E 0 -
Heavy Weapon Cannon 100dm S/3/- 1d10+5 I/R/E/X 0 -
Rapid Fire Small Arm 50dm S/5/10 1d10+0 I/R/E/X 0 -
P-SCALE
Weapon Class Range RoF Damage Penetration Qualities
Close Combat Weapon Melee - - 2d10+0 I/R/E 0 -
Heavy Weapon Heavy 500m S/-/- 3d10+0 I/R/E/X 0 -
Rapid Fire Basic 150m S/5/10 2d10+0 I/R/E/X 0 -

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Warriorspawn Weapon Upgrades

Warriorspawn gain +1 extra WP.
Warriorspawn Weapon Upgrades
Weapon Type Name E-Scale Effect P-Scale Effect Cost
All Damage Increase +2 Damage +3 Damage 1 WP
All Penetration Increase +3 Pen +4 Pen 1 WP
All Acid Acid (1) Acid (1) 1 WP
All Devastating Devastating (1) Devastating (2) 1 WP
All Disruptive Disruptive (1) Disruptive (1), 5 if Heavy Weapon 1 WP
All Proven Proven (2), +1 Per purchase Proven (2), +1 Per purchase 1 WP
All Razor Sharp Razor Sharp Razor Sharp 1 WP
All Tearing Tearing Tearing 1 WP
All (Energy) Flame Flame Flame 1 WP
All (Energy) Positron Positron Positron 1 WP
All (I/R/X) Necrotoxin Necrotoxin Necrotoxin 1 WP
All (I/R/X) Toxic Toxic (1) Toxic (1) 1 WP
Melee Snare Snare Snare 1 WP
Melee Heat Heat, +1 Pen Heat, +1 Pen 1 WP
Melee Lash - Lash 1 WP
Melee Shocking Shocking (0) Shocking (1) 2 WP
Melee Snare - Snare 1 WP
Melee (Rending) Nanoblade - Nanoblade 2 WP
Melee (Rending) Progressive Progressive, +1 Pen Hyper-Progressive, Proven (4), +1 Pen 1 WP
Melee (Impact) Pneumatic Pneumatic Pneumatic 1 WP
Melee (Impact) Tesla Tesla Tesla 1 WP
Melee (Impact) Shield - Defensive, Shield (2) 1 WP
Ranged Range Increase +10dm +25m, +50 if Heavy Weapon 1 WP
Ranged Blaster Blaster Blaster 1 WP
Ranged Scatter Scatter Scatter 1 WP
Ranged Spray Spray Spray, Range reduced to 40 1 WP
Ranged (Energy) Maser Maser, Proven (4) Maser, Proven (4) 1 WP
Ranged (Energy) Fusion Fusion, Recharge Fusion, Recharge 2 WP
Ranged (Rending) Shuriken Shuriken Shuriken 1 WP
Ranged (Heavy Weapon) Blast Blast (1) Blast (5) 2 WP
Ranged (Heavy Weapon) Indirect Indirect, Weapon Type becomes Missile Indirect 2 WP
Ranged (Heavy Weapon) Twin-Linked Twin-Linked Twin-Linked 2 WP
Ranged (Rapid Fire) Storm Storm Storm 2 WP

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Titanspawn Weapons

E-SCALE
Weapon Class Range RoF Damage Penetration Qualities
Close Combat Weapon Melee - - 1d10+2 I/R/E 0 -
Heavy Weapon Heavy 150dm S/-/- 2d10+0 I/R/E/X 0 -
Rapid Fire Basic 120dm S/5/10 1d10+0 I/R/E/X 0 -

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Titanspawn Weapon Upgrades

Titanspawn gain +2 extra WP.
Titanspawn Weapon Upgrades
Weapon Type Name P-Scale Effect Cost
All Damage Increase +3 Damage 1 WP
All Penetration Increase +4 Pen 1 WP
All Acid Acid (1) 1 WP
All Devastating Devastating (1) 1 WP
All Disruptive Disruptive (1), 5 if Heavy Weapon 1 WP
All Proven Proven (2), +1 Per purchase 1 WP
All Razor Sharp Razor Sharp 1 WP
All Tearing Tearing 1 WP
All (Energy) Flame Flame 1 WP
All (Energy) Positron Positron 1 WP
All (I/R/X) Necrotoxin Necrotoxin 1 WP
All (I/R/X) Toxic Toxic (1) 1 WP
Melee Heat Heat, +1 Pen 1 WP
Melee Shocking Shocking (1) 2 WP
Melee (Rending) Progressive Hyper-Progressive, Proven (4), +1 Pen 1 WP
Melee (Impact) Pneumatic Pneumatic 1 WP
Melee (Impact) Tesla Tesla 1 WP
Melee (Impact) Shield Defensive, Shield (2) 1 WP
Ranged Range Increase +25m, +50 if Heavy Weapon 1 WP
Ranged Blaster Blaster 1 WP
Ranged Scatter Scatter 1 WP
Ranged Spray Spray, Range reduced to 40 1 WP
Ranged (Energy) Maser Maser, Proven (4) 1 WP
Ranged (Energy) Fusion Fusion, Recharge 2 WP
Ranged (Rending) Shuriken Shuriken 1 WP
Ranged (Heavy Weapon) Blast Blast (5) 2 WP
Ranged (Heavy Weapon) Indirect Indirect 2 WP
Ranged (Heavy Weapon) Twin-Linked Twin-Linked 2 WP
Ranged (Rapid Fire) Storm Storm 2 WP

