Weekly Management
Date: 21st of May, 2018 to 27th of May, 2018
Current Goals
Locate the Heed, which is a tape or a camera in the hands of Aichi Times reporters Akira Kotsuhara and Kishou Tsunemori.
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Weekly Actions
Characters | Social Link Action | Development Action | Wild Card Action One | Wild Card Action Two | Free Actions | Stress |
---|---|---|---|---|---|---|
Ai Yoshino | Socialise (Wu Shizeng) | Fellowship Training Triple Action (+Inquiry/Scrutiny) | 4 | |||
Dinah Sarah Schreier | Socialise (Levi Matos) | Buy from Wallace Triple Action (Laptop Computer) | 4 | |||
Hideki Nakajima | Socialise (Yi Ji-hu) | Baseball Training Triple (Asari Socialise, +Manipulation/Deception) | 3 | |||
Sachiko Kurata | Socialise (Debate Team) | Practice at Tony's (Tony Socialise, +Trade/Musician) | 18 |
Personal Actions
Social Link Actions
Name | Subname | Effect |
---|---|---|
Socialise | (Name of Link) | You choose one Social Link to improve. The Social Link improves by a single rank, reflected in a roleplay. Socialising with a Social Link provides the following benefits: it reduces your stress by the new level of your Link/2, you can transfer a power from a Minor Persona to a Major Persona OR withdraw a Persona from the Compendium, and you increase your Realisation if your link levels up. Each individual can only be socialised with once per week. |
Shadow Market | See Below | Instead of improving your Social Links, you attend the Shadow Market, trading away memories for favours. You pick one of the following options below: |
- | Generate Persona | You generate a Persona that belongs to your Primary Arcana, of a grade equal or below your Evoker Rank. |
- | Generate Spell or Art Gem | You generate one copy of the Spell Gem or Art Gem item. The Spell or Art must be one possessed by your Major Persona. |
- | Chaos Proof | You may take one item or tool that usually would not work in the Sea of Chaos, such as electronics. It will now function within the Sea of Chaos. Furthermore, if damaged it can be repaired with meditation. However, it cannot communicate with objects outside of the Sea. |
Development Actions
Notes:
- Movies only provide benefits on the first viewing. Repeat viewings don't give you anything.
Name | Subname | Effect | Doubled Effect | Tripled Effect |
---|---|---|---|---|
Generic Actions | ||||
Melee Training | - | You practice with hand to hand combat, gaining a +1 to your Melee Score. +10 to Event test. | You gain a +1 to your Melee score and gain 1 Advantage on all melee tests for the rest of the week. +20 to Event test. | You gain a level in Melee Skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Ranged Training | - | You practice with ranged combat, gaining a +1 to your Ranged score. +10 to Event test. | You gain a +1 to your Ballistic score and gain 1 Advantage on all Ballistic tests for the rest of the week. +20 to Event test. | You gain a level in Ballistic Skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Strength Training | - | You build up muscle, gaining a +1 to your Strength score. +10 to Event test. | You gain a +1 to your Strength score and gain 1 Advantage on all Strength tests for the rest of the week. +20 to Event test. | You gain a level in any Strength aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Toughness Training | - | You build up… Tough muscle, gaining a +1 to your Toughness score. +10 to Event test. | You gain a +1 to your Toughness score and gain 1 Advantage on all Toughness tests for the rest of the week. +20 to Event test. | You gain a level in any Toughness aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Agility Training | - | You work on your manual dexterity and speed, gaining a +1 to your Agility score. +10 to Event test. | You gain a +1 to your Agility score and gain 1 Advantage on all Agility tests for the rest of the week. +20 to Event test. | You gain a level in any Agility aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Intelligence Training | - | You hit the books, gaining a +1 to your Intelligence score. +10 to Event test. | You gain a +1 to your Intelligence score and gain 1 Advantage on all Intelligence tests for the rest of the week. +20 to Event test. | You gain a level in any Intelligence aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Perception Training | - | You train yourself to be more aware of your surroundings, gaining a +1 to your Perception score. +10 to Event test. | You gain a +1 to your Perception score and gain 1 Advantage on all Perception tests for the rest of the week. +20 to Event