Forgemaster Of Colossi

Model Type Feranea

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Construct Scores and Vitals

Characteristic Scores

Name Value Bonus Modifiers
Weapon Skill 35 3 -
Ballistic Skill 40 4 -
Strength 40 4 Lv2
Toughness 40 4 Lv2
Agility 40 4 -
Intelligence 60 6 -
Perception 60 6 Phoenix
Willpower 30 3 -
Fellowship 30 3 -
AT Field 70 7 -

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Vitals

(Use this one for Superheavies and Evangelions.)
Body Part Hit Locations AP Wounds
Head 1 – 10 4 13
Right Arm 11 – 20 4 15
Left Arm 21 – 30 4 15
Torso 31 – 70 6 18
Right Leg 71 – 85 4 15
Left Leg 86 – 100 4 15

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Traits

Trait Subname Effect
All Terrain 3 You are capable of flying, hovering, and going underwater as though you had the Flight, Hover and Amphibious traits, all counting X as your AB for the purposes of speed.
Machine - You are a Machine. You do not suffer from the effects of a vacuum or extreme cold, do not need to breathe, and are unaffected by mind-influencing mental attacks (unless you have an organic pilot).
Mechadendrites - The Field Repair Suite and Loader Suite modules increase their ranges by 4m.
Multiple Arms 1 This creature has multiple arms, with X representing each extra pair of arms (ie. 2 = 3 pairs of arms total). When making the Multiple Attack action, it may make one extra offhand attack per X, and adds X to its maximum hits when using the Flurry action.
Repair Harness - The unit comes permanently installed with a Field Repair Suite Module, which may not be removed, and does not take up a Module slot.
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Equipment

Universal Upgrades

Types Name Effect
Agility Boost Agility Boost L2 You improve your Construct's Agility by +5 (total +10)
Hardiness Hardiness L2 You improve your Construct's Wounds on all areas by +2 (total +4)
Strength Boost Strength Boost L2 You improve your Construct's Strength by +5 (total +10)
Toughness Boost Toughness Boost L2 You improve your Construct's Toughness by +5 (total +10)

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Standard Mechanical Upgrades

Name Effect
Armour Enhancement L2 You improve your Construct's AP on all areas by +1 (total +2)
Active Camo You gain a +10 bonus to Stealth tests.
Command Superlink Three times per battle, a Captain can use Remote Support on you as a Free Action.
Ejector Failsafes You add a +20 bonus to all Ejection tests.
Shielded Cockpit You halve all damage from Cockpit Breaches.

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Equipped Modules

(Use this one for Superheavies and Evangelions.)
Slots Name Effect
Head Slot 1 Phoenix Sensors You increase your Construct's Perception by +10; it also comes with an integrated Markerlight, which can be used once per turn as a Free Action.
Torso Slot 1 Loader Suite As a Half Action, you can reduce the reload cost for all allied weapons within 1m by a Half Action for this round only.
Torso Slot 2 Damaskite Weave You gain the Durable (3) and Slippery Qualities.
Right Arm Slot 1 Gunmount Arm Before battle, select one Pistol or Basic ranged weapon (a Heavy one can also be taken if you have a Titan Frame equipped); it is integrated into the arm, allowing it to be wielded and fired one-handed without penalty. Its ammo clip also doubles and you gain a +10 bonus to BS tests with it (including Point Defense). The weapon cannot be dropped or disarmed, even willingly; also, the arm is unable to freely manipulate anything.
Left Arm Slot 1 Gunmount Arm Before battle, select one Pistol or Basic ranged weapon (a Heavy one can also be taken if you have a Titan Frame equipped); it is integrated into the arm, allowing it to be wielded and fired one-handed without penalty. Its ammo clip also doubles and you gain a +10 bonus to BS tests with it (including Point Defense). The weapon cannot be dropped or disarmed, even willingly; also, the arm is unable to freely manipulate anything.
Legs Slot 1 Superburners You may make Boosted Jumps. In any turn in which you do so, you take a -10 penalty to WS and BS tests until the start of your next turn.

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Purchased Modules

Name Type Effect
Loader Suite Module (Torso) As a Half Action, you can reduce the reload cost for all allied weapons within 1m by a Half Action for this round only.
Simurgh Relay Module (Arm) Simurgh Analysis scans gain a +20 non-stacking bonus on any enemies within 20 squares of you. This takes up the arm's Cargo Dock.
Ballistic Suite Module (Head) You increase your Construct's BS by +10.
Gunmount Arm Module (Arm) Before battle, select one Pistol or Basic ranged weapon (a Heavy one can also be taken if you have a Titan Frame equipped); it is integrated into the arm, allowing it to be wielded and fired one-handed without penalty. Its ammo clip also doubles and you gain a +10 bonus to BS tests with it (including Point Defense). The weapon cannot be dropped or disarmed, even willingly; also, the arm is unable to freely manipulate anything.
Aqua Finjets Module (Legs) You gain an extra reaction per round when immersed in water.
Autobalancers Module (Legs) You gain a +10 bonus to Acrobatics tests, and once per battle, you may use this to automatically disengage as a Free Action.
Stealth Gravboots Module (Legs) You gain the Light Quality.
Ablative Shell Module (Torso) You gain the Ablative (8) Quality.
Ammo Backpack Module (Torso) At the start of each battle, select one ranged weapon. You now triple its clip, but the weapon can no longer be reloaded during battle.
Phoenix Sensors Module (Head) You increase your Construct's Perception by +10; it also comes with an integrated Markerlight, which can be used once per turn as a Free Action.
Damaskite Weave Module (Torso) You gain the Durable (3) and Slippery Qualities.
Superburners Module (Legs) You may make Boosted Jumps. In any turn in which you do so, you take a -10 penalty to WS and BS tests until the start of your next turn.

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Weapons

Melee Weapons

Name Class Range Hits Damage Penetration Qualities
Prog Knife One Handed 1 +2 1d5+3 Rending 3 Balanced, Proven (3), Rapid, Tearing

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Ranged Weapons

Name Class Range Hits Damage Penetration Qualities Clip Reload Value Notes
Rail Battlerifle Basic 80 3 1d10+4 Impact 2 Accurate, Reliable, Snapshot 12 1 Full
Grenade Launcher Basic Launcher 60 1 As Grenade '' Indirect (3), as Grenade 6 1 Full

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Upgrade History

Cycle Upgrade

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Loadout

Slots Name
Right Dendrite Gunmount: Grenade Launcher (Crack Grenade Clip Loaded)
Left Dendrite Gunmount: Crystal Disruptor Gun + Progknife Bayonet
Right Arm Positron Sabre
Right Dock EMP Grenade Clip
Left Arm Gunmount: Grenade Launcher (EMP Grenade Ciip Loaded) + Progknife Bayonet
Left Dock Crack Grenade Clip

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