Fate Magic

Tier One Spells

Augur Insight
Prerequisites Fate Magic, MR1 Action Type Concentration
Action One Hour Sustain Action No Action XP Cost 200 XP
Spell Test Spells (Fate+20) Pattern Self Range Self
Sustain Cost Free - - - -
Effect
For this spell, you must select one skill you possess, which may not be a Spells skill. After casting this spell, for the next 24 hours you gain MR charges, which may be spent during a Reaction, Half Action or Full Action test made with this skill to add +10 to the test. You may add two charges to a test if you like (for a total of +20), but no more.
Enhancements
This Spell may be purchased multiple times. Each time you purchase it past the first purchase, you may choose two of the following Enhancements.
Augment You may add 3 charges to a test instead of 1.
Quicken You reduce the Spell's action cost to 30 Minutes.
Still You may cast this spell without making any gestures.
Silent You may cast this spell without making any noise.
Unstoppable Counterspell attempts to block this spell take a penalty equal to your MR*3.
Veiled Attempts to Magisense this spell take a -20 penalty.

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Tier Two Spells

Curse
Prerequisites Luck Jinx, MR4 Action Type Concentration
Action Half Action Sustain Action Free Action XP Cost 600 XP
Spell Test Opposed Spells (Fate-10) Pattern Single Target Range MR*10m
Sustain Cost 1 MR - - Qualities -
Effect
On casting this spell, your target opposes your activating spell test with a Willpower test. If you succeed, the target becomes Cursed.
Enhancements
This Spell may be purchased multiple times. Each time you purchase it past the first purchase, you may choose two of the following Enhancements.
Resonance When targeting a character you have Cursed with a Fate Spell that causes negative effects, you can end the Cursed Effect; in exchange, they take an instant -20 penalty to resist the effects of the spell.
Multiple Tgt. Pattern You may swap this spell's Pattern out with the Multiple Target Pattern.
Still You may cast this spell without making any gestures.
Silent You may cast this spell without making any noise.
Unstoppable Counterspell attempts to block this spell take a penalty equal to your MR*3.
Veiled Attempts to Magisense this spell take a -20 penalty.

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Tier Three Spells

Astral Projection
Prerequisites Divine Sight, MR7 Action Type Concentration
Action One Hour Sustain Action No Action XP Cost 800 XP
Spell Test Spells (Fate-30) Pattern Self Range Self
Sustain Cost 2 MR - - - -
Effect
On casting this spell, you physical body falls into a trance and becomes still; your will, however, becomes manifest and leaves your body. This 'projection' possesses the Incorporeal, Flight (MR) and Hover (MR) traits. In this form, you are invisible if you so wish, although anyone with the Magisense skill can see you normally. You can cast Spells in this form, although you may not access any items and so any Spell Foci will not function. You perceive the world differently in this state, with everything being muted and grey except for magical individuals and objects, which glow brightly; in essence, you take a -20 penalty to Awareness against anything not magical, but you gain a +20 bonus to Awareness and Magisense tests against magical individuals/objects. If either your Projection or your body dies in this state, you die. You may return to your body by traversing toward it and entering it as a Half Action; alternatively you may yank yourself back into your body as a Free, but this causes a rank of Fatigue that lasts for 24 hours, and you count as 'Sustaining' the spell for the purpose of Sustain Costs during that time as well.
Special Effects
Incorporeal. As well as the usual effects of the trait, whilst travelling in this form, you may move with great speed without tiring yourself; in essence you can Run, Sprint etc without ever incurring fatigue.
Enhancements
This Spell may be purchased multiple times. Each time you purchase it past the first purchase, you may choose two of the following Enhancements.
Emergency Recall You may recall yourself without penalty so long as your Projection is no farther than MR km away from your body.
Still You may cast this spell without making any gestures.
Silent You may cast this spell without making any noise.
Unstoppable Counterspell attempts to block this spell take a penalty equal to your MR*3.
Veiled Attempts to Magisense this spell take a -20 penalty.

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