test. | You gain a level in any Perception aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Willpower Training | - | You psyche yourself up to greater resilience, gaining a +1 to your Willpower score. +10 to Event test. | You gain a +1 to your Willpower score and gain 1 Advantage on all Willpower tests for the rest of the week. +20 to Event test. | You gain a level in any Willpower aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Fellowship Training | - | You make friends and influence people, gaining a +1 to your Fellowship score. +10 to Event test. | You gain a +1 to your Fellowship score and gain 1 Advantage on all Fellowship tests for the rest of the week. +20 to Event test. | You gain a level in any Fellowship aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Relax | - | You reduce your Stress by 10, and Extended Care tests on you take a +10 bonus. | You reduce your Stress by 10, and Extended Care tests on you take a +20 bonus. | You reduce your Stress by 10, Extended Care tests on you take a +20 bonus and you regain one Heavy Wound. |
Extended Care | - | You attempt to heal someone, or yourself, with the Medicine skill, or the Extended Care Focus. Take a test; if you succeed, the patient heals one Heavy Wound. | You take the test with a +20 bonus and restore one Heavy Wound to the patient on success. | You automatically pass the test, and restore one Heavy Wound to the patient. |
Unique Training Actions | ||||
Wushu Training (Dinah Unique) | - | You focus on throwing out punches and kicks at Wushu club, gaining a +1 to your Melee and Agility scores each. +10 to Event test. | You gain a +1 to your Melee and Agility scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. | You gain a +1 to your Melee and Agility scores each and gain a level in any Melee or Agility aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Jiang Chang. |
Archery Training (Ai Unique) | - | You dutifully string and pluck at the Archery Club, gaining a +1 to your Ranged and Perception scores each. +10 to Event test. | You gain a +1 to your Ballistic and Perception scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. | You gain a +1 to your Ballistic and Perception scores each and gain a level in any Ballistic or Perception aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Saoirse Choi. |
Baseball Training (Hideki Unique) | - | You flex your form as the star player of the baseball team, gaining a +1 to your Toughness and Fellowship scores each. +10 to Event test. | You gain a +1 to your Toughness and Fellowship scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. | You gain a +1 to your Toughness and Fellowship scores each and gain a level in any Toughness or Fellowship aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Asari Mochizuki. |
Student Council (Sachiko Unique) | - | You work in your position as an unofficial student councillor, gaining a +1 to your Intelligence and Fellowship scores each. +10 to Event test. | You gain a +1 to your Intelligence and Fellowship scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. | You gain a +1 to your Intelligence and Fellowship scores each and gain a level in any Intelligence or Fellowship aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Càolan Choi. |
Practice at Tony's (Sachiko Unique) | - | You practice at Tony's, reducing your stress by 5 and gaining a +1 to your Fellowship score. +10 to event test. | You reduce your stress by 5, gain a +1 to your Fellowship and an Advantage to Fellowship and Trade tests for the rest of the week. +20 to Event test. | You reduce your stress by 10, gain a +1 to your Fellowship and gain a level in any Fellowship or Trade (Musician) skill. +50 to Event test. Counts as a Socialise action with Tony. |
Augmenting Actions | ||||
Go to Café Okumura | - | The sweet ambience of Café Okumura relaxes your feelings towards your teammates. Until the end of the week, assist actions to your teammates grants an extra Advantage to their test. +20 to Event test. | ||
Oda Mall Arcade | Shooting Game | You practice shootin', gaining an Advantage to all Ranged tests for the duration of the week. +10 to Event Test. | ||
- | Virtual Date | You seduce 2D boys and girls, gaining an Advantage to all Fellowship tests for the duration of the week. +10 to Event Test. | ||
- | Crane Game | Make an Agility test; on a success, you gain a prize! Prize changes every month. +10 to Event Test. | ||
Study at the Civic Library | - | You study at the Civic Library, gaining an Advantage on all Intelligence tests for the duration of the week. +10 to Event Test | ||