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Herospawn Weapons

E-SCALE
Weapon Class Range RoF Damage Penetration Qualities
Close Combat Weapon Melee - - 1d10+3 I/R/E 0 -
Heavy Weapon Heavy 150dm S/-/- 2d10+0 I/R/E/X 0 -
Rapid Fire Basic 120dm S/5/10 1d10+0 I/R/E/X 0 -

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Herospawn Weapon Upgrades

Herospawn gain +3 extra WP.
Herospawn Weapon Upgrades
Weapon Type Name E-Scale Effect Cost
All Damage Increase +3 Damage 1 WP
All Penetration Increase +4 Pen 1 WP
All Acid Acid (1) 1 WP
All Devastating Devastating (1) 1 WP
All Disruptive Disruptive (1), 5 if Heavy Weapon 1 WP
All Proven Proven (2), +1 Per purchase 1 WP
All Razor Sharp Razor Sharp 1 WP
All Tearing Tearing 1 WP
All (Energy) Flame Flame 1 WP
All (Energy) Positron Positron 1 WP
All (I/R/X) Necrotoxin Necrotoxin 1 WP
All (I/R/X) Toxic Toxic (1) 1 WP
Melee Flexible Flexible 1 WP
Melee Heat Heat, +1 Pen 1 WP
Melee Lash Lash 1 WP
Melee Shocking Shocking (1) 2 WP
Melee Snare Snare (1) 2 WP
Melee (Rending) Nanoblade Nanoblade 2 WP
Melee (Rending) Progressive Hyper-Progressive, Proven (4), +1 Pen 1 WP
Melee (Impact) Pneumatic Pneumatic 1 WP
Melee (Impact) Tesla Tesla 1 WP
Melee (Impact) Shield Defensive, Shield (2) 1 WP
Ranged Range Increase +25m, +50 if Heavy Weapon 1 WP
Ranged Accurate Accurate 2 WP
Ranged Blaster Blaster 1 WP
Ranged Scatter Scatter 1 WP
Ranged Spray Spray, Range reduced to 40 1 WP
Ranged (Energy) Maser Maser, Proven (4) 1 WP
Ranged (Energy) Fusion Fusion, Recharge 2 WP
Ranged (Rending) Shuriken Shuriken 1 WP
Ranged (Heavy Weapon) Blast Blast (5) 2 WP
Ranged (Heavy Weapon) Indirect Indirect 2 WP
Ranged (Heavy Weapon) Twin-Linked Twin-Linked 2 WP
Ranged (Rapid Fire) Storm Storm 2 WP

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Banes

Banes are weaknesses that you may apply to your Evaspawn Model. For each Bane applied, they gain an extra SP to spend. They may not choose more than three Banes.
Bane Effect
AT Reliant For every copy of this Model you have deployed, reduce your ATS by 1.
Backlash Whenever a copy of this Model is destroyed or Stunned, you take a stacking -10 penalty to Intelligence, Perception, Willpower and Fellowship tests for 1 round.
Clumsy This Model's attacks all have the Recharge quality (for ranged weapons) or the Unwieldy quality (for melee weapons).
Demoralising The first time you deploy this Model during a mission, your side reduces its morale by -2.
Ephemeral At the start of your next turn, reduce the Magnitude of all Copies of this Model by 20. If this Copy is an Independent Character, then it gains a point of Fatigue per turn; when it hits the Fatigue Threshold, it dies.
Exhausting Labour Whenever you generate copies of this Model, you test toughness or Willpower; on a failure you take a level of fatigue.
Flawed Composition Attacks against this model treat its TB as AP for the purposes of Penetration.
Flesh Egg Whenever you generate copies of this Model, you take 1d5 damage to a single body part, which bypasses AP, TB or other defensive effects. This effect may not produce critical damage but must be used on a body part that still possesses wounds.
Horrid Allied Hordes take a -10 penalty to all tests if this Model is within 3km/dm of it.
Inefficient When generating copies of this Model, you must also expend a Reaction action to do so.
Poor Weaponry This Model's ranged attacks all have the Unreliable quality or, if Energy type, the Overheat quality. Melee attacks miss on a roll of 91+.
Synapse Lapse Whenever you are disabled or Stunned, or this Model ends up more than your WP*2 dm/m (or WPB*2 km/dm strategic) away, it must take a Willpower Test. On a failure, roll a 1d3. On a result of 1, it frenzies and attacks the nearest unit to it. On a result of 2, it makes an instant break test, not benefitting from Morale. On a result of 3 it is stunned until you are able to act again.
Uneven Covering If this Model is a Herospawn, then attacks against this Model's Arms, Legs and Head count the Model's AP as being halved. Models from other Templates instead count their TB as being 2 points lower for the purposes of Natural Armour.
Weakness (I/R/E/X) Choose one attack type. This Model halves its TB and AP against this attack type and, if a Horde, suffers an extra point of magnitude damage when hit by weapons of this type.

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Mother Bonus

Mother Bonuses are special bonuses that are provided to you, the creator, by having a copy of your Model on the field. Every Model gains a single Mother Bonus. These bonuses can be beneficial to you or to your situation, but each is quite potent.

Mother Bonus Effect
AT Augment For every two copies of this Model adjacent to you, you gain +1 ATS.
AT Conduit You may treat copies of this Model as being the origin point of any AT Powers you possess. (i.e. you may calculate a power's range starting in the Model's square, not your own). This also allows you to use 'self' ranged Powers on copies of this Model.
Biobomb In place of its normal attack, copies of this Model may make a suicidal explosive attack, dealing 2d10+5X damage with a Pen of 5 and a Blast of 5. Damage, Penetration and Blast all increase by +1 per Squad remaining. Warriorspawn Hordes gain a +2 to damage and penetration; Titanspawn Hordes gain +4 instead. If the Model is a single unit instead (e.g. Herospawn) they instead deal +1 damage and Penetration per 5 wounds remaining. After using this, the copy is completely destroyed.
Biomass Recovery Whenever a copy of this Model is destroyed, you regain 1d5 wounds.
Chantry Relay You gain a +10 bonus to all tests for every copy of this Model within 100dm/m (or 5km/dm Strat) of you, to a maximum of +30. You also grant this bonus to all Evaspawn within 100dm/m (or 5km/dm strat) of you.
Combined Offensive Whenever a copy of this Model attacks a target, that target takes a -10 penalty to evasion tests against your attacks, to a maximum of -30.
Harvesters Whenever a copy of this Model kills a biological E-Scale target (i.e. any one which does not possess the Machine quality), you gain 1 BUP instantly. If the target possessed an AT Field, you also gain +2 ATS until the end of your next round.
Heralds By focusing your mind you may possess a Copy of this Model. For the duration of this possession, your body remains inert, but the Copy gains all of your talents and skills, uses your WS, BS, Intelligence, Perception, Willpower and Fellowship (if higher). You control its movements perfectly, see through its eyes and can speak through it (if appropriate).
Infiltrators Whenever you generate copies of this Model, you may make a single Stealth test, using the Model's stealth value. On a success, you may take a single Copy and, instead of generating it next to you, generate it within any point of Natural Cover on the map that isn't occupied by an enemy unit.
Parasitic Birth Whenever you deal damage an an Independent Character in E-Scale with either a melee Bio/Natural/Angelic Weapon or an I/R ranged Angelic/Bioweapon, you may choose to activate this ability. At the start of your next turn, a Copy of this Model explodes out of the target's hit body part, spawning adjacent to the target and dealing 1d10 rending damage on the way out, ignoring TB/AP.
Quantum Shift As a Full Action from you, you may swap the location of yourself as well as any one of your Copies of this Model on the battlefield with each other.
Radiant Life Whenever you generate copies of this Model, until the end of your next turn, you possess a conditional fate point and ignore any status effects until after the end of your next turn has passed.
Resilient Biology Independent Character copies of this Horde (P-Scale Warriorspawn, Herospawn) gain Critical Damage pools.
Screen Whenever you take damage, you may freely transfer up to 10 points of it to an adjacent copy of this Model (if the Model is a Horde, then it takes 5 Magnitude per damage soaked up).

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