Eat at Wild Duck's Revenge | - | Wild Duck's Revenge fills your belly with righteous fury and fries; you gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test. | ||
Play Games | Die, Nasty Warriors! | A game about killing war criminals. Repetitive but fun. You reroll attack tests against Trouper Shadows and take the preferred result until the end of the week. | ||
- | Shin Idolmancer Returns | School children lost in time animate ancient and terrifying idols of power in the form of gods and demons to bring Japanese pop culture to a broken world. Until the end of the week, the first Art or Spell used per battle costs no Spirit or Exertion. | ||
- | Idol Ibunroku: Actor 6 | The quirky pop-psych spinoff of Idolmancer that sees school children bond and hang out whilst also trying to get through acting school. Provides a single reroll to Willpower tests to you and all your teammates for the duration of the week. | ||
Locale Actions | ||||
Miyamoto Computer Café (Ai Unique) | - | You play games and browse the web and maybe socialise with some nerds, reducing your stress by 5 and gaining a reroll to Academics tests for the duration of the week. May be used once per week only. +20 to Event Test. | - | - |
Blue Finn (Sachiko Unique) | - | You watch, listen and indulge in musical delights at the Blue Finn, reducing your Stress by 5 and gaining a reroll to all Fellowship tests for the duration of the week. May be used once per week only. +20 to Event test. | - | - |
Satomi Lane Cinema | ||||
(Exp. May) Atlantic Din: Downsizing | - | A futuristic mech organisation has to deal with budget cuts. -5 Stress and +1 to Intelligence and Perception. +10 to Event Test. | - | - |
Black Panther | - | If only you had someone in your party who'd want to see this tale of the King of Wakanda? -5 Stress and +1 to Agility and Willpower. +10 to Event Test. | - | - |
(Exp. May) Duker VI: The Princess Fried | - | Classic action movie, loved by millions. Starring charismatic Blaise "Duker" Herriot as he hunts the maniacal Fried Princess of Friesland. -5 Stress, +1 to Strength and Toughness. +10 to Event Test. | - | - |
(Exp. May) Fifteen Shades of Rei | - | An erotic thriller about fifteen rainbow-haired clones of a girl called Rei. -5 Stress, +2 to Fellowship. +10 to Event Test. | - | - |
(Exp. May) Peter Gnomes | - | What if Sherlock Holmes were a rabbit and also a gnome? Family friendly, the scene where Holmes does a hit with allergies aside. -20 Stress. +10 to Event Test. | - | - |
A Riot's Place | - | Horror movie about monsters that murder anyone who isn't partying 24/7. -5 Stress, +2 to Willpower. +10 to Event Test. | - | - |
Liz and the Blue Boy | - | Odd and quirky schoolgirl tries to bring a boy back to life through music. -20 Stress. +10 to Event Test. | ||
The Picture of Dorian Gray | - | Remake/Adaptation of a classic piece of fiction. -5 Stress, +1 to Fellowship and Perception. +10 to Event Test. | - | - |
Item Actions | ||||
Buy Healing (Human) | - | You gather medicine from local shops, gaining 2 Stimulants. | You gain 2 Recov-R. | You gain 2 Takemedics. |
Buy Oku-ffee | - | You buy some Oku-ffee from Café Okumura, gaining 2 Oku-ffees. | - | - |
Buy Status (Physical or Mental) | - | You buy two copies of a Status Healing Item of your choice from the Physical or Mental list. | - | - |
Buy Tools | - | You buy some tools, gaining one copy of one of the following: Rope Hook+20m of Rope, a Book, Ladder or Compass. | - | You gain one copy of either a First Aid Kit, Cosmetics Kit, a Toolbox, Foul Weather Gear or a set of Binoculars. |
Buy from Wallace (Dinah Unique) | - | Once per week, you can procure a set of binoculars or a compass off of Wallace. | - | Once per month, you may procure a Computer (Laptop) or (Desktop) off of Wallace. |
Exemplary Actions | ||||
Devil's Advocate (Devil) | Rank 4 (Base) | You target one other character. The character suffers 10 Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. | - | - |
- | Rank 10 | You target one other character. The character suffers 10-S Link rank Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. Furthermore, the character may, once per round, reroll a single test of their choice. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. | - | - |
Events
Special Events
Off Period Ending
- The Dream Theatre emerges this week, but you still have just enough extra time. The extra Wild Card Action slot is opened, but this boon ends next week.
Emergence of a Dream Theatre
- The birth of a new Dream Theatre means that Miasma has spiked up. Weekly Miasma is now at 6 per week, increasing by +1 per week.
Appendices
Active Sophia Marketplace Requests
Completed Sophia Marketplace Requests
War Otaku Needs Guns
- "I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
- '- Anonymous
- '"Hey, thanks! I'm amazed you manage to find three of these beauties in such good condition. My LARP group is gonna love this! We'll help out as best we can with anything you need this week!"
- Reward: Week 6 personal actions generate 5 less Stress.
Personas
Fusions
Withdrawn Personas
Pyro Jack (Ai)
Guru Arjan (Ai)
Jack Frost (Dinah)
Personas in the Pool
Guru Arjan (Hanged Man)
Daena (Death)
Romulus (Emperor)
Equipped Personas
Sachiko:
- Whiro (Devil)
- Jack Frost (Moon)
- Free
Hideki:
- Narcissus (Lovers)
- Dhruva (Star)
- Free
Ai:
- Ramiel Archangelos (Justice)
- Vainamoinen (Hermit)
- Aino (Priestess)
Dinah:
- Boudica (Chariot)
- Pyro Jack (Magician)
- Robin Redcap (Magician)
Inventory
ConsumablesName | Effect | Starting | Gain | Used | Total |
---|---|---|---|---|---|
Stimulant | Removes 1 rank of fatigue from, and restores 1 wound to, one human, but adds 3 Stress. | 5 | 5 | ||
Recov-R | Removes 1 rank of fatigue from, and restores 1 wound to, one human. | 1 | 1 | ||
Takemedic | Removes 1 rank of fatigue from, and restores 1 wound to, all party members. | 0 | 0 | ||
Ointment | Heals 3 wounds to a single Persona. | 3 | 3 | ||
Lifestone | Heals 6 wounds to a single Persona. | 0 | 0 | ||
Bead | Fully heals all of a Persona's wounds. | 0 | 0 | ||
Revival Bead | Revives a single dead Persona and leaves them with 1 wound. | 0 | 0 | ||
Balm of Life | Revives a single dead Persona and brings it to full wounds. | 0 | 0 | ||
Bead Chain | Fully heals the wounds of all Personas in the party. | 1 | 1 | ||
Oku-ffee | Restores 1 Spirit and Exertion to a single human, but adds 1 Stress. | 2 | 2 | ||
Soul Drop | Restores 1 Spirit and Exertion to a single human. | 2 | 2 | ||
Snuff Soul | Restores 3 Spirit and Exertion to a single human. | 0 | 0 | ||
Soul Food | Restores all Spirit and Exertion to a single human. | 0 | 0 | ||
Waking Soul | Restores all Spirit and Exertion to all party members. | 0 | 0 | ||
Soma | Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes all normal Fatigue. | 0 | 0 | ||
Feel-G | Reduces the duration of a currently in-play physical ailment by 1 turn. | 1 | 1 | ||
Element-R | Removes the Burning, Shocked and Frozen ailments from a single target. | 1 | 1 | ||
Keepawake Drug | Removes the Dizzy, Drowsed and Stunned ailments from a single target. | 0 | 0 | ||
Think-G | Reduces the duration of a currently in-play mental ailment by 1 turn. | 1 | 1 | ||
Focus Pill | Removes the Amnesiac, Brainwashed and Confused ailments from a single target. | 0 | 0 | ||
Normaliser | Removes the Despaired, Enraged and Panicked ailments from a single target. | 0 | 0 | ||
Paper Seal | Reduces the duration of a currently in-play spiritual ailment by 1 turn. | 0 | 0 | ||
Absolution Paper | Removes the Condemned and Damned ailments from a single target. | 0 | 0 | ||
Homunculus | Removes, or prevents, a spiritual ailment from being applied to the target. | 0 | 0 | ||
Hiranya | Removes all statuses from a single target. | 0 | 0 | ||
Amrita Soda | Removes all statuses from all party members. | 0 | 0 | ||
Art Gem | Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. | 0 | 0 | ||
Spell Gem | Is named after a specific spell. Replicates a regular casting of that spell using your MCB. | 0 | 0 | ||
Goho-M | Instantly warps your party out of the Dream Theatre. | 0 | 0 | ||
Miasma Casket | Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. | 0 | 0 |
Miasma Tracking
Current Miasma Level is…
- 11
Current Miasma Spread- the rate at which Miasma grows per week- is…
- 6